
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (- x z) z))
double code(double x, double y, double z) {
return fma(y, (x - z), z);
}
function code(x, y, z) return fma(y, Float64(x - z), z) end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x - z, z\right)
\end{array}
Initial program 98.4%
sub-neg98.4%
+-commutative98.4%
distribute-rgt-in98.4%
*-lft-identity98.4%
associate-+r+98.4%
+-commutative98.4%
distribute-lft-neg-out98.4%
distribute-rgt-neg-out98.4%
*-commutative98.4%
distribute-lft-out100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- z))))
(if (<= y -6.1e+19)
t_0
(if (<= y -5.6e-44)
(* y x)
(if (<= y 9e-128)
z
(if (or (<= y 2.5e+56)
(and (not (<= y 1.12e+178))
(or (<= y 3.8e+210) (not (<= y 9.6e+253)))))
(* y x)
t_0))))))
double code(double x, double y, double z) {
double t_0 = y * -z;
double tmp;
if (y <= -6.1e+19) {
tmp = t_0;
} else if (y <= -5.6e-44) {
tmp = y * x;
} else if (y <= 9e-128) {
tmp = z;
} else if ((y <= 2.5e+56) || (!(y <= 1.12e+178) && ((y <= 3.8e+210) || !(y <= 9.6e+253)))) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -z
if (y <= (-6.1d+19)) then
tmp = t_0
else if (y <= (-5.6d-44)) then
tmp = y * x
else if (y <= 9d-128) then
tmp = z
else if ((y <= 2.5d+56) .or. (.not. (y <= 1.12d+178)) .and. (y <= 3.8d+210) .or. (.not. (y <= 9.6d+253))) then
tmp = y * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -z;
double tmp;
if (y <= -6.1e+19) {
tmp = t_0;
} else if (y <= -5.6e-44) {
tmp = y * x;
} else if (y <= 9e-128) {
tmp = z;
} else if ((y <= 2.5e+56) || (!(y <= 1.12e+178) && ((y <= 3.8e+210) || !(y <= 9.6e+253)))) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * -z tmp = 0 if y <= -6.1e+19: tmp = t_0 elif y <= -5.6e-44: tmp = y * x elif y <= 9e-128: tmp = z elif (y <= 2.5e+56) or (not (y <= 1.12e+178) and ((y <= 3.8e+210) or not (y <= 9.6e+253))): tmp = y * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-z)) tmp = 0.0 if (y <= -6.1e+19) tmp = t_0; elseif (y <= -5.6e-44) tmp = Float64(y * x); elseif (y <= 9e-128) tmp = z; elseif ((y <= 2.5e+56) || (!(y <= 1.12e+178) && ((y <= 3.8e+210) || !(y <= 9.6e+253)))) tmp = Float64(y * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -z; tmp = 0.0; if (y <= -6.1e+19) tmp = t_0; elseif (y <= -5.6e-44) tmp = y * x; elseif (y <= 9e-128) tmp = z; elseif ((y <= 2.5e+56) || (~((y <= 1.12e+178)) && ((y <= 3.8e+210) || ~((y <= 9.6e+253))))) tmp = y * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-z)), $MachinePrecision]}, If[LessEqual[y, -6.1e+19], t$95$0, If[LessEqual[y, -5.6e-44], N[(y * x), $MachinePrecision], If[LessEqual[y, 9e-128], z, If[Or[LessEqual[y, 2.5e+56], And[N[Not[LessEqual[y, 1.12e+178]], $MachinePrecision], Or[LessEqual[y, 3.8e+210], N[Not[LessEqual[y, 9.6e+253]], $MachinePrecision]]]], N[(y * x), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-z\right)\\
\mathbf{if}\;y \leq -6.1 \cdot 10^{+19}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -5.6 \cdot 10^{-44}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 9 \cdot 10^{-128}:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq 2.5 \cdot 10^{+56} \lor \neg \left(y \leq 1.12 \cdot 10^{+178}\right) \land \left(y \leq 3.8 \cdot 10^{+210} \lor \neg \left(y \leq 9.6 \cdot 10^{+253}\right)\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -6.1e19 or 2.50000000000000012e56 < y < 1.12000000000000001e178 or 3.80000000000000028e210 < y < 9.59999999999999965e253Initial program 97.1%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
sub-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 66.4%
associate-*r*66.4%
neg-mul-166.4%
*-commutative66.4%
Simplified66.4%
if -6.1e19 < y < -5.6e-44 or 8.9999999999999998e-128 < y < 2.50000000000000012e56 or 1.12000000000000001e178 < y < 3.80000000000000028e210 or 9.59999999999999965e253 < y Initial program 98.5%
Taylor expanded in x around inf 69.3%
*-commutative69.3%
Simplified69.3%
if -5.6e-44 < y < 8.9999999999999998e-128Initial program 100.0%
Taylor expanded in y around 0 79.5%
Final simplification71.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -6.9e-47) (not (<= y 1.08e-128))) (* y (- x z)) z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -6.9e-47) || !(y <= 1.08e-128)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-6.9d-47)) .or. (.not. (y <= 1.08d-128))) then
tmp = y * (x - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -6.9e-47) || !(y <= 1.08e-128)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -6.9e-47) or not (y <= 1.08e-128): tmp = y * (x - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -6.9e-47) || !(y <= 1.08e-128)) tmp = Float64(y * Float64(x - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -6.9e-47) || ~((y <= 1.08e-128))) tmp = y * (x - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -6.9e-47], N[Not[LessEqual[y, 1.08e-128]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.9 \cdot 10^{-47} \lor \neg \left(y \leq 1.08 \cdot 10^{-128}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if y < -6.89999999999999994e-47 or 1.08e-128 < y Initial program 97.7%
Taylor expanded in y around inf 92.0%
mul-1-neg92.0%
sub-neg92.0%
Simplified92.0%
if -6.89999999999999994e-47 < y < 1.08e-128Initial program 100.0%
Taylor expanded in y around 0 80.2%
Final simplification88.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.5e-48) (not (<= y 9e-128))) (* y (- x z)) (* z (- 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.5e-48) || !(y <= 9e-128)) {
tmp = y * (x - z);
} else {
tmp = z * (1.0 - y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.5d-48)) .or. (.not. (y <= 9d-128))) then
tmp = y * (x - z)
else
tmp = z * (1.0d0 - y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.5e-48) || !(y <= 9e-128)) {
tmp = y * (x - z);
} else {
tmp = z * (1.0 - y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.5e-48) or not (y <= 9e-128): tmp = y * (x - z) else: tmp = z * (1.0 - y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.5e-48) || !(y <= 9e-128)) tmp = Float64(y * Float64(x - z)); else tmp = Float64(z * Float64(1.0 - y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.5e-48) || ~((y <= 9e-128))) tmp = y * (x - z); else tmp = z * (1.0 - y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.5e-48], N[Not[LessEqual[y, 9e-128]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.5 \cdot 10^{-48} \lor \neg \left(y \leq 9 \cdot 10^{-128}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(1 - y\right)\\
\end{array}
\end{array}
if y < -4.49999999999999988e-48 or 8.9999999999999998e-128 < y Initial program 97.7%
Taylor expanded in y around inf 92.0%
mul-1-neg92.0%
sub-neg92.0%
Simplified92.0%
if -4.49999999999999988e-48 < y < 8.9999999999999998e-128Initial program 100.0%
Taylor expanded in x around 0 80.2%
Final simplification88.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (- x z)) (+ z (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x - z)
else
tmp = z + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (x - z) else: tmp = z + (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(x - z)); else tmp = Float64(z + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (x - z); else tmp = z + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 97.1%
Taylor expanded in y around inf 99.2%
mul-1-neg99.2%
sub-neg99.2%
Simplified99.2%
if -1 < y < 1Initial program 100.0%
+-commutative100.0%
distribute-lft-out--99.9%
*-rgt-identity99.9%
associate-+l-100.0%
distribute-rgt-out--100.0%
Simplified100.0%
Taylor expanded in z around 0 98.5%
mul-1-neg98.5%
distribute-lft-neg-out98.5%
*-commutative98.5%
Simplified98.5%
sub-neg98.5%
+-commutative98.5%
distribute-rgt-neg-out98.5%
remove-double-neg98.5%
Applied egg-rr98.5%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.8e-44) (not (<= y 9e-128))) (* y x) z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.8e-44) || !(y <= 9e-128)) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.8d-44)) .or. (.not. (y <= 9d-128))) then
tmp = y * x
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.8e-44) || !(y <= 9e-128)) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.8e-44) or not (y <= 9e-128): tmp = y * x else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.8e-44) || !(y <= 9e-128)) tmp = Float64(y * x); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.8e-44) || ~((y <= 9e-128))) tmp = y * x; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.8e-44], N[Not[LessEqual[y, 9e-128]], $MachinePrecision]], N[(y * x), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{-44} \lor \neg \left(y \leq 9 \cdot 10^{-128}\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if y < -4.80000000000000017e-44 or 8.9999999999999998e-128 < y Initial program 97.7%
Taylor expanded in x around inf 50.6%
*-commutative50.6%
Simplified50.6%
if -4.80000000000000017e-44 < y < 8.9999999999999998e-128Initial program 100.0%
Taylor expanded in y around 0 79.5%
Final simplification60.0%
(FPCore (x y z) :precision binary64 (+ z (* y (- x z))))
double code(double x, double y, double z) {
return z + (y * (x - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (y * (x - z))
end function
public static double code(double x, double y, double z) {
return z + (y * (x - z));
}
def code(x, y, z): return z + (y * (x - z))
function code(x, y, z) return Float64(z + Float64(y * Float64(x - z))) end
function tmp = code(x, y, z) tmp = z + (y * (x - z)); end
code[x_, y_, z_] := N[(z + N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + y \cdot \left(x - z\right)
\end{array}
Initial program 98.4%
+-commutative98.4%
distribute-lft-out--98.4%
*-rgt-identity98.4%
associate-+l-98.4%
distribute-rgt-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 98.4%
Taylor expanded in y around 0 31.8%
Final simplification31.8%
(FPCore (x y z) :precision binary64 (- z (* (- z x) y)))
double code(double x, double y, double z) {
return z - ((z - x) * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - ((z - x) * y)
end function
public static double code(double x, double y, double z) {
return z - ((z - x) * y);
}
def code(x, y, z): return z - ((z - x) * y)
function code(x, y, z) return Float64(z - Float64(Float64(z - x) * y)) end
function tmp = code(x, y, z) tmp = z - ((z - x) * y); end
code[x_, y_, z_] := N[(z - N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \left(z - x\right) \cdot y
\end{array}
herbie shell --seed 2023340
(FPCore (x y z)
:name "Diagrams.TwoD.Segment:bezierClip from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(- z (* (- z x) y))
(+ (* x y) (* z (- 1.0 y))))