
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (- y x) (/ z t) x))
double code(double x, double y, double z, double t) {
return fma((y - x), (z / t), x);
}
function code(x, y, z, t) return fma(Float64(y - x), Float64(z / t), x) end
code[x_, y_, z_, t_] := N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, \frac{z}{t}, x\right)
\end{array}
Initial program 98.4%
+-commutative98.4%
fma-def98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -1000000000.0) (not (<= (/ z t) 10000000.0))) (/ (- y x) (/ t z)) (+ x (* y (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -1000000000.0) || !((z / t) <= 10000000.0)) {
tmp = (y - x) / (t / z);
} else {
tmp = x + (y * (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z / t) <= (-1000000000.0d0)) .or. (.not. ((z / t) <= 10000000.0d0))) then
tmp = (y - x) / (t / z)
else
tmp = x + (y * (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -1000000000.0) || !((z / t) <= 10000000.0)) {
tmp = (y - x) / (t / z);
} else {
tmp = x + (y * (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z / t) <= -1000000000.0) or not ((z / t) <= 10000000.0): tmp = (y - x) / (t / z) else: tmp = x + (y * (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -1000000000.0) || !(Float64(z / t) <= 10000000.0)) tmp = Float64(Float64(y - x) / Float64(t / z)); else tmp = Float64(x + Float64(y * Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z / t) <= -1000000000.0) || ~(((z / t) <= 10000000.0))) tmp = (y - x) / (t / z); else tmp = x + (y * (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -1000000000.0], N[Not[LessEqual[N[(z / t), $MachinePrecision], 10000000.0]], $MachinePrecision]], N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1000000000 \lor \neg \left(\frac{z}{t} \leq 10000000\right):\\
\;\;\;\;\frac{y - x}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -1e9 or 1e7 < (/.f64 z t) Initial program 97.6%
Taylor expanded in z around inf 89.7%
*-commutative89.7%
sub-div92.9%
associate-/r/96.6%
frac-2neg96.6%
frac-2neg96.6%
sub-neg96.6%
distribute-neg-in96.6%
add-sqr-sqrt49.3%
sqrt-unprod67.1%
sqr-neg67.1%
sqrt-unprod23.5%
add-sqr-sqrt43.4%
add-sqr-sqrt19.9%
sqrt-unprod61.8%
sqr-neg61.8%
sqrt-unprod47.1%
add-sqr-sqrt96.6%
distribute-neg-frac96.6%
Applied egg-rr96.6%
distribute-neg-in96.6%
unsub-neg96.6%
remove-double-neg96.6%
distribute-neg-frac96.6%
remove-double-neg96.6%
Simplified96.6%
if -1e9 < (/.f64 z t) < 1e7Initial program 99.1%
Taylor expanded in y around inf 93.9%
associate-*r/98.4%
Simplified98.4%
Final simplification97.5%
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -400000.0) (not (<= (/ z t) 1e-17))) (* x (- (/ z t))) x))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -400000.0) || !((z / t) <= 1e-17)) {
tmp = x * -(z / t);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z / t) <= (-400000.0d0)) .or. (.not. ((z / t) <= 1d-17))) then
tmp = x * -(z / t)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -400000.0) || !((z / t) <= 1e-17)) {
tmp = x * -(z / t);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z / t) <= -400000.0) or not ((z / t) <= 1e-17): tmp = x * -(z / t) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -400000.0) || !(Float64(z / t) <= 1e-17)) tmp = Float64(x * Float64(-Float64(z / t))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z / t) <= -400000.0) || ~(((z / t) <= 1e-17))) tmp = x * -(z / t); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -400000.0], N[Not[LessEqual[N[(z / t), $MachinePrecision], 1e-17]], $MachinePrecision]], N[(x * (-N[(z / t), $MachinePrecision])), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -400000 \lor \neg \left(\frac{z}{t} \leq 10^{-17}\right):\\
\;\;\;\;x \cdot \left(-\frac{z}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (/.f64 z t) < -4e5 or 1.00000000000000007e-17 < (/.f64 z t) Initial program 97.6%
Taylor expanded in z around inf 89.2%
*-commutative89.2%
sub-div92.3%
associate-/r/96.6%
div-sub84.3%
associate-/l*80.2%
add-sqr-sqrt38.4%
sqrt-unprod47.1%
sqr-neg47.1%
sqrt-unprod14.6%
add-sqr-sqrt33.1%
un-div-inv33.1%
clear-num33.1%
*-commutative33.1%
associate-*l/34.6%
sub-div39.2%
add-sqr-sqrt18.4%
sqrt-unprod56.4%
sqr-neg56.4%
sqrt-unprod41.6%
add-sqr-sqrt85.0%
Applied egg-rr85.0%
Taylor expanded in y around 0 55.2%
associate-*r*55.2%
mul-1-neg55.2%
Simplified55.2%
associate-*r/60.1%
distribute-lft-neg-in60.1%
*-commutative60.1%
distribute-lft-neg-in60.1%
Applied egg-rr60.1%
if -4e5 < (/.f64 z t) < 1.00000000000000007e-17Initial program 99.1%
Taylor expanded in z around 0 75.6%
Final simplification67.7%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -1000000000.0) (/ (* x (- z)) t) (if (<= (/ z t) 1e-17) x (* x (- (/ z t))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1000000000.0) {
tmp = (x * -z) / t;
} else if ((z / t) <= 1e-17) {
tmp = x;
} else {
tmp = x * -(z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-1000000000.0d0)) then
tmp = (x * -z) / t
else if ((z / t) <= 1d-17) then
tmp = x
else
tmp = x * -(z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1000000000.0) {
tmp = (x * -z) / t;
} else if ((z / t) <= 1e-17) {
tmp = x;
} else {
tmp = x * -(z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -1000000000.0: tmp = (x * -z) / t elif (z / t) <= 1e-17: tmp = x else: tmp = x * -(z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -1000000000.0) tmp = Float64(Float64(x * Float64(-z)) / t); elseif (Float64(z / t) <= 1e-17) tmp = x; else tmp = Float64(x * Float64(-Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -1000000000.0) tmp = (x * -z) / t; elseif ((z / t) <= 1e-17) tmp = x; else tmp = x * -(z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1000000000.0], N[(N[(x * (-z)), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 1e-17], x, N[(x * (-N[(z / t), $MachinePrecision])), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1000000000:\\
\;\;\;\;\frac{x \cdot \left(-z\right)}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq 10^{-17}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(-\frac{z}{t}\right)\\
\end{array}
\end{array}
if (/.f64 z t) < -1e9Initial program 98.4%
Taylor expanded in z around inf 87.9%
*-commutative87.9%
sub-div90.8%
associate-/r/97.3%
div-sub84.0%
associate-/l*83.2%
add-sqr-sqrt41.8%
sqrt-unprod53.8%
sqr-neg53.8%
sqrt-unprod17.3%
add-sqr-sqrt34.4%
un-div-inv34.4%
clear-num34.4%
*-commutative34.4%
associate-*l/34.2%
sub-div37.1%
add-sqr-sqrt17.2%
sqrt-unprod61.1%
sqr-neg61.1%
sqrt-unprod47.6%
add-sqr-sqrt93.4%
Applied egg-rr93.4%
Taylor expanded in y around 0 61.9%
associate-*r*61.9%
mul-1-neg61.9%
Simplified61.9%
if -1e9 < (/.f64 z t) < 1.00000000000000007e-17Initial program 99.1%
Taylor expanded in z around 0 75.1%
if 1.00000000000000007e-17 < (/.f64 z t) Initial program 96.7%
Taylor expanded in z around inf 90.5%
*-commutative90.5%
sub-div93.8%
associate-/r/95.9%
div-sub84.3%
associate-/l*76.7%
add-sqr-sqrt33.7%
sqrt-unprod38.7%
sqr-neg38.7%
sqrt-unprod11.9%
add-sqr-sqrt30.7%
un-div-inv30.7%
clear-num30.7%
*-commutative30.7%
associate-*l/34.0%
sub-div40.5%
add-sqr-sqrt20.1%
sqrt-unprod50.5%
sqr-neg50.5%
sqrt-unprod34.0%
add-sqr-sqrt75.5%
Applied egg-rr75.5%
Taylor expanded in y around 0 48.7%
associate-*r*48.7%
mul-1-neg48.7%
Simplified48.7%
associate-*r/59.6%
distribute-lft-neg-in59.6%
*-commutative59.6%
distribute-lft-neg-in59.6%
Applied egg-rr59.6%
Final simplification67.9%
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -4e-19) (not (<= (/ z t) 1e-27))) (* y (/ z t)) x))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -4e-19) || !((z / t) <= 1e-27)) {
tmp = y * (z / t);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z / t) <= (-4d-19)) .or. (.not. ((z / t) <= 1d-27))) then
tmp = y * (z / t)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -4e-19) || !((z / t) <= 1e-27)) {
tmp = y * (z / t);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z / t) <= -4e-19) or not ((z / t) <= 1e-27): tmp = y * (z / t) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -4e-19) || !(Float64(z / t) <= 1e-27)) tmp = Float64(y * Float64(z / t)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z / t) <= -4e-19) || ~(((z / t) <= 1e-27))) tmp = y * (z / t); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -4e-19], N[Not[LessEqual[N[(z / t), $MachinePrecision], 1e-27]], $MachinePrecision]], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -4 \cdot 10^{-19} \lor \neg \left(\frac{z}{t} \leq 10^{-27}\right):\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (/.f64 z t) < -3.9999999999999999e-19 or 1e-27 < (/.f64 z t) Initial program 97.7%
Taylor expanded in z around inf 87.7%
*-commutative87.7%
sub-div90.6%
associate-/r/95.5%
div-sub83.7%
associate-/l*79.1%
add-sqr-sqrt39.0%
sqrt-unprod47.2%
sqr-neg47.2%
sqrt-unprod14.0%
add-sqr-sqrt33.9%
un-div-inv33.9%
clear-num33.9%
*-commutative33.9%
associate-*l/35.3%
sub-div39.7%
add-sqr-sqrt17.6%
sqrt-unprod56.2%
sqr-neg56.2%
sqrt-unprod42.0%
add-sqr-sqrt83.6%
Applied egg-rr83.6%
Taylor expanded in y around inf 46.3%
*-commutative46.3%
Simplified46.3%
Taylor expanded in z around 0 46.3%
associate-*r/53.6%
*-commutative53.6%
Simplified53.6%
if -3.9999999999999999e-19 < (/.f64 z t) < 1e-27Initial program 99.1%
Taylor expanded in z around 0 78.5%
Final simplification65.2%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -100000000000.0) (* z (/ (- x) t)) (if (<= (/ z t) 1e-27) x (* y (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -100000000000.0) {
tmp = z * (-x / t);
} else if ((z / t) <= 1e-27) {
tmp = x;
} else {
tmp = y * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-100000000000.0d0)) then
tmp = z * (-x / t)
else if ((z / t) <= 1d-27) then
tmp = x
else
tmp = y * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -100000000000.0) {
tmp = z * (-x / t);
} else if ((z / t) <= 1e-27) {
tmp = x;
} else {
tmp = y * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -100000000000.0: tmp = z * (-x / t) elif (z / t) <= 1e-27: tmp = x else: tmp = y * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -100000000000.0) tmp = Float64(z * Float64(Float64(-x) / t)); elseif (Float64(z / t) <= 1e-27) tmp = x; else tmp = Float64(y * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -100000000000.0) tmp = z * (-x / t); elseif ((z / t) <= 1e-27) tmp = x; else tmp = y * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -100000000000.0], N[(z * N[((-x) / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 1e-27], x, N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -100000000000:\\
\;\;\;\;z \cdot \frac{-x}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq 10^{-27}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -1e11Initial program 98.4%
Taylor expanded in z around inf 90.4%
Taylor expanded in y around 0 57.9%
associate-*r/57.9%
mul-1-neg57.9%
Simplified57.9%
if -1e11 < (/.f64 z t) < 1e-27Initial program 99.1%
Taylor expanded in z around 0 75.2%
if 1e-27 < (/.f64 z t) Initial program 96.8%
Taylor expanded in z around inf 90.8%
*-commutative90.8%
sub-div94.0%
associate-/r/96.0%
div-sub84.8%
associate-/l*77.4%
add-sqr-sqrt35.8%
sqrt-unprod40.6%
sqr-neg40.6%
sqrt-unprod11.5%
add-sqr-sqrt32.8%
un-div-inv32.8%
clear-num32.8%
*-commutative32.8%
associate-*l/36.1%
sub-div42.4%
add-sqr-sqrt19.5%
sqrt-unprod52.0%
sqr-neg52.0%
sqrt-unprod36.1%
add-sqr-sqrt76.2%
Applied egg-rr76.2%
Taylor expanded in y around inf 45.3%
*-commutative45.3%
Simplified45.3%
Taylor expanded in z around 0 45.3%
associate-*r/55.0%
*-commutative55.0%
Simplified55.0%
Final simplification65.8%
(FPCore (x y z t) :precision binary64 (if (or (<= y -7600000000.0) (not (<= y 2.2e+119))) (* y (/ z t)) (* x (- 1.0 (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -7600000000.0) || !(y <= 2.2e+119)) {
tmp = y * (z / t);
} else {
tmp = x * (1.0 - (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-7600000000.0d0)) .or. (.not. (y <= 2.2d+119))) then
tmp = y * (z / t)
else
tmp = x * (1.0d0 - (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -7600000000.0) || !(y <= 2.2e+119)) {
tmp = y * (z / t);
} else {
tmp = x * (1.0 - (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y <= -7600000000.0) or not (y <= 2.2e+119): tmp = y * (z / t) else: tmp = x * (1.0 - (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((y <= -7600000000.0) || !(y <= 2.2e+119)) tmp = Float64(y * Float64(z / t)); else tmp = Float64(x * Float64(1.0 - Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y <= -7600000000.0) || ~((y <= 2.2e+119))) tmp = y * (z / t); else tmp = x * (1.0 - (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -7600000000.0], N[Not[LessEqual[y, 2.2e+119]], $MachinePrecision]], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7600000000 \lor \neg \left(y \leq 2.2 \cdot 10^{+119}\right):\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\end{array}
\end{array}
if y < -7.6e9 or 2.2000000000000001e119 < y Initial program 98.7%
Taylor expanded in z around inf 64.8%
*-commutative64.8%
sub-div69.4%
associate-/r/78.0%
div-sub66.6%
associate-/l*57.8%
add-sqr-sqrt31.4%
sqrt-unprod52.8%
sqr-neg52.8%
sqrt-unprod23.6%
add-sqr-sqrt51.3%
un-div-inv51.3%
clear-num51.3%
*-commutative51.3%
associate-*l/51.3%
sub-div57.0%
add-sqr-sqrt27.1%
sqrt-unprod60.9%
sqr-neg60.9%
sqrt-unprod34.9%
add-sqr-sqrt63.5%
Applied egg-rr63.5%
Taylor expanded in y around inf 62.8%
*-commutative62.8%
Simplified62.8%
Taylor expanded in z around 0 62.8%
associate-*r/71.0%
*-commutative71.0%
Simplified71.0%
if -7.6e9 < y < 2.2000000000000001e119Initial program 98.2%
Taylor expanded in x around inf 84.6%
mul-1-neg84.6%
unsub-neg84.6%
Simplified84.6%
Final simplification79.9%
(FPCore (x y z t) :precision binary64 (if (or (<= y -6400000000.0) (not (<= y 2.7e-100))) (+ x (* y (/ z t))) (* x (- 1.0 (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -6400000000.0) || !(y <= 2.7e-100)) {
tmp = x + (y * (z / t));
} else {
tmp = x * (1.0 - (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-6400000000.0d0)) .or. (.not. (y <= 2.7d-100))) then
tmp = x + (y * (z / t))
else
tmp = x * (1.0d0 - (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -6400000000.0) || !(y <= 2.7e-100)) {
tmp = x + (y * (z / t));
} else {
tmp = x * (1.0 - (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y <= -6400000000.0) or not (y <= 2.7e-100): tmp = x + (y * (z / t)) else: tmp = x * (1.0 - (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((y <= -6400000000.0) || !(y <= 2.7e-100)) tmp = Float64(x + Float64(y * Float64(z / t))); else tmp = Float64(x * Float64(1.0 - Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y <= -6400000000.0) || ~((y <= 2.7e-100))) tmp = x + (y * (z / t)); else tmp = x * (1.0 - (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -6400000000.0], N[Not[LessEqual[y, 2.7e-100]], $MachinePrecision]], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6400000000 \lor \neg \left(y \leq 2.7 \cdot 10^{-100}\right):\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\end{array}
\end{array}
if y < -6.4e9 or 2.70000000000000016e-100 < y Initial program 99.1%
Taylor expanded in y around inf 81.3%
associate-*r/87.9%
Simplified87.9%
if -6.4e9 < y < 2.70000000000000016e-100Initial program 97.5%
Taylor expanded in x around inf 89.6%
mul-1-neg89.6%
unsub-neg89.6%
Simplified89.6%
Final simplification88.7%
(FPCore (x y z t) :precision binary64 (if (or (<= z -2.3e-102) (not (<= z 1.05e+119))) (* z (/ y t)) x))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -2.3e-102) || !(z <= 1.05e+119)) {
tmp = z * (y / t);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-2.3d-102)) .or. (.not. (z <= 1.05d+119))) then
tmp = z * (y / t)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -2.3e-102) || !(z <= 1.05e+119)) {
tmp = z * (y / t);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -2.3e-102) or not (z <= 1.05e+119): tmp = z * (y / t) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -2.3e-102) || !(z <= 1.05e+119)) tmp = Float64(z * Float64(y / t)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -2.3e-102) || ~((z <= 1.05e+119))) tmp = z * (y / t); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -2.3e-102], N[Not[LessEqual[z, 1.05e+119]], $MachinePrecision]], N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.3 \cdot 10^{-102} \lor \neg \left(z \leq 1.05 \cdot 10^{+119}\right):\\
\;\;\;\;z \cdot \frac{y}{t}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -2.29999999999999987e-102 or 1.04999999999999991e119 < z Initial program 97.6%
Taylor expanded in z around inf 79.5%
Taylor expanded in y around inf 50.8%
if -2.29999999999999987e-102 < z < 1.04999999999999991e119Initial program 99.1%
Taylor expanded in z around 0 62.0%
Final simplification56.4%
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Initial program 98.4%
Final simplification98.4%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 98.4%
Taylor expanded in z around 0 38.9%
Final simplification38.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t_1 < -1013646692435.8867:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
herbie shell --seed 2023339
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:herbie-target
(if (< (* (- y x) (/ z t)) -1013646692435.8867) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0.0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z)))))
(+ x (* (- y x) (/ z t))))