
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
(FPCore (x y) :precision binary64 (if (<= (pow y 4.0) 4.8e+305) (- (pow x 4.0) (pow y 4.0)) (- (pow y 4.0))))
double code(double x, double y) {
double tmp;
if (pow(y, 4.0) <= 4.8e+305) {
tmp = pow(x, 4.0) - pow(y, 4.0);
} else {
tmp = -pow(y, 4.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y ** 4.0d0) <= 4.8d+305) then
tmp = (x ** 4.0d0) - (y ** 4.0d0)
else
tmp = -(y ** 4.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (Math.pow(y, 4.0) <= 4.8e+305) {
tmp = Math.pow(x, 4.0) - Math.pow(y, 4.0);
} else {
tmp = -Math.pow(y, 4.0);
}
return tmp;
}
def code(x, y): tmp = 0 if math.pow(y, 4.0) <= 4.8e+305: tmp = math.pow(x, 4.0) - math.pow(y, 4.0) else: tmp = -math.pow(y, 4.0) return tmp
function code(x, y) tmp = 0.0 if ((y ^ 4.0) <= 4.8e+305) tmp = Float64((x ^ 4.0) - (y ^ 4.0)); else tmp = Float64(-(y ^ 4.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y ^ 4.0) <= 4.8e+305) tmp = (x ^ 4.0) - (y ^ 4.0); else tmp = -(y ^ 4.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Power[y, 4.0], $MachinePrecision], 4.8e+305], N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision], (-N[Power[y, 4.0], $MachinePrecision])]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{y}^{4} \leq 4.8 \cdot 10^{+305}:\\
\;\;\;\;{x}^{4} - {y}^{4}\\
\mathbf{else}:\\
\;\;\;\;-{y}^{4}\\
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(if (or (<= (pow y 4.0) 2.75e-308)
(and (not (<= (pow y 4.0) 5.1e-194)) (<= (pow y 4.0) 4.6e-16)))
(pow x 4.0)
(- (pow y 4.0))))
double code(double x, double y) {
double tmp;
if ((pow(y, 4.0) <= 2.75e-308) || (!(pow(y, 4.0) <= 5.1e-194) && (pow(y, 4.0) <= 4.6e-16))) {
tmp = pow(x, 4.0);
} else {
tmp = -pow(y, 4.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y ** 4.0d0) <= 2.75d-308) .or. (.not. ((y ** 4.0d0) <= 5.1d-194)) .and. ((y ** 4.0d0) <= 4.6d-16)) then
tmp = x ** 4.0d0
else
tmp = -(y ** 4.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((Math.pow(y, 4.0) <= 2.75e-308) || (!(Math.pow(y, 4.0) <= 5.1e-194) && (Math.pow(y, 4.0) <= 4.6e-16))) {
tmp = Math.pow(x, 4.0);
} else {
tmp = -Math.pow(y, 4.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (math.pow(y, 4.0) <= 2.75e-308) or (not (math.pow(y, 4.0) <= 5.1e-194) and (math.pow(y, 4.0) <= 4.6e-16)): tmp = math.pow(x, 4.0) else: tmp = -math.pow(y, 4.0) return tmp
function code(x, y) tmp = 0.0 if (((y ^ 4.0) <= 2.75e-308) || (!((y ^ 4.0) <= 5.1e-194) && ((y ^ 4.0) <= 4.6e-16))) tmp = x ^ 4.0; else tmp = Float64(-(y ^ 4.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y ^ 4.0) <= 2.75e-308) || (~(((y ^ 4.0) <= 5.1e-194)) && ((y ^ 4.0) <= 4.6e-16))) tmp = x ^ 4.0; else tmp = -(y ^ 4.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[Power[y, 4.0], $MachinePrecision], 2.75e-308], And[N[Not[LessEqual[N[Power[y, 4.0], $MachinePrecision], 5.1e-194]], $MachinePrecision], LessEqual[N[Power[y, 4.0], $MachinePrecision], 4.6e-16]]], N[Power[x, 4.0], $MachinePrecision], (-N[Power[y, 4.0], $MachinePrecision])]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{y}^{4} \leq 2.75 \cdot 10^{-308} \lor \neg \left({y}^{4} \leq 5.1 \cdot 10^{-194}\right) \land {y}^{4} \leq 4.6 \cdot 10^{-16}:\\
\;\;\;\;{x}^{4}\\
\mathbf{else}:\\
\;\;\;\;-{y}^{4}\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (pow x 4.0))
double code(double x, double y) {
return pow(x, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x ** 4.0d0
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0);
}
def code(x, y): return math.pow(x, 4.0)
function code(x, y) return x ^ 4.0 end
function tmp = code(x, y) tmp = x ^ 4.0; end
code[x_, y_] := N[Power[x, 4.0], $MachinePrecision]
\begin{array}{l}
\\
{x}^{4}
\end{array}
herbie shell --seed 2023342
(FPCore (x y)
:name "Radioactive exchange between two surfaces"
:precision binary64
(- (pow x 4.0) (pow y 4.0)))