Jmat.Real.erfi, branch x less than or equal to 0.5

Percentage Accurate: 99.8% → 99.8%
Time: 10.2s
Alternatives: 11
Speedup: 1.5×

Specification

?
\[x \leq 0.5\]
\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(\left|x\right| \cdot \left|x\right|\right) \cdot \left|x\right|\\ t_1 := \left(t_0 \cdot \left|x\right|\right) \cdot \left|x\right|\\ \left|\frac{1}{\sqrt{\pi}} \cdot \left(\left(\left(2 \cdot \left|x\right| + \frac{2}{3} \cdot t_0\right) + \frac{1}{5} \cdot t_1\right) + \frac{1}{21} \cdot \left(\left(t_1 \cdot \left|x\right|\right) \cdot \left|x\right|\right)\right)\right| \end{array} \end{array} \]
(FPCore (x)
 :precision binary64
 (let* ((t_0 (* (* (fabs x) (fabs x)) (fabs x)))
        (t_1 (* (* t_0 (fabs x)) (fabs x))))
   (fabs
    (*
     (/ 1.0 (sqrt PI))
     (+
      (+ (+ (* 2.0 (fabs x)) (* (/ 2.0 3.0) t_0)) (* (/ 1.0 5.0) t_1))
      (* (/ 1.0 21.0) (* (* t_1 (fabs x)) (fabs x))))))))
double code(double x) {
	double t_0 = (fabs(x) * fabs(x)) * fabs(x);
	double t_1 = (t_0 * fabs(x)) * fabs(x);
	return fabs(((1.0 / sqrt(((double) M_PI))) * ((((2.0 * fabs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * fabs(x)) * fabs(x))))));
}
public static double code(double x) {
	double t_0 = (Math.abs(x) * Math.abs(x)) * Math.abs(x);
	double t_1 = (t_0 * Math.abs(x)) * Math.abs(x);
	return Math.abs(((1.0 / Math.sqrt(Math.PI)) * ((((2.0 * Math.abs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * Math.abs(x)) * Math.abs(x))))));
}
def code(x):
	t_0 = (math.fabs(x) * math.fabs(x)) * math.fabs(x)
	t_1 = (t_0 * math.fabs(x)) * math.fabs(x)
	return math.fabs(((1.0 / math.sqrt(math.pi)) * ((((2.0 * math.fabs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * math.fabs(x)) * math.fabs(x))))))
function code(x)
	t_0 = Float64(Float64(abs(x) * abs(x)) * abs(x))
	t_1 = Float64(Float64(t_0 * abs(x)) * abs(x))
	return abs(Float64(Float64(1.0 / sqrt(pi)) * Float64(Float64(Float64(Float64(2.0 * abs(x)) + Float64(Float64(2.0 / 3.0) * t_0)) + Float64(Float64(1.0 / 5.0) * t_1)) + Float64(Float64(1.0 / 21.0) * Float64(Float64(t_1 * abs(x)) * abs(x))))))
end
function tmp = code(x)
	t_0 = (abs(x) * abs(x)) * abs(x);
	t_1 = (t_0 * abs(x)) * abs(x);
	tmp = abs(((1.0 / sqrt(pi)) * ((((2.0 * abs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * abs(x)) * abs(x))))));
end
code[x_] := Block[{t$95$0 = N[(N[(N[Abs[x], $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(t$95$0 * N[Abs[x], $MachinePrecision]), $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision]}, N[Abs[N[(N[(1.0 / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[(2.0 * N[Abs[x], $MachinePrecision]), $MachinePrecision] + N[(N[(2.0 / 3.0), $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / 5.0), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / 21.0), $MachinePrecision] * N[(N[(t$95$1 * N[Abs[x], $MachinePrecision]), $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(\left|x\right| \cdot \left|x\right|\right) \cdot \left|x\right|\\
t_1 := \left(t_0 \cdot \left|x\right|\right) \cdot \left|x\right|\\
\left|\frac{1}{\sqrt{\pi}} \cdot \left(\left(\left(2 \cdot \left|x\right| + \frac{2}{3} \cdot t_0\right) + \frac{1}{5} \cdot t_1\right) + \frac{1}{21} \cdot \left(\left(t_1 \cdot \left|x\right|\right) \cdot \left|x\right|\right)\right)\right|
\end{array}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 11 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(\left|x\right| \cdot \left|x\right|\right) \cdot \left|x\right|\\ t_1 := \left(t_0 \cdot \left|x\right|\right) \cdot \left|x\right|\\ \left|\frac{1}{\sqrt{\pi}} \cdot \left(\left(\left(2 \cdot \left|x\right| + \frac{2}{3} \cdot t_0\right) + \frac{1}{5} \cdot t_1\right) + \frac{1}{21} \cdot \left(\left(t_1 \cdot \left|x\right|\right) \cdot \left|x\right|\right)\right)\right| \end{array} \end{array} \]
(FPCore (x)
 :precision binary64
 (let* ((t_0 (* (* (fabs x) (fabs x)) (fabs x)))
        (t_1 (* (* t_0 (fabs x)) (fabs x))))
   (fabs
    (*
     (/ 1.0 (sqrt PI))
     (+
      (+ (+ (* 2.0 (fabs x)) (* (/ 2.0 3.0) t_0)) (* (/ 1.0 5.0) t_1))
      (* (/ 1.0 21.0) (* (* t_1 (fabs x)) (fabs x))))))))
double code(double x) {
	double t_0 = (fabs(x) * fabs(x)) * fabs(x);
	double t_1 = (t_0 * fabs(x)) * fabs(x);
	return fabs(((1.0 / sqrt(((double) M_PI))) * ((((2.0 * fabs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * fabs(x)) * fabs(x))))));
}
public static double code(double x) {
	double t_0 = (Math.abs(x) * Math.abs(x)) * Math.abs(x);
	double t_1 = (t_0 * Math.abs(x)) * Math.abs(x);
	return Math.abs(((1.0 / Math.sqrt(Math.PI)) * ((((2.0 * Math.abs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * Math.abs(x)) * Math.abs(x))))));
}
def code(x):
	t_0 = (math.fabs(x) * math.fabs(x)) * math.fabs(x)
	t_1 = (t_0 * math.fabs(x)) * math.fabs(x)
	return math.fabs(((1.0 / math.sqrt(math.pi)) * ((((2.0 * math.fabs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * math.fabs(x)) * math.fabs(x))))))
function code(x)
	t_0 = Float64(Float64(abs(x) * abs(x)) * abs(x))
	t_1 = Float64(Float64(t_0 * abs(x)) * abs(x))
	return abs(Float64(Float64(1.0 / sqrt(pi)) * Float64(Float64(Float64(Float64(2.0 * abs(x)) + Float64(Float64(2.0 / 3.0) * t_0)) + Float64(Float64(1.0 / 5.0) * t_1)) + Float64(Float64(1.0 / 21.0) * Float64(Float64(t_1 * abs(x)) * abs(x))))))
end
function tmp = code(x)
	t_0 = (abs(x) * abs(x)) * abs(x);
	t_1 = (t_0 * abs(x)) * abs(x);
	tmp = abs(((1.0 / sqrt(pi)) * ((((2.0 * abs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * abs(x)) * abs(x))))));
end
code[x_] := Block[{t$95$0 = N[(N[(N[Abs[x], $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(t$95$0 * N[Abs[x], $MachinePrecision]), $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision]}, N[Abs[N[(N[(1.0 / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[(2.0 * N[Abs[x], $MachinePrecision]), $MachinePrecision] + N[(N[(2.0 / 3.0), $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / 5.0), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / 21.0), $MachinePrecision] * N[(N[(t$95$1 * N[Abs[x], $MachinePrecision]), $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(\left|x\right| \cdot \left|x\right|\right) \cdot \left|x\right|\\
t_1 := \left(t_0 \cdot \left|x\right|\right) \cdot \left|x\right|\\
\left|\frac{1}{\sqrt{\pi}} \cdot \left(\left(\left(2 \cdot \left|x\right| + \frac{2}{3} \cdot t_0\right) + \frac{1}{5} \cdot t_1\right) + \frac{1}{21} \cdot \left(\left(t_1 \cdot \left|x\right|\right) \cdot \left|x\right|\right)\right)\right|
\end{array}
\end{array}

Alternative 1: 99.8% accurate, 1.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left|x\right| \cdot \left(x \cdot x\right)\\ t_1 := \left|x\right| \cdot \left(\left|x\right| \cdot t_0\right)\\ \left|\frac{1}{\sqrt{\pi}} \cdot \left(\left(\left(2 \cdot \left|x\right| + 0.6666666666666666 \cdot t_0\right) + 0.2 \cdot t_1\right) + 0.047619047619047616 \cdot \left(\left|x\right| \cdot \left(\left|x\right| \cdot t_1\right)\right)\right)\right| \end{array} \end{array} \]
(FPCore (x)
 :precision binary64
 (let* ((t_0 (* (fabs x) (* x x))) (t_1 (* (fabs x) (* (fabs x) t_0))))
   (fabs
    (*
     (/ 1.0 (sqrt PI))
     (+
      (+ (+ (* 2.0 (fabs x)) (* 0.6666666666666666 t_0)) (* 0.2 t_1))
      (* 0.047619047619047616 (* (fabs x) (* (fabs x) t_1))))))))
double code(double x) {
	double t_0 = fabs(x) * (x * x);
	double t_1 = fabs(x) * (fabs(x) * t_0);
	return fabs(((1.0 / sqrt(((double) M_PI))) * ((((2.0 * fabs(x)) + (0.6666666666666666 * t_0)) + (0.2 * t_1)) + (0.047619047619047616 * (fabs(x) * (fabs(x) * t_1))))));
}
public static double code(double x) {
	double t_0 = Math.abs(x) * (x * x);
	double t_1 = Math.abs(x) * (Math.abs(x) * t_0);
	return Math.abs(((1.0 / Math.sqrt(Math.PI)) * ((((2.0 * Math.abs(x)) + (0.6666666666666666 * t_0)) + (0.2 * t_1)) + (0.047619047619047616 * (Math.abs(x) * (Math.abs(x) * t_1))))));
}
def code(x):
	t_0 = math.fabs(x) * (x * x)
	t_1 = math.fabs(x) * (math.fabs(x) * t_0)
	return math.fabs(((1.0 / math.sqrt(math.pi)) * ((((2.0 * math.fabs(x)) + (0.6666666666666666 * t_0)) + (0.2 * t_1)) + (0.047619047619047616 * (math.fabs(x) * (math.fabs(x) * t_1))))))
function code(x)
	t_0 = Float64(abs(x) * Float64(x * x))
	t_1 = Float64(abs(x) * Float64(abs(x) * t_0))
	return abs(Float64(Float64(1.0 / sqrt(pi)) * Float64(Float64(Float64(Float64(2.0 * abs(x)) + Float64(0.6666666666666666 * t_0)) + Float64(0.2 * t_1)) + Float64(0.047619047619047616 * Float64(abs(x) * Float64(abs(x) * t_1))))))
end
function tmp = code(x)
	t_0 = abs(x) * (x * x);
	t_1 = abs(x) * (abs(x) * t_0);
	tmp = abs(((1.0 / sqrt(pi)) * ((((2.0 * abs(x)) + (0.6666666666666666 * t_0)) + (0.2 * t_1)) + (0.047619047619047616 * (abs(x) * (abs(x) * t_1))))));
end
code[x_] := Block[{t$95$0 = N[(N[Abs[x], $MachinePrecision] * N[(x * x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[Abs[x], $MachinePrecision] * N[(N[Abs[x], $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision]}, N[Abs[N[(N[(1.0 / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[(2.0 * N[Abs[x], $MachinePrecision]), $MachinePrecision] + N[(0.6666666666666666 * t$95$0), $MachinePrecision]), $MachinePrecision] + N[(0.2 * t$95$1), $MachinePrecision]), $MachinePrecision] + N[(0.047619047619047616 * N[(N[Abs[x], $MachinePrecision] * N[(N[Abs[x], $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left|x\right| \cdot \left(x \cdot x\right)\\
t_1 := \left|x\right| \cdot \left(\left|x\right| \cdot t_0\right)\\
\left|\frac{1}{\sqrt{\pi}} \cdot \left(\left(\left(2 \cdot \left|x\right| + 0.6666666666666666 \cdot t_0\right) + 0.2 \cdot t_1\right) + 0.047619047619047616 \cdot \left(\left|x\right| \cdot \left(\left|x\right| \cdot t_1\right)\right)\right)\right|
\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 2: 99.8% accurate, 2.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left|x\right| \cdot \left(x \cdot x\right)\\ t_1 := \left(x \cdot x\right) \cdot t_0\\ \left|\frac{1}{\sqrt{\pi}} \cdot \left(\mathsf{fma}\left(2, \left|x\right|, 0.6666666666666666 \cdot t_0\right) + \left(0.2 \cdot t_1 + 0.047619047619047616 \cdot \left(\left(x \cdot x\right) \cdot t_1\right)\right)\right)\right| \end{array} \end{array} \]
(FPCore (x)
 :precision binary64
 (let* ((t_0 (* (fabs x) (* x x))) (t_1 (* (* x x) t_0)))
   (fabs
    (*
     (/ 1.0 (sqrt PI))
     (+
      (fma 2.0 (fabs x) (* 0.6666666666666666 t_0))
      (+ (* 0.2 t_1) (* 0.047619047619047616 (* (* x x) t_1))))))))
double code(double x) {
	double t_0 = fabs(x) * (x * x);
	double t_1 = (x * x) * t_0;
	return fabs(((1.0 / sqrt(((double) M_PI))) * (fma(2.0, fabs(x), (0.6666666666666666 * t_0)) + ((0.2 * t_1) + (0.047619047619047616 * ((x * x) * t_1))))));
}
function code(x)
	t_0 = Float64(abs(x) * Float64(x * x))
	t_1 = Float64(Float64(x * x) * t_0)
	return abs(Float64(Float64(1.0 / sqrt(pi)) * Float64(fma(2.0, abs(x), Float64(0.6666666666666666 * t_0)) + Float64(Float64(0.2 * t_1) + Float64(0.047619047619047616 * Float64(Float64(x * x) * t_1))))))
end
code[x_] := Block[{t$95$0 = N[(N[Abs[x], $MachinePrecision] * N[(x * x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] * t$95$0), $MachinePrecision]}, N[Abs[N[(N[(1.0 / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision] * N[(N[(2.0 * N[Abs[x], $MachinePrecision] + N[(0.6666666666666666 * t$95$0), $MachinePrecision]), $MachinePrecision] + N[(N[(0.2 * t$95$1), $MachinePrecision] + N[(0.047619047619047616 * N[(N[(x * x), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left|x\right| \cdot \left(x \cdot x\right)\\
t_1 := \left(x \cdot x\right) \cdot t_0\\
\left|\frac{1}{\sqrt{\pi}} \cdot \left(\mathsf{fma}\left(2, \left|x\right|, 0.6666666666666666 \cdot t_0\right) + \left(0.2 \cdot t_1 + 0.047619047619047616 \cdot \left(\left(x \cdot x\right) \cdot t_1\right)\right)\right)\right|
\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 3: 99.4% accurate, 3.2× speedup?

\[\begin{array}{l} \\ \left|\frac{x}{\sqrt{\pi}} \cdot \left(\left(0.2 \cdot {x}^{4} + 0.047619047619047616 \cdot {x}^{6}\right) + \mathsf{fma}\left(0.6666666666666666, x \cdot x, 2\right)\right)\right| \end{array} \]
(FPCore (x)
 :precision binary64
 (fabs
  (*
   (/ x (sqrt PI))
   (+
    (+ (* 0.2 (pow x 4.0)) (* 0.047619047619047616 (pow x 6.0)))
    (fma 0.6666666666666666 (* x x) 2.0)))))
double code(double x) {
	return fabs(((x / sqrt(((double) M_PI))) * (((0.2 * pow(x, 4.0)) + (0.047619047619047616 * pow(x, 6.0))) + fma(0.6666666666666666, (x * x), 2.0))));
}
function code(x)
	return abs(Float64(Float64(x / sqrt(pi)) * Float64(Float64(Float64(0.2 * (x ^ 4.0)) + Float64(0.047619047619047616 * (x ^ 6.0))) + fma(0.6666666666666666, Float64(x * x), 2.0))))
end
code[x_] := N[Abs[N[(N[(x / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision] * N[(N[(N[(0.2 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision] + N[(0.047619047619047616 * N[Power[x, 6.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.6666666666666666 * N[(x * x), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\left|\frac{x}{\sqrt{\pi}} \cdot \left(\left(0.2 \cdot {x}^{4} + 0.047619047619047616 \cdot {x}^{6}\right) + \mathsf{fma}\left(0.6666666666666666, x \cdot x, 2\right)\right)\right|
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 4: 98.5% accurate, 3.8× speedup?

\[\begin{array}{l} \\ \left|\frac{x}{\sqrt{\pi}} \cdot \left(2 + \left(0.2 \cdot {x}^{4} + 0.047619047619047616 \cdot {x}^{6}\right)\right)\right| \end{array} \]
(FPCore (x)
 :precision binary64
 (fabs
  (*
   (/ x (sqrt PI))
   (+ 2.0 (+ (* 0.2 (pow x 4.0)) (* 0.047619047619047616 (pow x 6.0)))))))
double code(double x) {
	return fabs(((x / sqrt(((double) M_PI))) * (2.0 + ((0.2 * pow(x, 4.0)) + (0.047619047619047616 * pow(x, 6.0))))));
}
public static double code(double x) {
	return Math.abs(((x / Math.sqrt(Math.PI)) * (2.0 + ((0.2 * Math.pow(x, 4.0)) + (0.047619047619047616 * Math.pow(x, 6.0))))));
}
def code(x):
	return math.fabs(((x / math.sqrt(math.pi)) * (2.0 + ((0.2 * math.pow(x, 4.0)) + (0.047619047619047616 * math.pow(x, 6.0))))))
function code(x)
	return abs(Float64(Float64(x / sqrt(pi)) * Float64(2.0 + Float64(Float64(0.2 * (x ^ 4.0)) + Float64(0.047619047619047616 * (x ^ 6.0))))))
end
function tmp = code(x)
	tmp = abs(((x / sqrt(pi)) * (2.0 + ((0.2 * (x ^ 4.0)) + (0.047619047619047616 * (x ^ 6.0))))));
end
code[x_] := N[Abs[N[(N[(x / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision] * N[(2.0 + N[(N[(0.2 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision] + N[(0.047619047619047616 * N[Power[x, 6.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\left|\frac{x}{\sqrt{\pi}} \cdot \left(2 + \left(0.2 \cdot {x}^{4} + 0.047619047619047616 \cdot {x}^{6}\right)\right)\right|
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 5: 98.7% accurate, 3.8× speedup?

\[\begin{array}{l} \\ \left|\frac{x}{\sqrt{\pi}} \cdot \left(0.047619047619047616 \cdot {x}^{6} + \mathsf{fma}\left(0.6666666666666666, x \cdot x, 2\right)\right)\right| \end{array} \]
(FPCore (x)
 :precision binary64
 (fabs
  (*
   (/ x (sqrt PI))
   (+
    (* 0.047619047619047616 (pow x 6.0))
    (fma 0.6666666666666666 (* x x) 2.0)))))
double code(double x) {
	return fabs(((x / sqrt(((double) M_PI))) * ((0.047619047619047616 * pow(x, 6.0)) + fma(0.6666666666666666, (x * x), 2.0))));
}
function code(x)
	return abs(Float64(Float64(x / sqrt(pi)) * Float64(Float64(0.047619047619047616 * (x ^ 6.0)) + fma(0.6666666666666666, Float64(x * x), 2.0))))
end
code[x_] := N[Abs[N[(N[(x / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision] * N[(N[(0.047619047619047616 * N[Power[x, 6.0], $MachinePrecision]), $MachinePrecision] + N[(0.6666666666666666 * N[(x * x), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\left|\frac{x}{\sqrt{\pi}} \cdot \left(0.047619047619047616 \cdot {x}^{6} + \mathsf{fma}\left(0.6666666666666666, x \cdot x, 2\right)\right)\right|
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 6: 98.4% accurate, 4.8× speedup?

\[\begin{array}{l} \\ \left|\frac{x}{\sqrt{\pi}} \cdot \left(2 + 0.047619047619047616 \cdot {x}^{6}\right)\right| \end{array} \]
(FPCore (x)
 :precision binary64
 (fabs (* (/ x (sqrt PI)) (+ 2.0 (* 0.047619047619047616 (pow x 6.0))))))
double code(double x) {
	return fabs(((x / sqrt(((double) M_PI))) * (2.0 + (0.047619047619047616 * pow(x, 6.0)))));
}
public static double code(double x) {
	return Math.abs(((x / Math.sqrt(Math.PI)) * (2.0 + (0.047619047619047616 * Math.pow(x, 6.0)))));
}
def code(x):
	return math.fabs(((x / math.sqrt(math.pi)) * (2.0 + (0.047619047619047616 * math.pow(x, 6.0)))))
function code(x)
	return abs(Float64(Float64(x / sqrt(pi)) * Float64(2.0 + Float64(0.047619047619047616 * (x ^ 6.0)))))
end
function tmp = code(x)
	tmp = abs(((x / sqrt(pi)) * (2.0 + (0.047619047619047616 * (x ^ 6.0)))));
end
code[x_] := N[Abs[N[(N[(x / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision] * N[(2.0 + N[(0.047619047619047616 * N[Power[x, 6.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\left|\frac{x}{\sqrt{\pi}} \cdot \left(2 + 0.047619047619047616 \cdot {x}^{6}\right)\right|
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 7: 68.6% accurate, 4.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq 1.9:\\ \;\;\;\;\left|2 \cdot \left(x \cdot {\pi}^{-0.5}\right)\right|\\ \mathbf{else}:\\ \;\;\;\;\left|\sqrt{0.0022675736961451248 \cdot \frac{{x}^{14}}{\pi}}\right|\\ \end{array} \end{array} \]
(FPCore (x)
 :precision binary64
 (if (<= x 1.9)
   (fabs (* 2.0 (* x (pow PI -0.5))))
   (fabs (sqrt (* 0.0022675736961451248 (/ (pow x 14.0) PI))))))
double code(double x) {
	double tmp;
	if (x <= 1.9) {
		tmp = fabs((2.0 * (x * pow(((double) M_PI), -0.5))));
	} else {
		tmp = fabs(sqrt((0.0022675736961451248 * (pow(x, 14.0) / ((double) M_PI)))));
	}
	return tmp;
}
public static double code(double x) {
	double tmp;
	if (x <= 1.9) {
		tmp = Math.abs((2.0 * (x * Math.pow(Math.PI, -0.5))));
	} else {
		tmp = Math.abs(Math.sqrt((0.0022675736961451248 * (Math.pow(x, 14.0) / Math.PI))));
	}
	return tmp;
}
def code(x):
	tmp = 0
	if x <= 1.9:
		tmp = math.fabs((2.0 * (x * math.pow(math.pi, -0.5))))
	else:
		tmp = math.fabs(math.sqrt((0.0022675736961451248 * (math.pow(x, 14.0) / math.pi))))
	return tmp
function code(x)
	tmp = 0.0
	if (x <= 1.9)
		tmp = abs(Float64(2.0 * Float64(x * (pi ^ -0.5))));
	else
		tmp = abs(sqrt(Float64(0.0022675736961451248 * Float64((x ^ 14.0) / pi))));
	end
	return tmp
end
function tmp_2 = code(x)
	tmp = 0.0;
	if (x <= 1.9)
		tmp = abs((2.0 * (x * (pi ^ -0.5))));
	else
		tmp = abs(sqrt((0.0022675736961451248 * ((x ^ 14.0) / pi))));
	end
	tmp_2 = tmp;
end
code[x_] := If[LessEqual[x, 1.9], N[Abs[N[(2.0 * N[(x * N[Power[Pi, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], N[Abs[N[Sqrt[N[(0.0022675736961451248 * N[(N[Power[x, 14.0], $MachinePrecision] / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.9:\\
\;\;\;\;\left|2 \cdot \left(x \cdot {\pi}^{-0.5}\right)\right|\\

\mathbf{else}:\\
\;\;\;\;\left|\sqrt{0.0022675736961451248 \cdot \frac{{x}^{14}}{\pi}}\right|\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 8: 68.6% accurate, 4.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq 1.9:\\ \;\;\;\;\left|2 \cdot \left(x \cdot {\pi}^{-0.5}\right)\right|\\ \mathbf{else}:\\ \;\;\;\;\left|0.047619047619047616 \cdot \frac{{x}^{7}}{\sqrt{\pi}}\right|\\ \end{array} \end{array} \]
(FPCore (x)
 :precision binary64
 (if (<= x 1.9)
   (fabs (* 2.0 (* x (pow PI -0.5))))
   (fabs (* 0.047619047619047616 (/ (pow x 7.0) (sqrt PI))))))
double code(double x) {
	double tmp;
	if (x <= 1.9) {
		tmp = fabs((2.0 * (x * pow(((double) M_PI), -0.5))));
	} else {
		tmp = fabs((0.047619047619047616 * (pow(x, 7.0) / sqrt(((double) M_PI)))));
	}
	return tmp;
}
public static double code(double x) {
	double tmp;
	if (x <= 1.9) {
		tmp = Math.abs((2.0 * (x * Math.pow(Math.PI, -0.5))));
	} else {
		tmp = Math.abs((0.047619047619047616 * (Math.pow(x, 7.0) / Math.sqrt(Math.PI))));
	}
	return tmp;
}
def code(x):
	tmp = 0
	if x <= 1.9:
		tmp = math.fabs((2.0 * (x * math.pow(math.pi, -0.5))))
	else:
		tmp = math.fabs((0.047619047619047616 * (math.pow(x, 7.0) / math.sqrt(math.pi))))
	return tmp
function code(x)
	tmp = 0.0
	if (x <= 1.9)
		tmp = abs(Float64(2.0 * Float64(x * (pi ^ -0.5))));
	else
		tmp = abs(Float64(0.047619047619047616 * Float64((x ^ 7.0) / sqrt(pi))));
	end
	return tmp
end
function tmp_2 = code(x)
	tmp = 0.0;
	if (x <= 1.9)
		tmp = abs((2.0 * (x * (pi ^ -0.5))));
	else
		tmp = abs((0.047619047619047616 * ((x ^ 7.0) / sqrt(pi))));
	end
	tmp_2 = tmp;
end
code[x_] := If[LessEqual[x, 1.9], N[Abs[N[(2.0 * N[(x * N[Power[Pi, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], N[Abs[N[(0.047619047619047616 * N[(N[Power[x, 7.0], $MachinePrecision] / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.9:\\
\;\;\;\;\left|2 \cdot \left(x \cdot {\pi}^{-0.5}\right)\right|\\

\mathbf{else}:\\
\;\;\;\;\left|0.047619047619047616 \cdot \frac{{x}^{7}}{\sqrt{\pi}}\right|\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 9: 68.6% accurate, 4.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq 1.9:\\ \;\;\;\;\left|2 \cdot \left(x \cdot {\pi}^{-0.5}\right)\right|\\ \mathbf{else}:\\ \;\;\;\;\left|{x}^{7} \cdot \frac{0.047619047619047616}{\sqrt{\pi}}\right|\\ \end{array} \end{array} \]
(FPCore (x)
 :precision binary64
 (if (<= x 1.9)
   (fabs (* 2.0 (* x (pow PI -0.5))))
   (fabs (* (pow x 7.0) (/ 0.047619047619047616 (sqrt PI))))))
double code(double x) {
	double tmp;
	if (x <= 1.9) {
		tmp = fabs((2.0 * (x * pow(((double) M_PI), -0.5))));
	} else {
		tmp = fabs((pow(x, 7.0) * (0.047619047619047616 / sqrt(((double) M_PI)))));
	}
	return tmp;
}
public static double code(double x) {
	double tmp;
	if (x <= 1.9) {
		tmp = Math.abs((2.0 * (x * Math.pow(Math.PI, -0.5))));
	} else {
		tmp = Math.abs((Math.pow(x, 7.0) * (0.047619047619047616 / Math.sqrt(Math.PI))));
	}
	return tmp;
}
def code(x):
	tmp = 0
	if x <= 1.9:
		tmp = math.fabs((2.0 * (x * math.pow(math.pi, -0.5))))
	else:
		tmp = math.fabs((math.pow(x, 7.0) * (0.047619047619047616 / math.sqrt(math.pi))))
	return tmp
function code(x)
	tmp = 0.0
	if (x <= 1.9)
		tmp = abs(Float64(2.0 * Float64(x * (pi ^ -0.5))));
	else
		tmp = abs(Float64((x ^ 7.0) * Float64(0.047619047619047616 / sqrt(pi))));
	end
	return tmp
end
function tmp_2 = code(x)
	tmp = 0.0;
	if (x <= 1.9)
		tmp = abs((2.0 * (x * (pi ^ -0.5))));
	else
		tmp = abs(((x ^ 7.0) * (0.047619047619047616 / sqrt(pi))));
	end
	tmp_2 = tmp;
end
code[x_] := If[LessEqual[x, 1.9], N[Abs[N[(2.0 * N[(x * N[Power[Pi, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], N[Abs[N[(N[Power[x, 7.0], $MachinePrecision] * N[(0.047619047619047616 / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.9:\\
\;\;\;\;\left|2 \cdot \left(x \cdot {\pi}^{-0.5}\right)\right|\\

\mathbf{else}:\\
\;\;\;\;\left|{x}^{7} \cdot \frac{0.047619047619047616}{\sqrt{\pi}}\right|\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 10: 68.6% accurate, 6.4× speedup?

\[\begin{array}{l} \\ \left|2 \cdot \left(x \cdot {\pi}^{-0.5}\right)\right| \end{array} \]
(FPCore (x) :precision binary64 (fabs (* 2.0 (* x (pow PI -0.5)))))
double code(double x) {
	return fabs((2.0 * (x * pow(((double) M_PI), -0.5))));
}
public static double code(double x) {
	return Math.abs((2.0 * (x * Math.pow(Math.PI, -0.5))));
}
def code(x):
	return math.fabs((2.0 * (x * math.pow(math.pi, -0.5))))
function code(x)
	return abs(Float64(2.0 * Float64(x * (pi ^ -0.5))))
end
function tmp = code(x)
	tmp = abs((2.0 * (x * (pi ^ -0.5))));
end
code[x_] := N[Abs[N[(2.0 * N[(x * N[Power[Pi, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\left|2 \cdot \left(x \cdot {\pi}^{-0.5}\right)\right|
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 11: 68.1% accurate, 6.4× speedup?

\[\begin{array}{l} \\ \left|2 \cdot \frac{x}{\sqrt{\pi}}\right| \end{array} \]
(FPCore (x) :precision binary64 (fabs (* 2.0 (/ x (sqrt PI)))))
double code(double x) {
	return fabs((2.0 * (x / sqrt(((double) M_PI)))));
}
public static double code(double x) {
	return Math.abs((2.0 * (x / Math.sqrt(Math.PI))));
}
def code(x):
	return math.fabs((2.0 * (x / math.sqrt(math.pi))))
function code(x)
	return abs(Float64(2.0 * Float64(x / sqrt(pi))))
end
function tmp = code(x)
	tmp = abs((2.0 * (x / sqrt(pi))));
end
code[x_] := N[Abs[N[(2.0 * N[(x / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\left|2 \cdot \frac{x}{\sqrt{\pi}}\right|
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Reproduce

?
herbie shell --seed 2023340 
(FPCore (x)
  :name "Jmat.Real.erfi, branch x less than or equal to 0.5"
  :precision binary64
  :pre (<= x 0.5)
  (fabs (* (/ 1.0 (sqrt PI)) (+ (+ (+ (* 2.0 (fabs x)) (* (/ 2.0 3.0) (* (* (fabs x) (fabs x)) (fabs x)))) (* (/ 1.0 5.0) (* (* (* (* (fabs x) (fabs x)) (fabs x)) (fabs x)) (fabs x)))) (* (/ 1.0 21.0) (* (* (* (* (* (* (fabs x) (fabs x)) (fabs x)) (fabs x)) (fabs x)) (fabs x)) (fabs x)))))))