
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v)
:precision binary32
(exp
(+
(+
(-
(- (/ (* cosTheta_i cosTheta_O) v) (/ (* sinTheta_i sinTheta_O) v))
(/ 1.0 v))
0.6931)
(log (/ 1.0 (* 2.0 v))))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return expf(((((((cosTheta_i * cosTheta_O) / v) - ((sinTheta_i * sinTheta_O) / v)) - (1.0f / v)) + 0.6931f) + logf((1.0f / (2.0f * v)))));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = exp(((((((costheta_i * costheta_o) / v) - ((sintheta_i * sintheta_o) / v)) - (1.0e0 / v)) + 0.6931e0) + log((1.0e0 / (2.0e0 * v)))))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return exp(Float32(Float32(Float32(Float32(Float32(Float32(cosTheta_i * cosTheta_O) / v) - Float32(Float32(sinTheta_i * sinTheta_O) / v)) - Float32(Float32(1.0) / v)) + Float32(0.6931)) + log(Float32(Float32(1.0) / Float32(Float32(2.0) * v))))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = exp(((((((cosTheta_i * cosTheta_O) / v) - ((sinTheta_i * sinTheta_O) / v)) - (single(1.0) / v)) + single(0.6931)) + log((single(1.0) / (single(2.0) * v))))); end
\begin{array}{l}
\\
e^{\left(\left(\left(\frac{cosTheta_i \cdot cosTheta_O}{v} - \frac{sinTheta_i \cdot sinTheta_O}{v}\right) - \frac{1}{v}\right) + 0.6931\right) + \log \left(\frac{1}{2 \cdot v}\right)}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v)
:precision binary32
(exp
(+
(+
(-
(- (/ (* cosTheta_i cosTheta_O) v) (/ (* sinTheta_i sinTheta_O) v))
(/ 1.0 v))
0.6931)
(log (/ 1.0 (* 2.0 v))))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return expf(((((((cosTheta_i * cosTheta_O) / v) - ((sinTheta_i * sinTheta_O) / v)) - (1.0f / v)) + 0.6931f) + logf((1.0f / (2.0f * v)))));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = exp(((((((costheta_i * costheta_o) / v) - ((sintheta_i * sintheta_o) / v)) - (1.0e0 / v)) + 0.6931e0) + log((1.0e0 / (2.0e0 * v)))))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return exp(Float32(Float32(Float32(Float32(Float32(Float32(cosTheta_i * cosTheta_O) / v) - Float32(Float32(sinTheta_i * sinTheta_O) / v)) - Float32(Float32(1.0) / v)) + Float32(0.6931)) + log(Float32(Float32(1.0) / Float32(Float32(2.0) * v))))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = exp(((((((cosTheta_i * cosTheta_O) / v) - ((sinTheta_i * sinTheta_O) / v)) - (single(1.0) / v)) + single(0.6931)) + log((single(1.0) / (single(2.0) * v))))); end
\begin{array}{l}
\\
e^{\left(\left(\left(\frac{cosTheta_i \cdot cosTheta_O}{v} - \frac{sinTheta_i \cdot sinTheta_O}{v}\right) - \frac{1}{v}\right) + 0.6931\right) + \log \left(\frac{1}{2 \cdot v}\right)}
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v)
:precision binary32
(pow
(/
(cbrt
(* 0.5 (exp (+ (+ 0.6931 (/ (* cosTheta_O cosTheta_i) v)) (/ -1.0 v)))))
(pow v 0.3333333333333333))
3.0))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return powf((cbrtf((0.5f * expf(((0.6931f + ((cosTheta_O * cosTheta_i) / v)) + (-1.0f / v))))) / powf(v, 0.3333333333333333f)), 3.0f);
}
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cbrt(Float32(Float32(0.5) * exp(Float32(Float32(Float32(0.6931) + Float32(Float32(cosTheta_O * cosTheta_i) / v)) + Float32(Float32(-1.0) / v))))) / (v ^ Float32(0.3333333333333333))) ^ Float32(3.0) end
\begin{array}{l}
\\
{\left(\frac{\sqrt[3]{0.5 \cdot e^{\left(0.6931 + \frac{cosTheta_O \cdot cosTheta_i}{v}\right) + \frac{-1}{v}}}}{{v}^{0.3333333333333333}}\right)}^{3}
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (pow (/ (cbrt (* 0.5 (exp (+ 0.6931 (/ -1.0 v))))) (cbrt v)) 3.0))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return powf((cbrtf((0.5f * expf((0.6931f + (-1.0f / v))))) / cbrtf(v)), 3.0f);
}
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(cbrt(Float32(Float32(0.5) * exp(Float32(Float32(0.6931) + Float32(Float32(-1.0) / v))))) / cbrt(v)) ^ Float32(3.0) end
\begin{array}{l}
\\
{\left(\frac{\sqrt[3]{0.5 \cdot e^{0.6931 + \frac{-1}{v}}}}{\sqrt[3]{v}}\right)}^{3}
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (/ 0.5 v) (/ (exp 0.6931) (exp (/ 1.0 v)))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (0.5f / v) * (expf(0.6931f) / expf((1.0f / v)));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (0.5e0 / v) * (exp(0.6931e0) / exp((1.0e0 / v)))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(Float32(0.5) / v) * Float32(exp(Float32(0.6931)) / exp(Float32(Float32(1.0) / v)))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (single(0.5) / v) * (exp(single(0.6931)) / exp((single(1.0) / v))); end
\begin{array}{l}
\\
\frac{0.5}{v} \cdot \frac{e^{0.6931}}{e^{\frac{1}{v}}}
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (/ 0.5 v) (pow E (+ 0.6931 (/ -1.0 v)))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (0.5f / v) * powf(((float) M_E), (0.6931f + (-1.0f / v)));
}
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(Float32(0.5) / v) * (Float32(exp(1)) ^ Float32(Float32(0.6931) + Float32(Float32(-1.0) / v)))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (single(0.5) / v) * (single(2.71828182845904523536) ^ (single(0.6931) + (single(-1.0) / v))); end
\begin{array}{l}
\\
\frac{0.5}{v} \cdot {e}^{\left(0.6931 + \frac{-1}{v}\right)}
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (/ 0.5 v) (exp (+ 0.6931 (/ -1.0 v)))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (0.5f / v) * expf((0.6931f + (-1.0f / v)));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (0.5e0 / v) * exp((0.6931e0 + ((-1.0e0) / v)))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(Float32(0.5) / v) * exp(Float32(Float32(0.6931) + Float32(Float32(-1.0) / v)))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (single(0.5) / v) * exp((single(0.6931) + (single(-1.0) / v))); end
\begin{array}{l}
\\
\frac{0.5}{v} \cdot e^{0.6931 + \frac{-1}{v}}
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (/ 0.5 v) (exp (/ -1.0 v))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (0.5f / v) * expf((-1.0f / v));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (0.5e0 / v) * exp(((-1.0e0) / v))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(Float32(0.5) / v) * exp(Float32(Float32(-1.0) / v))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (single(0.5) / v) * exp((single(-1.0) / v)); end
\begin{array}{l}
\\
\frac{0.5}{v} \cdot e^{\frac{-1}{v}}
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (exp (/ -1.0 v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return expf((-1.0f / v));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = exp(((-1.0e0) / v))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return exp(Float32(Float32(-1.0) / v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = exp((single(-1.0) / v)); end
\begin{array}{l}
\\
e^{\frac{-1}{v}}
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (/ 1.0 v) (* sinTheta_O sinTheta_i)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (1.0f / v) * (sinTheta_O * sinTheta_i);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (1.0e0 / v) * (sintheta_o * sintheta_i)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(Float32(1.0) / v) * Float32(sinTheta_O * sinTheta_i)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (single(1.0) / v) * (sinTheta_O * sinTheta_i); end
\begin{array}{l}
\\
\frac{1}{v} \cdot \left(sinTheta_O \cdot sinTheta_i\right)
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ 1.0 (/ v (* sinTheta_O sinTheta_i))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return 1.0f / (v / (sinTheta_O * sinTheta_i));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = 1.0e0 / (v / (sintheta_o * sintheta_i))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(1.0) / Float32(v / Float32(sinTheta_O * sinTheta_i))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = single(1.0) / (v / (sinTheta_O * sinTheta_i)); end
\begin{array}{l}
\\
\frac{1}{\frac{v}{sinTheta_O \cdot sinTheta_i}}
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* sinTheta_O (- sinTheta_i)) v))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (sinTheta_O * -sinTheta_i) / v;
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (sintheta_o * -sintheta_i) / v
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(sinTheta_O * Float32(-sinTheta_i)) / v) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (sinTheta_O * -sinTheta_i) / v; end
\begin{array}{l}
\\
\frac{sinTheta_O \cdot \left(-sinTheta_i\right)}{v}
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* sinTheta_O (/ sinTheta_i v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return sinTheta_O * (sinTheta_i / v);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = sintheta_o * (sintheta_i / v)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(sinTheta_O * Float32(sinTheta_i / v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = sinTheta_O * (sinTheta_i / v); end
\begin{array}{l}
\\
sinTheta_O \cdot \frac{sinTheta_i}{v}
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 1.0)
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return 1.0f;
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = 1.0e0
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(1.0) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
herbie shell --seed 2023340
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v)
:name "HairBSDF, Mp, lower"
:precision binary32
:pre (and (and (and (and (and (<= -1.0 cosTheta_i) (<= cosTheta_i 1.0)) (and (<= -1.0 cosTheta_O) (<= cosTheta_O 1.0))) (and (<= -1.0 sinTheta_i) (<= sinTheta_i 1.0))) (and (<= -1.0 sinTheta_O) (<= sinTheta_O 1.0))) (and (<= -1.5707964 v) (<= v 0.1)))
(exp (+ (+ (- (- (/ (* cosTheta_i cosTheta_O) v) (/ (* sinTheta_i sinTheta_O) v)) (/ 1.0 v)) 0.6931) (log (/ 1.0 (* 2.0 v))))))