
(FPCore (a b c) :precision binary64 (/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b - sqrt(((b * b) - (4.0d0 * (a * c))))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b - Math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
def code(a, b, c): return (-b - math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c))))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) - \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b - sqrt(((b * b) - (4.0d0 * (a * c))))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b - Math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
def code(a, b, c): return (-b - math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c))))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) - \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(if (<= b -4.1e-42)
(- (/ c b))
(if (<= b 4e+103)
(/ (- (- b) (sqrt (- (* b b) (* 4.0 (* c a))))) (* a 2.0))
(/ (- b) a))))
double code(double a, double b, double c) {
double tmp;
if (b <= -4.1e-42) {
tmp = -(c / b);
} else if (b <= 4e+103) {
tmp = (-b - sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0);
} else {
tmp = -b / a;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-4.1d-42)) then
tmp = -(c / b)
else if (b <= 4d+103) then
tmp = (-b - sqrt(((b * b) - (4.0d0 * (c * a))))) / (a * 2.0d0)
else
tmp = -b / a
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b <= -4.1e-42) {
tmp = -(c / b);
} else if (b <= 4e+103) {
tmp = (-b - Math.sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0);
} else {
tmp = -b / a;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b <= -4.1e-42: tmp = -(c / b) elif b <= 4e+103: tmp = (-b - math.sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0) else: tmp = -b / a return tmp
function code(a, b, c) tmp = 0.0 if (b <= -4.1e-42) tmp = Float64(-Float64(c / b)); elseif (b <= 4e+103) tmp = Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(c * a))))) / Float64(a * 2.0)); else tmp = Float64(Float64(-b) / a); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b <= -4.1e-42) tmp = -(c / b); elseif (b <= 4e+103) tmp = (-b - sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0); else tmp = -b / a; end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[b, -4.1e-42], (-N[(c / b), $MachinePrecision]), If[LessEqual[b, 4e+103], N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[((-b) / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -4.1 \cdot 10^{-42}:\\
\;\;\;\;-\frac{c}{b}\\
\mathbf{elif}\;b \leq 4 \cdot 10^{+103}:\\
\;\;\;\;\frac{\left(-b\right) - \sqrt{b \cdot b - 4 \cdot \left(c \cdot a\right)}}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{-b}{a}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(if (<= b -3.2e-39)
(- (/ c b))
(if (<= b 1.35e-23)
(/ (- (- b) (sqrt (* a (* c -4.0)))) (* a 2.0))
(- (/ c b) (/ b a)))))
double code(double a, double b, double c) {
double tmp;
if (b <= -3.2e-39) {
tmp = -(c / b);
} else if (b <= 1.35e-23) {
tmp = (-b - sqrt((a * (c * -4.0)))) / (a * 2.0);
} else {
tmp = (c / b) - (b / a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-3.2d-39)) then
tmp = -(c / b)
else if (b <= 1.35d-23) then
tmp = (-b - sqrt((a * (c * (-4.0d0))))) / (a * 2.0d0)
else
tmp = (c / b) - (b / a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b <= -3.2e-39) {
tmp = -(c / b);
} else if (b <= 1.35e-23) {
tmp = (-b - Math.sqrt((a * (c * -4.0)))) / (a * 2.0);
} else {
tmp = (c / b) - (b / a);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b <= -3.2e-39: tmp = -(c / b) elif b <= 1.35e-23: tmp = (-b - math.sqrt((a * (c * -4.0)))) / (a * 2.0) else: tmp = (c / b) - (b / a) return tmp
function code(a, b, c) tmp = 0.0 if (b <= -3.2e-39) tmp = Float64(-Float64(c / b)); elseif (b <= 1.35e-23) tmp = Float64(Float64(Float64(-b) - sqrt(Float64(a * Float64(c * -4.0)))) / Float64(a * 2.0)); else tmp = Float64(Float64(c / b) - Float64(b / a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b <= -3.2e-39) tmp = -(c / b); elseif (b <= 1.35e-23) tmp = (-b - sqrt((a * (c * -4.0)))) / (a * 2.0); else tmp = (c / b) - (b / a); end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[b, -3.2e-39], (-N[(c / b), $MachinePrecision]), If[LessEqual[b, 1.35e-23], N[(N[((-b) - N[Sqrt[N[(a * N[(c * -4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -3.2 \cdot 10^{-39}:\\
\;\;\;\;-\frac{c}{b}\\
\mathbf{elif}\;b \leq 1.35 \cdot 10^{-23}:\\
\;\;\;\;\frac{\left(-b\right) - \sqrt{a \cdot \left(c \cdot -4\right)}}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\end{array}
\end{array}
(FPCore (a b c) :precision binary64 (if (<= b -4e-310) (- (/ c b)) (- (/ c b) (/ b a))))
double code(double a, double b, double c) {
double tmp;
if (b <= -4e-310) {
tmp = -(c / b);
} else {
tmp = (c / b) - (b / a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-4d-310)) then
tmp = -(c / b)
else
tmp = (c / b) - (b / a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b <= -4e-310) {
tmp = -(c / b);
} else {
tmp = (c / b) - (b / a);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b <= -4e-310: tmp = -(c / b) else: tmp = (c / b) - (b / a) return tmp
function code(a, b, c) tmp = 0.0 if (b <= -4e-310) tmp = Float64(-Float64(c / b)); else tmp = Float64(Float64(c / b) - Float64(b / a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b <= -4e-310) tmp = -(c / b); else tmp = (c / b) - (b / a); end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[b, -4e-310], (-N[(c / b), $MachinePrecision]), N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -4 \cdot 10^{-310}:\\
\;\;\;\;-\frac{c}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\end{array}
\end{array}
(FPCore (a b c) :precision binary64 (if (<= b -3.05e-304) (- (/ c b)) (/ (- b) a)))
double code(double a, double b, double c) {
double tmp;
if (b <= -3.05e-304) {
tmp = -(c / b);
} else {
tmp = -b / a;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-3.05d-304)) then
tmp = -(c / b)
else
tmp = -b / a
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b <= -3.05e-304) {
tmp = -(c / b);
} else {
tmp = -b / a;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b <= -3.05e-304: tmp = -(c / b) else: tmp = -b / a return tmp
function code(a, b, c) tmp = 0.0 if (b <= -3.05e-304) tmp = Float64(-Float64(c / b)); else tmp = Float64(Float64(-b) / a); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b <= -3.05e-304) tmp = -(c / b); else tmp = -b / a; end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[b, -3.05e-304], (-N[(c / b), $MachinePrecision]), N[((-b) / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -3.05 \cdot 10^{-304}:\\
\;\;\;\;-\frac{c}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{-b}{a}\\
\end{array}
\end{array}
(FPCore (a b c) :precision binary64 (- (/ c b)))
double code(double a, double b, double c) {
return -(c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = -(c / b)
end function
public static double code(double a, double b, double c) {
return -(c / b);
}
def code(a, b, c): return -(c / b)
function code(a, b, c) return Float64(-Float64(c / b)) end
function tmp = code(a, b, c) tmp = -(c / b); end
code[a_, b_, c_] := (-N[(c / b), $MachinePrecision])
\begin{array}{l}
\\
-\frac{c}{b}
\end{array}
(FPCore (a b c) :precision binary64 (/ b a))
double code(double a, double b, double c) {
return b / a;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = b / a
end function
public static double code(double a, double b, double c) {
return b / a;
}
def code(a, b, c): return b / a
function code(a, b, c) return Float64(b / a) end
function tmp = code(a, b, c) tmp = b / a; end
code[a_, b_, c_] := N[(b / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{b}{a}
\end{array}
(FPCore (a b c) :precision binary64 (/ c b))
double code(double a, double b, double c) {
return c / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c / b
end function
public static double code(double a, double b, double c) {
return c / b;
}
def code(a, b, c): return c / b
function code(a, b, c) return Float64(c / b) end
function tmp = code(a, b, c) tmp = c / b; end
code[a_, b_, c_] := N[(c / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{b}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* 4.0 (* a c))))))
(if (< b 0.0)
(/ c (* a (/ (+ (- b) t_0) (* 2.0 a))))
(/ (- (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (4.0 * (a * c))));
double tmp;
if (b < 0.0) {
tmp = c / (a * ((-b + t_0) / (2.0 * a)));
} else {
tmp = (-b - t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - (4.0d0 * (a * c))))
if (b < 0.0d0) then
tmp = c / (a * ((-b + t_0) / (2.0d0 * a)))
else
tmp = (-b - t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (4.0 * (a * c))));
double tmp;
if (b < 0.0) {
tmp = c / (a * ((-b + t_0) / (2.0 * a)));
} else {
tmp = (-b - t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (4.0 * (a * c)))) tmp = 0 if b < 0.0: tmp = c / (a * ((-b + t_0) / (2.0 * a))) else: tmp = (-b - t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c)))) tmp = 0.0 if (b < 0.0) tmp = Float64(c / Float64(a * Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)))); else tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - (4.0 * (a * c)))); tmp = 0.0; if (b < 0.0) tmp = c / (a * ((-b + t_0) / (2.0 * a))); else tmp = (-b - t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[Less[b, 0.0], N[(c / N[(a * N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}\\
\mathbf{if}\;b < 0:\\
\;\;\;\;\frac{c}{a \cdot \frac{\left(-b\right) + t_0}{2 \cdot a}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\end{array}
\end{array}
herbie shell --seed 2023342
(FPCore (a b c)
:name "The quadratic formula (r2)"
:precision binary64
:herbie-target
(if (< b 0.0) (/ c (* a (/ (+ (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))) (/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
(/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))