
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinhf((1.0f / v)) * 2.0f) * v);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(-((sintheta_i * sintheta_o) / v)) * ((costheta_i * costheta_o) / v)) / ((sinh((1.0e0 / v)) * 2.0e0) * v)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(-Float32(Float32(sinTheta_i * sinTheta_O) / v))) * Float32(Float32(cosTheta_i * cosTheta_O) / v)) / Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)) * v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinh((single(1.0) / v)) * single(2.0)) * v); end
\begin{array}{l}
\\
\frac{e^{-\frac{sinTheta_i \cdot sinTheta_O}{v}} \cdot \frac{cosTheta_i \cdot cosTheta_O}{v}}{\left(\sinh \left(\frac{1}{v}\right) \cdot 2\right) \cdot v}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinhf((1.0f / v)) * 2.0f) * v);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(-((sintheta_i * sintheta_o) / v)) * ((costheta_i * costheta_o) / v)) / ((sinh((1.0e0 / v)) * 2.0e0) * v)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(-Float32(Float32(sinTheta_i * sinTheta_O) / v))) * Float32(Float32(cosTheta_i * cosTheta_O) / v)) / Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)) * v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinh((single(1.0) / v)) * single(2.0)) * v); end
\begin{array}{l}
\\
\frac{e^{-\frac{sinTheta_i \cdot sinTheta_O}{v}} \cdot \frac{cosTheta_i \cdot cosTheta_O}{v}}{\left(\sinh \left(\frac{1}{v}\right) \cdot 2\right) \cdot v}
\end{array}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (/ cosTheta_O (* v (- (exp (/ 1.0 v)) (exp (/ -1.0 v))))) (/ (* (/ 1.0 v) cosTheta_i) (pow (exp (/ sinTheta_O v)) sinTheta_i))))
assert(cosTheta_i < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (cosTheta_O / (v * (expf((1.0f / v)) - expf((-1.0f / v))))) * (((1.0f / v) * cosTheta_i) / powf(expf((sinTheta_O / v)), sinTheta_i));
}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (costheta_o / (v * (exp((1.0e0 / v)) - exp(((-1.0e0) / v))))) * (((1.0e0 / v) * costheta_i) / (exp((sintheta_o / v)) ** sintheta_i))
end function
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(cosTheta_O / Float32(v * Float32(exp(Float32(Float32(1.0) / v)) - exp(Float32(Float32(-1.0) / v))))) * Float32(Float32(Float32(Float32(1.0) / v) * cosTheta_i) / (exp(Float32(sinTheta_O / v)) ^ sinTheta_i))) end
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = (cosTheta_O / (v * (exp((single(1.0) / v)) - exp((single(-1.0) / v))))) * (((single(1.0) / v) * cosTheta_i) / (exp((sinTheta_O / v)) ^ sinTheta_i));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
\frac{cosTheta_O}{v \cdot \left(e^{\frac{1}{v}} - e^{\frac{-1}{v}}\right)} \cdot \frac{\frac{1}{v} \cdot cosTheta_i}{{\left(e^{\frac{sinTheta_O}{v}}\right)}^{sinTheta_i}}
\end{array}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (/ (* (/ 1.0 v) cosTheta_i) (pow (exp (/ sinTheta_O v)) sinTheta_i)) (/ cosTheta_O (* v (* (sinh (/ 1.0 v)) 2.0)))))
assert(cosTheta_i < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (((1.0f / v) * cosTheta_i) / powf(expf((sinTheta_O / v)), sinTheta_i)) * (cosTheta_O / (v * (sinhf((1.0f / v)) * 2.0f)));
}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (((1.0e0 / v) * costheta_i) / (exp((sintheta_o / v)) ** sintheta_i)) * (costheta_o / (v * (sinh((1.0e0 / v)) * 2.0e0)))
end function
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(Float32(Float32(Float32(1.0) / v) * cosTheta_i) / (exp(Float32(sinTheta_O / v)) ^ sinTheta_i)) * Float32(cosTheta_O / Float32(v * Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))))) end
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = (((single(1.0) / v) * cosTheta_i) / (exp((sinTheta_O / v)) ^ sinTheta_i)) * (cosTheta_O / (v * (sinh((single(1.0) / v)) * single(2.0))));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
\frac{\frac{1}{v} \cdot cosTheta_i}{{\left(e^{\frac{sinTheta_O}{v}}\right)}^{sinTheta_i}} \cdot \frac{cosTheta_O}{v \cdot \left(\sinh \left(\frac{1}{v}\right) \cdot 2\right)}
\end{array}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (/ (exp (/ sinTheta_i (/ v (- sinTheta_O)))) (* (sinh (/ 1.0 v)) 2.0)) (* (/ 1.0 v) (* cosTheta_i (/ cosTheta_O v)))))
assert(cosTheta_i < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf((sinTheta_i / (v / -sinTheta_O))) / (sinhf((1.0f / v)) * 2.0f)) * ((1.0f / v) * (cosTheta_i * (cosTheta_O / v)));
}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp((sintheta_i / (v / -sintheta_o))) / (sinh((1.0e0 / v)) * 2.0e0)) * ((1.0e0 / v) * (costheta_i * (costheta_o / v)))
end function
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(sinTheta_i / Float32(v / Float32(-sinTheta_O)))) / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))) * Float32(Float32(Float32(1.0) / v) * Float32(cosTheta_i * Float32(cosTheta_O / v)))) end
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = (exp((sinTheta_i / (v / -sinTheta_O))) / (sinh((single(1.0) / v)) * single(2.0))) * ((single(1.0) / v) * (cosTheta_i * (cosTheta_O / v)));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
\frac{e^{\frac{sinTheta_i}{\frac{v}{-sinTheta_O}}}}{\sinh \left(\frac{1}{v}\right) \cdot 2} \cdot \left(\frac{1}{v} \cdot \left(cosTheta_i \cdot \frac{cosTheta_O}{v}\right)\right)
\end{array}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (/ (* sinTheta_O (- sinTheta_i)) v)) (* (/ 1.0 v) (* cosTheta_O cosTheta_i))) (* v (* (sinh (/ 1.0 v)) 2.0))))
assert(cosTheta_i < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(((sinTheta_O * -sinTheta_i) / v)) * ((1.0f / v) * (cosTheta_O * cosTheta_i))) / (v * (sinhf((1.0f / v)) * 2.0f));
}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(((sintheta_o * -sintheta_i) / v)) * ((1.0e0 / v) * (costheta_o * costheta_i))) / (v * (sinh((1.0e0 / v)) * 2.0e0))
end function
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(Float32(sinTheta_O * Float32(-sinTheta_i)) / v)) * Float32(Float32(Float32(1.0) / v) * Float32(cosTheta_O * cosTheta_i))) / Float32(v * Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)))) end
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = (exp(((sinTheta_O * -sinTheta_i) / v)) * ((single(1.0) / v) * (cosTheta_O * cosTheta_i))) / (v * (sinh((single(1.0) / v)) * single(2.0)));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
\frac{e^{\frac{sinTheta_O \cdot \left(-sinTheta_i\right)}{v}} \cdot \left(\frac{1}{v} \cdot \left(cosTheta_O \cdot cosTheta_i\right)\right)}{v \cdot \left(\sinh \left(\frac{1}{v}\right) \cdot 2\right)}
\end{array}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (/ (exp (* sinTheta_O (/ (- sinTheta_i) v))) (* (sinh (/ 1.0 v)) 2.0)) (/ cosTheta_i (* v (/ v cosTheta_O)))))
assert(cosTheta_i < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf((sinTheta_O * (-sinTheta_i / v))) / (sinhf((1.0f / v)) * 2.0f)) * (cosTheta_i / (v * (v / cosTheta_O)));
}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp((sintheta_o * (-sintheta_i / v))) / (sinh((1.0e0 / v)) * 2.0e0)) * (costheta_i / (v * (v / costheta_o)))
end function
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(sinTheta_O * Float32(Float32(-sinTheta_i) / v))) / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))) * Float32(cosTheta_i / Float32(v * Float32(v / cosTheta_O)))) end
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = (exp((sinTheta_O * (-sinTheta_i / v))) / (sinh((single(1.0) / v)) * single(2.0))) * (cosTheta_i / (v * (v / cosTheta_O)));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
\frac{e^{sinTheta_O \cdot \frac{-sinTheta_i}{v}}}{\sinh \left(\frac{1}{v}\right) \cdot 2} \cdot \frac{cosTheta_i}{v \cdot \frac{v}{cosTheta_O}}
\end{array}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (/ (exp (/ sinTheta_i (/ v (- sinTheta_O)))) (* (sinh (/ 1.0 v)) 2.0)) (/ (/ cosTheta_i (/ v cosTheta_O)) v)))
assert(cosTheta_i < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf((sinTheta_i / (v / -sinTheta_O))) / (sinhf((1.0f / v)) * 2.0f)) * ((cosTheta_i / (v / cosTheta_O)) / v);
}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp((sintheta_i / (v / -sintheta_o))) / (sinh((1.0e0 / v)) * 2.0e0)) * ((costheta_i / (v / costheta_o)) / v)
end function
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(sinTheta_i / Float32(v / Float32(-sinTheta_O)))) / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))) * Float32(Float32(cosTheta_i / Float32(v / cosTheta_O)) / v)) end
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = (exp((sinTheta_i / (v / -sinTheta_O))) / (sinh((single(1.0) / v)) * single(2.0))) * ((cosTheta_i / (v / cosTheta_O)) / v);
end
\begin{array}{l}
[cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
\frac{e^{\frac{sinTheta_i}{\frac{v}{-sinTheta_O}}}}{\sinh \left(\frac{1}{v}\right) \cdot 2} \cdot \frac{\frac{cosTheta_i}{\frac{v}{cosTheta_O}}}{v}
\end{array}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (/ (* sinTheta_O (- sinTheta_i)) v)) (* cosTheta_O (/ cosTheta_i v))) (* v (* (sinh (/ 1.0 v)) 2.0))))
assert(cosTheta_i < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(((sinTheta_O * -sinTheta_i) / v)) * (cosTheta_O * (cosTheta_i / v))) / (v * (sinhf((1.0f / v)) * 2.0f));
}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(((sintheta_o * -sintheta_i) / v)) * (costheta_o * (costheta_i / v))) / (v * (sinh((1.0e0 / v)) * 2.0e0))
end function
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(Float32(sinTheta_O * Float32(-sinTheta_i)) / v)) * Float32(cosTheta_O * Float32(cosTheta_i / v))) / Float32(v * Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)))) end
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = (exp(((sinTheta_O * -sinTheta_i) / v)) * (cosTheta_O * (cosTheta_i / v))) / (v * (sinh((single(1.0) / v)) * single(2.0)));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
\frac{e^{\frac{sinTheta_O \cdot \left(-sinTheta_i\right)}{v}} \cdot \left(cosTheta_O \cdot \frac{cosTheta_i}{v}\right)}{v \cdot \left(\sinh \left(\frac{1}{v}\right) \cdot 2\right)}
\end{array}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (/ (* sinTheta_O (- sinTheta_i)) v)) (/ cosTheta_O (/ v cosTheta_i))) (* v (* (sinh (/ 1.0 v)) 2.0))))
assert(cosTheta_i < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(((sinTheta_O * -sinTheta_i) / v)) * (cosTheta_O / (v / cosTheta_i))) / (v * (sinhf((1.0f / v)) * 2.0f));
}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(((sintheta_o * -sintheta_i) / v)) * (costheta_o / (v / costheta_i))) / (v * (sinh((1.0e0 / v)) * 2.0e0))
end function
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(Float32(sinTheta_O * Float32(-sinTheta_i)) / v)) * Float32(cosTheta_O / Float32(v / cosTheta_i))) / Float32(v * Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)))) end
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = (exp(((sinTheta_O * -sinTheta_i) / v)) * (cosTheta_O / (v / cosTheta_i))) / (v * (sinh((single(1.0) / v)) * single(2.0)));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
\frac{e^{\frac{sinTheta_O \cdot \left(-sinTheta_i\right)}{v}} \cdot \frac{cosTheta_O}{\frac{v}{cosTheta_i}}}{v \cdot \left(\sinh \left(\frac{1}{v}\right) \cdot 2\right)}
\end{array}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (/ cosTheta_i (* v (/ v cosTheta_O))) (/ 1.0 (- (exp (/ 1.0 v)) (exp (/ -1.0 v))))))
assert(cosTheta_i < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (cosTheta_i / (v * (v / cosTheta_O))) * (1.0f / (expf((1.0f / v)) - expf((-1.0f / v))));
}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (costheta_i / (v * (v / costheta_o))) * (1.0e0 / (exp((1.0e0 / v)) - exp(((-1.0e0) / v))))
end function
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(cosTheta_i / Float32(v * Float32(v / cosTheta_O))) * Float32(Float32(1.0) / Float32(exp(Float32(Float32(1.0) / v)) - exp(Float32(Float32(-1.0) / v))))) end
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = (cosTheta_i / (v * (v / cosTheta_O))) * (single(1.0) / (exp((single(1.0) / v)) - exp((single(-1.0) / v))));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
\frac{cosTheta_i}{v \cdot \frac{v}{cosTheta_O}} \cdot \frac{1}{e^{\frac{1}{v}} - e^{\frac{-1}{v}}}
\end{array}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* 0.5 (/ 1.0 (/ v (* cosTheta_O cosTheta_i)))))
assert(cosTheta_i < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return 0.5f * (1.0f / (v / (cosTheta_O * cosTheta_i)));
}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = 0.5e0 * (1.0e0 / (v / (costheta_o * costheta_i)))
end function
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(0.5) * Float32(Float32(1.0) / Float32(v / Float32(cosTheta_O * cosTheta_i)))) end
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = single(0.5) * (single(1.0) / (v / (cosTheta_O * cosTheta_i)));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
0.5 \cdot \frac{1}{\frac{v}{cosTheta_O \cdot cosTheta_i}}
\end{array}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ 1.0 (* 2.0 (/ (/ v cosTheta_O) cosTheta_i))))
assert(cosTheta_i < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return 1.0f / (2.0f * ((v / cosTheta_O) / cosTheta_i));
}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = 1.0e0 / (2.0e0 * ((v / costheta_o) / costheta_i))
end function
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(1.0) / Float32(Float32(2.0) * Float32(Float32(v / cosTheta_O) / cosTheta_i))) end
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = single(1.0) / (single(2.0) * ((v / cosTheta_O) / cosTheta_i));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
\frac{1}{2 \cdot \frac{\frac{v}{cosTheta_O}}{cosTheta_i}}
\end{array}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ 1.0 (/ v (* (* cosTheta_O cosTheta_i) 0.5))))
assert(cosTheta_i < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return 1.0f / (v / ((cosTheta_O * cosTheta_i) * 0.5f));
}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = 1.0e0 / (v / ((costheta_o * costheta_i) * 0.5e0))
end function
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(1.0) / Float32(v / Float32(Float32(cosTheta_O * cosTheta_i) * Float32(0.5)))) end
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = single(1.0) / (v / ((cosTheta_O * cosTheta_i) * single(0.5)));
end
\begin{array}{l}
[cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
\frac{1}{\frac{v}{\left(cosTheta_O \cdot cosTheta_i\right) \cdot 0.5}}
\end{array}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (* cosTheta_O (/ cosTheta_i v)) 0.5))
assert(cosTheta_i < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (cosTheta_O * (cosTheta_i / v)) * 0.5f;
}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (costheta_o * (costheta_i / v)) * 0.5e0
end function
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(cosTheta_O * Float32(cosTheta_i / v)) * Float32(0.5)) end
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = (cosTheta_O * (cosTheta_i / v)) * single(0.5);
end
\begin{array}{l}
[cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
\left(cosTheta_O \cdot \frac{cosTheta_i}{v}\right) \cdot 0.5
\end{array}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* 0.5 (/ (* cosTheta_O cosTheta_i) v)))
assert(cosTheta_i < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return 0.5f * ((cosTheta_O * cosTheta_i) / v);
}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = 0.5e0 * ((costheta_o * costheta_i) / v)
end function
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(0.5) * Float32(Float32(cosTheta_O * cosTheta_i) / v)) end
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = single(0.5) * ((cosTheta_O * cosTheta_i) / v);
end
\begin{array}{l}
[cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
0.5 \cdot \frac{cosTheta_O \cdot cosTheta_i}{v}
\end{array}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (* cosTheta_O cosTheta_i) 0.5) v))
assert(cosTheta_i < cosTheta_O && cosTheta_O < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return ((cosTheta_O * cosTheta_i) * 0.5f) / v;
}
NOTE: cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = ((costheta_o * costheta_i) * 0.5e0) / v
end function
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v]) function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(Float32(cosTheta_O * cosTheta_i) * Float32(0.5)) / v) end
cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v)
tmp = ((cosTheta_O * cosTheta_i) * single(0.5)) / v;
end
\begin{array}{l}
[cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v])\\
\\
\frac{\left(cosTheta_O \cdot cosTheta_i\right) \cdot 0.5}{v}
\end{array}
herbie shell --seed 2023343
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v)
:name "HairBSDF, Mp, upper"
:precision binary32
:pre (and (and (and (and (and (and (<= -1.0 cosTheta_i) (<= cosTheta_i 1.0)) (and (<= -1.0 cosTheta_O) (<= cosTheta_O 1.0))) (and (<= -1.0 sinTheta_i) (<= sinTheta_i 1.0))) (and (<= -1.0 sinTheta_O) (<= sinTheta_O 1.0))) (< 0.1 v)) (<= v 1.5707964))
(/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))