
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_4\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (* t_0 t_0))
(t_4 (+ (* t_2 t_2) t_3))
(t_5 (* (floor h) dY.v))
(t_6 (+ (* t_1 t_1) (* t_5 t_5))))
(if (>= t_4 t_6)
(*
t_0
(/ 1.0 (sqrt (fmax (+ t_3 (* (pow dX.u 2.0) (pow (floor w) 2.0))) t_6))))
(* t_5 (/ 1.0 (sqrt (fmax t_4 t_6)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = t_0 * t_0;
float t_4 = (t_2 * t_2) + t_3;
float t_5 = floorf(h) * dY_46_v;
float t_6 = (t_1 * t_1) + (t_5 * t_5);
float tmp;
if (t_4 >= t_6) {
tmp = t_0 * (1.0f / sqrtf(fmaxf((t_3 + (powf(dX_46_u, 2.0f) * powf(floorf(w), 2.0f))), t_6)));
} else {
tmp = t_5 * (1.0f / sqrtf(fmaxf(t_4, t_6)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(t_0 * t_0) t_4 = Float32(Float32(t_2 * t_2) + t_3) t_5 = Float32(floor(h) * dY_46_v) t_6 = Float32(Float32(t_1 * t_1) + Float32(t_5 * t_5)) tmp = Float32(0.0) if (t_4 >= t_6) tmp = Float32(t_0 * Float32(Float32(1.0) / sqrt(((Float32(t_3 + Float32((dX_46_u ^ Float32(2.0)) * (floor(w) ^ Float32(2.0)))) != Float32(t_3 + Float32((dX_46_u ^ Float32(2.0)) * (floor(w) ^ Float32(2.0))))) ? t_6 : ((t_6 != t_6) ? Float32(t_3 + Float32((dX_46_u ^ Float32(2.0)) * (floor(w) ^ Float32(2.0)))) : max(Float32(t_3 + Float32((dX_46_u ^ Float32(2.0)) * (floor(w) ^ Float32(2.0)))), t_6)))))); else tmp = Float32(t_5 * Float32(Float32(1.0) / sqrt(((t_4 != t_4) ? t_6 : ((t_6 != t_6) ? t_4 : max(t_4, t_6)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = t_0 * t_0; t_4 = (t_2 * t_2) + t_3; t_5 = floor(h) * dY_46_v; t_6 = (t_1 * t_1) + (t_5 * t_5); tmp = single(0.0); if (t_4 >= t_6) tmp = t_0 * (single(1.0) / sqrt(max((t_3 + ((dX_46_u ^ single(2.0)) * (floor(w) ^ single(2.0)))), t_6))); else tmp = t_5 * (single(1.0) / sqrt(max(t_4, t_6))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_0 \cdot t_0\\
t_4 := t_2 \cdot t_2 + t_3\\
t_5 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_6 := t_1 \cdot t_1 + t_5 \cdot t_5\\
\mathbf{if}\;t_4 \geq t_6:\\
\;\;\;\;t_0 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_3 + {dX.u}^{2} \cdot {\left(\left\lfloorw\right\rfloor\right)}^{2}, t_6\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_5 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_4, t_6\right)}}\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor h) dY.v))
(t_2 (* t_1 t_1))
(t_3 (* (floor h) dX.v))
(t_4 (* t_3 t_3))
(t_5 (+ (* t_0 t_0) t_4))
(t_6 (* (floor w) dY.u)))
(if (>= (+ t_4 (pow t_0 2.0)) (+ t_2 (pow t_6 2.0)))
(* t_3 (/ 1.0 (sqrt (fmax t_5 (+ (* t_6 t_6) t_2)))))
(*
t_1
(/
1.0
(sqrt (fmax t_5 (+ t_2 (* (pow (floor w) 2.0) (pow dY.u 2.0))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = t_1 * t_1;
float t_3 = floorf(h) * dX_46_v;
float t_4 = t_3 * t_3;
float t_5 = (t_0 * t_0) + t_4;
float t_6 = floorf(w) * dY_46_u;
float tmp;
if ((t_4 + powf(t_0, 2.0f)) >= (t_2 + powf(t_6, 2.0f))) {
tmp = t_3 * (1.0f / sqrtf(fmaxf(t_5, ((t_6 * t_6) + t_2))));
} else {
tmp = t_1 * (1.0f / sqrtf(fmaxf(t_5, (t_2 + (powf(floorf(w), 2.0f) * powf(dY_46_u, 2.0f))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(t_1 * t_1) t_3 = Float32(floor(h) * dX_46_v) t_4 = Float32(t_3 * t_3) t_5 = Float32(Float32(t_0 * t_0) + t_4) t_6 = Float32(floor(w) * dY_46_u) tmp = Float32(0.0) if (Float32(t_4 + (t_0 ^ Float32(2.0))) >= Float32(t_2 + (t_6 ^ Float32(2.0)))) tmp = Float32(t_3 * Float32(Float32(1.0) / sqrt(((t_5 != t_5) ? Float32(Float32(t_6 * t_6) + t_2) : ((Float32(Float32(t_6 * t_6) + t_2) != Float32(Float32(t_6 * t_6) + t_2)) ? t_5 : max(t_5, Float32(Float32(t_6 * t_6) + t_2))))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(((t_5 != t_5) ? Float32(t_2 + Float32((floor(w) ^ Float32(2.0)) * (dY_46_u ^ Float32(2.0)))) : ((Float32(t_2 + Float32((floor(w) ^ Float32(2.0)) * (dY_46_u ^ Float32(2.0)))) != Float32(t_2 + Float32((floor(w) ^ Float32(2.0)) * (dY_46_u ^ Float32(2.0))))) ? t_5 : max(t_5, Float32(t_2 + Float32((floor(w) ^ Float32(2.0)) * (dY_46_u ^ Float32(2.0)))))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(h) * dY_46_v; t_2 = t_1 * t_1; t_3 = floor(h) * dX_46_v; t_4 = t_3 * t_3; t_5 = (t_0 * t_0) + t_4; t_6 = floor(w) * dY_46_u; tmp = single(0.0); if ((t_4 + (t_0 ^ single(2.0))) >= (t_2 + (t_6 ^ single(2.0)))) tmp = t_3 * (single(1.0) / sqrt(max(t_5, ((t_6 * t_6) + t_2)))); else tmp = t_1 * (single(1.0) / sqrt(max(t_5, (t_2 + ((floor(w) ^ single(2.0)) * (dY_46_u ^ single(2.0))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := t_1 \cdot t_1\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := t_3 \cdot t_3\\
t_5 := t_0 \cdot t_0 + t_4\\
t_6 := \left\lfloorw\right\rfloor \cdot dY.u\\
\mathbf{if}\;t_4 + {t_0}^{2} \geq t_2 + {t_6}^{2}:\\
\;\;\;\;t_3 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_5, t_6 \cdot t_6 + t_2\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_5, t_2 + {\left(\left\lfloorw\right\rfloor\right)}^{2} \cdot {dY.u}^{2}\right)}}\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dX.u))
(t_4 (pow (hypot t_3 t_0) 2.0)))
(if (>= (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2)))
(* t_0 (/ 1.0 (* (pow 1.0 0.5) (sqrt (fmax t_4 (pow t_1 2.0))))))
(* t_2 (/ 1.0 (sqrt (fmax t_4 (pow (hypot t_1 t_2) 2.0))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = powf(hypotf(t_3, t_0), 2.0f);
float tmp;
if (((t_3 * t_3) + (t_0 * t_0)) >= ((t_1 * t_1) + (t_2 * t_2))) {
tmp = t_0 * (1.0f / (powf(1.0f, 0.5f) * sqrtf(fmaxf(t_4, powf(t_1, 2.0f)))));
} else {
tmp = t_2 * (1.0f / sqrtf(fmaxf(t_4, powf(hypotf(t_1, t_2), 2.0f))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = hypot(t_3, t_0) ^ Float32(2.0) tmp = Float32(0.0) if (Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) >= Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) tmp = Float32(t_0 * Float32(Float32(1.0) / Float32((Float32(1.0) ^ Float32(0.5)) * sqrt(((t_4 != t_4) ? (t_1 ^ Float32(2.0)) : (((t_1 ^ Float32(2.0)) != (t_1 ^ Float32(2.0))) ? t_4 : max(t_4, (t_1 ^ Float32(2.0))))))))); else tmp = Float32(t_2 * Float32(Float32(1.0) / sqrt(((t_4 != t_4) ? (hypot(t_1, t_2) ^ Float32(2.0)) : (((hypot(t_1, t_2) ^ Float32(2.0)) != (hypot(t_1, t_2) ^ Float32(2.0))) ? t_4 : max(t_4, (hypot(t_1, t_2) ^ Float32(2.0)))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dX_46_u; t_4 = hypot(t_3, t_0) ^ single(2.0); tmp = single(0.0); if (((t_3 * t_3) + (t_0 * t_0)) >= ((t_1 * t_1) + (t_2 * t_2))) tmp = t_0 * (single(1.0) / ((single(1.0) ^ single(0.5)) * sqrt(max(t_4, (t_1 ^ single(2.0)))))); else tmp = t_2 * (single(1.0) / sqrt(max(t_4, (hypot(t_1, t_2) ^ single(2.0))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := {\left(\mathsf{hypot}\left(t_3, t_0\right)\right)}^{2}\\
\mathbf{if}\;t_3 \cdot t_3 + t_0 \cdot t_0 \geq t_1 \cdot t_1 + t_2 \cdot t_2:\\
\;\;\;\;t_0 \cdot \frac{1}{{1}^{0.5} \cdot \sqrt{\mathsf{max}\left(t_4, {t_1}^{2}\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_2 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_4, {\left(\mathsf{hypot}\left(t_1, t_2\right)\right)}^{2}\right)}}\\
\end{array}
\end{array}
herbie shell --seed 2023343
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))