
(FPCore (x) :precision binary64 (- 1.0 (cos x)))
double code(double x) {
return 1.0 - cos(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 - cos(x)
end function
public static double code(double x) {
return 1.0 - Math.cos(x);
}
def code(x): return 1.0 - math.cos(x)
function code(x) return Float64(1.0 - cos(x)) end
function tmp = code(x) tmp = 1.0 - cos(x); end
code[x_] := N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \cos x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- 1.0 (cos x)))
double code(double x) {
return 1.0 - cos(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 - cos(x)
end function
public static double code(double x) {
return 1.0 - Math.cos(x);
}
def code(x): return 1.0 - math.cos(x)
function code(x) return Float64(1.0 - cos(x)) end
function tmp = code(x) tmp = 1.0 - cos(x); end
code[x_] := N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \cos x
\end{array}
(FPCore (x) :precision binary64 (* (sin x) (tan (/ x 2.0))))
double code(double x) {
return sin(x) * tan((x / 2.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sin(x) * tan((x / 2.0d0))
end function
public static double code(double x) {
return Math.sin(x) * Math.tan((x / 2.0));
}
def code(x): return math.sin(x) * math.tan((x / 2.0))
function code(x) return Float64(sin(x) * tan(Float64(x / 2.0))) end
function tmp = code(x) tmp = sin(x) * tan((x / 2.0)); end
code[x_] := N[(N[Sin[x], $MachinePrecision] * N[Tan[N[(x / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin x \cdot \tan \left(\frac{x}{2}\right)
\end{array}
(FPCore (x) :precision binary64 (* 0.5 (* x x)))
double code(double x) {
return 0.5 * (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 * (x * x)
end function
public static double code(double x) {
return 0.5 * (x * x);
}
def code(x): return 0.5 * (x * x)
function code(x) return Float64(0.5 * Float64(x * x)) end
function tmp = code(x) tmp = 0.5 * (x * x); end
code[x_] := N[(0.5 * N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x \cdot x\right)
\end{array}
(FPCore (x) :precision binary64 (* x (* x 0.5)))
double code(double x) {
return x * (x * 0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x * (x * 0.5d0)
end function
public static double code(double x) {
return x * (x * 0.5);
}
def code(x): return x * (x * 0.5)
function code(x) return Float64(x * Float64(x * 0.5)) end
function tmp = code(x) tmp = x * (x * 0.5); end
code[x_] := N[(x * N[(x * 0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x \cdot 0.5\right)
\end{array}
(FPCore (x) :precision binary64 (/ (* (sin x) (sin x)) (+ 1.0 (cos x))))
double code(double x) {
return (sin(x) * sin(x)) / (1.0 + cos(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (sin(x) * sin(x)) / (1.0d0 + cos(x))
end function
public static double code(double x) {
return (Math.sin(x) * Math.sin(x)) / (1.0 + Math.cos(x));
}
def code(x): return (math.sin(x) * math.sin(x)) / (1.0 + math.cos(x))
function code(x) return Float64(Float64(sin(x) * sin(x)) / Float64(1.0 + cos(x))) end
function tmp = code(x) tmp = (sin(x) * sin(x)) / (1.0 + cos(x)); end
code[x_] := N[(N[(N[Sin[x], $MachinePrecision] * N[Sin[x], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin x \cdot \sin x}{1 + \cos x}
\end{array}
herbie shell --seed 2023342
(FPCore (x)
:name "ENA, Section 1.4, Mentioned, A"
:precision binary64
:pre (and (<= -0.01 x) (<= x 0.01))
:herbie-target
(/ (* (sin x) (sin x)) (+ 1.0 (cos x)))
(- 1.0 (cos x)))