
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (* (sqrt 0.5) (cos th)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (sqrt(0.5d0) * cos(th)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.sqrt(0.5) * Math.cos(th)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.sqrt(0.5) * math.cos(th)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(sqrt(0.5) * cos(th)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Sqrt[0.5], $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\sqrt{0.5} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
(FPCore (a1 a2 th) :precision binary64 (/ (* a2 (* (cos th) (/ (- a2) (sqrt 2.0)))) -1.0))
double code(double a1, double a2, double th) {
return (a2 * (cos(th) * (-a2 / sqrt(2.0)))) / -1.0;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * (cos(th) * (-a2 / sqrt(2.0d0)))) / (-1.0d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * (Math.cos(th) * (-a2 / Math.sqrt(2.0)))) / -1.0;
}
def code(a1, a2, th): return (a2 * (math.cos(th) * (-a2 / math.sqrt(2.0)))) / -1.0
function code(a1, a2, th) return Float64(Float64(a2 * Float64(cos(th) * Float64(Float64(-a2) / sqrt(2.0)))) / -1.0) end
function tmp = code(a1, a2, th) tmp = (a2 * (cos(th) * (-a2 / sqrt(2.0)))) / -1.0; end
code[a1_, a2_, th_] := N[(N[(a2 * N[(N[Cos[th], $MachinePrecision] * N[((-a2) / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / -1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot \left(\cos th \cdot \frac{-a2}{\sqrt{2}}\right)}{-1}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* a2 (* (sqrt 0.5) a2))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 * (sqrt(0.5) * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 * (sqrt(0.5d0) * a2))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 * (Math.sqrt(0.5) * a2));
}
def code(a1, a2, th): return math.cos(th) * (a2 * (math.sqrt(0.5) * a2))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 * Float64(sqrt(0.5) * a2))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 * (sqrt(0.5) * a2)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[(N[Sqrt[0.5], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a2 \cdot \left(\sqrt{0.5} \cdot a2\right)\right)
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 * (a2 / sqrt(2.0)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 * (a2 / sqrt(2.0d0)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 * (a2 / Math.sqrt(2.0)));
}
def code(a1, a2, th): return math.cos(th) * (a2 * (a2 / math.sqrt(2.0)))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 * Float64(a2 / sqrt(2.0)))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 * (a2 / sqrt(2.0))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a2 \cdot \frac{a2}{\sqrt{2}}\right)
\end{array}
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (/ (sqrt 2.0) a2)))
(if (<= th 3.1e+125)
(/ a2 t_1)
(if (or (<= th 7.5e+219) (not (<= th 1.1e+241)))
(/ (- a2) t_1)
(* a2 (* a2 (/ 1.0 (sqrt 2.0))))))))
double code(double a1, double a2, double th) {
double t_1 = sqrt(2.0) / a2;
double tmp;
if (th <= 3.1e+125) {
tmp = a2 / t_1;
} else if ((th <= 7.5e+219) || !(th <= 1.1e+241)) {
tmp = -a2 / t_1;
} else {
tmp = a2 * (a2 * (1.0 / sqrt(2.0)));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt(2.0d0) / a2
if (th <= 3.1d+125) then
tmp = a2 / t_1
else if ((th <= 7.5d+219) .or. (.not. (th <= 1.1d+241))) then
tmp = -a2 / t_1
else
tmp = a2 * (a2 * (1.0d0 / sqrt(2.0d0)))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.sqrt(2.0) / a2;
double tmp;
if (th <= 3.1e+125) {
tmp = a2 / t_1;
} else if ((th <= 7.5e+219) || !(th <= 1.1e+241)) {
tmp = -a2 / t_1;
} else {
tmp = a2 * (a2 * (1.0 / Math.sqrt(2.0)));
}
return tmp;
}
def code(a1, a2, th): t_1 = math.sqrt(2.0) / a2 tmp = 0 if th <= 3.1e+125: tmp = a2 / t_1 elif (th <= 7.5e+219) or not (th <= 1.1e+241): tmp = -a2 / t_1 else: tmp = a2 * (a2 * (1.0 / math.sqrt(2.0))) return tmp
function code(a1, a2, th) t_1 = Float64(sqrt(2.0) / a2) tmp = 0.0 if (th <= 3.1e+125) tmp = Float64(a2 / t_1); elseif ((th <= 7.5e+219) || !(th <= 1.1e+241)) tmp = Float64(Float64(-a2) / t_1); else tmp = Float64(a2 * Float64(a2 * Float64(1.0 / sqrt(2.0)))); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = sqrt(2.0) / a2; tmp = 0.0; if (th <= 3.1e+125) tmp = a2 / t_1; elseif ((th <= 7.5e+219) || ~((th <= 1.1e+241))) tmp = -a2 / t_1; else tmp = a2 * (a2 * (1.0 / sqrt(2.0))); end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]}, If[LessEqual[th, 3.1e+125], N[(a2 / t$95$1), $MachinePrecision], If[Or[LessEqual[th, 7.5e+219], N[Not[LessEqual[th, 1.1e+241]], $MachinePrecision]], N[((-a2) / t$95$1), $MachinePrecision], N[(a2 * N[(a2 * N[(1.0 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\sqrt{2}}{a2}\\
\mathbf{if}\;th \leq 3.1 \cdot 10^{+125}:\\
\;\;\;\;\frac{a2}{t_1}\\
\mathbf{elif}\;th \leq 7.5 \cdot 10^{+219} \lor \neg \left(th \leq 1.1 \cdot 10^{+241}\right):\\
\;\;\;\;\frac{-a2}{t_1}\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(a2 \cdot \frac{1}{\sqrt{2}}\right)\\
\end{array}
\end{array}
(FPCore (a1 a2 th)
:precision binary64
(if (<= th 3.1e+125)
(* (sqrt 0.5) (+ (* a1 a1) (* a2 a2)))
(if (or (<= th 7.5e+219) (not (<= th 1.1e+241)))
(/ (- a2) (/ (sqrt 2.0) a2))
(* a2 (* a2 (/ 1.0 (sqrt 2.0)))))))
double code(double a1, double a2, double th) {
double tmp;
if (th <= 3.1e+125) {
tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2));
} else if ((th <= 7.5e+219) || !(th <= 1.1e+241)) {
tmp = -a2 / (sqrt(2.0) / a2);
} else {
tmp = a2 * (a2 * (1.0 / sqrt(2.0)));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 3.1d+125) then
tmp = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
else if ((th <= 7.5d+219) .or. (.not. (th <= 1.1d+241))) then
tmp = -a2 / (sqrt(2.0d0) / a2)
else
tmp = a2 * (a2 * (1.0d0 / sqrt(2.0d0)))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 3.1e+125) {
tmp = Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
} else if ((th <= 7.5e+219) || !(th <= 1.1e+241)) {
tmp = -a2 / (Math.sqrt(2.0) / a2);
} else {
tmp = a2 * (a2 * (1.0 / Math.sqrt(2.0)));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if th <= 3.1e+125: tmp = math.sqrt(0.5) * ((a1 * a1) + (a2 * a2)) elif (th <= 7.5e+219) or not (th <= 1.1e+241): tmp = -a2 / (math.sqrt(2.0) / a2) else: tmp = a2 * (a2 * (1.0 / math.sqrt(2.0))) return tmp
function code(a1, a2, th) tmp = 0.0 if (th <= 3.1e+125) tmp = Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); elseif ((th <= 7.5e+219) || !(th <= 1.1e+241)) tmp = Float64(Float64(-a2) / Float64(sqrt(2.0) / a2)); else tmp = Float64(a2 * Float64(a2 * Float64(1.0 / sqrt(2.0)))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (th <= 3.1e+125) tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2)); elseif ((th <= 7.5e+219) || ~((th <= 1.1e+241))) tmp = -a2 / (sqrt(2.0) / a2); else tmp = a2 * (a2 * (1.0 / sqrt(2.0))); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[th, 3.1e+125], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[th, 7.5e+219], N[Not[LessEqual[th, 1.1e+241]], $MachinePrecision]], N[((-a2) / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 * N[(1.0 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 3.1 \cdot 10^{+125}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\mathbf{elif}\;th \leq 7.5 \cdot 10^{+219} \lor \neg \left(th \leq 1.1 \cdot 10^{+241}\right):\\
\;\;\;\;\frac{-a2}{\frac{\sqrt{2}}{a2}}\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(a2 \cdot \frac{1}{\sqrt{2}}\right)\\
\end{array}
\end{array}
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (/ (sqrt 2.0) a2)))
(if (<= th 3.1e+125)
(/ a2 t_1)
(if (or (<= th 7.5e+219) (not (<= th 1.1e+241)))
(/ (- a2) t_1)
(* a2 (* (sqrt 0.5) a2))))))
double code(double a1, double a2, double th) {
double t_1 = sqrt(2.0) / a2;
double tmp;
if (th <= 3.1e+125) {
tmp = a2 / t_1;
} else if ((th <= 7.5e+219) || !(th <= 1.1e+241)) {
tmp = -a2 / t_1;
} else {
tmp = a2 * (sqrt(0.5) * a2);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt(2.0d0) / a2
if (th <= 3.1d+125) then
tmp = a2 / t_1
else if ((th <= 7.5d+219) .or. (.not. (th <= 1.1d+241))) then
tmp = -a2 / t_1
else
tmp = a2 * (sqrt(0.5d0) * a2)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.sqrt(2.0) / a2;
double tmp;
if (th <= 3.1e+125) {
tmp = a2 / t_1;
} else if ((th <= 7.5e+219) || !(th <= 1.1e+241)) {
tmp = -a2 / t_1;
} else {
tmp = a2 * (Math.sqrt(0.5) * a2);
}
return tmp;
}
def code(a1, a2, th): t_1 = math.sqrt(2.0) / a2 tmp = 0 if th <= 3.1e+125: tmp = a2 / t_1 elif (th <= 7.5e+219) or not (th <= 1.1e+241): tmp = -a2 / t_1 else: tmp = a2 * (math.sqrt(0.5) * a2) return tmp
function code(a1, a2, th) t_1 = Float64(sqrt(2.0) / a2) tmp = 0.0 if (th <= 3.1e+125) tmp = Float64(a2 / t_1); elseif ((th <= 7.5e+219) || !(th <= 1.1e+241)) tmp = Float64(Float64(-a2) / t_1); else tmp = Float64(a2 * Float64(sqrt(0.5) * a2)); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = sqrt(2.0) / a2; tmp = 0.0; if (th <= 3.1e+125) tmp = a2 / t_1; elseif ((th <= 7.5e+219) || ~((th <= 1.1e+241))) tmp = -a2 / t_1; else tmp = a2 * (sqrt(0.5) * a2); end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]}, If[LessEqual[th, 3.1e+125], N[(a2 / t$95$1), $MachinePrecision], If[Or[LessEqual[th, 7.5e+219], N[Not[LessEqual[th, 1.1e+241]], $MachinePrecision]], N[((-a2) / t$95$1), $MachinePrecision], N[(a2 * N[(N[Sqrt[0.5], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\sqrt{2}}{a2}\\
\mathbf{if}\;th \leq 3.1 \cdot 10^{+125}:\\
\;\;\;\;\frac{a2}{t_1}\\
\mathbf{elif}\;th \leq 7.5 \cdot 10^{+219} \lor \neg \left(th \leq 1.1 \cdot 10^{+241}\right):\\
\;\;\;\;\frac{-a2}{t_1}\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(\sqrt{0.5} \cdot a2\right)\\
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* a2 (* (sqrt 0.5) a2)))
double code(double a1, double a2, double th) {
return a2 * (sqrt(0.5) * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (sqrt(0.5d0) * a2)
end function
public static double code(double a1, double a2, double th) {
return a2 * (Math.sqrt(0.5) * a2);
}
def code(a1, a2, th): return a2 * (math.sqrt(0.5) * a2)
function code(a1, a2, th) return Float64(a2 * Float64(sqrt(0.5) * a2)) end
function tmp = code(a1, a2, th) tmp = a2 * (sqrt(0.5) * a2); end
code[a1_, a2_, th_] := N[(a2 * N[(N[Sqrt[0.5], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(\sqrt{0.5} \cdot a2\right)
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (/ a2 (/ (sqrt 2.0) a2)))
double code(double a1, double a2, double th) {
return a2 / (sqrt(2.0) / a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 / (sqrt(2.0d0) / a2)
end function
public static double code(double a1, double a2, double th) {
return a2 / (Math.sqrt(2.0) / a2);
}
def code(a1, a2, th): return a2 / (math.sqrt(2.0) / a2)
function code(a1, a2, th) return Float64(a2 / Float64(sqrt(2.0) / a2)) end
function tmp = code(a1, a2, th) tmp = a2 / (sqrt(2.0) / a2); end
code[a1_, a2_, th_] := N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2}{\frac{\sqrt{2}}{a2}}
\end{array}
herbie shell --seed 2023342
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))