
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
(FPCore (x s) :precision binary32 (exp (- (log1p (exp (/ (- x) s))))))
float code(float x, float s) {
return expf(-log1pf(expf((-x / s))));
}
function code(x, s) return exp(Float32(-log1p(exp(Float32(Float32(-x) / s))))) end
\begin{array}{l}
\\
e^{-\mathsf{log1p}\left(e^{\frac{-x}{s}}\right)}
\end{array}
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (pow (exp 6.0) (* -0.16666666666666666 (/ x s))))))
float code(float x, float s) {
return 1.0f / (1.0f + powf(expf(6.0f), (-0.16666666666666666f * (x / s))));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + (exp(6.0e0) ** ((-0.16666666666666666e0) * (x / s))))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + (exp(Float32(6.0)) ^ Float32(Float32(-0.16666666666666666) * Float32(x / s))))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + (exp(single(6.0)) ^ (single(-0.16666666666666666) * (x / s)))); end
\begin{array}{l}
\\
\frac{1}{1 + {\left(e^{6}\right)}^{\left(-0.16666666666666666 \cdot \frac{x}{s}\right)}}
\end{array}
(FPCore (x s) :precision binary32 (/ 1.0 (+ (exp (/ (- x) s)) 1.0)))
float code(float x, float s) {
return 1.0f / (expf((-x / s)) + 1.0f);
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (exp((-x / s)) + 1.0e0)
end function
function code(x, s) return Float32(Float32(1.0) / Float32(exp(Float32(Float32(-x) / s)) + Float32(1.0))) end
function tmp = code(x, s) tmp = single(1.0) / (exp((-x / s)) + single(1.0)); end
\begin{array}{l}
\\
\frac{1}{e^{\frac{-x}{s}} + 1}
\end{array}
(FPCore (x s) :precision binary32 (if (<= (- x) -1.000000046701102e-34) 0.5 (/ 1.0 (+ 1.0 (+ 1.0 (* 0.16666666666666666 (* x (* -6.0 (/ 1.0 s)))))))))
float code(float x, float s) {
float tmp;
if (-x <= -1.000000046701102e-34f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (1.0f + (1.0f + (0.16666666666666666f * (x * (-6.0f * (1.0f / s))))));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (-x <= (-1.000000046701102e-34)) then
tmp = 0.5e0
else
tmp = 1.0e0 / (1.0e0 + (1.0e0 + (0.16666666666666666e0 * (x * ((-6.0e0) * (1.0e0 / s))))))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(-x) <= Float32(-1.000000046701102e-34)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(Float32(1.0) + Float32(Float32(0.16666666666666666) * Float32(x * Float32(Float32(-6.0) * Float32(Float32(1.0) / s))))))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (-x <= single(-1.000000046701102e-34)) tmp = single(0.5); else tmp = single(1.0) / (single(1.0) + (single(1.0) + (single(0.16666666666666666) * (x * (single(-6.0) * (single(1.0) / s)))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-x \leq -1.000000046701102 \cdot 10^{-34}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{1 + \left(1 + 0.16666666666666666 \cdot \left(x \cdot \left(-6 \cdot \frac{1}{s}\right)\right)\right)}\\
\end{array}
\end{array}
(FPCore (x s) :precision binary32 (if (<= (- x) -1.000000046701102e-34) 0.5 (/ 1.0 (+ 1.0 (+ 1.0 (* 0.16666666666666666 (* x (/ -6.0 s))))))))
float code(float x, float s) {
float tmp;
if (-x <= -1.000000046701102e-34f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (1.0f + (1.0f + (0.16666666666666666f * (x * (-6.0f / s)))));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (-x <= (-1.000000046701102e-34)) then
tmp = 0.5e0
else
tmp = 1.0e0 / (1.0e0 + (1.0e0 + (0.16666666666666666e0 * (x * ((-6.0e0) / s)))))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(-x) <= Float32(-1.000000046701102e-34)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(Float32(1.0) + Float32(Float32(0.16666666666666666) * Float32(x * Float32(Float32(-6.0) / s)))))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (-x <= single(-1.000000046701102e-34)) tmp = single(0.5); else tmp = single(1.0) / (single(1.0) + (single(1.0) + (single(0.16666666666666666) * (x * (single(-6.0) / s))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-x \leq -1.000000046701102 \cdot 10^{-34}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{1 + \left(1 + 0.16666666666666666 \cdot \left(x \cdot \frac{-6}{s}\right)\right)}\\
\end{array}
\end{array}
(FPCore (x s) :precision binary32 (if (<= (- x) -1.000000046701102e-34) 0.5 (/ 1.0 (- 2.0 (/ x s)))))
float code(float x, float s) {
float tmp;
if (-x <= -1.000000046701102e-34f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (2.0f - (x / s));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (-x <= (-1.000000046701102e-34)) then
tmp = 0.5e0
else
tmp = 1.0e0 / (2.0e0 - (x / s))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(-x) <= Float32(-1.000000046701102e-34)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) - Float32(x / s))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (-x <= single(-1.000000046701102e-34)) tmp = single(0.5); else tmp = single(1.0) / (single(2.0) - (x / s)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-x \leq -1.000000046701102 \cdot 10^{-34}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 - \frac{x}{s}}\\
\end{array}
\end{array}
(FPCore (x s) :precision binary32 (if (<= x -3.999999984016789e-12) (/ (- s) x) 0.5))
float code(float x, float s) {
float tmp;
if (x <= -3.999999984016789e-12f) {
tmp = -s / x;
} else {
tmp = 0.5f;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (x <= (-3.999999984016789e-12)) then
tmp = -s / x
else
tmp = 0.5e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (x <= Float32(-3.999999984016789e-12)) tmp = Float32(Float32(-s) / x); else tmp = Float32(0.5); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (x <= single(-3.999999984016789e-12)) tmp = -s / x; else tmp = single(0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.999999984016789 \cdot 10^{-12}:\\
\;\;\;\;\frac{-s}{x}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
(FPCore (x s) :precision binary32 0.5)
float code(float x, float s) {
return 0.5f;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 0.5e0
end function
function code(x, s) return Float32(0.5) end
function tmp = code(x, s) tmp = single(0.5); end
\begin{array}{l}
\\
0.5
\end{array}
herbie shell --seed 2023343
(FPCore (x s)
:name "Logistic function"
:precision binary32
:pre (and (<= 0.0 s) (<= s 1.0651631))
(/ 1.0 (+ 1.0 (exp (/ (- x) s)))))