Octave 3.8, jcobi/1

Percentage Accurate: 74.8% → 99.9%
Time: 12.5s
Alternatives: 13
Speedup: 1.2×

Specification

?
\[\alpha > -1 \land \beta > -1\]
\[\begin{array}{l} \\ \frac{\frac{\beta - \alpha}{\left(\alpha + \beta\right) + 2} + 1}{2} \end{array} \]
(FPCore (alpha beta)
 :precision binary64
 (/ (+ (/ (- beta alpha) (+ (+ alpha beta) 2.0)) 1.0) 2.0))
double code(double alpha, double beta) {
	return (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0;
}
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    code = (((beta - alpha) / ((alpha + beta) + 2.0d0)) + 1.0d0) / 2.0d0
end function
public static double code(double alpha, double beta) {
	return (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0;
}
def code(alpha, beta):
	return (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0
function code(alpha, beta)
	return Float64(Float64(Float64(Float64(beta - alpha) / Float64(Float64(alpha + beta) + 2.0)) + 1.0) / 2.0)
end
function tmp = code(alpha, beta)
	tmp = (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0;
end
code[alpha_, beta_] := N[(N[(N[(N[(beta - alpha), $MachinePrecision] / N[(N[(alpha + beta), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}

\\
\frac{\frac{\beta - \alpha}{\left(\alpha + \beta\right) + 2} + 1}{2}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 13 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 74.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\frac{\beta - \alpha}{\left(\alpha + \beta\right) + 2} + 1}{2} \end{array} \]
(FPCore (alpha beta)
 :precision binary64
 (/ (+ (/ (- beta alpha) (+ (+ alpha beta) 2.0)) 1.0) 2.0))
double code(double alpha, double beta) {
	return (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0;
}
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    code = (((beta - alpha) / ((alpha + beta) + 2.0d0)) + 1.0d0) / 2.0d0
end function
public static double code(double alpha, double beta) {
	return (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0;
}
def code(alpha, beta):
	return (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0
function code(alpha, beta)
	return Float64(Float64(Float64(Float64(beta - alpha) / Float64(Float64(alpha + beta) + 2.0)) + 1.0) / 2.0)
end
function tmp = code(alpha, beta)
	tmp = (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0;
end
code[alpha_, beta_] := N[(N[(N[(N[(beta - alpha), $MachinePrecision] / N[(N[(alpha + beta), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}

\\
\frac{\frac{\beta - \alpha}{\left(\alpha + \beta\right) + 2} + 1}{2}
\end{array}

Alternative 1: 99.9% accurate, 0.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \alpha + \left(\beta + 2\right)\\ t_1 := \frac{\alpha}{t_0}\\ t_2 := t_1 - -1\\ t_3 := \frac{\beta}{\beta + \left(\alpha + 2\right)}\\ \mathbf{if}\;\frac{\beta - \alpha}{\left(\beta + \alpha\right) + 2} \leq -0.999:\\ \;\;\;\;\frac{t_3 - \frac{\mathsf{fma}\left(-4, {\left(\frac{\beta + 2}{\alpha}\right)}^{3}, 3 \cdot {\left(\frac{-2 - \beta}{\alpha}\right)}^{2} - \frac{4 + \beta \cdot 2}{\alpha}\right)}{t_2}}{2}\\ \mathbf{else}:\\ \;\;\;\;\frac{t_3 - \frac{-1 + \frac{t_1}{\frac{t_0}{\alpha}}}{t_2}}{2}\\ \end{array} \end{array} \]
(FPCore (alpha beta)
 :precision binary64
 (let* ((t_0 (+ alpha (+ beta 2.0)))
        (t_1 (/ alpha t_0))
        (t_2 (- t_1 -1.0))
        (t_3 (/ beta (+ beta (+ alpha 2.0)))))
   (if (<= (/ (- beta alpha) (+ (+ beta alpha) 2.0)) -0.999)
     (/
      (-
       t_3
       (/
        (fma
         -4.0
         (pow (/ (+ beta 2.0) alpha) 3.0)
         (-
          (* 3.0 (pow (/ (- -2.0 beta) alpha) 2.0))
          (/ (+ 4.0 (* beta 2.0)) alpha)))
        t_2))
      2.0)
     (/ (- t_3 (/ (+ -1.0 (/ t_1 (/ t_0 alpha))) t_2)) 2.0))))
double code(double alpha, double beta) {
	double t_0 = alpha + (beta + 2.0);
	double t_1 = alpha / t_0;
	double t_2 = t_1 - -1.0;
	double t_3 = beta / (beta + (alpha + 2.0));
	double tmp;
	if (((beta - alpha) / ((beta + alpha) + 2.0)) <= -0.999) {
		tmp = (t_3 - (fma(-4.0, pow(((beta + 2.0) / alpha), 3.0), ((3.0 * pow(((-2.0 - beta) / alpha), 2.0)) - ((4.0 + (beta * 2.0)) / alpha))) / t_2)) / 2.0;
	} else {
		tmp = (t_3 - ((-1.0 + (t_1 / (t_0 / alpha))) / t_2)) / 2.0;
	}
	return tmp;
}
function code(alpha, beta)
	t_0 = Float64(alpha + Float64(beta + 2.0))
	t_1 = Float64(alpha / t_0)
	t_2 = Float64(t_1 - -1.0)
	t_3 = Float64(beta / Float64(beta + Float64(alpha + 2.0)))
	tmp = 0.0
	if (Float64(Float64(beta - alpha) / Float64(Float64(beta + alpha) + 2.0)) <= -0.999)
		tmp = Float64(Float64(t_3 - Float64(fma(-4.0, (Float64(Float64(beta + 2.0) / alpha) ^ 3.0), Float64(Float64(3.0 * (Float64(Float64(-2.0 - beta) / alpha) ^ 2.0)) - Float64(Float64(4.0 + Float64(beta * 2.0)) / alpha))) / t_2)) / 2.0);
	else
		tmp = Float64(Float64(t_3 - Float64(Float64(-1.0 + Float64(t_1 / Float64(t_0 / alpha))) / t_2)) / 2.0);
	end
	return tmp
end
code[alpha_, beta_] := Block[{t$95$0 = N[(alpha + N[(beta + 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(alpha / t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 - -1.0), $MachinePrecision]}, Block[{t$95$3 = N[(beta / N[(beta + N[(alpha + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(beta - alpha), $MachinePrecision] / N[(N[(beta + alpha), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision], -0.999], N[(N[(t$95$3 - N[(N[(-4.0 * N[Power[N[(N[(beta + 2.0), $MachinePrecision] / alpha), $MachinePrecision], 3.0], $MachinePrecision] + N[(N[(3.0 * N[Power[N[(N[(-2.0 - beta), $MachinePrecision] / alpha), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] - N[(N[(4.0 + N[(beta * 2.0), $MachinePrecision]), $MachinePrecision] / alpha), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(t$95$3 - N[(N[(-1.0 + N[(t$95$1 / N[(t$95$0 / alpha), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \alpha + \left(\beta + 2\right)\\
t_1 := \frac{\alpha}{t_0}\\
t_2 := t_1 - -1\\
t_3 := \frac{\beta}{\beta + \left(\alpha + 2\right)}\\
\mathbf{if}\;\frac{\beta - \alpha}{\left(\beta + \alpha\right) + 2} \leq -0.999:\\
\;\;\;\;\frac{t_3 - \frac{\mathsf{fma}\left(-4, {\left(\frac{\beta + 2}{\alpha}\right)}^{3}, 3 \cdot {\left(\frac{-2 - \beta}{\alpha}\right)}^{2} - \frac{4 + \beta \cdot 2}{\alpha}\right)}{t_2}}{2}\\

\mathbf{else}:\\
\;\;\;\;\frac{t_3 - \frac{-1 + \frac{t_1}{\frac{t_0}{\alpha}}}{t_2}}{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 2: 99.8% accurate, 0.1× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \alpha + \left(\beta + 2\right)\\ t_1 := \frac{\beta}{\beta + \left(\alpha + 2\right)}\\ t_2 := \frac{\alpha}{t_0}\\ t_3 := t_2 - -1\\ \mathbf{if}\;\frac{\beta - \alpha}{\left(\beta + \alpha\right) + 2} \leq -0.999:\\ \;\;\;\;\frac{t_1 + \frac{\frac{4 + \beta \cdot 2}{\alpha} - 3 \cdot {\left(\frac{-2 - \beta}{\alpha}\right)}^{2}}{t_3}}{2}\\ \mathbf{else}:\\ \;\;\;\;\frac{t_1 - \frac{-1 + \frac{t_2}{\frac{t_0}{\alpha}}}{t_3}}{2}\\ \end{array} \end{array} \]
(FPCore (alpha beta)
 :precision binary64
 (let* ((t_0 (+ alpha (+ beta 2.0)))
        (t_1 (/ beta (+ beta (+ alpha 2.0))))
        (t_2 (/ alpha t_0))
        (t_3 (- t_2 -1.0)))
   (if (<= (/ (- beta alpha) (+ (+ beta alpha) 2.0)) -0.999)
     (/
      (+
       t_1
       (/
        (-
         (/ (+ 4.0 (* beta 2.0)) alpha)
         (* 3.0 (pow (/ (- -2.0 beta) alpha) 2.0)))
        t_3))
      2.0)
     (/ (- t_1 (/ (+ -1.0 (/ t_2 (/ t_0 alpha))) t_3)) 2.0))))
double code(double alpha, double beta) {
	double t_0 = alpha + (beta + 2.0);
	double t_1 = beta / (beta + (alpha + 2.0));
	double t_2 = alpha / t_0;
	double t_3 = t_2 - -1.0;
	double tmp;
	if (((beta - alpha) / ((beta + alpha) + 2.0)) <= -0.999) {
		tmp = (t_1 + ((((4.0 + (beta * 2.0)) / alpha) - (3.0 * pow(((-2.0 - beta) / alpha), 2.0))) / t_3)) / 2.0;
	} else {
		tmp = (t_1 - ((-1.0 + (t_2 / (t_0 / alpha))) / t_3)) / 2.0;
	}
	return tmp;
}
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: t_3
    real(8) :: tmp
    t_0 = alpha + (beta + 2.0d0)
    t_1 = beta / (beta + (alpha + 2.0d0))
    t_2 = alpha / t_0
    t_3 = t_2 - (-1.0d0)
    if (((beta - alpha) / ((beta + alpha) + 2.0d0)) <= (-0.999d0)) then
        tmp = (t_1 + ((((4.0d0 + (beta * 2.0d0)) / alpha) - (3.0d0 * ((((-2.0d0) - beta) / alpha) ** 2.0d0))) / t_3)) / 2.0d0
    else
        tmp = (t_1 - (((-1.0d0) + (t_2 / (t_0 / alpha))) / t_3)) / 2.0d0
    end if
    code = tmp
end function
public static double code(double alpha, double beta) {
	double t_0 = alpha + (beta + 2.0);
	double t_1 = beta / (beta + (alpha + 2.0));
	double t_2 = alpha / t_0;
	double t_3 = t_2 - -1.0;
	double tmp;
	if (((beta - alpha) / ((beta + alpha) + 2.0)) <= -0.999) {
		tmp = (t_1 + ((((4.0 + (beta * 2.0)) / alpha) - (3.0 * Math.pow(((-2.0 - beta) / alpha), 2.0))) / t_3)) / 2.0;
	} else {
		tmp = (t_1 - ((-1.0 + (t_2 / (t_0 / alpha))) / t_3)) / 2.0;
	}
	return tmp;
}
def code(alpha, beta):
	t_0 = alpha + (beta + 2.0)
	t_1 = beta / (beta + (alpha + 2.0))
	t_2 = alpha / t_0
	t_3 = t_2 - -1.0
	tmp = 0
	if ((beta - alpha) / ((beta + alpha) + 2.0)) <= -0.999:
		tmp = (t_1 + ((((4.0 + (beta * 2.0)) / alpha) - (3.0 * math.pow(((-2.0 - beta) / alpha), 2.0))) / t_3)) / 2.0
	else:
		tmp = (t_1 - ((-1.0 + (t_2 / (t_0 / alpha))) / t_3)) / 2.0
	return tmp
function code(alpha, beta)
	t_0 = Float64(alpha + Float64(beta + 2.0))
	t_1 = Float64(beta / Float64(beta + Float64(alpha + 2.0)))
	t_2 = Float64(alpha / t_0)
	t_3 = Float64(t_2 - -1.0)
	tmp = 0.0
	if (Float64(Float64(beta - alpha) / Float64(Float64(beta + alpha) + 2.0)) <= -0.999)
		tmp = Float64(Float64(t_1 + Float64(Float64(Float64(Float64(4.0 + Float64(beta * 2.0)) / alpha) - Float64(3.0 * (Float64(Float64(-2.0 - beta) / alpha) ^ 2.0))) / t_3)) / 2.0);
	else
		tmp = Float64(Float64(t_1 - Float64(Float64(-1.0 + Float64(t_2 / Float64(t_0 / alpha))) / t_3)) / 2.0);
	end
	return tmp
end
function tmp_2 = code(alpha, beta)
	t_0 = alpha + (beta + 2.0);
	t_1 = beta / (beta + (alpha + 2.0));
	t_2 = alpha / t_0;
	t_3 = t_2 - -1.0;
	tmp = 0.0;
	if (((beta - alpha) / ((beta + alpha) + 2.0)) <= -0.999)
		tmp = (t_1 + ((((4.0 + (beta * 2.0)) / alpha) - (3.0 * (((-2.0 - beta) / alpha) ^ 2.0))) / t_3)) / 2.0;
	else
		tmp = (t_1 - ((-1.0 + (t_2 / (t_0 / alpha))) / t_3)) / 2.0;
	end
	tmp_2 = tmp;
end
code[alpha_, beta_] := Block[{t$95$0 = N[(alpha + N[(beta + 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(beta / N[(beta + N[(alpha + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(alpha / t$95$0), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 - -1.0), $MachinePrecision]}, If[LessEqual[N[(N[(beta - alpha), $MachinePrecision] / N[(N[(beta + alpha), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision], -0.999], N[(N[(t$95$1 + N[(N[(N[(N[(4.0 + N[(beta * 2.0), $MachinePrecision]), $MachinePrecision] / alpha), $MachinePrecision] - N[(3.0 * N[Power[N[(N[(-2.0 - beta), $MachinePrecision] / alpha), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$3), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(t$95$1 - N[(N[(-1.0 + N[(t$95$2 / N[(t$95$0 / alpha), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$3), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \alpha + \left(\beta + 2\right)\\
t_1 := \frac{\beta}{\beta + \left(\alpha + 2\right)}\\
t_2 := \frac{\alpha}{t_0}\\
t_3 := t_2 - -1\\
\mathbf{if}\;\frac{\beta - \alpha}{\left(\beta + \alpha\right) + 2} \leq -0.999:\\
\;\;\;\;\frac{t_1 + \frac{\frac{4 + \beta \cdot 2}{\alpha} - 3 \cdot {\left(\frac{-2 - \beta}{\alpha}\right)}^{2}}{t_3}}{2}\\

\mathbf{else}:\\
\;\;\;\;\frac{t_1 - \frac{-1 + \frac{t_2}{\frac{t_0}{\alpha}}}{t_3}}{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 3: 99.8% accurate, 0.1× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \alpha + \left(\beta + 2\right)\\ t_1 := \left(-2 - \beta\right) - \beta\\ t_2 := \frac{\alpha}{t_0}\\ \mathbf{if}\;\frac{\beta - \alpha}{\left(\beta + \alpha\right) + 2} \leq -0.9999998:\\ \;\;\;\;\frac{\frac{\beta + 2}{{\alpha}^{2}} \cdot t_1 - \frac{t_1}{\alpha}}{2}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{\beta}{\beta + \left(\alpha + 2\right)} - \frac{-1 + \frac{t_2}{\frac{t_0}{\alpha}}}{t_2 - -1}}{2}\\ \end{array} \end{array} \]
(FPCore (alpha beta)
 :precision binary64
 (let* ((t_0 (+ alpha (+ beta 2.0)))
        (t_1 (- (- -2.0 beta) beta))
        (t_2 (/ alpha t_0)))
   (if (<= (/ (- beta alpha) (+ (+ beta alpha) 2.0)) -0.9999998)
     (/ (- (* (/ (+ beta 2.0) (pow alpha 2.0)) t_1) (/ t_1 alpha)) 2.0)
     (/
      (-
       (/ beta (+ beta (+ alpha 2.0)))
       (/ (+ -1.0 (/ t_2 (/ t_0 alpha))) (- t_2 -1.0)))
      2.0))))
double code(double alpha, double beta) {
	double t_0 = alpha + (beta + 2.0);
	double t_1 = (-2.0 - beta) - beta;
	double t_2 = alpha / t_0;
	double tmp;
	if (((beta - alpha) / ((beta + alpha) + 2.0)) <= -0.9999998) {
		tmp = ((((beta + 2.0) / pow(alpha, 2.0)) * t_1) - (t_1 / alpha)) / 2.0;
	} else {
		tmp = ((beta / (beta + (alpha + 2.0))) - ((-1.0 + (t_2 / (t_0 / alpha))) / (t_2 - -1.0))) / 2.0;
	}
	return tmp;
}
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_0 = alpha + (beta + 2.0d0)
    t_1 = ((-2.0d0) - beta) - beta
    t_2 = alpha / t_0
    if (((beta - alpha) / ((beta + alpha) + 2.0d0)) <= (-0.9999998d0)) then
        tmp = ((((beta + 2.0d0) / (alpha ** 2.0d0)) * t_1) - (t_1 / alpha)) / 2.0d0
    else
        tmp = ((beta / (beta + (alpha + 2.0d0))) - (((-1.0d0) + (t_2 / (t_0 / alpha))) / (t_2 - (-1.0d0)))) / 2.0d0
    end if
    code = tmp
end function
public static double code(double alpha, double beta) {
	double t_0 = alpha + (beta + 2.0);
	double t_1 = (-2.0 - beta) - beta;
	double t_2 = alpha / t_0;
	double tmp;
	if (((beta - alpha) / ((beta + alpha) + 2.0)) <= -0.9999998) {
		tmp = ((((beta + 2.0) / Math.pow(alpha, 2.0)) * t_1) - (t_1 / alpha)) / 2.0;
	} else {
		tmp = ((beta / (beta + (alpha + 2.0))) - ((-1.0 + (t_2 / (t_0 / alpha))) / (t_2 - -1.0))) / 2.0;
	}
	return tmp;
}
def code(alpha, beta):
	t_0 = alpha + (beta + 2.0)
	t_1 = (-2.0 - beta) - beta
	t_2 = alpha / t_0
	tmp = 0
	if ((beta - alpha) / ((beta + alpha) + 2.0)) <= -0.9999998:
		tmp = ((((beta + 2.0) / math.pow(alpha, 2.0)) * t_1) - (t_1 / alpha)) / 2.0
	else:
		tmp = ((beta / (beta + (alpha + 2.0))) - ((-1.0 + (t_2 / (t_0 / alpha))) / (t_2 - -1.0))) / 2.0
	return tmp
function code(alpha, beta)
	t_0 = Float64(alpha + Float64(beta + 2.0))
	t_1 = Float64(Float64(-2.0 - beta) - beta)
	t_2 = Float64(alpha / t_0)
	tmp = 0.0
	if (Float64(Float64(beta - alpha) / Float64(Float64(beta + alpha) + 2.0)) <= -0.9999998)
		tmp = Float64(Float64(Float64(Float64(Float64(beta + 2.0) / (alpha ^ 2.0)) * t_1) - Float64(t_1 / alpha)) / 2.0);
	else
		tmp = Float64(Float64(Float64(beta / Float64(beta + Float64(alpha + 2.0))) - Float64(Float64(-1.0 + Float64(t_2 / Float64(t_0 / alpha))) / Float64(t_2 - -1.0))) / 2.0);
	end
	return tmp
end
function tmp_2 = code(alpha, beta)
	t_0 = alpha + (beta + 2.0);
	t_1 = (-2.0 - beta) - beta;
	t_2 = alpha / t_0;
	tmp = 0.0;
	if (((beta - alpha) / ((beta + alpha) + 2.0)) <= -0.9999998)
		tmp = ((((beta + 2.0) / (alpha ^ 2.0)) * t_1) - (t_1 / alpha)) / 2.0;
	else
		tmp = ((beta / (beta + (alpha + 2.0))) - ((-1.0 + (t_2 / (t_0 / alpha))) / (t_2 - -1.0))) / 2.0;
	end
	tmp_2 = tmp;
end
code[alpha_, beta_] := Block[{t$95$0 = N[(alpha + N[(beta + 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(-2.0 - beta), $MachinePrecision] - beta), $MachinePrecision]}, Block[{t$95$2 = N[(alpha / t$95$0), $MachinePrecision]}, If[LessEqual[N[(N[(beta - alpha), $MachinePrecision] / N[(N[(beta + alpha), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision], -0.9999998], N[(N[(N[(N[(N[(beta + 2.0), $MachinePrecision] / N[Power[alpha, 2.0], $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] - N[(t$95$1 / alpha), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(N[(beta / N[(beta + N[(alpha + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(-1.0 + N[(t$95$2 / N[(t$95$0 / alpha), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t$95$2 - -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \alpha + \left(\beta + 2\right)\\
t_1 := \left(-2 - \beta\right) - \beta\\
t_2 := \frac{\alpha}{t_0}\\
\mathbf{if}\;\frac{\beta - \alpha}{\left(\beta + \alpha\right) + 2} \leq -0.9999998:\\
\;\;\;\;\frac{\frac{\beta + 2}{{\alpha}^{2}} \cdot t_1 - \frac{t_1}{\alpha}}{2}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{\beta}{\beta + \left(\alpha + 2\right)} - \frac{-1 + \frac{t_2}{\frac{t_0}{\alpha}}}{t_2 - -1}}{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 4: 99.6% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \alpha + \left(\beta + 2\right)\\ t_1 := \frac{\alpha}{t_0}\\ \mathbf{if}\;\frac{\beta - \alpha}{\left(\beta + \alpha\right) + 2} \leq -0.9999998:\\ \;\;\;\;\frac{\frac{2 + \beta \cdot 2}{\alpha}}{2}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{\beta}{\beta + \left(\alpha + 2\right)} - \frac{-1 + \frac{t_1}{\frac{t_0}{\alpha}}}{t_1 - -1}}{2}\\ \end{array} \end{array} \]
(FPCore (alpha beta)
 :precision binary64
 (let* ((t_0 (+ alpha (+ beta 2.0))) (t_1 (/ alpha t_0)))
   (if (<= (/ (- beta alpha) (+ (+ beta alpha) 2.0)) -0.9999998)
     (/ (/ (+ 2.0 (* beta 2.0)) alpha) 2.0)
     (/
      (-
       (/ beta (+ beta (+ alpha 2.0)))
       (/ (+ -1.0 (/ t_1 (/ t_0 alpha))) (- t_1 -1.0)))
      2.0))))
double code(double alpha, double beta) {
	double t_0 = alpha + (beta + 2.0);
	double t_1 = alpha / t_0;
	double tmp;
	if (((beta - alpha) / ((beta + alpha) + 2.0)) <= -0.9999998) {
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0;
	} else {
		tmp = ((beta / (beta + (alpha + 2.0))) - ((-1.0 + (t_1 / (t_0 / alpha))) / (t_1 - -1.0))) / 2.0;
	}
	return tmp;
}
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = alpha + (beta + 2.0d0)
    t_1 = alpha / t_0
    if (((beta - alpha) / ((beta + alpha) + 2.0d0)) <= (-0.9999998d0)) then
        tmp = ((2.0d0 + (beta * 2.0d0)) / alpha) / 2.0d0
    else
        tmp = ((beta / (beta + (alpha + 2.0d0))) - (((-1.0d0) + (t_1 / (t_0 / alpha))) / (t_1 - (-1.0d0)))) / 2.0d0
    end if
    code = tmp
end function
public static double code(double alpha, double beta) {
	double t_0 = alpha + (beta + 2.0);
	double t_1 = alpha / t_0;
	double tmp;
	if (((beta - alpha) / ((beta + alpha) + 2.0)) <= -0.9999998) {
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0;
	} else {
		tmp = ((beta / (beta + (alpha + 2.0))) - ((-1.0 + (t_1 / (t_0 / alpha))) / (t_1 - -1.0))) / 2.0;
	}
	return tmp;
}
def code(alpha, beta):
	t_0 = alpha + (beta + 2.0)
	t_1 = alpha / t_0
	tmp = 0
	if ((beta - alpha) / ((beta + alpha) + 2.0)) <= -0.9999998:
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0
	else:
		tmp = ((beta / (beta + (alpha + 2.0))) - ((-1.0 + (t_1 / (t_0 / alpha))) / (t_1 - -1.0))) / 2.0
	return tmp
function code(alpha, beta)
	t_0 = Float64(alpha + Float64(beta + 2.0))
	t_1 = Float64(alpha / t_0)
	tmp = 0.0
	if (Float64(Float64(beta - alpha) / Float64(Float64(beta + alpha) + 2.0)) <= -0.9999998)
		tmp = Float64(Float64(Float64(2.0 + Float64(beta * 2.0)) / alpha) / 2.0);
	else
		tmp = Float64(Float64(Float64(beta / Float64(beta + Float64(alpha + 2.0))) - Float64(Float64(-1.0 + Float64(t_1 / Float64(t_0 / alpha))) / Float64(t_1 - -1.0))) / 2.0);
	end
	return tmp
end
function tmp_2 = code(alpha, beta)
	t_0 = alpha + (beta + 2.0);
	t_1 = alpha / t_0;
	tmp = 0.0;
	if (((beta - alpha) / ((beta + alpha) + 2.0)) <= -0.9999998)
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0;
	else
		tmp = ((beta / (beta + (alpha + 2.0))) - ((-1.0 + (t_1 / (t_0 / alpha))) / (t_1 - -1.0))) / 2.0;
	end
	tmp_2 = tmp;
end
code[alpha_, beta_] := Block[{t$95$0 = N[(alpha + N[(beta + 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(alpha / t$95$0), $MachinePrecision]}, If[LessEqual[N[(N[(beta - alpha), $MachinePrecision] / N[(N[(beta + alpha), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision], -0.9999998], N[(N[(N[(2.0 + N[(beta * 2.0), $MachinePrecision]), $MachinePrecision] / alpha), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(N[(beta / N[(beta + N[(alpha + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(-1.0 + N[(t$95$1 / N[(t$95$0 / alpha), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t$95$1 - -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \alpha + \left(\beta + 2\right)\\
t_1 := \frac{\alpha}{t_0}\\
\mathbf{if}\;\frac{\beta - \alpha}{\left(\beta + \alpha\right) + 2} \leq -0.9999998:\\
\;\;\;\;\frac{\frac{2 + \beta \cdot 2}{\alpha}}{2}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{\beta}{\beta + \left(\alpha + 2\right)} - \frac{-1 + \frac{t_1}{\frac{t_0}{\alpha}}}{t_1 - -1}}{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 5: 99.6% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{\beta - \alpha}{\left(\beta + \alpha\right) + 2} \leq -0.9999998:\\ \;\;\;\;\frac{\frac{2 + \beta \cdot 2}{\alpha}}{2}\\ \mathbf{else}:\\ \;\;\;\;\frac{1 + \frac{1}{\frac{\alpha + \left(\beta + 2\right)}{\beta - \alpha}}}{2}\\ \end{array} \end{array} \]
(FPCore (alpha beta)
 :precision binary64
 (if (<= (/ (- beta alpha) (+ (+ beta alpha) 2.0)) -0.9999998)
   (/ (/ (+ 2.0 (* beta 2.0)) alpha) 2.0)
   (/ (+ 1.0 (/ 1.0 (/ (+ alpha (+ beta 2.0)) (- beta alpha)))) 2.0)))
double code(double alpha, double beta) {
	double tmp;
	if (((beta - alpha) / ((beta + alpha) + 2.0)) <= -0.9999998) {
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0;
	} else {
		tmp = (1.0 + (1.0 / ((alpha + (beta + 2.0)) / (beta - alpha)))) / 2.0;
	}
	return tmp;
}
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: tmp
    if (((beta - alpha) / ((beta + alpha) + 2.0d0)) <= (-0.9999998d0)) then
        tmp = ((2.0d0 + (beta * 2.0d0)) / alpha) / 2.0d0
    else
        tmp = (1.0d0 + (1.0d0 / ((alpha + (beta + 2.0d0)) / (beta - alpha)))) / 2.0d0
    end if
    code = tmp
end function
public static double code(double alpha, double beta) {
	double tmp;
	if (((beta - alpha) / ((beta + alpha) + 2.0)) <= -0.9999998) {
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0;
	} else {
		tmp = (1.0 + (1.0 / ((alpha + (beta + 2.0)) / (beta - alpha)))) / 2.0;
	}
	return tmp;
}
def code(alpha, beta):
	tmp = 0
	if ((beta - alpha) / ((beta + alpha) + 2.0)) <= -0.9999998:
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0
	else:
		tmp = (1.0 + (1.0 / ((alpha + (beta + 2.0)) / (beta - alpha)))) / 2.0
	return tmp
function code(alpha, beta)
	tmp = 0.0
	if (Float64(Float64(beta - alpha) / Float64(Float64(beta + alpha) + 2.0)) <= -0.9999998)
		tmp = Float64(Float64(Float64(2.0 + Float64(beta * 2.0)) / alpha) / 2.0);
	else
		tmp = Float64(Float64(1.0 + Float64(1.0 / Float64(Float64(alpha + Float64(beta + 2.0)) / Float64(beta - alpha)))) / 2.0);
	end
	return tmp
end
function tmp_2 = code(alpha, beta)
	tmp = 0.0;
	if (((beta - alpha) / ((beta + alpha) + 2.0)) <= -0.9999998)
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0;
	else
		tmp = (1.0 + (1.0 / ((alpha + (beta + 2.0)) / (beta - alpha)))) / 2.0;
	end
	tmp_2 = tmp;
end
code[alpha_, beta_] := If[LessEqual[N[(N[(beta - alpha), $MachinePrecision] / N[(N[(beta + alpha), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision], -0.9999998], N[(N[(N[(2.0 + N[(beta * 2.0), $MachinePrecision]), $MachinePrecision] / alpha), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(1.0 + N[(1.0 / N[(N[(alpha + N[(beta + 2.0), $MachinePrecision]), $MachinePrecision] / N[(beta - alpha), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\frac{\beta - \alpha}{\left(\beta + \alpha\right) + 2} \leq -0.9999998:\\
\;\;\;\;\frac{\frac{2 + \beta \cdot 2}{\alpha}}{2}\\

\mathbf{else}:\\
\;\;\;\;\frac{1 + \frac{1}{\frac{\alpha + \left(\beta + 2\right)}{\beta - \alpha}}}{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 6: 99.6% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{\beta - \alpha}{\left(\beta + \alpha\right) + 2}\\ \mathbf{if}\;t_0 \leq -0.9999998:\\ \;\;\;\;\frac{\frac{2 + \beta \cdot 2}{\alpha}}{2}\\ \mathbf{else}:\\ \;\;\;\;\frac{t_0 + 1}{2}\\ \end{array} \end{array} \]
(FPCore (alpha beta)
 :precision binary64
 (let* ((t_0 (/ (- beta alpha) (+ (+ beta alpha) 2.0))))
   (if (<= t_0 -0.9999998)
     (/ (/ (+ 2.0 (* beta 2.0)) alpha) 2.0)
     (/ (+ t_0 1.0) 2.0))))
double code(double alpha, double beta) {
	double t_0 = (beta - alpha) / ((beta + alpha) + 2.0);
	double tmp;
	if (t_0 <= -0.9999998) {
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0;
	} else {
		tmp = (t_0 + 1.0) / 2.0;
	}
	return tmp;
}
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (beta - alpha) / ((beta + alpha) + 2.0d0)
    if (t_0 <= (-0.9999998d0)) then
        tmp = ((2.0d0 + (beta * 2.0d0)) / alpha) / 2.0d0
    else
        tmp = (t_0 + 1.0d0) / 2.0d0
    end if
    code = tmp
end function
public static double code(double alpha, double beta) {
	double t_0 = (beta - alpha) / ((beta + alpha) + 2.0);
	double tmp;
	if (t_0 <= -0.9999998) {
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0;
	} else {
		tmp = (t_0 + 1.0) / 2.0;
	}
	return tmp;
}
def code(alpha, beta):
	t_0 = (beta - alpha) / ((beta + alpha) + 2.0)
	tmp = 0
	if t_0 <= -0.9999998:
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0
	else:
		tmp = (t_0 + 1.0) / 2.0
	return tmp
function code(alpha, beta)
	t_0 = Float64(Float64(beta - alpha) / Float64(Float64(beta + alpha) + 2.0))
	tmp = 0.0
	if (t_0 <= -0.9999998)
		tmp = Float64(Float64(Float64(2.0 + Float64(beta * 2.0)) / alpha) / 2.0);
	else
		tmp = Float64(Float64(t_0 + 1.0) / 2.0);
	end
	return tmp
end
function tmp_2 = code(alpha, beta)
	t_0 = (beta - alpha) / ((beta + alpha) + 2.0);
	tmp = 0.0;
	if (t_0 <= -0.9999998)
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0;
	else
		tmp = (t_0 + 1.0) / 2.0;
	end
	tmp_2 = tmp;
end
code[alpha_, beta_] := Block[{t$95$0 = N[(N[(beta - alpha), $MachinePrecision] / N[(N[(beta + alpha), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.9999998], N[(N[(N[(2.0 + N[(beta * 2.0), $MachinePrecision]), $MachinePrecision] / alpha), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(t$95$0 + 1.0), $MachinePrecision] / 2.0), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{\beta - \alpha}{\left(\beta + \alpha\right) + 2}\\
\mathbf{if}\;t_0 \leq -0.9999998:\\
\;\;\;\;\frac{\frac{2 + \beta \cdot 2}{\alpha}}{2}\\

\mathbf{else}:\\
\;\;\;\;\frac{t_0 + 1}{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 7: 50.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\alpha \leq 31500000000000:\\ \;\;\;\;1\\ \mathbf{elif}\;\alpha \leq 3.5 \cdot 10^{+219} \lor \neg \left(\alpha \leq 1.85 \cdot 10^{+252}\right):\\ \;\;\;\;\frac{\frac{2}{\alpha}}{2}\\ \mathbf{else}:\\ \;\;\;\;\frac{2 \cdot \frac{\beta}{\alpha}}{2}\\ \end{array} \end{array} \]
(FPCore (alpha beta)
 :precision binary64
 (if (<= alpha 31500000000000.0)
   1.0
   (if (or (<= alpha 3.5e+219) (not (<= alpha 1.85e+252)))
     (/ (/ 2.0 alpha) 2.0)
     (/ (* 2.0 (/ beta alpha)) 2.0))))
double code(double alpha, double beta) {
	double tmp;
	if (alpha <= 31500000000000.0) {
		tmp = 1.0;
	} else if ((alpha <= 3.5e+219) || !(alpha <= 1.85e+252)) {
		tmp = (2.0 / alpha) / 2.0;
	} else {
		tmp = (2.0 * (beta / alpha)) / 2.0;
	}
	return tmp;
}
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: tmp
    if (alpha <= 31500000000000.0d0) then
        tmp = 1.0d0
    else if ((alpha <= 3.5d+219) .or. (.not. (alpha <= 1.85d+252))) then
        tmp = (2.0d0 / alpha) / 2.0d0
    else
        tmp = (2.0d0 * (beta / alpha)) / 2.0d0
    end if
    code = tmp
end function
public static double code(double alpha, double beta) {
	double tmp;
	if (alpha <= 31500000000000.0) {
		tmp = 1.0;
	} else if ((alpha <= 3.5e+219) || !(alpha <= 1.85e+252)) {
		tmp = (2.0 / alpha) / 2.0;
	} else {
		tmp = (2.0 * (beta / alpha)) / 2.0;
	}
	return tmp;
}
def code(alpha, beta):
	tmp = 0
	if alpha <= 31500000000000.0:
		tmp = 1.0
	elif (alpha <= 3.5e+219) or not (alpha <= 1.85e+252):
		tmp = (2.0 / alpha) / 2.0
	else:
		tmp = (2.0 * (beta / alpha)) / 2.0
	return tmp
function code(alpha, beta)
	tmp = 0.0
	if (alpha <= 31500000000000.0)
		tmp = 1.0;
	elseif ((alpha <= 3.5e+219) || !(alpha <= 1.85e+252))
		tmp = Float64(Float64(2.0 / alpha) / 2.0);
	else
		tmp = Float64(Float64(2.0 * Float64(beta / alpha)) / 2.0);
	end
	return tmp
end
function tmp_2 = code(alpha, beta)
	tmp = 0.0;
	if (alpha <= 31500000000000.0)
		tmp = 1.0;
	elseif ((alpha <= 3.5e+219) || ~((alpha <= 1.85e+252)))
		tmp = (2.0 / alpha) / 2.0;
	else
		tmp = (2.0 * (beta / alpha)) / 2.0;
	end
	tmp_2 = tmp;
end
code[alpha_, beta_] := If[LessEqual[alpha, 31500000000000.0], 1.0, If[Or[LessEqual[alpha, 3.5e+219], N[Not[LessEqual[alpha, 1.85e+252]], $MachinePrecision]], N[(N[(2.0 / alpha), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(2.0 * N[(beta / alpha), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\alpha \leq 31500000000000:\\
\;\;\;\;1\\

\mathbf{elif}\;\alpha \leq 3.5 \cdot 10^{+219} \lor \neg \left(\alpha \leq 1.85 \cdot 10^{+252}\right):\\
\;\;\;\;\frac{\frac{2}{\alpha}}{2}\\

\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot \frac{\beta}{\alpha}}{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 8: 86.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\alpha \leq 31500000000000:\\ \;\;\;\;\frac{1 + \frac{\beta}{\beta + 2}}{2}\\ \mathbf{elif}\;\alpha \leq 3.5 \cdot 10^{+219} \lor \neg \left(\alpha \leq 1.7 \cdot 10^{+252}\right):\\ \;\;\;\;\frac{\frac{\beta + 2}{\alpha}}{2}\\ \mathbf{else}:\\ \;\;\;\;\frac{2 \cdot \frac{\beta}{\alpha}}{2}\\ \end{array} \end{array} \]
(FPCore (alpha beta)
 :precision binary64
 (if (<= alpha 31500000000000.0)
   (/ (+ 1.0 (/ beta (+ beta 2.0))) 2.0)
   (if (or (<= alpha 3.5e+219) (not (<= alpha 1.7e+252)))
     (/ (/ (+ beta 2.0) alpha) 2.0)
     (/ (* 2.0 (/ beta alpha)) 2.0))))
double code(double alpha, double beta) {
	double tmp;
	if (alpha <= 31500000000000.0) {
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
	} else if ((alpha <= 3.5e+219) || !(alpha <= 1.7e+252)) {
		tmp = ((beta + 2.0) / alpha) / 2.0;
	} else {
		tmp = (2.0 * (beta / alpha)) / 2.0;
	}
	return tmp;
}
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: tmp
    if (alpha <= 31500000000000.0d0) then
        tmp = (1.0d0 + (beta / (beta + 2.0d0))) / 2.0d0
    else if ((alpha <= 3.5d+219) .or. (.not. (alpha <= 1.7d+252))) then
        tmp = ((beta + 2.0d0) / alpha) / 2.0d0
    else
        tmp = (2.0d0 * (beta / alpha)) / 2.0d0
    end if
    code = tmp
end function
public static double code(double alpha, double beta) {
	double tmp;
	if (alpha <= 31500000000000.0) {
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
	} else if ((alpha <= 3.5e+219) || !(alpha <= 1.7e+252)) {
		tmp = ((beta + 2.0) / alpha) / 2.0;
	} else {
		tmp = (2.0 * (beta / alpha)) / 2.0;
	}
	return tmp;
}
def code(alpha, beta):
	tmp = 0
	if alpha <= 31500000000000.0:
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0
	elif (alpha <= 3.5e+219) or not (alpha <= 1.7e+252):
		tmp = ((beta + 2.0) / alpha) / 2.0
	else:
		tmp = (2.0 * (beta / alpha)) / 2.0
	return tmp
function code(alpha, beta)
	tmp = 0.0
	if (alpha <= 31500000000000.0)
		tmp = Float64(Float64(1.0 + Float64(beta / Float64(beta + 2.0))) / 2.0);
	elseif ((alpha <= 3.5e+219) || !(alpha <= 1.7e+252))
		tmp = Float64(Float64(Float64(beta + 2.0) / alpha) / 2.0);
	else
		tmp = Float64(Float64(2.0 * Float64(beta / alpha)) / 2.0);
	end
	return tmp
end
function tmp_2 = code(alpha, beta)
	tmp = 0.0;
	if (alpha <= 31500000000000.0)
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
	elseif ((alpha <= 3.5e+219) || ~((alpha <= 1.7e+252)))
		tmp = ((beta + 2.0) / alpha) / 2.0;
	else
		tmp = (2.0 * (beta / alpha)) / 2.0;
	end
	tmp_2 = tmp;
end
code[alpha_, beta_] := If[LessEqual[alpha, 31500000000000.0], N[(N[(1.0 + N[(beta / N[(beta + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision], If[Or[LessEqual[alpha, 3.5e+219], N[Not[LessEqual[alpha, 1.7e+252]], $MachinePrecision]], N[(N[(N[(beta + 2.0), $MachinePrecision] / alpha), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(2.0 * N[(beta / alpha), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\alpha \leq 31500000000000:\\
\;\;\;\;\frac{1 + \frac{\beta}{\beta + 2}}{2}\\

\mathbf{elif}\;\alpha \leq 3.5 \cdot 10^{+219} \lor \neg \left(\alpha \leq 1.7 \cdot 10^{+252}\right):\\
\;\;\;\;\frac{\frac{\beta + 2}{\alpha}}{2}\\

\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot \frac{\beta}{\alpha}}{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 9: 93.0% accurate, 1.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\alpha \leq 31500000000000:\\ \;\;\;\;\frac{1 + \frac{\beta}{\beta + 2}}{2}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{2 + \beta \cdot 2}{\alpha}}{2}\\ \end{array} \end{array} \]
(FPCore (alpha beta)
 :precision binary64
 (if (<= alpha 31500000000000.0)
   (/ (+ 1.0 (/ beta (+ beta 2.0))) 2.0)
   (/ (/ (+ 2.0 (* beta 2.0)) alpha) 2.0)))
double code(double alpha, double beta) {
	double tmp;
	if (alpha <= 31500000000000.0) {
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
	} else {
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0;
	}
	return tmp;
}
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: tmp
    if (alpha <= 31500000000000.0d0) then
        tmp = (1.0d0 + (beta / (beta + 2.0d0))) / 2.0d0
    else
        tmp = ((2.0d0 + (beta * 2.0d0)) / alpha) / 2.0d0
    end if
    code = tmp
end function
public static double code(double alpha, double beta) {
	double tmp;
	if (alpha <= 31500000000000.0) {
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
	} else {
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0;
	}
	return tmp;
}
def code(alpha, beta):
	tmp = 0
	if alpha <= 31500000000000.0:
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0
	else:
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0
	return tmp
function code(alpha, beta)
	tmp = 0.0
	if (alpha <= 31500000000000.0)
		tmp = Float64(Float64(1.0 + Float64(beta / Float64(beta + 2.0))) / 2.0);
	else
		tmp = Float64(Float64(Float64(2.0 + Float64(beta * 2.0)) / alpha) / 2.0);
	end
	return tmp
end
function tmp_2 = code(alpha, beta)
	tmp = 0.0;
	if (alpha <= 31500000000000.0)
		tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
	else
		tmp = ((2.0 + (beta * 2.0)) / alpha) / 2.0;
	end
	tmp_2 = tmp;
end
code[alpha_, beta_] := If[LessEqual[alpha, 31500000000000.0], N[(N[(1.0 + N[(beta / N[(beta + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(N[(2.0 + N[(beta * 2.0), $MachinePrecision]), $MachinePrecision] / alpha), $MachinePrecision] / 2.0), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\alpha \leq 31500000000000:\\
\;\;\;\;\frac{1 + \frac{\beta}{\beta + 2}}{2}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{2 + \beta \cdot 2}{\alpha}}{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 10: 71.6% accurate, 1.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\beta \leq 2:\\ \;\;\;\;\frac{1 + \beta \cdot 0.5}{2}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
(FPCore (alpha beta)
 :precision binary64
 (if (<= beta 2.0) (/ (+ 1.0 (* beta 0.5)) 2.0) 1.0))
double code(double alpha, double beta) {
	double tmp;
	if (beta <= 2.0) {
		tmp = (1.0 + (beta * 0.5)) / 2.0;
	} else {
		tmp = 1.0;
	}
	return tmp;
}
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: tmp
    if (beta <= 2.0d0) then
        tmp = (1.0d0 + (beta * 0.5d0)) / 2.0d0
    else
        tmp = 1.0d0
    end if
    code = tmp
end function
public static double code(double alpha, double beta) {
	double tmp;
	if (beta <= 2.0) {
		tmp = (1.0 + (beta * 0.5)) / 2.0;
	} else {
		tmp = 1.0;
	}
	return tmp;
}
def code(alpha, beta):
	tmp = 0
	if beta <= 2.0:
		tmp = (1.0 + (beta * 0.5)) / 2.0
	else:
		tmp = 1.0
	return tmp
function code(alpha, beta)
	tmp = 0.0
	if (beta <= 2.0)
		tmp = Float64(Float64(1.0 + Float64(beta * 0.5)) / 2.0);
	else
		tmp = 1.0;
	end
	return tmp
end
function tmp_2 = code(alpha, beta)
	tmp = 0.0;
	if (beta <= 2.0)
		tmp = (1.0 + (beta * 0.5)) / 2.0;
	else
		tmp = 1.0;
	end
	tmp_2 = tmp;
end
code[alpha_, beta_] := If[LessEqual[beta, 2.0], N[(N[(1.0 + N[(beta * 0.5), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision], 1.0]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\beta \leq 2:\\
\;\;\;\;\frac{1 + \beta \cdot 0.5}{2}\\

\mathbf{else}:\\
\;\;\;\;1\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 11: 71.8% accurate, 1.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\beta \leq 2:\\ \;\;\;\;\frac{1 + \beta \cdot 0.5}{2}\\ \mathbf{else}:\\ \;\;\;\;\frac{2 - \frac{2}{\beta}}{2}\\ \end{array} \end{array} \]
(FPCore (alpha beta)
 :precision binary64
 (if (<= beta 2.0) (/ (+ 1.0 (* beta 0.5)) 2.0) (/ (- 2.0 (/ 2.0 beta)) 2.0)))
double code(double alpha, double beta) {
	double tmp;
	if (beta <= 2.0) {
		tmp = (1.0 + (beta * 0.5)) / 2.0;
	} else {
		tmp = (2.0 - (2.0 / beta)) / 2.0;
	}
	return tmp;
}
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: tmp
    if (beta <= 2.0d0) then
        tmp = (1.0d0 + (beta * 0.5d0)) / 2.0d0
    else
        tmp = (2.0d0 - (2.0d0 / beta)) / 2.0d0
    end if
    code = tmp
end function
public static double code(double alpha, double beta) {
	double tmp;
	if (beta <= 2.0) {
		tmp = (1.0 + (beta * 0.5)) / 2.0;
	} else {
		tmp = (2.0 - (2.0 / beta)) / 2.0;
	}
	return tmp;
}
def code(alpha, beta):
	tmp = 0
	if beta <= 2.0:
		tmp = (1.0 + (beta * 0.5)) / 2.0
	else:
		tmp = (2.0 - (2.0 / beta)) / 2.0
	return tmp
function code(alpha, beta)
	tmp = 0.0
	if (beta <= 2.0)
		tmp = Float64(Float64(1.0 + Float64(beta * 0.5)) / 2.0);
	else
		tmp = Float64(Float64(2.0 - Float64(2.0 / beta)) / 2.0);
	end
	return tmp
end
function tmp_2 = code(alpha, beta)
	tmp = 0.0;
	if (beta <= 2.0)
		tmp = (1.0 + (beta * 0.5)) / 2.0;
	else
		tmp = (2.0 - (2.0 / beta)) / 2.0;
	end
	tmp_2 = tmp;
end
code[alpha_, beta_] := If[LessEqual[beta, 2.0], N[(N[(1.0 + N[(beta * 0.5), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(2.0 - N[(2.0 / beta), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\beta \leq 2:\\
\;\;\;\;\frac{1 + \beta \cdot 0.5}{2}\\

\mathbf{else}:\\
\;\;\;\;\frac{2 - \frac{2}{\beta}}{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 12: 51.9% accurate, 1.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\alpha \leq 1.5 \cdot 10^{+15}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{2}{\alpha}}{2}\\ \end{array} \end{array} \]
(FPCore (alpha beta)
 :precision binary64
 (if (<= alpha 1.5e+15) 1.0 (/ (/ 2.0 alpha) 2.0)))
double code(double alpha, double beta) {
	double tmp;
	if (alpha <= 1.5e+15) {
		tmp = 1.0;
	} else {
		tmp = (2.0 / alpha) / 2.0;
	}
	return tmp;
}
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    real(8) :: tmp
    if (alpha <= 1.5d+15) then
        tmp = 1.0d0
    else
        tmp = (2.0d0 / alpha) / 2.0d0
    end if
    code = tmp
end function
public static double code(double alpha, double beta) {
	double tmp;
	if (alpha <= 1.5e+15) {
		tmp = 1.0;
	} else {
		tmp = (2.0 / alpha) / 2.0;
	}
	return tmp;
}
def code(alpha, beta):
	tmp = 0
	if alpha <= 1.5e+15:
		tmp = 1.0
	else:
		tmp = (2.0 / alpha) / 2.0
	return tmp
function code(alpha, beta)
	tmp = 0.0
	if (alpha <= 1.5e+15)
		tmp = 1.0;
	else
		tmp = Float64(Float64(2.0 / alpha) / 2.0);
	end
	return tmp
end
function tmp_2 = code(alpha, beta)
	tmp = 0.0;
	if (alpha <= 1.5e+15)
		tmp = 1.0;
	else
		tmp = (2.0 / alpha) / 2.0;
	end
	tmp_2 = tmp;
end
code[alpha_, beta_] := If[LessEqual[alpha, 1.5e+15], 1.0, N[(N[(2.0 / alpha), $MachinePrecision] / 2.0), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\alpha \leq 1.5 \cdot 10^{+15}:\\
\;\;\;\;1\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{2}{\alpha}}{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 13: 37.2% accurate, 13.0× speedup?

\[\begin{array}{l} \\ 1 \end{array} \]
(FPCore (alpha beta) :precision binary64 1.0)
double code(double alpha, double beta) {
	return 1.0;
}
real(8) function code(alpha, beta)
    real(8), intent (in) :: alpha
    real(8), intent (in) :: beta
    code = 1.0d0
end function
public static double code(double alpha, double beta) {
	return 1.0;
}
def code(alpha, beta):
	return 1.0
function code(alpha, beta)
	return 1.0
end
function tmp = code(alpha, beta)
	tmp = 1.0;
end
code[alpha_, beta_] := 1.0
\begin{array}{l}

\\
1
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Reproduce

?
herbie shell --seed 2023340 
(FPCore (alpha beta)
  :name "Octave 3.8, jcobi/1"
  :precision binary64
  :pre (and (> alpha -1.0) (> beta -1.0))
  (/ (+ (/ (- beta alpha) (+ (+ alpha beta) 2.0)) 1.0) 2.0))