
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
(FPCore (v) :precision binary64 (* (/ (sqrt 2.0) 4.0) (+ 1.0 (* (pow v 2.0) -2.5))))
double code(double v) {
return (sqrt(2.0) / 4.0) * (1.0 + (pow(v, 2.0) * -2.5));
}
real(8) function code(v)
real(8), intent (in) :: v
code = (sqrt(2.0d0) / 4.0d0) * (1.0d0 + ((v ** 2.0d0) * (-2.5d0)))
end function
public static double code(double v) {
return (Math.sqrt(2.0) / 4.0) * (1.0 + (Math.pow(v, 2.0) * -2.5));
}
def code(v): return (math.sqrt(2.0) / 4.0) * (1.0 + (math.pow(v, 2.0) * -2.5))
function code(v) return Float64(Float64(sqrt(2.0) / 4.0) * Float64(1.0 + Float64((v ^ 2.0) * -2.5))) end
function tmp = code(v) tmp = (sqrt(2.0) / 4.0) * (1.0 + ((v ^ 2.0) * -2.5)); end
code[v_] := N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[(1.0 + N[(N[Power[v, 2.0], $MachinePrecision] * -2.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{2}}{4} \cdot \left(1 + {v}^{2} \cdot -2.5\right)
\end{array}
Initial program 100.0%
associate-*l*100.0%
associate-*r*100.0%
cancel-sign-sub-inv100.0%
distribute-lft-neg-in100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in v around 0 100.0%
*-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (v) :precision binary64 (/ (sqrt 2.0) (/ -4.0 (fma v v -1.0))))
double code(double v) {
return sqrt(2.0) / (-4.0 / fma(v, v, -1.0));
}
function code(v) return Float64(sqrt(2.0) / Float64(-4.0 / fma(v, v, -1.0))) end
code[v_] := N[(N[Sqrt[2.0], $MachinePrecision] / N[(-4.0 / N[(v * v + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{2}}{\frac{-4}{\mathsf{fma}\left(v, v, -1\right)}}
\end{array}
Initial program 100.0%
associate-*l*100.0%
associate-*r*100.0%
cancel-sign-sub-inv100.0%
distribute-lft-neg-in100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in v around 0 99.6%
associate-*l/99.6%
associate-/l*99.6%
*-un-lft-identity99.6%
pow299.6%
Applied egg-rr99.6%
add-log-exp99.6%
*-un-lft-identity99.6%
log-prod99.6%
metadata-eval99.6%
add-log-exp99.6%
Applied egg-rr99.6%
+-lft-identity99.6%
metadata-eval99.6%
associate-/r*99.6%
neg-mul-199.6%
sub-neg99.6%
+-commutative99.6%
distribute-neg-in99.6%
remove-double-neg99.6%
sub-neg99.6%
unpow299.6%
fma-neg99.6%
metadata-eval99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (v) :precision binary64 (* (/ (sqrt 2.0) 4.0) (- 1.0 (* v v))))
double code(double v) {
return (sqrt(2.0) / 4.0) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = (sqrt(2.0d0) / 4.0d0) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return (Math.sqrt(2.0) / 4.0) * (1.0 - (v * v));
}
def code(v): return (math.sqrt(2.0) / 4.0) * (1.0 - (v * v))
function code(v) return Float64(Float64(sqrt(2.0) / 4.0) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = (sqrt(2.0) / 4.0) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{2}}{4} \cdot \left(1 - v \cdot v\right)
\end{array}
Initial program 100.0%
associate-*l*100.0%
associate-*r*100.0%
cancel-sign-sub-inv100.0%
distribute-lft-neg-in100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in v around 0 99.6%
Final simplification99.6%
(FPCore (v) :precision binary64 (* (sqrt 2.0) 0.25))
double code(double v) {
return sqrt(2.0) * 0.25;
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(2.0d0) * 0.25d0
end function
public static double code(double v) {
return Math.sqrt(2.0) * 0.25;
}
def code(v): return math.sqrt(2.0) * 0.25
function code(v) return Float64(sqrt(2.0) * 0.25) end
function tmp = code(v) tmp = sqrt(2.0) * 0.25; end
code[v_] := N[(N[Sqrt[2.0], $MachinePrecision] * 0.25), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2} \cdot 0.25
\end{array}
Initial program 100.0%
associate-*l*100.0%
associate-*r*100.0%
cancel-sign-sub-inv100.0%
distribute-lft-neg-in100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in v around 0 99.6%
Taylor expanded in v around 0 99.6%
Final simplification99.6%
herbie shell --seed 2023339
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))