
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t_0}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t_0}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (fma c (* a -4.0) (* b b)))))
(if (<= b -5.5e+83)
(if (>= b 0.0) (/ (- b) a) (/ (- c) b))
(if (<= b 1.35e+78)
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (* 2.0 (/ c (- t_0 b))))
(if (>= b 0.0)
(fma -1.0 (/ b a) (/ c b))
(/
2.0
(pow (cbrt (/ (+ b (hypot b (sqrt (* a (* c -4.0))))) c)) 3.0)))))))
double code(double a, double b, double c) {
double t_0 = sqrt(fma(c, (a * -4.0), (b * b)));
double tmp_1;
if (b <= -5.5e+83) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -b / a;
} else {
tmp_2 = -c / b;
}
tmp_1 = tmp_2;
} else if (b <= 1.35e+78) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = 2.0 * (c / (t_0 - b));
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = fma(-1.0, (b / a), (c / b));
} else {
tmp_1 = 2.0 / pow(cbrt(((b + hypot(b, sqrt((a * (c * -4.0))))) / c)), 3.0);
}
return tmp_1;
}
function code(a, b, c) t_0 = sqrt(fma(c, Float64(a * -4.0), Float64(b * b))) tmp_1 = 0.0 if (b <= -5.5e+83) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(Float64(-b) / a); else tmp_2 = Float64(Float64(-c) / b); end tmp_1 = tmp_2; elseif (b <= 1.35e+78) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_3 = Float64(2.0 * Float64(c / Float64(t_0 - b))); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = fma(-1.0, Float64(b / a), Float64(c / b)); else tmp_1 = Float64(2.0 / (cbrt(Float64(Float64(b + hypot(b, sqrt(Float64(a * Float64(c * -4.0))))) / c)) ^ 3.0)); end return tmp_1 end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(c * N[(a * -4.0), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -5.5e+83], If[GreaterEqual[b, 0.0], N[((-b) / a), $MachinePrecision], N[((-c) / b), $MachinePrecision]], If[LessEqual[b, 1.35e+78], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(c / N[(t$95$0 - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(-1.0 * N[(b / a), $MachinePrecision] + N[(c / b), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[Power[N[Power[N[(N[(b + N[Sqrt[b ^ 2 + N[Sqrt[N[(a * N[(c * -4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] ^ 2], $MachinePrecision]), $MachinePrecision] / c), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{\mathsf{fma}\left(c, a \cdot -4, b \cdot b\right)}\\
\mathbf{if}\;b \leq -5.5 \cdot 10^{+83}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{-b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}\\
\mathbf{elif}\;b \leq 1.35 \cdot 10^{+78}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{c}{t_0 - b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\mathsf{fma}\left(-1, \frac{b}{a}, \frac{c}{b}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{{\left(\sqrt[3]{\frac{b + \mathsf{hypot}\left(b, \sqrt{a \cdot \left(c \cdot -4\right)}\right)}{c}}\right)}^{3}}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (fma c (* a -4.0) (* b b)))) (t_1 (/ (- c) b)))
(if (<= b -3.1e+82)
(if (>= b 0.0) (/ (- b) a) t_1)
(if (<= b 8e+77)
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (* 2.0 (/ c (- t_0 b))))
(if (>= b 0.0) (- (/ c b) (/ b a)) t_1)))))
double code(double a, double b, double c) {
double t_0 = sqrt(fma(c, (a * -4.0), (b * b)));
double t_1 = -c / b;
double tmp_1;
if (b <= -3.1e+82) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -b / a;
} else {
tmp_2 = t_1;
}
tmp_1 = tmp_2;
} else if (b <= 8e+77) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = 2.0 * (c / (t_0 - b));
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = t_1;
}
return tmp_1;
}
function code(a, b, c) t_0 = sqrt(fma(c, Float64(a * -4.0), Float64(b * b))) t_1 = Float64(Float64(-c) / b) tmp_1 = 0.0 if (b <= -3.1e+82) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(Float64(-b) / a); else tmp_2 = t_1; end tmp_1 = tmp_2; elseif (b <= 8e+77) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_3 = Float64(2.0 * Float64(c / Float64(t_0 - b))); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(Float64(c / b) - Float64(b / a)); else tmp_1 = t_1; end return tmp_1 end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(c * N[(a * -4.0), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[((-c) / b), $MachinePrecision]}, If[LessEqual[b, -3.1e+82], If[GreaterEqual[b, 0.0], N[((-b) / a), $MachinePrecision], t$95$1], If[LessEqual[b, 8e+77], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(c / N[(t$95$0 - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{\mathsf{fma}\left(c, a \cdot -4, b \cdot b\right)}\\
t_1 := \frac{-c}{b}\\
\mathbf{if}\;b \leq -3.1 \cdot 10^{+82}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{-b}{a}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}\\
\mathbf{elif}\;b \leq 8 \cdot 10^{+77}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{c}{t_0 - b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* 4.0 (* a c))))) (t_1 (/ (- c) b)))
(if (<= b -5.1e+83)
(if (>= b 0.0) (/ (- b) a) t_1)
(if (<= b 1.32e+78)
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (/ 2.0 (/ (- t_0 b) c)))
(if (>= b 0.0) (- (/ c b) (/ b a)) t_1)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (4.0 * (a * c))));
double t_1 = -c / b;
double tmp_1;
if (b <= -5.1e+83) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -b / a;
} else {
tmp_2 = t_1;
}
tmp_1 = tmp_2;
} else if (b <= 1.32e+78) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = 2.0 / ((t_0 - b) / c);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = t_1;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (4.0d0 * (a * c))))
t_1 = -c / b
if (b <= (-5.1d+83)) then
if (b >= 0.0d0) then
tmp_2 = -b / a
else
tmp_2 = t_1
end if
tmp_1 = tmp_2
else if (b <= 1.32d+78) then
if (b >= 0.0d0) then
tmp_3 = (-b - t_0) / (a * 2.0d0)
else
tmp_3 = 2.0d0 / ((t_0 - b) / c)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = (c / b) - (b / a)
else
tmp_1 = t_1
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (4.0 * (a * c))));
double t_1 = -c / b;
double tmp_1;
if (b <= -5.1e+83) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -b / a;
} else {
tmp_2 = t_1;
}
tmp_1 = tmp_2;
} else if (b <= 1.32e+78) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = 2.0 / ((t_0 - b) / c);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = t_1;
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (4.0 * (a * c)))) t_1 = -c / b tmp_1 = 0 if b <= -5.1e+83: tmp_2 = 0 if b >= 0.0: tmp_2 = -b / a else: tmp_2 = t_1 tmp_1 = tmp_2 elif b <= 1.32e+78: tmp_3 = 0 if b >= 0.0: tmp_3 = (-b - t_0) / (a * 2.0) else: tmp_3 = 2.0 / ((t_0 - b) / c) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = (c / b) - (b / a) else: tmp_1 = t_1 return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c)))) t_1 = Float64(Float64(-c) / b) tmp_1 = 0.0 if (b <= -5.1e+83) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(Float64(-b) / a); else tmp_2 = t_1; end tmp_1 = tmp_2; elseif (b <= 1.32e+78) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_3 = Float64(2.0 / Float64(Float64(t_0 - b) / c)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(Float64(c / b) - Float64(b / a)); else tmp_1 = t_1; end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (4.0 * (a * c)))); t_1 = -c / b; tmp_2 = 0.0; if (b <= -5.1e+83) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = -b / a; else tmp_3 = t_1; end tmp_2 = tmp_3; elseif (b <= 1.32e+78) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (-b - t_0) / (a * 2.0); else tmp_4 = 2.0 / ((t_0 - b) / c); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = (c / b) - (b / a); else tmp_2 = t_1; end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[((-c) / b), $MachinePrecision]}, If[LessEqual[b, -5.1e+83], If[GreaterEqual[b, 0.0], N[((-b) / a), $MachinePrecision], t$95$1], If[LessEqual[b, 1.32e+78], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(t$95$0 - b), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}\\
t_1 := \frac{-c}{b}\\
\mathbf{if}\;b \leq -5.1 \cdot 10^{+83}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{-b}{a}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}\\
\mathbf{elif}\;b \leq 1.32 \cdot 10^{+78}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{t_0 - b}{c}}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* a 4.0))))) (t_1 (/ (- c) b)))
(if (<= b -1.9e+78)
(if (>= b 0.0) (/ (- b) a) t_1)
(if (<= b 8.2e+77)
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (/ (* c 2.0) (- t_0 b)))
(if (>= b 0.0) (- (/ c b) (/ b a)) t_1)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (a * 4.0))));
double t_1 = -c / b;
double tmp_1;
if (b <= -1.9e+78) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -b / a;
} else {
tmp_2 = t_1;
}
tmp_1 = tmp_2;
} else if (b <= 8.2e+77) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = (c * 2.0) / (t_0 - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = t_1;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (c * (a * 4.0d0))))
t_1 = -c / b
if (b <= (-1.9d+78)) then
if (b >= 0.0d0) then
tmp_2 = -b / a
else
tmp_2 = t_1
end if
tmp_1 = tmp_2
else if (b <= 8.2d+77) then
if (b >= 0.0d0) then
tmp_3 = (-b - t_0) / (a * 2.0d0)
else
tmp_3 = (c * 2.0d0) / (t_0 - b)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = (c / b) - (b / a)
else
tmp_1 = t_1
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (c * (a * 4.0))));
double t_1 = -c / b;
double tmp_1;
if (b <= -1.9e+78) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -b / a;
} else {
tmp_2 = t_1;
}
tmp_1 = tmp_2;
} else if (b <= 8.2e+77) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = (c * 2.0) / (t_0 - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = t_1;
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (c * (a * 4.0)))) t_1 = -c / b tmp_1 = 0 if b <= -1.9e+78: tmp_2 = 0 if b >= 0.0: tmp_2 = -b / a else: tmp_2 = t_1 tmp_1 = tmp_2 elif b <= 8.2e+77: tmp_3 = 0 if b >= 0.0: tmp_3 = (-b - t_0) / (a * 2.0) else: tmp_3 = (c * 2.0) / (t_0 - b) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = (c / b) - (b / a) else: tmp_1 = t_1 return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) t_1 = Float64(Float64(-c) / b) tmp_1 = 0.0 if (b <= -1.9e+78) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(Float64(-b) / a); else tmp_2 = t_1; end tmp_1 = tmp_2; elseif (b <= 8.2e+77) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_3 = Float64(Float64(c * 2.0) / Float64(t_0 - b)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(Float64(c / b) - Float64(b / a)); else tmp_1 = t_1; end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (c * (a * 4.0)))); t_1 = -c / b; tmp_2 = 0.0; if (b <= -1.9e+78) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = -b / a; else tmp_3 = t_1; end tmp_2 = tmp_3; elseif (b <= 8.2e+77) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (-b - t_0) / (a * 2.0); else tmp_4 = (c * 2.0) / (t_0 - b); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = (c / b) - (b / a); else tmp_2 = t_1; end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[((-c) / b), $MachinePrecision]}, If[LessEqual[b, -1.9e+78], If[GreaterEqual[b, 0.0], N[((-b) / a), $MachinePrecision], t$95$1], If[LessEqual[b, 8.2e+77], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(c * 2.0), $MachinePrecision] / N[(t$95$0 - b), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
t_1 := \frac{-c}{b}\\
\mathbf{if}\;b \leq -1.9 \cdot 10^{+78}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{-b}{a}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}\\
\mathbf{elif}\;b \leq 8.2 \cdot 10^{+77}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot 2}{t_0 - b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (- (- b) b)) (t_1 (/ (- c) b)))
(if (<= b -3e+83)
(if (>= b 0.0) (/ (- b) a) t_1)
(if (<= b 1.5e-303)
(if (>= b 0.0)
(/ t_0 (* a 2.0))
(/ 2.0 (/ (- (sqrt (- (* b b) (* 4.0 (* a c)))) b) c)))
(if (<= b 4.9e-65)
(if (>= b 0.0)
(/ (- (- b) (sqrt (* a (* c -4.0)))) (* a 2.0))
(/ 2.0 (/ t_0 c)))
(if (>= b 0.0) (- (/ c b) (/ b a)) t_1))))))
double code(double a, double b, double c) {
double t_0 = -b - b;
double t_1 = -c / b;
double tmp_1;
if (b <= -3e+83) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -b / a;
} else {
tmp_2 = t_1;
}
tmp_1 = tmp_2;
} else if (b <= 1.5e-303) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = t_0 / (a * 2.0);
} else {
tmp_3 = 2.0 / ((sqrt(((b * b) - (4.0 * (a * c)))) - b) / c);
}
tmp_1 = tmp_3;
} else if (b <= 4.9e-65) {
double tmp_4;
if (b >= 0.0) {
tmp_4 = (-b - sqrt((a * (c * -4.0)))) / (a * 2.0);
} else {
tmp_4 = 2.0 / (t_0 / c);
}
tmp_1 = tmp_4;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = t_1;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
real(8) :: tmp_4
t_0 = -b - b
t_1 = -c / b
if (b <= (-3d+83)) then
if (b >= 0.0d0) then
tmp_2 = -b / a
else
tmp_2 = t_1
end if
tmp_1 = tmp_2
else if (b <= 1.5d-303) then
if (b >= 0.0d0) then
tmp_3 = t_0 / (a * 2.0d0)
else
tmp_3 = 2.0d0 / ((sqrt(((b * b) - (4.0d0 * (a * c)))) - b) / c)
end if
tmp_1 = tmp_3
else if (b <= 4.9d-65) then
if (b >= 0.0d0) then
tmp_4 = (-b - sqrt((a * (c * (-4.0d0))))) / (a * 2.0d0)
else
tmp_4 = 2.0d0 / (t_0 / c)
end if
tmp_1 = tmp_4
else if (b >= 0.0d0) then
tmp_1 = (c / b) - (b / a)
else
tmp_1 = t_1
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = -b - b;
double t_1 = -c / b;
double tmp_1;
if (b <= -3e+83) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -b / a;
} else {
tmp_2 = t_1;
}
tmp_1 = tmp_2;
} else if (b <= 1.5e-303) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = t_0 / (a * 2.0);
} else {
tmp_3 = 2.0 / ((Math.sqrt(((b * b) - (4.0 * (a * c)))) - b) / c);
}
tmp_1 = tmp_3;
} else if (b <= 4.9e-65) {
double tmp_4;
if (b >= 0.0) {
tmp_4 = (-b - Math.sqrt((a * (c * -4.0)))) / (a * 2.0);
} else {
tmp_4 = 2.0 / (t_0 / c);
}
tmp_1 = tmp_4;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = t_1;
}
return tmp_1;
}
def code(a, b, c): t_0 = -b - b t_1 = -c / b tmp_1 = 0 if b <= -3e+83: tmp_2 = 0 if b >= 0.0: tmp_2 = -b / a else: tmp_2 = t_1 tmp_1 = tmp_2 elif b <= 1.5e-303: tmp_3 = 0 if b >= 0.0: tmp_3 = t_0 / (a * 2.0) else: tmp_3 = 2.0 / ((math.sqrt(((b * b) - (4.0 * (a * c)))) - b) / c) tmp_1 = tmp_3 elif b <= 4.9e-65: tmp_4 = 0 if b >= 0.0: tmp_4 = (-b - math.sqrt((a * (c * -4.0)))) / (a * 2.0) else: tmp_4 = 2.0 / (t_0 / c) tmp_1 = tmp_4 elif b >= 0.0: tmp_1 = (c / b) - (b / a) else: tmp_1 = t_1 return tmp_1
function code(a, b, c) t_0 = Float64(Float64(-b) - b) t_1 = Float64(Float64(-c) / b) tmp_1 = 0.0 if (b <= -3e+83) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(Float64(-b) / a); else tmp_2 = t_1; end tmp_1 = tmp_2; elseif (b <= 1.5e-303) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(t_0 / Float64(a * 2.0)); else tmp_3 = Float64(2.0 / Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c)))) - b) / c)); end tmp_1 = tmp_3; elseif (b <= 4.9e-65) tmp_4 = 0.0 if (b >= 0.0) tmp_4 = Float64(Float64(Float64(-b) - sqrt(Float64(a * Float64(c * -4.0)))) / Float64(a * 2.0)); else tmp_4 = Float64(2.0 / Float64(t_0 / c)); end tmp_1 = tmp_4; elseif (b >= 0.0) tmp_1 = Float64(Float64(c / b) - Float64(b / a)); else tmp_1 = t_1; end return tmp_1 end
function tmp_6 = code(a, b, c) t_0 = -b - b; t_1 = -c / b; tmp_2 = 0.0; if (b <= -3e+83) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = -b / a; else tmp_3 = t_1; end tmp_2 = tmp_3; elseif (b <= 1.5e-303) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = t_0 / (a * 2.0); else tmp_4 = 2.0 / ((sqrt(((b * b) - (4.0 * (a * c)))) - b) / c); end tmp_2 = tmp_4; elseif (b <= 4.9e-65) tmp_5 = 0.0; if (b >= 0.0) tmp_5 = (-b - sqrt((a * (c * -4.0)))) / (a * 2.0); else tmp_5 = 2.0 / (t_0 / c); end tmp_2 = tmp_5; elseif (b >= 0.0) tmp_2 = (c / b) - (b / a); else tmp_2 = t_1; end tmp_6 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[((-b) - b), $MachinePrecision]}, Block[{t$95$1 = N[((-c) / b), $MachinePrecision]}, If[LessEqual[b, -3e+83], If[GreaterEqual[b, 0.0], N[((-b) / a), $MachinePrecision], t$95$1], If[LessEqual[b, 1.5e-303], If[GreaterEqual[b, 0.0], N[(t$95$0 / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 4.9e-65], If[GreaterEqual[b, 0.0], N[(N[((-b) - N[Sqrt[N[(a * N[(c * -4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(t$95$0 / c), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-b\right) - b\\
t_1 := \frac{-c}{b}\\
\mathbf{if}\;b \leq -3 \cdot 10^{+83}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{-b}{a}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}\\
\mathbf{elif}\;b \leq 1.5 \cdot 10^{-303}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{t_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{\sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)} - b}{c}}\\
\end{array}\\
\mathbf{elif}\;b \leq 4.9 \cdot 10^{-65}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - \sqrt{a \cdot \left(c \cdot -4\right)}}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{t_0}{c}}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (* a (* c -4.0)))) (t_1 (- (- b) b)))
(if (<= b -2.5e-155)
(if (>= b 0.0)
(/ t_1 (* a 2.0))
(/ c (+ (* 0.5 (* b -2.0)) (* c (/ a b)))))
(if (<= b 1.5e-303)
(if (>= b 0.0) (fma -1.0 (/ b a) (/ c b)) (/ 2.0 (/ (- t_0 b) c)))
(if (<= b 1.5e-65)
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (/ 2.0 (/ t_1 c)))
(if (>= b 0.0) (- (/ c b) (/ b a)) (/ (- c) b)))))))
double code(double a, double b, double c) {
double t_0 = sqrt((a * (c * -4.0)));
double t_1 = -b - b;
double tmp_1;
if (b <= -2.5e-155) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_1 / (a * 2.0);
} else {
tmp_2 = c / ((0.5 * (b * -2.0)) + (c * (a / b)));
}
tmp_1 = tmp_2;
} else if (b <= 1.5e-303) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = fma(-1.0, (b / a), (c / b));
} else {
tmp_3 = 2.0 / ((t_0 - b) / c);
}
tmp_1 = tmp_3;
} else if (b <= 1.5e-65) {
double tmp_4;
if (b >= 0.0) {
tmp_4 = (-b - t_0) / (a * 2.0);
} else {
tmp_4 = 2.0 / (t_1 / c);
}
tmp_1 = tmp_4;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = -c / b;
}
return tmp_1;
}
function code(a, b, c) t_0 = sqrt(Float64(a * Float64(c * -4.0))) t_1 = Float64(Float64(-b) - b) tmp_1 = 0.0 if (b <= -2.5e-155) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(t_1 / Float64(a * 2.0)); else tmp_2 = Float64(c / Float64(Float64(0.5 * Float64(b * -2.0)) + Float64(c * Float64(a / b)))); end tmp_1 = tmp_2; elseif (b <= 1.5e-303) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = fma(-1.0, Float64(b / a), Float64(c / b)); else tmp_3 = Float64(2.0 / Float64(Float64(t_0 - b) / c)); end tmp_1 = tmp_3; elseif (b <= 1.5e-65) tmp_4 = 0.0 if (b >= 0.0) tmp_4 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_4 = Float64(2.0 / Float64(t_1 / c)); end tmp_1 = tmp_4; elseif (b >= 0.0) tmp_1 = Float64(Float64(c / b) - Float64(b / a)); else tmp_1 = Float64(Float64(-c) / b); end return tmp_1 end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(a * N[(c * -4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[((-b) - b), $MachinePrecision]}, If[LessEqual[b, -2.5e-155], If[GreaterEqual[b, 0.0], N[(t$95$1 / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(c / N[(N[(0.5 * N[(b * -2.0), $MachinePrecision]), $MachinePrecision] + N[(c * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 1.5e-303], If[GreaterEqual[b, 0.0], N[(-1.0 * N[(b / a), $MachinePrecision] + N[(c / b), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(t$95$0 - b), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 1.5e-65], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(t$95$1 / c), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[((-c) / b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{a \cdot \left(c \cdot -4\right)}\\
t_1 := \left(-b\right) - b\\
\mathbf{if}\;b \leq -2.5 \cdot 10^{-155}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{t_1}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{0.5 \cdot \left(b \cdot -2\right) + c \cdot \frac{a}{b}}\\
\end{array}\\
\mathbf{elif}\;b \leq 1.5 \cdot 10^{-303}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\mathsf{fma}\left(-1, \frac{b}{a}, \frac{c}{b}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{t_0 - b}{c}}\\
\end{array}\\
\mathbf{elif}\;b \leq 1.5 \cdot 10^{-65}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{t_1}{c}}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(if (<= b 1.3e-65)
(if (>= b 0.0)
(/ (- (- b) (sqrt (* a (* c -4.0)))) (* a 2.0))
(/ 2.0 (/ (- (- b) b) c)))
(if (>= b 0.0) (- (/ c b) (/ b a)) (/ (- c) b))))
double code(double a, double b, double c) {
double tmp_1;
if (b <= 1.3e-65) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (-b - sqrt((a * (c * -4.0)))) / (a * 2.0);
} else {
tmp_2 = 2.0 / ((-b - b) / c);
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = -c / b;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
if (b <= 1.3d-65) then
if (b >= 0.0d0) then
tmp_2 = (-b - sqrt((a * (c * (-4.0d0))))) / (a * 2.0d0)
else
tmp_2 = 2.0d0 / ((-b - b) / c)
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = (c / b) - (b / a)
else
tmp_1 = -c / b
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double tmp_1;
if (b <= 1.3e-65) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (-b - Math.sqrt((a * (c * -4.0)))) / (a * 2.0);
} else {
tmp_2 = 2.0 / ((-b - b) / c);
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = -c / b;
}
return tmp_1;
}
def code(a, b, c): tmp_1 = 0 if b <= 1.3e-65: tmp_2 = 0 if b >= 0.0: tmp_2 = (-b - math.sqrt((a * (c * -4.0)))) / (a * 2.0) else: tmp_2 = 2.0 / ((-b - b) / c) tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = (c / b) - (b / a) else: tmp_1 = -c / b return tmp_1
function code(a, b, c) tmp_1 = 0.0 if (b <= 1.3e-65) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(Float64(Float64(-b) - sqrt(Float64(a * Float64(c * -4.0)))) / Float64(a * 2.0)); else tmp_2 = Float64(2.0 / Float64(Float64(Float64(-b) - b) / c)); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = Float64(Float64(c / b) - Float64(b / a)); else tmp_1 = Float64(Float64(-c) / b); end return tmp_1 end
function tmp_4 = code(a, b, c) tmp_2 = 0.0; if (b <= 1.3e-65) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = (-b - sqrt((a * (c * -4.0)))) / (a * 2.0); else tmp_3 = 2.0 / ((-b - b) / c); end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = (c / b) - (b / a); else tmp_2 = -c / b; end tmp_4 = tmp_2; end
code[a_, b_, c_] := If[LessEqual[b, 1.3e-65], If[GreaterEqual[b, 0.0], N[(N[((-b) - N[Sqrt[N[(a * N[(c * -4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[((-b) - b), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[((-c) / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 1.3 \cdot 10^{-65}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - \sqrt{a \cdot \left(c \cdot -4\right)}}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{\left(-b\right) - b}{c}}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- c) b)))
(if (<= b 3.1e-65)
(if (>= b 0.0) (/ (- (- b) (sqrt (* a (* c -4.0)))) (* a 2.0)) t_0)
(if (>= b 0.0) (- (/ c b) (/ b a)) t_0))))
double code(double a, double b, double c) {
double t_0 = -c / b;
double tmp_1;
if (b <= 3.1e-65) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (-b - sqrt((a * (c * -4.0)))) / (a * 2.0);
} else {
tmp_2 = t_0;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = t_0;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
t_0 = -c / b
if (b <= 3.1d-65) then
if (b >= 0.0d0) then
tmp_2 = (-b - sqrt((a * (c * (-4.0d0))))) / (a * 2.0d0)
else
tmp_2 = t_0
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = (c / b) - (b / a)
else
tmp_1 = t_0
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = -c / b;
double tmp_1;
if (b <= 3.1e-65) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (-b - Math.sqrt((a * (c * -4.0)))) / (a * 2.0);
} else {
tmp_2 = t_0;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = t_0;
}
return tmp_1;
}
def code(a, b, c): t_0 = -c / b tmp_1 = 0 if b <= 3.1e-65: tmp_2 = 0 if b >= 0.0: tmp_2 = (-b - math.sqrt((a * (c * -4.0)))) / (a * 2.0) else: tmp_2 = t_0 tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = (c / b) - (b / a) else: tmp_1 = t_0 return tmp_1
function code(a, b, c) t_0 = Float64(Float64(-c) / b) tmp_1 = 0.0 if (b <= 3.1e-65) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(Float64(Float64(-b) - sqrt(Float64(a * Float64(c * -4.0)))) / Float64(a * 2.0)); else tmp_2 = t_0; end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = Float64(Float64(c / b) - Float64(b / a)); else tmp_1 = t_0; end return tmp_1 end
function tmp_4 = code(a, b, c) t_0 = -c / b; tmp_2 = 0.0; if (b <= 3.1e-65) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = (-b - sqrt((a * (c * -4.0)))) / (a * 2.0); else tmp_3 = t_0; end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = (c / b) - (b / a); else tmp_2 = t_0; end tmp_4 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[((-c) / b), $MachinePrecision]}, If[LessEqual[b, 3.1e-65], If[GreaterEqual[b, 0.0], N[(N[((-b) - N[Sqrt[N[(a * N[(c * -4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], t$95$0], If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-c}{b}\\
\mathbf{if}\;b \leq 3.1 \cdot 10^{-65}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - \sqrt{a \cdot \left(c \cdot -4\right)}}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (- (- b) b) (* a 2.0)) (/ c (+ (* 0.5 (* b -2.0)) (* c (/ a b))))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (-b - b) / (a * 2.0);
} else {
tmp = c / ((0.5 * (b * -2.0)) + (c * (a / b)));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (-b - b) / (a * 2.0d0)
else
tmp = c / ((0.5d0 * (b * (-2.0d0))) + (c * (a / b)))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (-b - b) / (a * 2.0);
} else {
tmp = c / ((0.5 * (b * -2.0)) + (c * (a / b)));
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (-b - b) / (a * 2.0) else: tmp = c / ((0.5 * (b * -2.0)) + (c * (a / b))) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - b) / Float64(a * 2.0)); else tmp = Float64(c / Float64(Float64(0.5 * Float64(b * -2.0)) + Float64(c * Float64(a / b)))); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (-b - b) / (a * 2.0); else tmp = c / ((0.5 * (b * -2.0)) + (c * (a / b))); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[((-b) - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(c / N[(N[(0.5 * N[(b * -2.0), $MachinePrecision]), $MachinePrecision] + N[(c * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{0.5 \cdot \left(b \cdot -2\right) + c \cdot \frac{a}{b}}\\
\end{array}
\end{array}
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (- (/ c b) (/ b a)) (/ (- c) b)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = -c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (c / b) - (b / a)
else
tmp = -c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = -c / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (c / b) - (b / a) else: tmp = -c / b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(c / b) - Float64(b / a)); else tmp = Float64(Float64(-c) / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (c / b) - (b / a); else tmp = -c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[((-c) / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (- b) a) (/ (- c) b)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -b / a;
} else {
tmp = -c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = -b / a
else
tmp = -c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -b / a;
} else {
tmp = -c / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -b / a else: tmp = -c / b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(-b) / a); else tmp = Float64(Float64(-c) / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -b / a; else tmp = -c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[((-b) / a), $MachinePrecision], N[((-c) / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{-b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
herbie shell --seed 2023343
(FPCore (a b c)
:name "jeff quadratic root 1"
:precision binary64
(if (>= b 0.0) (/ (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))))))