
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ (+ u1 1.0) (/ (- 1.0 (pow u1 2.0)) u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((u1 + 1.0f) / ((1.0f - powf(u1, 2.0f)) / u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((u1 + 1.0e0) / ((1.0e0 - (u1 ** 2.0e0)) / u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(u1 + Float32(1.0)) / Float32(Float32(Float32(1.0) - (u1 ^ Float32(2.0))) / u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((u1 + single(1.0)) / ((single(1.0) - (u1 ^ single(2.0))) / u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1 + 1}{\frac{1 - {u1}^{2}}{u1}}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.2%
flip--98.4%
associate-/r/98.4%
metadata-eval98.4%
pow298.4%
+-commutative98.4%
Applied egg-rr98.4%
*-commutative98.4%
clear-num98.4%
un-div-inv98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (* (+ u1 1.0) (/ u1 (- 1.0 (pow u1 2.0)))))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf(((u1 + 1.0f) * (u1 / (1.0f - powf(u1, 2.0f)))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt(((u1 + 1.0e0) * (u1 / (1.0e0 - (u1 ** 2.0e0)))))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(Float32(u1 + Float32(1.0)) * Float32(u1 / Float32(Float32(1.0) - (u1 ^ Float32(2.0))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt(((u1 + single(1.0)) * (u1 / (single(1.0) - (u1 ^ single(2.0)))))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\left(u1 + 1\right) \cdot \frac{u1}{1 - {u1}^{2}}}
\end{array}
Initial program 98.2%
flip--98.4%
associate-/r/98.4%
metadata-eval98.4%
pow298.4%
+-commutative98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.002964999992400408) (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))) (* (sin (* 6.28318530718 u2)) (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.002964999992400408f) {
tmp = 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf((u1 * (u1 + 1.0f)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.002964999992400408e0) then
tmp = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt((u1 * (u1 + 1.0e0)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.002964999992400408)) tmp = Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.002964999992400408)) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); else tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 * (u1 + single(1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.002964999992400408:\\
\;\;\;\;6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.00296499999Initial program 98.4%
Taylor expanded in u2 around 0 97.8%
if 0.00296499999 < (*.f32 314159265359/50000000000 u2) Initial program 97.9%
flip--98.2%
associate-/r/98.2%
metadata-eval98.2%
pow298.2%
+-commutative98.2%
Applied egg-rr98.2%
*-commutative98.2%
clear-num98.1%
un-div-inv98.1%
Applied egg-rr98.1%
Taylor expanded in u1 around 0 87.7%
unpow287.7%
distribute-rgt1-in87.8%
*-commutative87.8%
Simplified87.8%
Final simplification94.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ (- -1.0 u1) (+ u1 (/ -1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf(((-1.0f - u1) / (u1 + (-1.0f / u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((((-1.0e0) - u1) / (u1 + ((-1.0e0) / u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(Float32(Float32(-1.0) - u1) / Float32(u1 + Float32(Float32(-1.0) / u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt(((single(-1.0) - u1) / (u1 + (single(-1.0) / u1)))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{-1 - u1}{u1 + \frac{-1}{u1}}}
\end{array}
Initial program 98.2%
flip--98.4%
associate-/r/98.4%
metadata-eval98.4%
pow298.4%
+-commutative98.4%
Applied egg-rr98.4%
*-commutative98.4%
clear-num98.4%
un-div-inv98.4%
Applied egg-rr98.4%
frac-2neg98.4%
div-inv98.4%
div-sub98.3%
pow198.3%
pow-div98.3%
metadata-eval98.3%
pow198.3%
Applied egg-rr98.3%
associate-*r/98.4%
*-rgt-identity98.4%
neg-sub098.4%
+-commutative98.4%
associate--r+98.4%
metadata-eval98.4%
neg-sub098.4%
associate--r-98.4%
neg-sub098.4%
distribute-neg-frac98.4%
metadata-eval98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (pow (+ -1.0 (/ 1.0 u1)) -0.5)))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * powf((-1.0f + (1.0f / u1)), -0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * (((-1.0e0) + (1.0e0 / u1)) ** (-0.5e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * (Float32(Float32(-1.0) + Float32(Float32(1.0) / u1)) ^ Float32(-0.5))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * ((single(-1.0) + (single(1.0) / u1)) ^ single(-0.5)); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot {\left(-1 + \frac{1}{u1}\right)}^{-0.5}
\end{array}
Initial program 98.2%
flip--98.4%
associate-/r/98.4%
metadata-eval98.4%
pow298.4%
+-commutative98.4%
Applied egg-rr98.4%
expm1-log1p-u98.4%
expm1-udef41.2%
Applied egg-rr41.2%
expm1-def98.2%
expm1-log1p98.3%
div-sub98.3%
sub-neg98.3%
*-inverses98.3%
metadata-eval98.3%
Simplified98.3%
div-inv98.2%
pow1/298.2%
pow-flip98.3%
metadata-eval98.3%
Applied egg-rr98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.005249999929219484) (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.005249999929219484f) {
tmp = 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.005249999929219484e0) then
tmp = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.005249999929219484)) tmp = Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.005249999929219484)) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.005249999929219484:\\
\;\;\;\;6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.00524999993Initial program 98.4%
Taylor expanded in u2 around 0 97.3%
if 0.00524999993 < (*.f32 314159265359/50000000000 u2) Initial program 97.8%
Taylor expanded in u1 around 0 74.4%
Final simplification89.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sin (* 6.28318530718 u2)) (sqrt (+ -1.0 (/ 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) / sqrtf((-1.0f + (1.0f / u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) / sqrt(((-1.0e0) + (1.0e0 / u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) / sqrt(Float32(Float32(-1.0) + Float32(Float32(1.0) / u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) / sqrt((single(-1.0) + (single(1.0) / u1))); end
\begin{array}{l}
\\
\frac{\sin \left(6.28318530718 \cdot u2\right)}{\sqrt{-1 + \frac{1}{u1}}}
\end{array}
Initial program 98.2%
flip--98.4%
associate-/r/98.4%
metadata-eval98.4%
pow298.4%
+-commutative98.4%
Applied egg-rr98.4%
expm1-log1p-u98.4%
expm1-udef41.2%
Applied egg-rr41.2%
expm1-def98.2%
expm1-log1p98.3%
div-sub98.3%
sub-neg98.3%
*-inverses98.3%
metadata-eval98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (+ (* u2 1.0471975511966667) (* 0.15915494309188485 (/ 1.0 u2)))))
(if (<= (* 6.28318530718 u2) 0.002964999992400408)
(* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1)))))
(/ (sqrt u1) (+ (* -0.5 (* u1 t_0)) t_0)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = (u2 * 1.0471975511966667f) + (0.15915494309188485f * (1.0f / u2));
float tmp;
if ((6.28318530718f * u2) <= 0.002964999992400408f) {
tmp = 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
} else {
tmp = sqrtf(u1) / ((-0.5f * (u1 * t_0)) + t_0);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = (u2 * 1.0471975511966667e0) + (0.15915494309188485e0 * (1.0e0 / u2))
if ((6.28318530718e0 * u2) <= 0.002964999992400408e0) then
tmp = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
else
tmp = sqrt(u1) / (((-0.5e0) * (u1 * t_0)) + t_0)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = Float32(Float32(u2 * Float32(1.0471975511966667)) + Float32(Float32(0.15915494309188485) * Float32(Float32(1.0) / u2))) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.002964999992400408)) tmp = Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))); else tmp = Float32(sqrt(u1) / Float32(Float32(Float32(-0.5) * Float32(u1 * t_0)) + t_0)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = (u2 * single(1.0471975511966667)) + (single(0.15915494309188485) * (single(1.0) / u2)); tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.002964999992400408)) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); else tmp = sqrt(u1) / ((single(-0.5) * (u1 * t_0)) + t_0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot 1.0471975511966667 + 0.15915494309188485 \cdot \frac{1}{u2}\\
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.002964999992400408:\\
\;\;\;\;6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{u1}}{-0.5 \cdot \left(u1 \cdot t_0\right) + t_0}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.00296499999Initial program 98.4%
Taylor expanded in u2 around 0 97.8%
if 0.00296499999 < (*.f32 314159265359/50000000000 u2) Initial program 97.9%
flip--98.2%
associate-/r/98.2%
metadata-eval98.2%
pow298.2%
+-commutative98.2%
Applied egg-rr98.2%
add-sqr-sqrt97.2%
associate-*l*97.3%
pow1/297.3%
sqrt-pow197.5%
associate-/r/97.6%
metadata-eval97.6%
unpow297.6%
+-commutative97.6%
flip--97.5%
sqrt-pow197.3%
pow1/297.3%
Applied egg-rr97.9%
*-commutative97.9%
associate-/l*97.5%
Simplified97.5%
Taylor expanded in u2 around 0 71.8%
associate-*r*71.9%
associate-*r*71.9%
distribute-rgt-out71.9%
associate-*r/72.0%
metadata-eval72.0%
*-commutative72.0%
Simplified72.0%
Taylor expanded in u1 around 0 68.4%
Final simplification86.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 80.8%
Final simplification80.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 80.8%
Taylor expanded in u1 around 0 66.5%
Final simplification66.5%
herbie shell --seed 2023340
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))