
(FPCore (x y z) :precision binary64 (fabs (- (/ (+ x 4.0) y) (* (/ x y) z))))
double code(double x, double y, double z) {
return fabs((((x + 4.0) / y) - ((x / y) * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = abs((((x + 4.0d0) / y) - ((x / y) * z)))
end function
public static double code(double x, double y, double z) {
return Math.abs((((x + 4.0) / y) - ((x / y) * z)));
}
def code(x, y, z): return math.fabs((((x + 4.0) / y) - ((x / y) * z)))
function code(x, y, z) return abs(Float64(Float64(Float64(x + 4.0) / y) - Float64(Float64(x / y) * z))) end
function tmp = code(x, y, z) tmp = abs((((x + 4.0) / y) - ((x / y) * z))); end
code[x_, y_, z_] := N[Abs[N[(N[(N[(x + 4.0), $MachinePrecision] / y), $MachinePrecision] - N[(N[(x / y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\left|\frac{x + 4}{y} - \frac{x}{y} \cdot z\right|
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (fabs (- (/ (+ x 4.0) y) (* (/ x y) z))))
double code(double x, double y, double z) {
return fabs((((x + 4.0) / y) - ((x / y) * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = abs((((x + 4.0d0) / y) - ((x / y) * z)))
end function
public static double code(double x, double y, double z) {
return Math.abs((((x + 4.0) / y) - ((x / y) * z)));
}
def code(x, y, z): return math.fabs((((x + 4.0) / y) - ((x / y) * z)))
function code(x, y, z) return abs(Float64(Float64(Float64(x + 4.0) / y) - Float64(Float64(x / y) * z))) end
function tmp = code(x, y, z) tmp = abs((((x + 4.0) / y) - ((x / y) * z))); end
code[x_, y_, z_] := N[Abs[N[(N[(N[(x + 4.0), $MachinePrecision] / y), $MachinePrecision] - N[(N[(x / y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\left|\frac{x + 4}{y} - \frac{x}{y} \cdot z\right|
\end{array}
y_m = (fabs.f64 y) (FPCore (x y_m z) :precision binary64 (if (<= y_m 1e+52) (fabs (/ (- (+ 4.0 x) (* x z)) y_m)) (fabs (fma x (/ z y_m) (/ (- -4.0 x) y_m)))))
y_m = fabs(y);
double code(double x, double y_m, double z) {
double tmp;
if (y_m <= 1e+52) {
tmp = fabs((((4.0 + x) - (x * z)) / y_m));
} else {
tmp = fabs(fma(x, (z / y_m), ((-4.0 - x) / y_m)));
}
return tmp;
}
y_m = abs(y) function code(x, y_m, z) tmp = 0.0 if (y_m <= 1e+52) tmp = abs(Float64(Float64(Float64(4.0 + x) - Float64(x * z)) / y_m)); else tmp = abs(fma(x, Float64(z / y_m), Float64(Float64(-4.0 - x) / y_m))); end return tmp end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_, z_] := If[LessEqual[y$95$m, 1e+52], N[Abs[N[(N[(N[(4.0 + x), $MachinePrecision] - N[(x * z), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]], $MachinePrecision], N[Abs[N[(x * N[(z / y$95$m), $MachinePrecision] + N[(N[(-4.0 - x), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
y_m = \left|y\right|
\\
\begin{array}{l}
\mathbf{if}\;y_m \leq 10^{+52}:\\
\;\;\;\;\left|\frac{\left(4 + x\right) - x \cdot z}{y_m}\right|\\
\mathbf{else}:\\
\;\;\;\;\left|\mathsf{fma}\left(x, \frac{z}{y_m}, \frac{-4 - x}{y_m}\right)\right|\\
\end{array}
\end{array}
y_m = (fabs.f64 y)
(FPCore (x y_m z)
:precision binary64
(let* ((t_0 (fabs (/ 4.0 y_m)))
(t_1 (fabs (/ x y_m)))
(t_2 (fabs (* z (/ x y_m)))))
(if (<= x -4.8e+152)
t_1
(if (<= x -2.35e-35)
t_2
(if (<= x -1.9e-135)
t_0
(if (<= x -3.1e-146)
t_2
(if (<= x 1.2e-39)
t_0
(if (<= x 2.35e+55) (fabs (* x (/ z y_m))) t_1))))))))y_m = fabs(y);
double code(double x, double y_m, double z) {
double t_0 = fabs((4.0 / y_m));
double t_1 = fabs((x / y_m));
double t_2 = fabs((z * (x / y_m)));
double tmp;
if (x <= -4.8e+152) {
tmp = t_1;
} else if (x <= -2.35e-35) {
tmp = t_2;
} else if (x <= -1.9e-135) {
tmp = t_0;
} else if (x <= -3.1e-146) {
tmp = t_2;
} else if (x <= 1.2e-39) {
tmp = t_0;
} else if (x <= 2.35e+55) {
tmp = fabs((x * (z / y_m)));
} else {
tmp = t_1;
}
return tmp;
}
y_m = abs(y)
real(8) function code(x, y_m, z)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = abs((4.0d0 / y_m))
t_1 = abs((x / y_m))
t_2 = abs((z * (x / y_m)))
if (x <= (-4.8d+152)) then
tmp = t_1
else if (x <= (-2.35d-35)) then
tmp = t_2
else if (x <= (-1.9d-135)) then
tmp = t_0
else if (x <= (-3.1d-146)) then
tmp = t_2
else if (x <= 1.2d-39) then
tmp = t_0
else if (x <= 2.35d+55) then
tmp = abs((x * (z / y_m)))
else
tmp = t_1
end if
code = tmp
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z) {
double t_0 = Math.abs((4.0 / y_m));
double t_1 = Math.abs((x / y_m));
double t_2 = Math.abs((z * (x / y_m)));
double tmp;
if (x <= -4.8e+152) {
tmp = t_1;
} else if (x <= -2.35e-35) {
tmp = t_2;
} else if (x <= -1.9e-135) {
tmp = t_0;
} else if (x <= -3.1e-146) {
tmp = t_2;
} else if (x <= 1.2e-39) {
tmp = t_0;
} else if (x <= 2.35e+55) {
tmp = Math.abs((x * (z / y_m)));
} else {
tmp = t_1;
}
return tmp;
}
y_m = math.fabs(y) def code(x, y_m, z): t_0 = math.fabs((4.0 / y_m)) t_1 = math.fabs((x / y_m)) t_2 = math.fabs((z * (x / y_m))) tmp = 0 if x <= -4.8e+152: tmp = t_1 elif x <= -2.35e-35: tmp = t_2 elif x <= -1.9e-135: tmp = t_0 elif x <= -3.1e-146: tmp = t_2 elif x <= 1.2e-39: tmp = t_0 elif x <= 2.35e+55: tmp = math.fabs((x * (z / y_m))) else: tmp = t_1 return tmp
y_m = abs(y) function code(x, y_m, z) t_0 = abs(Float64(4.0 / y_m)) t_1 = abs(Float64(x / y_m)) t_2 = abs(Float64(z * Float64(x / y_m))) tmp = 0.0 if (x <= -4.8e+152) tmp = t_1; elseif (x <= -2.35e-35) tmp = t_2; elseif (x <= -1.9e-135) tmp = t_0; elseif (x <= -3.1e-146) tmp = t_2; elseif (x <= 1.2e-39) tmp = t_0; elseif (x <= 2.35e+55) tmp = abs(Float64(x * Float64(z / y_m))); else tmp = t_1; end return tmp end
y_m = abs(y); function tmp_2 = code(x, y_m, z) t_0 = abs((4.0 / y_m)); t_1 = abs((x / y_m)); t_2 = abs((z * (x / y_m))); tmp = 0.0; if (x <= -4.8e+152) tmp = t_1; elseif (x <= -2.35e-35) tmp = t_2; elseif (x <= -1.9e-135) tmp = t_0; elseif (x <= -3.1e-146) tmp = t_2; elseif (x <= 1.2e-39) tmp = t_0; elseif (x <= 2.35e+55) tmp = abs((x * (z / y_m))); else tmp = t_1; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_, z_] := Block[{t$95$0 = N[Abs[N[(4.0 / y$95$m), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[Abs[N[(x / y$95$m), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Abs[N[(z * N[(x / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[x, -4.8e+152], t$95$1, If[LessEqual[x, -2.35e-35], t$95$2, If[LessEqual[x, -1.9e-135], t$95$0, If[LessEqual[x, -3.1e-146], t$95$2, If[LessEqual[x, 1.2e-39], t$95$0, If[LessEqual[x, 2.35e+55], N[Abs[N[(x * N[(z / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], t$95$1]]]]]]]]]
\begin{array}{l}
y_m = \left|y\right|
\\
\begin{array}{l}
t_0 := \left|\frac{4}{y_m}\right|\\
t_1 := \left|\frac{x}{y_m}\right|\\
t_2 := \left|z \cdot \frac{x}{y_m}\right|\\
\mathbf{if}\;x \leq -4.8 \cdot 10^{+152}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq -2.35 \cdot 10^{-35}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \leq -1.9 \cdot 10^{-135}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -3.1 \cdot 10^{-146}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \leq 1.2 \cdot 10^{-39}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 2.35 \cdot 10^{+55}:\\
\;\;\;\;\left|x \cdot \frac{z}{y_m}\right|\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
y_m = (fabs.f64 y)
(FPCore (x y_m z)
:precision binary64
(let* ((t_0 (fabs (/ 4.0 y_m)))
(t_1 (fabs (/ x y_m)))
(t_2 (fabs (* z (/ x y_m)))))
(if (<= x -8.2e+152)
t_1
(if (<= x -1.7e-30)
t_2
(if (<= x -1.9e-135)
t_0
(if (<= x -3.1e-146)
t_2
(if (<= x 1.95e-39)
t_0
(if (<= x 1.2e+55) (fabs (/ x (/ y_m z))) t_1))))))))y_m = fabs(y);
double code(double x, double y_m, double z) {
double t_0 = fabs((4.0 / y_m));
double t_1 = fabs((x / y_m));
double t_2 = fabs((z * (x / y_m)));
double tmp;
if (x <= -8.2e+152) {
tmp = t_1;
} else if (x <= -1.7e-30) {
tmp = t_2;
} else if (x <= -1.9e-135) {
tmp = t_0;
} else if (x <= -3.1e-146) {
tmp = t_2;
} else if (x <= 1.95e-39) {
tmp = t_0;
} else if (x <= 1.2e+55) {
tmp = fabs((x / (y_m / z)));
} else {
tmp = t_1;
}
return tmp;
}
y_m = abs(y)
real(8) function code(x, y_m, z)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = abs((4.0d0 / y_m))
t_1 = abs((x / y_m))
t_2 = abs((z * (x / y_m)))
if (x <= (-8.2d+152)) then
tmp = t_1
else if (x <= (-1.7d-30)) then
tmp = t_2
else if (x <= (-1.9d-135)) then
tmp = t_0
else if (x <= (-3.1d-146)) then
tmp = t_2
else if (x <= 1.95d-39) then
tmp = t_0
else if (x <= 1.2d+55) then
tmp = abs((x / (y_m / z)))
else
tmp = t_1
end if
code = tmp
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z) {
double t_0 = Math.abs((4.0 / y_m));
double t_1 = Math.abs((x / y_m));
double t_2 = Math.abs((z * (x / y_m)));
double tmp;
if (x <= -8.2e+152) {
tmp = t_1;
} else if (x <= -1.7e-30) {
tmp = t_2;
} else if (x <= -1.9e-135) {
tmp = t_0;
} else if (x <= -3.1e-146) {
tmp = t_2;
} else if (x <= 1.95e-39) {
tmp = t_0;
} else if (x <= 1.2e+55) {
tmp = Math.abs((x / (y_m / z)));
} else {
tmp = t_1;
}
return tmp;
}
y_m = math.fabs(y) def code(x, y_m, z): t_0 = math.fabs((4.0 / y_m)) t_1 = math.fabs((x / y_m)) t_2 = math.fabs((z * (x / y_m))) tmp = 0 if x <= -8.2e+152: tmp = t_1 elif x <= -1.7e-30: tmp = t_2 elif x <= -1.9e-135: tmp = t_0 elif x <= -3.1e-146: tmp = t_2 elif x <= 1.95e-39: tmp = t_0 elif x <= 1.2e+55: tmp = math.fabs((x / (y_m / z))) else: tmp = t_1 return tmp
y_m = abs(y) function code(x, y_m, z) t_0 = abs(Float64(4.0 / y_m)) t_1 = abs(Float64(x / y_m)) t_2 = abs(Float64(z * Float64(x / y_m))) tmp = 0.0 if (x <= -8.2e+152) tmp = t_1; elseif (x <= -1.7e-30) tmp = t_2; elseif (x <= -1.9e-135) tmp = t_0; elseif (x <= -3.1e-146) tmp = t_2; elseif (x <= 1.95e-39) tmp = t_0; elseif (x <= 1.2e+55) tmp = abs(Float64(x / Float64(y_m / z))); else tmp = t_1; end return tmp end
y_m = abs(y); function tmp_2 = code(x, y_m, z) t_0 = abs((4.0 / y_m)); t_1 = abs((x / y_m)); t_2 = abs((z * (x / y_m))); tmp = 0.0; if (x <= -8.2e+152) tmp = t_1; elseif (x <= -1.7e-30) tmp = t_2; elseif (x <= -1.9e-135) tmp = t_0; elseif (x <= -3.1e-146) tmp = t_2; elseif (x <= 1.95e-39) tmp = t_0; elseif (x <= 1.2e+55) tmp = abs((x / (y_m / z))); else tmp = t_1; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_, z_] := Block[{t$95$0 = N[Abs[N[(4.0 / y$95$m), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[Abs[N[(x / y$95$m), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Abs[N[(z * N[(x / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[x, -8.2e+152], t$95$1, If[LessEqual[x, -1.7e-30], t$95$2, If[LessEqual[x, -1.9e-135], t$95$0, If[LessEqual[x, -3.1e-146], t$95$2, If[LessEqual[x, 1.95e-39], t$95$0, If[LessEqual[x, 1.2e+55], N[Abs[N[(x / N[(y$95$m / z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], t$95$1]]]]]]]]]
\begin{array}{l}
y_m = \left|y\right|
\\
\begin{array}{l}
t_0 := \left|\frac{4}{y_m}\right|\\
t_1 := \left|\frac{x}{y_m}\right|\\
t_2 := \left|z \cdot \frac{x}{y_m}\right|\\
\mathbf{if}\;x \leq -8.2 \cdot 10^{+152}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq -1.7 \cdot 10^{-30}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \leq -1.9 \cdot 10^{-135}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -3.1 \cdot 10^{-146}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \leq 1.95 \cdot 10^{-39}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 1.2 \cdot 10^{+55}:\\
\;\;\;\;\left|\frac{x}{\frac{y_m}{z}}\right|\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
y_m = (fabs.f64 y)
(FPCore (x y_m z)
:precision binary64
(let* ((t_0 (fabs (/ 4.0 y_m))) (t_1 (fabs (/ x y_m))))
(if (<= x -1.15e+153)
t_1
(if (<= x -4.9e-34)
(fabs (* z (/ x y_m)))
(if (<= x -1.9e-135)
t_0
(if (<= x -3.1e-146)
(fabs (/ z (/ y_m x)))
(if (<= x 1.15e-39)
t_0
(if (<= x 9.5e+55) (fabs (/ x (/ y_m z))) t_1))))))))y_m = fabs(y);
double code(double x, double y_m, double z) {
double t_0 = fabs((4.0 / y_m));
double t_1 = fabs((x / y_m));
double tmp;
if (x <= -1.15e+153) {
tmp = t_1;
} else if (x <= -4.9e-34) {
tmp = fabs((z * (x / y_m)));
} else if (x <= -1.9e-135) {
tmp = t_0;
} else if (x <= -3.1e-146) {
tmp = fabs((z / (y_m / x)));
} else if (x <= 1.15e-39) {
tmp = t_0;
} else if (x <= 9.5e+55) {
tmp = fabs((x / (y_m / z)));
} else {
tmp = t_1;
}
return tmp;
}
y_m = abs(y)
real(8) function code(x, y_m, z)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = abs((4.0d0 / y_m))
t_1 = abs((x / y_m))
if (x <= (-1.15d+153)) then
tmp = t_1
else if (x <= (-4.9d-34)) then
tmp = abs((z * (x / y_m)))
else if (x <= (-1.9d-135)) then
tmp = t_0
else if (x <= (-3.1d-146)) then
tmp = abs((z / (y_m / x)))
else if (x <= 1.15d-39) then
tmp = t_0
else if (x <= 9.5d+55) then
tmp = abs((x / (y_m / z)))
else
tmp = t_1
end if
code = tmp
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z) {
double t_0 = Math.abs((4.0 / y_m));
double t_1 = Math.abs((x / y_m));
double tmp;
if (x <= -1.15e+153) {
tmp = t_1;
} else if (x <= -4.9e-34) {
tmp = Math.abs((z * (x / y_m)));
} else if (x <= -1.9e-135) {
tmp = t_0;
} else if (x <= -3.1e-146) {
tmp = Math.abs((z / (y_m / x)));
} else if (x <= 1.15e-39) {
tmp = t_0;
} else if (x <= 9.5e+55) {
tmp = Math.abs((x / (y_m / z)));
} else {
tmp = t_1;
}
return tmp;
}
y_m = math.fabs(y) def code(x, y_m, z): t_0 = math.fabs((4.0 / y_m)) t_1 = math.fabs((x / y_m)) tmp = 0 if x <= -1.15e+153: tmp = t_1 elif x <= -4.9e-34: tmp = math.fabs((z * (x / y_m))) elif x <= -1.9e-135: tmp = t_0 elif x <= -3.1e-146: tmp = math.fabs((z / (y_m / x))) elif x <= 1.15e-39: tmp = t_0 elif x <= 9.5e+55: tmp = math.fabs((x / (y_m / z))) else: tmp = t_1 return tmp
y_m = abs(y) function code(x, y_m, z) t_0 = abs(Float64(4.0 / y_m)) t_1 = abs(Float64(x / y_m)) tmp = 0.0 if (x <= -1.15e+153) tmp = t_1; elseif (x <= -4.9e-34) tmp = abs(Float64(z * Float64(x / y_m))); elseif (x <= -1.9e-135) tmp = t_0; elseif (x <= -3.1e-146) tmp = abs(Float64(z / Float64(y_m / x))); elseif (x <= 1.15e-39) tmp = t_0; elseif (x <= 9.5e+55) tmp = abs(Float64(x / Float64(y_m / z))); else tmp = t_1; end return tmp end
y_m = abs(y); function tmp_2 = code(x, y_m, z) t_0 = abs((4.0 / y_m)); t_1 = abs((x / y_m)); tmp = 0.0; if (x <= -1.15e+153) tmp = t_1; elseif (x <= -4.9e-34) tmp = abs((z * (x / y_m))); elseif (x <= -1.9e-135) tmp = t_0; elseif (x <= -3.1e-146) tmp = abs((z / (y_m / x))); elseif (x <= 1.15e-39) tmp = t_0; elseif (x <= 9.5e+55) tmp = abs((x / (y_m / z))); else tmp = t_1; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_, z_] := Block[{t$95$0 = N[Abs[N[(4.0 / y$95$m), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[Abs[N[(x / y$95$m), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[x, -1.15e+153], t$95$1, If[LessEqual[x, -4.9e-34], N[Abs[N[(z * N[(x / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], If[LessEqual[x, -1.9e-135], t$95$0, If[LessEqual[x, -3.1e-146], N[Abs[N[(z / N[(y$95$m / x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], If[LessEqual[x, 1.15e-39], t$95$0, If[LessEqual[x, 9.5e+55], N[Abs[N[(x / N[(y$95$m / z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], t$95$1]]]]]]]]
\begin{array}{l}
y_m = \left|y\right|
\\
\begin{array}{l}
t_0 := \left|\frac{4}{y_m}\right|\\
t_1 := \left|\frac{x}{y_m}\right|\\
\mathbf{if}\;x \leq -1.15 \cdot 10^{+153}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq -4.9 \cdot 10^{-34}:\\
\;\;\;\;\left|z \cdot \frac{x}{y_m}\right|\\
\mathbf{elif}\;x \leq -1.9 \cdot 10^{-135}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -3.1 \cdot 10^{-146}:\\
\;\;\;\;\left|\frac{z}{\frac{y_m}{x}}\right|\\
\mathbf{elif}\;x \leq 1.15 \cdot 10^{-39}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 9.5 \cdot 10^{+55}:\\
\;\;\;\;\left|\frac{x}{\frac{y_m}{z}}\right|\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
y_m = (fabs.f64 y)
(FPCore (x y_m z)
:precision binary64
(let* ((t_0 (fabs (/ 4.0 y_m))) (t_1 (fabs (/ x y_m))))
(if (<= x -5.8e+152)
t_1
(if (<= x -1.35e-38)
(fabs (* z (/ x y_m)))
(if (<= x -1.9e-135)
t_0
(if (<= x -1.8e-147)
(fabs (/ (* x z) y_m))
(if (<= x 1.26e-39)
t_0
(if (<= x 1.35e+55) (fabs (/ x (/ y_m z))) t_1))))))))y_m = fabs(y);
double code(double x, double y_m, double z) {
double t_0 = fabs((4.0 / y_m));
double t_1 = fabs((x / y_m));
double tmp;
if (x <= -5.8e+152) {
tmp = t_1;
} else if (x <= -1.35e-38) {
tmp = fabs((z * (x / y_m)));
} else if (x <= -1.9e-135) {
tmp = t_0;
} else if (x <= -1.8e-147) {
tmp = fabs(((x * z) / y_m));
} else if (x <= 1.26e-39) {
tmp = t_0;
} else if (x <= 1.35e+55) {
tmp = fabs((x / (y_m / z)));
} else {
tmp = t_1;
}
return tmp;
}
y_m = abs(y)
real(8) function code(x, y_m, z)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = abs((4.0d0 / y_m))
t_1 = abs((x / y_m))
if (x <= (-5.8d+152)) then
tmp = t_1
else if (x <= (-1.35d-38)) then
tmp = abs((z * (x / y_m)))
else if (x <= (-1.9d-135)) then
tmp = t_0
else if (x <= (-1.8d-147)) then
tmp = abs(((x * z) / y_m))
else if (x <= 1.26d-39) then
tmp = t_0
else if (x <= 1.35d+55) then
tmp = abs((x / (y_m / z)))
else
tmp = t_1
end if
code = tmp
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z) {
double t_0 = Math.abs((4.0 / y_m));
double t_1 = Math.abs((x / y_m));
double tmp;
if (x <= -5.8e+152) {
tmp = t_1;
} else if (x <= -1.35e-38) {
tmp = Math.abs((z * (x / y_m)));
} else if (x <= -1.9e-135) {
tmp = t_0;
} else if (x <= -1.8e-147) {
tmp = Math.abs(((x * z) / y_m));
} else if (x <= 1.26e-39) {
tmp = t_0;
} else if (x <= 1.35e+55) {
tmp = Math.abs((x / (y_m / z)));
} else {
tmp = t_1;
}
return tmp;
}
y_m = math.fabs(y) def code(x, y_m, z): t_0 = math.fabs((4.0 / y_m)) t_1 = math.fabs((x / y_m)) tmp = 0 if x <= -5.8e+152: tmp = t_1 elif x <= -1.35e-38: tmp = math.fabs((z * (x / y_m))) elif x <= -1.9e-135: tmp = t_0 elif x <= -1.8e-147: tmp = math.fabs(((x * z) / y_m)) elif x <= 1.26e-39: tmp = t_0 elif x <= 1.35e+55: tmp = math.fabs((x / (y_m / z))) else: tmp = t_1 return tmp
y_m = abs(y) function code(x, y_m, z) t_0 = abs(Float64(4.0 / y_m)) t_1 = abs(Float64(x / y_m)) tmp = 0.0 if (x <= -5.8e+152) tmp = t_1; elseif (x <= -1.35e-38) tmp = abs(Float64(z * Float64(x / y_m))); elseif (x <= -1.9e-135) tmp = t_0; elseif (x <= -1.8e-147) tmp = abs(Float64(Float64(x * z) / y_m)); elseif (x <= 1.26e-39) tmp = t_0; elseif (x <= 1.35e+55) tmp = abs(Float64(x / Float64(y_m / z))); else tmp = t_1; end return tmp end
y_m = abs(y); function tmp_2 = code(x, y_m, z) t_0 = abs((4.0 / y_m)); t_1 = abs((x / y_m)); tmp = 0.0; if (x <= -5.8e+152) tmp = t_1; elseif (x <= -1.35e-38) tmp = abs((z * (x / y_m))); elseif (x <= -1.9e-135) tmp = t_0; elseif (x <= -1.8e-147) tmp = abs(((x * z) / y_m)); elseif (x <= 1.26e-39) tmp = t_0; elseif (x <= 1.35e+55) tmp = abs((x / (y_m / z))); else tmp = t_1; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_, z_] := Block[{t$95$0 = N[Abs[N[(4.0 / y$95$m), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[Abs[N[(x / y$95$m), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[x, -5.8e+152], t$95$1, If[LessEqual[x, -1.35e-38], N[Abs[N[(z * N[(x / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], If[LessEqual[x, -1.9e-135], t$95$0, If[LessEqual[x, -1.8e-147], N[Abs[N[(N[(x * z), $MachinePrecision] / y$95$m), $MachinePrecision]], $MachinePrecision], If[LessEqual[x, 1.26e-39], t$95$0, If[LessEqual[x, 1.35e+55], N[Abs[N[(x / N[(y$95$m / z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], t$95$1]]]]]]]]
\begin{array}{l}
y_m = \left|y\right|
\\
\begin{array}{l}
t_0 := \left|\frac{4}{y_m}\right|\\
t_1 := \left|\frac{x}{y_m}\right|\\
\mathbf{if}\;x \leq -5.8 \cdot 10^{+152}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq -1.35 \cdot 10^{-38}:\\
\;\;\;\;\left|z \cdot \frac{x}{y_m}\right|\\
\mathbf{elif}\;x \leq -1.9 \cdot 10^{-135}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -1.8 \cdot 10^{-147}:\\
\;\;\;\;\left|\frac{x \cdot z}{y_m}\right|\\
\mathbf{elif}\;x \leq 1.26 \cdot 10^{-39}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 1.35 \cdot 10^{+55}:\\
\;\;\;\;\left|\frac{x}{\frac{y_m}{z}}\right|\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
y_m = (fabs.f64 y)
(FPCore (x y_m z)
:precision binary64
(let* ((t_0 (fabs (/ x y_m))) (t_1 (fabs (* x (/ z y_m)))))
(if (<= x -2.2e+138)
t_0
(if (<= x -2.35e-35)
t_1
(if (<= x 1.16e-39) (fabs (/ 4.0 y_m)) (if (<= x 5.8e+55) t_1 t_0))))))y_m = fabs(y);
double code(double x, double y_m, double z) {
double t_0 = fabs((x / y_m));
double t_1 = fabs((x * (z / y_m)));
double tmp;
if (x <= -2.2e+138) {
tmp = t_0;
} else if (x <= -2.35e-35) {
tmp = t_1;
} else if (x <= 1.16e-39) {
tmp = fabs((4.0 / y_m));
} else if (x <= 5.8e+55) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
y_m = abs(y)
real(8) function code(x, y_m, z)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = abs((x / y_m))
t_1 = abs((x * (z / y_m)))
if (x <= (-2.2d+138)) then
tmp = t_0
else if (x <= (-2.35d-35)) then
tmp = t_1
else if (x <= 1.16d-39) then
tmp = abs((4.0d0 / y_m))
else if (x <= 5.8d+55) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z) {
double t_0 = Math.abs((x / y_m));
double t_1 = Math.abs((x * (z / y_m)));
double tmp;
if (x <= -2.2e+138) {
tmp = t_0;
} else if (x <= -2.35e-35) {
tmp = t_1;
} else if (x <= 1.16e-39) {
tmp = Math.abs((4.0 / y_m));
} else if (x <= 5.8e+55) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
y_m = math.fabs(y) def code(x, y_m, z): t_0 = math.fabs((x / y_m)) t_1 = math.fabs((x * (z / y_m))) tmp = 0 if x <= -2.2e+138: tmp = t_0 elif x <= -2.35e-35: tmp = t_1 elif x <= 1.16e-39: tmp = math.fabs((4.0 / y_m)) elif x <= 5.8e+55: tmp = t_1 else: tmp = t_0 return tmp
y_m = abs(y) function code(x, y_m, z) t_0 = abs(Float64(x / y_m)) t_1 = abs(Float64(x * Float64(z / y_m))) tmp = 0.0 if (x <= -2.2e+138) tmp = t_0; elseif (x <= -2.35e-35) tmp = t_1; elseif (x <= 1.16e-39) tmp = abs(Float64(4.0 / y_m)); elseif (x <= 5.8e+55) tmp = t_1; else tmp = t_0; end return tmp end
y_m = abs(y); function tmp_2 = code(x, y_m, z) t_0 = abs((x / y_m)); t_1 = abs((x * (z / y_m))); tmp = 0.0; if (x <= -2.2e+138) tmp = t_0; elseif (x <= -2.35e-35) tmp = t_1; elseif (x <= 1.16e-39) tmp = abs((4.0 / y_m)); elseif (x <= 5.8e+55) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_, z_] := Block[{t$95$0 = N[Abs[N[(x / y$95$m), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[Abs[N[(x * N[(z / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[x, -2.2e+138], t$95$0, If[LessEqual[x, -2.35e-35], t$95$1, If[LessEqual[x, 1.16e-39], N[Abs[N[(4.0 / y$95$m), $MachinePrecision]], $MachinePrecision], If[LessEqual[x, 5.8e+55], t$95$1, t$95$0]]]]]]
\begin{array}{l}
y_m = \left|y\right|
\\
\begin{array}{l}
t_0 := \left|\frac{x}{y_m}\right|\\
t_1 := \left|x \cdot \frac{z}{y_m}\right|\\
\mathbf{if}\;x \leq -2.2 \cdot 10^{+138}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -2.35 \cdot 10^{-35}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq 1.16 \cdot 10^{-39}:\\
\;\;\;\;\left|\frac{4}{y_m}\right|\\
\mathbf{elif}\;x \leq 5.8 \cdot 10^{+55}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
y_m = (fabs.f64 y) (FPCore (x y_m z) :precision binary64 (if (<= z -1.2e-5) (fabs (- (* z (/ x y_m)) (/ x y_m))) (if (<= z 2e+108) (fabs (/ (- -4.0 x) y_m)) (fabs (/ (* x z) y_m)))))
y_m = fabs(y);
double code(double x, double y_m, double z) {
double tmp;
if (z <= -1.2e-5) {
tmp = fabs(((z * (x / y_m)) - (x / y_m)));
} else if (z <= 2e+108) {
tmp = fabs(((-4.0 - x) / y_m));
} else {
tmp = fabs(((x * z) / y_m));
}
return tmp;
}
y_m = abs(y)
real(8) function code(x, y_m, z)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.2d-5)) then
tmp = abs(((z * (x / y_m)) - (x / y_m)))
else if (z <= 2d+108) then
tmp = abs((((-4.0d0) - x) / y_m))
else
tmp = abs(((x * z) / y_m))
end if
code = tmp
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z) {
double tmp;
if (z <= -1.2e-5) {
tmp = Math.abs(((z * (x / y_m)) - (x / y_m)));
} else if (z <= 2e+108) {
tmp = Math.abs(((-4.0 - x) / y_m));
} else {
tmp = Math.abs(((x * z) / y_m));
}
return tmp;
}
y_m = math.fabs(y) def code(x, y_m, z): tmp = 0 if z <= -1.2e-5: tmp = math.fabs(((z * (x / y_m)) - (x / y_m))) elif z <= 2e+108: tmp = math.fabs(((-4.0 - x) / y_m)) else: tmp = math.fabs(((x * z) / y_m)) return tmp
y_m = abs(y) function code(x, y_m, z) tmp = 0.0 if (z <= -1.2e-5) tmp = abs(Float64(Float64(z * Float64(x / y_m)) - Float64(x / y_m))); elseif (z <= 2e+108) tmp = abs(Float64(Float64(-4.0 - x) / y_m)); else tmp = abs(Float64(Float64(x * z) / y_m)); end return tmp end
y_m = abs(y); function tmp_2 = code(x, y_m, z) tmp = 0.0; if (z <= -1.2e-5) tmp = abs(((z * (x / y_m)) - (x / y_m))); elseif (z <= 2e+108) tmp = abs(((-4.0 - x) / y_m)); else tmp = abs(((x * z) / y_m)); end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_, z_] := If[LessEqual[z, -1.2e-5], N[Abs[N[(N[(z * N[(x / y$95$m), $MachinePrecision]), $MachinePrecision] - N[(x / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], If[LessEqual[z, 2e+108], N[Abs[N[(N[(-4.0 - x), $MachinePrecision] / y$95$m), $MachinePrecision]], $MachinePrecision], N[Abs[N[(N[(x * z), $MachinePrecision] / y$95$m), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}
y_m = \left|y\right|
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.2 \cdot 10^{-5}:\\
\;\;\;\;\left|z \cdot \frac{x}{y_m} - \frac{x}{y_m}\right|\\
\mathbf{elif}\;z \leq 2 \cdot 10^{+108}:\\
\;\;\;\;\left|\frac{-4 - x}{y_m}\right|\\
\mathbf{else}:\\
\;\;\;\;\left|\frac{x \cdot z}{y_m}\right|\\
\end{array}
\end{array}
y_m = (fabs.f64 y) (FPCore (x y_m z) :precision binary64 (if (<= z -4.2e+144) (fabs (* z (/ x y_m))) (if (<= z 3.5e+108) (fabs (/ (- -4.0 x) y_m)) (fabs (/ (* x z) y_m)))))
y_m = fabs(y);
double code(double x, double y_m, double z) {
double tmp;
if (z <= -4.2e+144) {
tmp = fabs((z * (x / y_m)));
} else if (z <= 3.5e+108) {
tmp = fabs(((-4.0 - x) / y_m));
} else {
tmp = fabs(((x * z) / y_m));
}
return tmp;
}
y_m = abs(y)
real(8) function code(x, y_m, z)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-4.2d+144)) then
tmp = abs((z * (x / y_m)))
else if (z <= 3.5d+108) then
tmp = abs((((-4.0d0) - x) / y_m))
else
tmp = abs(((x * z) / y_m))
end if
code = tmp
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z) {
double tmp;
if (z <= -4.2e+144) {
tmp = Math.abs((z * (x / y_m)));
} else if (z <= 3.5e+108) {
tmp = Math.abs(((-4.0 - x) / y_m));
} else {
tmp = Math.abs(((x * z) / y_m));
}
return tmp;
}
y_m = math.fabs(y) def code(x, y_m, z): tmp = 0 if z <= -4.2e+144: tmp = math.fabs((z * (x / y_m))) elif z <= 3.5e+108: tmp = math.fabs(((-4.0 - x) / y_m)) else: tmp = math.fabs(((x * z) / y_m)) return tmp
y_m = abs(y) function code(x, y_m, z) tmp = 0.0 if (z <= -4.2e+144) tmp = abs(Float64(z * Float64(x / y_m))); elseif (z <= 3.5e+108) tmp = abs(Float64(Float64(-4.0 - x) / y_m)); else tmp = abs(Float64(Float64(x * z) / y_m)); end return tmp end
y_m = abs(y); function tmp_2 = code(x, y_m, z) tmp = 0.0; if (z <= -4.2e+144) tmp = abs((z * (x / y_m))); elseif (z <= 3.5e+108) tmp = abs(((-4.0 - x) / y_m)); else tmp = abs(((x * z) / y_m)); end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_, z_] := If[LessEqual[z, -4.2e+144], N[Abs[N[(z * N[(x / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], If[LessEqual[z, 3.5e+108], N[Abs[N[(N[(-4.0 - x), $MachinePrecision] / y$95$m), $MachinePrecision]], $MachinePrecision], N[Abs[N[(N[(x * z), $MachinePrecision] / y$95$m), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}
y_m = \left|y\right|
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.2 \cdot 10^{+144}:\\
\;\;\;\;\left|z \cdot \frac{x}{y_m}\right|\\
\mathbf{elif}\;z \leq 3.5 \cdot 10^{+108}:\\
\;\;\;\;\left|\frac{-4 - x}{y_m}\right|\\
\mathbf{else}:\\
\;\;\;\;\left|\frac{x \cdot z}{y_m}\right|\\
\end{array}
\end{array}
y_m = (fabs.f64 y) (FPCore (x y_m z) :precision binary64 (fabs (/ (- (+ 4.0 x) (* x z)) y_m)))
y_m = fabs(y);
double code(double x, double y_m, double z) {
return fabs((((4.0 + x) - (x * z)) / y_m));
}
y_m = abs(y)
real(8) function code(x, y_m, z)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = abs((((4.0d0 + x) - (x * z)) / y_m))
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z) {
return Math.abs((((4.0 + x) - (x * z)) / y_m));
}
y_m = math.fabs(y) def code(x, y_m, z): return math.fabs((((4.0 + x) - (x * z)) / y_m))
y_m = abs(y) function code(x, y_m, z) return abs(Float64(Float64(Float64(4.0 + x) - Float64(x * z)) / y_m)) end
y_m = abs(y); function tmp = code(x, y_m, z) tmp = abs((((4.0 + x) - (x * z)) / y_m)); end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_, z_] := N[Abs[N[(N[(N[(4.0 + x), $MachinePrecision] - N[(x * z), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
\left|\frac{\left(4 + x\right) - x \cdot z}{y_m}\right|
\end{array}
y_m = (fabs.f64 y) (FPCore (x y_m z) :precision binary64 (if (or (<= x -1.5) (not (<= x 4.0))) (fabs (/ x y_m)) (fabs (/ 4.0 y_m))))
y_m = fabs(y);
double code(double x, double y_m, double z) {
double tmp;
if ((x <= -1.5) || !(x <= 4.0)) {
tmp = fabs((x / y_m));
} else {
tmp = fabs((4.0 / y_m));
}
return tmp;
}
y_m = abs(y)
real(8) function code(x, y_m, z)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.5d0)) .or. (.not. (x <= 4.0d0))) then
tmp = abs((x / y_m))
else
tmp = abs((4.0d0 / y_m))
end if
code = tmp
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z) {
double tmp;
if ((x <= -1.5) || !(x <= 4.0)) {
tmp = Math.abs((x / y_m));
} else {
tmp = Math.abs((4.0 / y_m));
}
return tmp;
}
y_m = math.fabs(y) def code(x, y_m, z): tmp = 0 if (x <= -1.5) or not (x <= 4.0): tmp = math.fabs((x / y_m)) else: tmp = math.fabs((4.0 / y_m)) return tmp
y_m = abs(y) function code(x, y_m, z) tmp = 0.0 if ((x <= -1.5) || !(x <= 4.0)) tmp = abs(Float64(x / y_m)); else tmp = abs(Float64(4.0 / y_m)); end return tmp end
y_m = abs(y); function tmp_2 = code(x, y_m, z) tmp = 0.0; if ((x <= -1.5) || ~((x <= 4.0))) tmp = abs((x / y_m)); else tmp = abs((4.0 / y_m)); end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_, z_] := If[Or[LessEqual[x, -1.5], N[Not[LessEqual[x, 4.0]], $MachinePrecision]], N[Abs[N[(x / y$95$m), $MachinePrecision]], $MachinePrecision], N[Abs[N[(4.0 / y$95$m), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
y_m = \left|y\right|
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.5 \lor \neg \left(x \leq 4\right):\\
\;\;\;\;\left|\frac{x}{y_m}\right|\\
\mathbf{else}:\\
\;\;\;\;\left|\frac{4}{y_m}\right|\\
\end{array}
\end{array}
y_m = (fabs.f64 y) (FPCore (x y_m z) :precision binary64 (fabs (/ 4.0 y_m)))
y_m = fabs(y);
double code(double x, double y_m, double z) {
return fabs((4.0 / y_m));
}
y_m = abs(y)
real(8) function code(x, y_m, z)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = abs((4.0d0 / y_m))
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z) {
return Math.abs((4.0 / y_m));
}
y_m = math.fabs(y) def code(x, y_m, z): return math.fabs((4.0 / y_m))
y_m = abs(y) function code(x, y_m, z) return abs(Float64(4.0 / y_m)) end
y_m = abs(y); function tmp = code(x, y_m, z) tmp = abs((4.0 / y_m)); end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_, z_] := N[Abs[N[(4.0 / y$95$m), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
\left|\frac{4}{y_m}\right|
\end{array}
herbie shell --seed 2023343
(FPCore (x y z)
:name "fabs fraction 1"
:precision binary64
(fabs (- (/ (+ x 4.0) y) (* (/ x y) z))))