
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.000118) 0.5 (/ (/ 1.0 x_m) (/ x_m (- 1.0 (cos x_m))))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.000118) {
tmp = 0.5;
} else {
tmp = (1.0 / x_m) / (x_m / (1.0 - cos(x_m)));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.000118d0) then
tmp = 0.5d0
else
tmp = (1.0d0 / x_m) / (x_m / (1.0d0 - cos(x_m)))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.000118) {
tmp = 0.5;
} else {
tmp = (1.0 / x_m) / (x_m / (1.0 - Math.cos(x_m)));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.000118: tmp = 0.5 else: tmp = (1.0 / x_m) / (x_m / (1.0 - math.cos(x_m))) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.000118) tmp = 0.5; else tmp = Float64(Float64(1.0 / x_m) / Float64(x_m / Float64(1.0 - cos(x_m)))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.000118) tmp = 0.5; else tmp = (1.0 / x_m) / (x_m / (1.0 - cos(x_m))); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.000118], 0.5, N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(x$95$m / N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 0.000118:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x_m}}{\frac{x_m}{1 - \cos x_m}}\\
\end{array}
\end{array}
if x < 1.18e-4Initial program 35.4%
Taylor expanded in x around 0 66.7%
if 1.18e-4 < x Initial program 98.5%
associate-/r*99.2%
div-inv99.2%
Applied egg-rr99.2%
*-commutative99.2%
add-cube-cbrt98.5%
unpow398.6%
clear-num98.6%
un-div-inv98.6%
unpow398.5%
add-cube-cbrt99.3%
Applied egg-rr99.3%
Final simplification74.7%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.000118) 0.5 (/ (- 1.0 (cos x_m)) (* x_m x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.000118) {
tmp = 0.5;
} else {
tmp = (1.0 - cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.000118d0) then
tmp = 0.5d0
else
tmp = (1.0d0 - cos(x_m)) / (x_m * x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.000118) {
tmp = 0.5;
} else {
tmp = (1.0 - Math.cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.000118: tmp = 0.5 else: tmp = (1.0 - math.cos(x_m)) / (x_m * x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.000118) tmp = 0.5; else tmp = Float64(Float64(1.0 - cos(x_m)) / Float64(x_m * x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.000118) tmp = 0.5; else tmp = (1.0 - cos(x_m)) / (x_m * x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.000118], 0.5, N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 0.000118:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x_m}{x_m \cdot x_m}\\
\end{array}
\end{array}
if x < 1.18e-4Initial program 35.4%
Taylor expanded in x around 0 66.7%
if 1.18e-4 < x Initial program 98.5%
Final simplification74.5%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.000118) 0.5 (/ (/ (- 1.0 (cos x_m)) x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.000118) {
tmp = 0.5;
} else {
tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.000118d0) then
tmp = 0.5d0
else
tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.000118) {
tmp = 0.5;
} else {
tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.000118: tmp = 0.5 else: tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.000118) tmp = 0.5; else tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.000118) tmp = 0.5; else tmp = ((1.0 - cos(x_m)) / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.000118], 0.5, N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 0.000118:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x_m}{x_m}}{x_m}\\
\end{array}
\end{array}
if x < 1.18e-4Initial program 35.4%
Taylor expanded in x around 0 66.7%
if 1.18e-4 < x Initial program 98.5%
associate-/r*99.2%
div-inv99.2%
Applied egg-rr99.2%
un-div-inv99.2%
Applied egg-rr99.2%
Final simplification74.7%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (/ (/ 1.0 x_m) (+ (* x_m 0.16666666666666666) (* (/ 1.0 x_m) 2.0))))
x_m = fabs(x);
double code(double x_m) {
return (1.0 / x_m) / ((x_m * 0.16666666666666666) + ((1.0 / x_m) * 2.0));
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = (1.0d0 / x_m) / ((x_m * 0.16666666666666666d0) + ((1.0d0 / x_m) * 2.0d0))
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return (1.0 / x_m) / ((x_m * 0.16666666666666666) + ((1.0 / x_m) * 2.0));
}
x_m = math.fabs(x) def code(x_m): return (1.0 / x_m) / ((x_m * 0.16666666666666666) + ((1.0 / x_m) * 2.0))
x_m = abs(x) function code(x_m) return Float64(Float64(1.0 / x_m) / Float64(Float64(x_m * 0.16666666666666666) + Float64(Float64(1.0 / x_m) * 2.0))) end
x_m = abs(x); function tmp = code(x_m) tmp = (1.0 / x_m) / ((x_m * 0.16666666666666666) + ((1.0 / x_m) * 2.0)); end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(N[(x$95$m * 0.16666666666666666), $MachinePrecision] + N[(N[(1.0 / x$95$m), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
\frac{\frac{1}{x_m}}{x_m \cdot 0.16666666666666666 + \frac{1}{x_m} \cdot 2}
\end{array}
Initial program 50.9%
associate-/r*52.0%
div-inv52.0%
Applied egg-rr52.0%
*-commutative52.0%
add-cube-cbrt51.7%
unpow351.8%
clear-num51.7%
un-div-inv51.7%
unpow351.7%
add-cube-cbrt52.0%
Applied egg-rr52.0%
Taylor expanded in x around 0 78.9%
Final simplification78.9%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 1.3e+77) 0.5 0.0))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 1.3e+77) {
tmp = 0.5;
} else {
tmp = 0.0;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 1.3d+77) then
tmp = 0.5d0
else
tmp = 0.0d0
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 1.3e+77) {
tmp = 0.5;
} else {
tmp = 0.0;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 1.3e+77: tmp = 0.5 else: tmp = 0.0 return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 1.3e+77) tmp = 0.5; else tmp = 0.0; end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 1.3e+77) tmp = 0.5; else tmp = 0.0; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 1.3e+77], 0.5, 0.0]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 1.3 \cdot 10^{+77}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;0\\
\end{array}
\end{array}
if x < 1.3000000000000001e77Initial program 39.0%
Taylor expanded in x around 0 63.2%
if 1.3000000000000001e77 < x Initial program 98.8%
Taylor expanded in x around 0 61.4%
Taylor expanded in x around 0 61.4%
Final simplification62.8%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 0.0)
x_m = fabs(x);
double code(double x_m) {
return 0.0;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = 0.0d0
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return 0.0;
}
x_m = math.fabs(x) def code(x_m): return 0.0
x_m = abs(x) function code(x_m) return 0.0 end
x_m = abs(x); function tmp = code(x_m) tmp = 0.0; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := 0.0
\begin{array}{l}
x_m = \left|x\right|
\\
0
\end{array}
Initial program 50.9%
Taylor expanded in x around 0 28.1%
Taylor expanded in x around 0 28.8%
Final simplification28.8%
herbie shell --seed 2023339
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))