Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2

Percentage Accurate: 88.7% → 99.3%
Time: 11.9s
Alternatives: 12
Speedup: 0.6×

Specification

?
\[\begin{array}{l} \\ \frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
	return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
	return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z):
	return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z)
	return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z))))
end
function tmp = code(x, y, z)
	tmp = (1.0 / x) / (y * (1.0 + (z * z)));
end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 12 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 88.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
	return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
	return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z):
	return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z)
	return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z))))
end
function tmp = code(x, y, z)
	tmp = (1.0 / x) / (y * (1.0 + (z * z)));
end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}

Alternative 1: 99.3% accurate, 0.1× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ y_m = \left|y\right| \\ y_s = \mathsf{copysign}\left(1, y\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ \begin{array}{l} t_0 := \frac{{x_m}^{-0.5}}{z}\\ t_1 := y_m \cdot \left(1 + z \cdot z\right)\\ y_s \cdot \left(x_s \cdot \begin{array}{l} \mathbf{if}\;t_1 \leq 2 \cdot 10^{+306}:\\ \;\;\;\;\frac{\frac{1}{x_m}}{t_1}\\ \mathbf{else}:\\ \;\;\;\;\frac{t_0}{\frac{y_m}{t_0}}\\ \end{array}\right) \end{array} \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
 :precision binary64
 (let* ((t_0 (/ (pow x_m -0.5) z)) (t_1 (* y_m (+ 1.0 (* z z)))))
   (*
    y_s
    (* x_s (if (<= t_1 2e+306) (/ (/ 1.0 x_m) t_1) (/ t_0 (/ y_m t_0)))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
	double t_0 = pow(x_m, -0.5) / z;
	double t_1 = y_m * (1.0 + (z * z));
	double tmp;
	if (t_1 <= 2e+306) {
		tmp = (1.0 / x_m) / t_1;
	} else {
		tmp = t_0 / (y_m / t_0);
	}
	return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
    real(8), intent (in) :: y_s
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (x_m ** (-0.5d0)) / z
    t_1 = y_m * (1.0d0 + (z * z))
    if (t_1 <= 2d+306) then
        tmp = (1.0d0 / x_m) / t_1
    else
        tmp = t_0 / (y_m / t_0)
    end if
    code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
	double t_0 = Math.pow(x_m, -0.5) / z;
	double t_1 = y_m * (1.0 + (z * z));
	double tmp;
	if (t_1 <= 2e+306) {
		tmp = (1.0 / x_m) / t_1;
	} else {
		tmp = t_0 / (y_m / t_0);
	}
	return y_s * (x_s * tmp);
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
y_m = math.fabs(y)
y_s = math.copysign(1.0, y)
[x_m, y_m, z] = sort([x_m, y_m, z])
def code(y_s, x_s, x_m, y_m, z):
	t_0 = math.pow(x_m, -0.5) / z
	t_1 = y_m * (1.0 + (z * z))
	tmp = 0
	if t_1 <= 2e+306:
		tmp = (1.0 / x_m) / t_1
	else:
		tmp = t_0 / (y_m / t_0)
	return y_s * (x_s * tmp)
x_m = abs(x)
x_s = copysign(1.0, x)
y_m = abs(y)
y_s = copysign(1.0, y)
x_m, y_m, z = sort([x_m, y_m, z])
function code(y_s, x_s, x_m, y_m, z)
	t_0 = Float64((x_m ^ -0.5) / z)
	t_1 = Float64(y_m * Float64(1.0 + Float64(z * z)))
	tmp = 0.0
	if (t_1 <= 2e+306)
		tmp = Float64(Float64(1.0 / x_m) / t_1);
	else
		tmp = Float64(t_0 / Float64(y_m / t_0));
	end
	return Float64(y_s * Float64(x_s * tmp))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
	t_0 = (x_m ^ -0.5) / z;
	t_1 = y_m * (1.0 + (z * z));
	tmp = 0.0;
	if (t_1 <= 2e+306)
		tmp = (1.0 / x_m) / t_1;
	else
		tmp = t_0 / (y_m / t_0);
	end
	tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := Block[{t$95$0 = N[(N[Power[x$95$m, -0.5], $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * N[(x$95$s * If[LessEqual[t$95$1, 2e+306], N[(N[(1.0 / x$95$m), $MachinePrecision] / t$95$1), $MachinePrecision], N[(t$95$0 / N[(y$95$m / t$95$0), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
\begin{array}{l}
t_0 := \frac{{x_m}^{-0.5}}{z}\\
t_1 := y_m \cdot \left(1 + z \cdot z\right)\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;t_1 \leq 2 \cdot 10^{+306}:\\
\;\;\;\;\frac{\frac{1}{x_m}}{t_1}\\

\mathbf{else}:\\
\;\;\;\;\frac{t_0}{\frac{y_m}{t_0}}\\


\end{array}\right)
\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 2: 99.2% accurate, 0.0× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ y_m = \left|y\right| \\ y_s = \mathsf{copysign}\left(1, y\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ y_s \cdot \left(x_s \cdot {\left(\frac{{x_m}^{-0.5}}{\sqrt{y_m} \cdot \mathsf{hypot}\left(1, z\right)}\right)}^{2}\right) \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
 :precision binary64
 (* y_s (* x_s (pow (/ (pow x_m -0.5) (* (sqrt y_m) (hypot 1.0 z))) 2.0))))
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
	return y_s * (x_s * pow((pow(x_m, -0.5) / (sqrt(y_m) * hypot(1.0, z))), 2.0));
}
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
	return y_s * (x_s * Math.pow((Math.pow(x_m, -0.5) / (Math.sqrt(y_m) * Math.hypot(1.0, z))), 2.0));
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
y_m = math.fabs(y)
y_s = math.copysign(1.0, y)
[x_m, y_m, z] = sort([x_m, y_m, z])
def code(y_s, x_s, x_m, y_m, z):
	return y_s * (x_s * math.pow((math.pow(x_m, -0.5) / (math.sqrt(y_m) * math.hypot(1.0, z))), 2.0))
x_m = abs(x)
x_s = copysign(1.0, x)
y_m = abs(y)
y_s = copysign(1.0, y)
x_m, y_m, z = sort([x_m, y_m, z])
function code(y_s, x_s, x_m, y_m, z)
	return Float64(y_s * Float64(x_s * (Float64((x_m ^ -0.5) / Float64(sqrt(y_m) * hypot(1.0, z))) ^ 2.0)))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
	tmp = y_s * (x_s * (((x_m ^ -0.5) / (sqrt(y_m) * hypot(1.0, z))) ^ 2.0));
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[Power[N[(N[Power[x$95$m, -0.5], $MachinePrecision] / N[(N[Sqrt[y$95$m], $MachinePrecision] * N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y_s \cdot \left(x_s \cdot {\left(\frac{{x_m}^{-0.5}}{\sqrt{y_m} \cdot \mathsf{hypot}\left(1, z\right)}\right)}^{2}\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 3: 98.0% accurate, 0.1× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ y_m = \left|y\right| \\ y_s = \mathsf{copysign}\left(1, y\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ y_s \cdot \left(x_s \cdot \left(\frac{\frac{1}{\mathsf{hypot}\left(1, z\right)}}{y_m} \cdot \frac{1}{x_m \cdot \mathsf{hypot}\left(1, z\right)}\right)\right) \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
 :precision binary64
 (*
  y_s
  (* x_s (* (/ (/ 1.0 (hypot 1.0 z)) y_m) (/ 1.0 (* x_m (hypot 1.0 z)))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
	return y_s * (x_s * (((1.0 / hypot(1.0, z)) / y_m) * (1.0 / (x_m * hypot(1.0, z)))));
}
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
	return y_s * (x_s * (((1.0 / Math.hypot(1.0, z)) / y_m) * (1.0 / (x_m * Math.hypot(1.0, z)))));
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
y_m = math.fabs(y)
y_s = math.copysign(1.0, y)
[x_m, y_m, z] = sort([x_m, y_m, z])
def code(y_s, x_s, x_m, y_m, z):
	return y_s * (x_s * (((1.0 / math.hypot(1.0, z)) / y_m) * (1.0 / (x_m * math.hypot(1.0, z)))))
x_m = abs(x)
x_s = copysign(1.0, x)
y_m = abs(y)
y_s = copysign(1.0, y)
x_m, y_m, z = sort([x_m, y_m, z])
function code(y_s, x_s, x_m, y_m, z)
	return Float64(y_s * Float64(x_s * Float64(Float64(Float64(1.0 / hypot(1.0, z)) / y_m) * Float64(1.0 / Float64(x_m * hypot(1.0, z))))))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
	tmp = y_s * (x_s * (((1.0 / hypot(1.0, z)) / y_m) * (1.0 / (x_m * hypot(1.0, z)))));
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(N[(N[(1.0 / N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision] * N[(1.0 / N[(x$95$m * N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y_s \cdot \left(x_s \cdot \left(\frac{\frac{1}{\mathsf{hypot}\left(1, z\right)}}{y_m} \cdot \frac{1}{x_m \cdot \mathsf{hypot}\left(1, z\right)}\right)\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 4: 98.6% accurate, 0.1× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ y_m = \left|y\right| \\ y_s = \mathsf{copysign}\left(1, y\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ y_s \cdot \left(x_s \cdot \frac{\frac{1}{\mathsf{hypot}\left(1, z\right)} \cdot \frac{\frac{1}{x_m}}{\mathsf{hypot}\left(1, z\right)}}{y_m}\right) \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
 :precision binary64
 (*
  y_s
  (* x_s (/ (* (/ 1.0 (hypot 1.0 z)) (/ (/ 1.0 x_m) (hypot 1.0 z))) y_m))))
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
	return y_s * (x_s * (((1.0 / hypot(1.0, z)) * ((1.0 / x_m) / hypot(1.0, z))) / y_m));
}
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
	return y_s * (x_s * (((1.0 / Math.hypot(1.0, z)) * ((1.0 / x_m) / Math.hypot(1.0, z))) / y_m));
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
y_m = math.fabs(y)
y_s = math.copysign(1.0, y)
[x_m, y_m, z] = sort([x_m, y_m, z])
def code(y_s, x_s, x_m, y_m, z):
	return y_s * (x_s * (((1.0 / math.hypot(1.0, z)) * ((1.0 / x_m) / math.hypot(1.0, z))) / y_m))
x_m = abs(x)
x_s = copysign(1.0, x)
y_m = abs(y)
y_s = copysign(1.0, y)
x_m, y_m, z = sort([x_m, y_m, z])
function code(y_s, x_s, x_m, y_m, z)
	return Float64(y_s * Float64(x_s * Float64(Float64(Float64(1.0 / hypot(1.0, z)) * Float64(Float64(1.0 / x_m) / hypot(1.0, z))) / y_m)))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
	tmp = y_s * (x_s * (((1.0 / hypot(1.0, z)) * ((1.0 / x_m) / hypot(1.0, z))) / y_m));
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(N[(N[(1.0 / N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision]), $MachinePrecision] * N[(N[(1.0 / x$95$m), $MachinePrecision] / N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y_s \cdot \left(x_s \cdot \frac{\frac{1}{\mathsf{hypot}\left(1, z\right)} \cdot \frac{\frac{1}{x_m}}{\mathsf{hypot}\left(1, z\right)}}{y_m}\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 5: 97.8% accurate, 0.1× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ y_m = \left|y\right| \\ y_s = \mathsf{copysign}\left(1, y\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ y_s \cdot \left(x_s \cdot \begin{array}{l} \mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+70}:\\ \;\;\;\;\frac{1}{\mathsf{fma}\left(z, z, 1\right) \cdot \left(x_m \cdot y_m\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1}{y_m}}{z} \cdot \frac{1}{x_m \cdot z}\\ \end{array}\right) \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
 :precision binary64
 (*
  y_s
  (*
   x_s
   (if (<= (* z z) 5e+70)
     (/ 1.0 (* (fma z z 1.0) (* x_m y_m)))
     (* (/ (/ 1.0 y_m) z) (/ 1.0 (* x_m z)))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
	double tmp;
	if ((z * z) <= 5e+70) {
		tmp = 1.0 / (fma(z, z, 1.0) * (x_m * y_m));
	} else {
		tmp = ((1.0 / y_m) / z) * (1.0 / (x_m * z));
	}
	return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0, x)
y_m = abs(y)
y_s = copysign(1.0, y)
x_m, y_m, z = sort([x_m, y_m, z])
function code(y_s, x_s, x_m, y_m, z)
	tmp = 0.0
	if (Float64(z * z) <= 5e+70)
		tmp = Float64(1.0 / Float64(fma(z, z, 1.0) * Float64(x_m * y_m)));
	else
		tmp = Float64(Float64(Float64(1.0 / y_m) / z) * Float64(1.0 / Float64(x_m * z)));
	end
	return Float64(y_s * Float64(x_s * tmp))
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 5e+70], N[(1.0 / N[(N[(z * z + 1.0), $MachinePrecision] * N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / z), $MachinePrecision] * N[(1.0 / N[(x$95$m * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+70}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(z, z, 1\right) \cdot \left(x_m \cdot y_m\right)}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y_m}}{z} \cdot \frac{1}{x_m \cdot z}\\


\end{array}\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 6: 98.4% accurate, 0.1× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ y_m = \left|y\right| \\ y_s = \mathsf{copysign}\left(1, y\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ y_s \cdot \left(x_s \cdot \begin{array}{l} \mathbf{if}\;z \cdot z \leq 10^{+140}:\\ \;\;\;\;\frac{\frac{1}{x_m \cdot \mathsf{fma}\left(z, z, 1\right)}}{y_m}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1}{y_m}}{z} \cdot \frac{1}{x_m \cdot z}\\ \end{array}\right) \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
 :precision binary64
 (*
  y_s
  (*
   x_s
   (if (<= (* z z) 1e+140)
     (/ (/ 1.0 (* x_m (fma z z 1.0))) y_m)
     (* (/ (/ 1.0 y_m) z) (/ 1.0 (* x_m z)))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
	double tmp;
	if ((z * z) <= 1e+140) {
		tmp = (1.0 / (x_m * fma(z, z, 1.0))) / y_m;
	} else {
		tmp = ((1.0 / y_m) / z) * (1.0 / (x_m * z));
	}
	return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0, x)
y_m = abs(y)
y_s = copysign(1.0, y)
x_m, y_m, z = sort([x_m, y_m, z])
function code(y_s, x_s, x_m, y_m, z)
	tmp = 0.0
	if (Float64(z * z) <= 1e+140)
		tmp = Float64(Float64(1.0 / Float64(x_m * fma(z, z, 1.0))) / y_m);
	else
		tmp = Float64(Float64(Float64(1.0 / y_m) / z) * Float64(1.0 / Float64(x_m * z)));
	end
	return Float64(y_s * Float64(x_s * tmp))
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1e+140], N[(N[(1.0 / N[(x$95$m * N[(z * z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / z), $MachinePrecision] * N[(1.0 / N[(x$95$m * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+140}:\\
\;\;\;\;\frac{\frac{1}{x_m \cdot \mathsf{fma}\left(z, z, 1\right)}}{y_m}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y_m}}{z} \cdot \frac{1}{x_m \cdot z}\\


\end{array}\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 7: 98.4% accurate, 0.6× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ y_m = \left|y\right| \\ y_s = \mathsf{copysign}\left(1, y\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ \begin{array}{l} t_0 := y_m \cdot \left(1 + z \cdot z\right)\\ y_s \cdot \left(x_s \cdot \begin{array}{l} \mathbf{if}\;t_0 \leq 2 \cdot 10^{+306}:\\ \;\;\;\;\frac{\frac{1}{x_m}}{t_0}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1}{z} \cdot \frac{1}{x_m \cdot z}}{y_m}\\ \end{array}\right) \end{array} \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
 :precision binary64
 (let* ((t_0 (* y_m (+ 1.0 (* z z)))))
   (*
    y_s
    (*
     x_s
     (if (<= t_0 2e+306)
       (/ (/ 1.0 x_m) t_0)
       (/ (* (/ 1.0 z) (/ 1.0 (* x_m z))) y_m))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
	double t_0 = y_m * (1.0 + (z * z));
	double tmp;
	if (t_0 <= 2e+306) {
		tmp = (1.0 / x_m) / t_0;
	} else {
		tmp = ((1.0 / z) * (1.0 / (x_m * z))) / y_m;
	}
	return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
    real(8), intent (in) :: y_s
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = y_m * (1.0d0 + (z * z))
    if (t_0 <= 2d+306) then
        tmp = (1.0d0 / x_m) / t_0
    else
        tmp = ((1.0d0 / z) * (1.0d0 / (x_m * z))) / y_m
    end if
    code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
	double t_0 = y_m * (1.0 + (z * z));
	double tmp;
	if (t_0 <= 2e+306) {
		tmp = (1.0 / x_m) / t_0;
	} else {
		tmp = ((1.0 / z) * (1.0 / (x_m * z))) / y_m;
	}
	return y_s * (x_s * tmp);
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
y_m = math.fabs(y)
y_s = math.copysign(1.0, y)
[x_m, y_m, z] = sort([x_m, y_m, z])
def code(y_s, x_s, x_m, y_m, z):
	t_0 = y_m * (1.0 + (z * z))
	tmp = 0
	if t_0 <= 2e+306:
		tmp = (1.0 / x_m) / t_0
	else:
		tmp = ((1.0 / z) * (1.0 / (x_m * z))) / y_m
	return y_s * (x_s * tmp)
x_m = abs(x)
x_s = copysign(1.0, x)
y_m = abs(y)
y_s = copysign(1.0, y)
x_m, y_m, z = sort([x_m, y_m, z])
function code(y_s, x_s, x_m, y_m, z)
	t_0 = Float64(y_m * Float64(1.0 + Float64(z * z)))
	tmp = 0.0
	if (t_0 <= 2e+306)
		tmp = Float64(Float64(1.0 / x_m) / t_0);
	else
		tmp = Float64(Float64(Float64(1.0 / z) * Float64(1.0 / Float64(x_m * z))) / y_m);
	end
	return Float64(y_s * Float64(x_s * tmp))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
	t_0 = y_m * (1.0 + (z * z));
	tmp = 0.0;
	if (t_0 <= 2e+306)
		tmp = (1.0 / x_m) / t_0;
	else
		tmp = ((1.0 / z) * (1.0 / (x_m * z))) / y_m;
	end
	tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := Block[{t$95$0 = N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * N[(x$95$s * If[LessEqual[t$95$0, 2e+306], N[(N[(1.0 / x$95$m), $MachinePrecision] / t$95$0), $MachinePrecision], N[(N[(N[(1.0 / z), $MachinePrecision] * N[(1.0 / N[(x$95$m * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
\begin{array}{l}
t_0 := y_m \cdot \left(1 + z \cdot z\right)\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;t_0 \leq 2 \cdot 10^{+306}:\\
\;\;\;\;\frac{\frac{1}{x_m}}{t_0}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z} \cdot \frac{1}{x_m \cdot z}}{y_m}\\


\end{array}\right)
\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 8: 77.0% accurate, 0.8× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ y_m = \left|y\right| \\ y_s = \mathsf{copysign}\left(1, y\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ y_s \cdot \left(x_s \cdot \begin{array}{l} \mathbf{if}\;z \leq 1:\\ \;\;\;\;\frac{1}{x_m \cdot y_m}\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{z} \cdot \frac{\frac{\frac{1}{x_m}}{y_m}}{z}\\ \end{array}\right) \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
 :precision binary64
 (*
  y_s
  (*
   x_s
   (if (<= z 1.0)
     (/ 1.0 (* x_m y_m))
     (* (/ 1.0 z) (/ (/ (/ 1.0 x_m) y_m) z))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
	double tmp;
	if (z <= 1.0) {
		tmp = 1.0 / (x_m * y_m);
	} else {
		tmp = (1.0 / z) * (((1.0 / x_m) / y_m) / z);
	}
	return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
    real(8), intent (in) :: y_s
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8) :: tmp
    if (z <= 1.0d0) then
        tmp = 1.0d0 / (x_m * y_m)
    else
        tmp = (1.0d0 / z) * (((1.0d0 / x_m) / y_m) / z)
    end if
    code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
	double tmp;
	if (z <= 1.0) {
		tmp = 1.0 / (x_m * y_m);
	} else {
		tmp = (1.0 / z) * (((1.0 / x_m) / y_m) / z);
	}
	return y_s * (x_s * tmp);
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
y_m = math.fabs(y)
y_s = math.copysign(1.0, y)
[x_m, y_m, z] = sort([x_m, y_m, z])
def code(y_s, x_s, x_m, y_m, z):
	tmp = 0
	if z <= 1.0:
		tmp = 1.0 / (x_m * y_m)
	else:
		tmp = (1.0 / z) * (((1.0 / x_m) / y_m) / z)
	return y_s * (x_s * tmp)
x_m = abs(x)
x_s = copysign(1.0, x)
y_m = abs(y)
y_s = copysign(1.0, y)
x_m, y_m, z = sort([x_m, y_m, z])
function code(y_s, x_s, x_m, y_m, z)
	tmp = 0.0
	if (z <= 1.0)
		tmp = Float64(1.0 / Float64(x_m * y_m));
	else
		tmp = Float64(Float64(1.0 / z) * Float64(Float64(Float64(1.0 / x_m) / y_m) / z));
	end
	return Float64(y_s * Float64(x_s * tmp))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
	tmp = 0.0;
	if (z <= 1.0)
		tmp = 1.0 / (x_m * y_m);
	else
		tmp = (1.0 / z) * (((1.0 / x_m) / y_m) / z);
	end
	tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, 1.0], N[(1.0 / N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / z), $MachinePrecision] * N[(N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{1}{x_m \cdot y_m}\\

\mathbf{else}:\\
\;\;\;\;\frac{1}{z} \cdot \frac{\frac{\frac{1}{x_m}}{y_m}}{z}\\


\end{array}\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 9: 78.6% accurate, 0.8× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ y_m = \left|y\right| \\ y_s = \mathsf{copysign}\left(1, y\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ y_s \cdot \left(x_s \cdot \begin{array}{l} \mathbf{if}\;z \leq 1:\\ \;\;\;\;\frac{1}{x_m \cdot y_m}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1}{y_m}}{z} \cdot \frac{1}{x_m \cdot z}\\ \end{array}\right) \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
 :precision binary64
 (*
  y_s
  (*
   x_s
   (if (<= z 1.0)
     (/ 1.0 (* x_m y_m))
     (* (/ (/ 1.0 y_m) z) (/ 1.0 (* x_m z)))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
	double tmp;
	if (z <= 1.0) {
		tmp = 1.0 / (x_m * y_m);
	} else {
		tmp = ((1.0 / y_m) / z) * (1.0 / (x_m * z));
	}
	return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
    real(8), intent (in) :: y_s
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8) :: tmp
    if (z <= 1.0d0) then
        tmp = 1.0d0 / (x_m * y_m)
    else
        tmp = ((1.0d0 / y_m) / z) * (1.0d0 / (x_m * z))
    end if
    code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
	double tmp;
	if (z <= 1.0) {
		tmp = 1.0 / (x_m * y_m);
	} else {
		tmp = ((1.0 / y_m) / z) * (1.0 / (x_m * z));
	}
	return y_s * (x_s * tmp);
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
y_m = math.fabs(y)
y_s = math.copysign(1.0, y)
[x_m, y_m, z] = sort([x_m, y_m, z])
def code(y_s, x_s, x_m, y_m, z):
	tmp = 0
	if z <= 1.0:
		tmp = 1.0 / (x_m * y_m)
	else:
		tmp = ((1.0 / y_m) / z) * (1.0 / (x_m * z))
	return y_s * (x_s * tmp)
x_m = abs(x)
x_s = copysign(1.0, x)
y_m = abs(y)
y_s = copysign(1.0, y)
x_m, y_m, z = sort([x_m, y_m, z])
function code(y_s, x_s, x_m, y_m, z)
	tmp = 0.0
	if (z <= 1.0)
		tmp = Float64(1.0 / Float64(x_m * y_m));
	else
		tmp = Float64(Float64(Float64(1.0 / y_m) / z) * Float64(1.0 / Float64(x_m * z)));
	end
	return Float64(y_s * Float64(x_s * tmp))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
	tmp = 0.0;
	if (z <= 1.0)
		tmp = 1.0 / (x_m * y_m);
	else
		tmp = ((1.0 / y_m) / z) * (1.0 / (x_m * z));
	end
	tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, 1.0], N[(1.0 / N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / z), $MachinePrecision] * N[(1.0 / N[(x$95$m * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{1}{x_m \cdot y_m}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y_m}}{z} \cdot \frac{1}{x_m \cdot z}\\


\end{array}\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 10: 78.9% accurate, 0.8× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ y_m = \left|y\right| \\ y_s = \mathsf{copysign}\left(1, y\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ y_s \cdot \left(x_s \cdot \begin{array}{l} \mathbf{if}\;z \leq 1:\\ \;\;\;\;\frac{1}{x_m \cdot y_m}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1}{z} \cdot \frac{1}{x_m \cdot z}}{y_m}\\ \end{array}\right) \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
 :precision binary64
 (*
  y_s
  (*
   x_s
   (if (<= z 1.0)
     (/ 1.0 (* x_m y_m))
     (/ (* (/ 1.0 z) (/ 1.0 (* x_m z))) y_m)))))
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
	double tmp;
	if (z <= 1.0) {
		tmp = 1.0 / (x_m * y_m);
	} else {
		tmp = ((1.0 / z) * (1.0 / (x_m * z))) / y_m;
	}
	return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
    real(8), intent (in) :: y_s
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8) :: tmp
    if (z <= 1.0d0) then
        tmp = 1.0d0 / (x_m * y_m)
    else
        tmp = ((1.0d0 / z) * (1.0d0 / (x_m * z))) / y_m
    end if
    code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
	double tmp;
	if (z <= 1.0) {
		tmp = 1.0 / (x_m * y_m);
	} else {
		tmp = ((1.0 / z) * (1.0 / (x_m * z))) / y_m;
	}
	return y_s * (x_s * tmp);
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
y_m = math.fabs(y)
y_s = math.copysign(1.0, y)
[x_m, y_m, z] = sort([x_m, y_m, z])
def code(y_s, x_s, x_m, y_m, z):
	tmp = 0
	if z <= 1.0:
		tmp = 1.0 / (x_m * y_m)
	else:
		tmp = ((1.0 / z) * (1.0 / (x_m * z))) / y_m
	return y_s * (x_s * tmp)
x_m = abs(x)
x_s = copysign(1.0, x)
y_m = abs(y)
y_s = copysign(1.0, y)
x_m, y_m, z = sort([x_m, y_m, z])
function code(y_s, x_s, x_m, y_m, z)
	tmp = 0.0
	if (z <= 1.0)
		tmp = Float64(1.0 / Float64(x_m * y_m));
	else
		tmp = Float64(Float64(Float64(1.0 / z) * Float64(1.0 / Float64(x_m * z))) / y_m);
	end
	return Float64(y_s * Float64(x_s * tmp))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
	tmp = 0.0;
	if (z <= 1.0)
		tmp = 1.0 / (x_m * y_m);
	else
		tmp = ((1.0 / z) * (1.0 / (x_m * z))) / y_m;
	end
	tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, 1.0], N[(1.0 / N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / z), $MachinePrecision] * N[(1.0 / N[(x$95$m * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{1}{x_m \cdot y_m}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z} \cdot \frac{1}{x_m \cdot z}}{y_m}\\


\end{array}\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 11: 66.1% accurate, 1.2× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ y_m = \left|y\right| \\ y_s = \mathsf{copysign}\left(1, y\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ y_s \cdot \left(x_s \cdot \begin{array}{l} \mathbf{if}\;z \leq 1:\\ \;\;\;\;\frac{1}{x_m \cdot y_m}\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{x_m \cdot \left(y_m \cdot z\right)}\\ \end{array}\right) \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
 :precision binary64
 (* y_s (* x_s (if (<= z 1.0) (/ 1.0 (* x_m y_m)) (/ 1.0 (* x_m (* y_m z)))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
	double tmp;
	if (z <= 1.0) {
		tmp = 1.0 / (x_m * y_m);
	} else {
		tmp = 1.0 / (x_m * (y_m * z));
	}
	return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
    real(8), intent (in) :: y_s
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8) :: tmp
    if (z <= 1.0d0) then
        tmp = 1.0d0 / (x_m * y_m)
    else
        tmp = 1.0d0 / (x_m * (y_m * z))
    end if
    code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
	double tmp;
	if (z <= 1.0) {
		tmp = 1.0 / (x_m * y_m);
	} else {
		tmp = 1.0 / (x_m * (y_m * z));
	}
	return y_s * (x_s * tmp);
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
y_m = math.fabs(y)
y_s = math.copysign(1.0, y)
[x_m, y_m, z] = sort([x_m, y_m, z])
def code(y_s, x_s, x_m, y_m, z):
	tmp = 0
	if z <= 1.0:
		tmp = 1.0 / (x_m * y_m)
	else:
		tmp = 1.0 / (x_m * (y_m * z))
	return y_s * (x_s * tmp)
x_m = abs(x)
x_s = copysign(1.0, x)
y_m = abs(y)
y_s = copysign(1.0, y)
x_m, y_m, z = sort([x_m, y_m, z])
function code(y_s, x_s, x_m, y_m, z)
	tmp = 0.0
	if (z <= 1.0)
		tmp = Float64(1.0 / Float64(x_m * y_m));
	else
		tmp = Float64(1.0 / Float64(x_m * Float64(y_m * z)));
	end
	return Float64(y_s * Float64(x_s * tmp))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
	tmp = 0.0;
	if (z <= 1.0)
		tmp = 1.0 / (x_m * y_m);
	else
		tmp = 1.0 / (x_m * (y_m * z));
	end
	tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, 1.0], N[(1.0 / N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(x$95$m * N[(y$95$m * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y_s \cdot \left(x_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{1}{x_m \cdot y_m}\\

\mathbf{else}:\\
\;\;\;\;\frac{1}{x_m \cdot \left(y_m \cdot z\right)}\\


\end{array}\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 12: 59.0% accurate, 2.2× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ y_m = \left|y\right| \\ y_s = \mathsf{copysign}\left(1, y\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ y_s \cdot \left(x_s \cdot \frac{1}{x_m \cdot y_m}\right) \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
 :precision binary64
 (* y_s (* x_s (/ 1.0 (* x_m y_m)))))
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
	return y_s * (x_s * (1.0 / (x_m * y_m)));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
    real(8), intent (in) :: y_s
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    code = y_s * (x_s * (1.0d0 / (x_m * y_m)))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
	return y_s * (x_s * (1.0 / (x_m * y_m)));
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
y_m = math.fabs(y)
y_s = math.copysign(1.0, y)
[x_m, y_m, z] = sort([x_m, y_m, z])
def code(y_s, x_s, x_m, y_m, z):
	return y_s * (x_s * (1.0 / (x_m * y_m)))
x_m = abs(x)
x_s = copysign(1.0, x)
y_m = abs(y)
y_s = copysign(1.0, y)
x_m, y_m, z = sort([x_m, y_m, z])
function code(y_s, x_s, x_m, y_m, z)
	return Float64(y_s * Float64(x_s * Float64(1.0 / Float64(x_m * y_m))))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
	tmp = y_s * (x_s * (1.0 / (x_m * y_m)));
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(1.0 / N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y_s \cdot \left(x_s \cdot \frac{1}{x_m \cdot y_m}\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Developer target: 92.5% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + z \cdot z\\ t_1 := y \cdot t_0\\ t_2 := \frac{\frac{1}{y}}{t_0 \cdot x}\\ \mathbf{if}\;t_1 < -\infty:\\ \;\;\;\;t_2\\ \mathbf{elif}\;t_1 < 8.680743250567252 \cdot 10^{+305}:\\ \;\;\;\;\frac{\frac{1}{x}}{t_0 \cdot y}\\ \mathbf{else}:\\ \;\;\;\;t_2\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
   (if (< t_1 (- INFINITY))
     t_2
     (if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
	double t_0 = 1.0 + (z * z);
	double t_1 = y * t_0;
	double t_2 = (1.0 / y) / (t_0 * x);
	double tmp;
	if (t_1 < -((double) INFINITY)) {
		tmp = t_2;
	} else if (t_1 < 8.680743250567252e+305) {
		tmp = (1.0 / x) / (t_0 * y);
	} else {
		tmp = t_2;
	}
	return tmp;
}
public static double code(double x, double y, double z) {
	double t_0 = 1.0 + (z * z);
	double t_1 = y * t_0;
	double t_2 = (1.0 / y) / (t_0 * x);
	double tmp;
	if (t_1 < -Double.POSITIVE_INFINITY) {
		tmp = t_2;
	} else if (t_1 < 8.680743250567252e+305) {
		tmp = (1.0 / x) / (t_0 * y);
	} else {
		tmp = t_2;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = 1.0 + (z * z)
	t_1 = y * t_0
	t_2 = (1.0 / y) / (t_0 * x)
	tmp = 0
	if t_1 < -math.inf:
		tmp = t_2
	elif t_1 < 8.680743250567252e+305:
		tmp = (1.0 / x) / (t_0 * y)
	else:
		tmp = t_2
	return tmp
function code(x, y, z)
	t_0 = Float64(1.0 + Float64(z * z))
	t_1 = Float64(y * t_0)
	t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x))
	tmp = 0.0
	if (t_1 < Float64(-Inf))
		tmp = t_2;
	elseif (t_1 < 8.680743250567252e+305)
		tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y));
	else
		tmp = t_2;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = 1.0 + (z * z);
	t_1 = y * t_0;
	t_2 = (1.0 / y) / (t_0 * x);
	tmp = 0.0;
	if (t_1 < -Inf)
		tmp = t_2;
	elseif (t_1 < 8.680743250567252e+305)
		tmp = (1.0 / x) / (t_0 * y);
	else
		tmp = t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t_0\\
t_2 := \frac{\frac{1}{y}}{t_0 \cdot x}\\
\mathbf{if}\;t_1 < -\infty:\\
\;\;\;\;t_2\\

\mathbf{elif}\;t_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t_0 \cdot y}\\

\mathbf{else}:\\
\;\;\;\;t_2\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2023342 
(FPCore (x y z)
  :name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
  :precision binary64

  :herbie-target
  (if (< (* y (+ 1.0 (* z z))) (- INFINITY)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x)) (if (< (* y (+ 1.0 (* z z))) 8.680743250567252e+305) (/ (/ 1.0 x) (* (+ 1.0 (* z z)) y)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x))))

  (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))