
(FPCore (x) :precision binary64 (/ 10.0 (- 1.0 (* x x))))
double code(double x) {
return 10.0 / (1.0 - (x * x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 10.0d0 / (1.0d0 - (x * x))
end function
public static double code(double x) {
return 10.0 / (1.0 - (x * x));
}
def code(x): return 10.0 / (1.0 - (x * x))
function code(x) return Float64(10.0 / Float64(1.0 - Float64(x * x))) end
function tmp = code(x) tmp = 10.0 / (1.0 - (x * x)); end
code[x_] := N[(10.0 / N[(1.0 - N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{10}{1 - x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ 10.0 (- 1.0 (* x x))))
double code(double x) {
return 10.0 / (1.0 - (x * x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 10.0d0 / (1.0d0 - (x * x))
end function
public static double code(double x) {
return 10.0 / (1.0 - (x * x));
}
def code(x): return 10.0 / (1.0 - (x * x))
function code(x) return Float64(10.0 / Float64(1.0 - Float64(x * x))) end
function tmp = code(x) tmp = 10.0 / (1.0 - (x * x)); end
code[x_] := N[(10.0 / N[(1.0 - N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{10}{1 - x \cdot x}
\end{array}
(FPCore (x) :precision binary64 (/ -10.0 (fma x x -1.0)))
double code(double x) {
return -10.0 / fma(x, x, -1.0);
}
function code(x) return Float64(-10.0 / fma(x, x, -1.0)) end
code[x_] := N[(-10.0 / N[(x * x + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-10}{\mathsf{fma}\left(x, x, -1\right)}
\end{array}
(FPCore (x) :precision binary64 (/ 10.0 (- 1.0 (* x x))))
double code(double x) {
return 10.0 / (1.0 - (x * x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 10.0d0 / (1.0d0 - (x * x))
end function
public static double code(double x) {
return 10.0 / (1.0 - (x * x));
}
def code(x): return 10.0 / (1.0 - (x * x))
function code(x) return Float64(10.0 / Float64(1.0 - Float64(x * x))) end
function tmp = code(x) tmp = 10.0 / (1.0 - (x * x)); end
code[x_] := N[(10.0 / N[(1.0 - N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{10}{1 - x \cdot x}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 1.0) 10.0 -10.0))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 10.0;
} else {
tmp = -10.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 10.0d0
else
tmp = -10.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 10.0;
} else {
tmp = -10.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 10.0 else: tmp = -10.0 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = 10.0; else tmp = -10.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 10.0; else tmp = -10.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], 10.0, -10.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;10\\
\mathbf{else}:\\
\;\;\;\;-10\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 -10.0)
double code(double x) {
return -10.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -10.0d0
end function
public static double code(double x) {
return -10.0;
}
def code(x): return -10.0
function code(x) return -10.0 end
function tmp = code(x) tmp = -10.0; end
code[x_] := -10.0
\begin{array}{l}
\\
-10
\end{array}
herbie shell --seed 2023342
(FPCore (x)
:name "ENA, Section 1.4, Mentioned, B"
:precision binary64
:pre (and (<= 0.999 x) (<= x 1.001))
(/ 10.0 (- 1.0 (* x x))))