
(FPCore (x tau) :precision binary32 (let* ((t_1 (* (* x PI) tau))) (* (/ (sin t_1) t_1) (/ (sin (* x PI)) (* x PI)))))
float code(float x, float tau) {
float t_1 = (x * ((float) M_PI)) * tau;
return (sinf(t_1) / t_1) * (sinf((x * ((float) M_PI))) / (x * ((float) M_PI)));
}
function code(x, tau) t_1 = Float32(Float32(x * Float32(pi)) * tau) return Float32(Float32(sin(t_1) / t_1) * Float32(sin(Float32(x * Float32(pi))) / Float32(x * Float32(pi)))) end
function tmp = code(x, tau) t_1 = (x * single(pi)) * tau; tmp = (sin(t_1) / t_1) * (sin((x * single(pi))) / (x * single(pi))); end
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(x \cdot \pi\right) \cdot tau\\
\frac{\sin t_1}{t_1} \cdot \frac{\sin \left(x \cdot \pi\right)}{x \cdot \pi}
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x tau) :precision binary32 (let* ((t_1 (* (* x PI) tau))) (* (/ (sin t_1) t_1) (/ (sin (* x PI)) (* x PI)))))
float code(float x, float tau) {
float t_1 = (x * ((float) M_PI)) * tau;
return (sinf(t_1) / t_1) * (sinf((x * ((float) M_PI))) / (x * ((float) M_PI)));
}
function code(x, tau) t_1 = Float32(Float32(x * Float32(pi)) * tau) return Float32(Float32(sin(t_1) / t_1) * Float32(sin(Float32(x * Float32(pi))) / Float32(x * Float32(pi)))) end
function tmp = code(x, tau) t_1 = (x * single(pi)) * tau; tmp = (sin(t_1) / t_1) * (sin((x * single(pi))) / (x * single(pi))); end
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(x \cdot \pi\right) \cdot tau\\
\frac{\sin t_1}{t_1} \cdot \frac{\sin \left(x \cdot \pi\right)}{x \cdot \pi}
\end{array}
\end{array}
(FPCore (x tau) :precision binary32 (let* ((t_1 (* x (* PI tau)))) (* (/ (sin t_1) t_1) (/ (sin (* x PI)) (* x PI)))))
float code(float x, float tau) {
float t_1 = x * (((float) M_PI) * tau);
return (sinf(t_1) / t_1) * (sinf((x * ((float) M_PI))) / (x * ((float) M_PI)));
}
function code(x, tau) t_1 = Float32(x * Float32(Float32(pi) * tau)) return Float32(Float32(sin(t_1) / t_1) * Float32(sin(Float32(x * Float32(pi))) / Float32(x * Float32(pi)))) end
function tmp = code(x, tau) t_1 = x * (single(pi) * tau); tmp = (sin(t_1) / t_1) * (sin((x * single(pi))) / (x * single(pi))); end
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \left(\pi \cdot tau\right)\\
\frac{\sin t_1}{t_1} \cdot \frac{\sin \left(x \cdot \pi\right)}{x \cdot \pi}
\end{array}
\end{array}
(FPCore (x tau) :precision binary32 (* (/ (sin (* x PI)) (* x PI)) (/ (sin (* tau (* x PI))) (* PI (* x tau)))))
float code(float x, float tau) {
return (sinf((x * ((float) M_PI))) / (x * ((float) M_PI))) * (sinf((tau * (x * ((float) M_PI)))) / (((float) M_PI) * (x * tau)));
}
function code(x, tau) return Float32(Float32(sin(Float32(x * Float32(pi))) / Float32(x * Float32(pi))) * Float32(sin(Float32(tau * Float32(x * Float32(pi)))) / Float32(Float32(pi) * Float32(x * tau)))) end
function tmp = code(x, tau) tmp = (sin((x * single(pi))) / (x * single(pi))) * (sin((tau * (x * single(pi)))) / (single(pi) * (x * tau))); end
\begin{array}{l}
\\
\frac{\sin \left(x \cdot \pi\right)}{x \cdot \pi} \cdot \frac{\sin \left(tau \cdot \left(x \cdot \pi\right)\right)}{\pi \cdot \left(x \cdot tau\right)}
\end{array}
(FPCore (x tau) :precision binary32 (* (/ (sin (* x PI)) (* x PI)) (fma -0.16666666666666666 (pow (* tau (* x PI)) 2.0) 1.0)))
float code(float x, float tau) {
return (sinf((x * ((float) M_PI))) / (x * ((float) M_PI))) * fmaf(-0.16666666666666666f, powf((tau * (x * ((float) M_PI))), 2.0f), 1.0f);
}
function code(x, tau) return Float32(Float32(sin(Float32(x * Float32(pi))) / Float32(x * Float32(pi))) * fma(Float32(-0.16666666666666666), (Float32(tau * Float32(x * Float32(pi))) ^ Float32(2.0)), Float32(1.0))) end
\begin{array}{l}
\\
\frac{\sin \left(x \cdot \pi\right)}{x \cdot \pi} \cdot \mathsf{fma}\left(-0.16666666666666666, {\left(tau \cdot \left(x \cdot \pi\right)\right)}^{2}, 1\right)
\end{array}
(FPCore (x tau) :precision binary32 (let* ((t_1 (* tau (* x PI)))) (* (/ (sin t_1) t_1) (pow (/ x x) -1.0))))
float code(float x, float tau) {
float t_1 = tau * (x * ((float) M_PI));
return (sinf(t_1) / t_1) * powf((x / x), -1.0f);
}
function code(x, tau) t_1 = Float32(tau * Float32(x * Float32(pi))) return Float32(Float32(sin(t_1) / t_1) * (Float32(x / x) ^ Float32(-1.0))) end
function tmp = code(x, tau) t_1 = tau * (x * single(pi)); tmp = (sin(t_1) / t_1) * ((x / x) ^ single(-1.0)); end
\begin{array}{l}
\\
\begin{array}{l}
t_1 := tau \cdot \left(x \cdot \pi\right)\\
\frac{\sin t_1}{t_1} \cdot {\left(\frac{x}{x}\right)}^{-1}
\end{array}
\end{array}
(FPCore (x tau) :precision binary32 (let* ((t_1 (* x (* PI tau)))) (/ (sin t_1) t_1)))
float code(float x, float tau) {
float t_1 = x * (((float) M_PI) * tau);
return sinf(t_1) / t_1;
}
function code(x, tau) t_1 = Float32(x * Float32(Float32(pi) * tau)) return Float32(sin(t_1) / t_1) end
function tmp = code(x, tau) t_1 = x * (single(pi) * tau); tmp = sin(t_1) / t_1; end
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \left(\pi \cdot tau\right)\\
\frac{\sin t_1}{t_1}
\end{array}
\end{array}
(FPCore (x tau) :precision binary32 (fma -0.16666666666666666 (pow (* x PI) 2.0) 1.0))
float code(float x, float tau) {
return fmaf(-0.16666666666666666f, powf((x * ((float) M_PI)), 2.0f), 1.0f);
}
function code(x, tau) return fma(Float32(-0.16666666666666666), (Float32(x * Float32(pi)) ^ Float32(2.0)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(-0.16666666666666666, {\left(x \cdot \pi\right)}^{2}, 1\right)
\end{array}
(FPCore (x tau) :precision binary32 (+ 1.0 (* -0.16666666666666666 (pow (* x PI) 2.0))))
float code(float x, float tau) {
return 1.0f + (-0.16666666666666666f * powf((x * ((float) M_PI)), 2.0f));
}
function code(x, tau) return Float32(Float32(1.0) + Float32(Float32(-0.16666666666666666) * (Float32(x * Float32(pi)) ^ Float32(2.0)))) end
function tmp = code(x, tau) tmp = single(1.0) + (single(-0.16666666666666666) * ((x * single(pi)) ^ single(2.0))); end
\begin{array}{l}
\\
1 + -0.16666666666666666 \cdot {\left(x \cdot \pi\right)}^{2}
\end{array}
(FPCore (x tau) :precision binary32 (* -0.16666666666666666 (pow (* x PI) 2.0)))
float code(float x, float tau) {
return -0.16666666666666666f * powf((x * ((float) M_PI)), 2.0f);
}
function code(x, tau) return Float32(Float32(-0.16666666666666666) * (Float32(x * Float32(pi)) ^ Float32(2.0))) end
function tmp = code(x, tau) tmp = single(-0.16666666666666666) * ((x * single(pi)) ^ single(2.0)); end
\begin{array}{l}
\\
-0.16666666666666666 \cdot {\left(x \cdot \pi\right)}^{2}
\end{array}
(FPCore (x tau) :precision binary32 (/ (* x PI) (* x PI)))
float code(float x, float tau) {
return (x * ((float) M_PI)) / (x * ((float) M_PI));
}
function code(x, tau) return Float32(Float32(x * Float32(pi)) / Float32(x * Float32(pi))) end
function tmp = code(x, tau) tmp = (x * single(pi)) / (x * single(pi)); end
\begin{array}{l}
\\
\frac{x \cdot \pi}{x \cdot \pi}
\end{array}
herbie shell --seed 2023343
(FPCore (x tau)
:name "Lanczos kernel"
:precision binary32
:pre (and (and (<= 1e-5 x) (<= x 1.0)) (and (<= 1.0 tau) (<= tau 5.0)))
(* (/ (sin (* (* x PI) tau)) (* (* x PI) tau)) (/ (sin (* x PI)) (* x PI))))