
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* (* (sqrt 0.5) (cos th)) (fma a2 a2 (pow a1 2.0))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return (sqrt(0.5) * cos(th)) * fma(a2, a2, pow(a1, 2.0));
}
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(Float64(sqrt(0.5) * cos(th)) * fma(a2, a2, (a1 ^ 2.0))) end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[(N[Sqrt[0.5], $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(a2 * a2 + N[Power[a1, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\left(\sqrt{0.5} \cdot \cos th\right) \cdot \mathsf{fma}\left(a2, a2, {a1}^{2}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
+-commutative99.6%
fma-def99.6%
pow299.6%
Applied egg-rr99.6%
Final simplification99.6%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* a2 (* (cos th) a2)) (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2)))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = a2 * (math.cos(th) * a2) else: tmp = math.sqrt(0.5) * ((a1 * a1) + (a2 * a2)) return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
tmp = 0.0;
if (cos(th) <= 0.7)
tmp = a2 * (cos(th) * a2);
else
tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2));
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in a1 around 0 44.1%
Applied egg-rr32.3%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 90.3%
Final simplification65.6%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* (* (sqrt 0.5) (cos th)) (+ (* a1 a1) (* a2 a2))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (sqrt(0.5d0) * cos(th)) * ((a1 * a1) + (a2 * a2))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return (Math.sqrt(0.5) * Math.cos(th)) * ((a1 * a1) + (a2 * a2));
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return (math.sqrt(0.5) * math.cos(th)) * ((a1 * a1) + (a2 * a2))
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(Float64(sqrt(0.5) * cos(th)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[(N[Sqrt[0.5], $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\left(\sqrt{0.5} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) (* a2 a2)) (sqrt 2.0)))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return (cos(th) * (a2 * a2)) / sqrt(2.0);
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * (a2 * a2)) / sqrt(2.0d0)
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * (a2 * a2)) / Math.sqrt(2.0);
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return (math.cos(th) * (a2 * a2)) / math.sqrt(2.0)
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(Float64(cos(th) * Float64(a2 * a2)) / sqrt(2.0)) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = (cos(th) * (a2 * a2)) / sqrt(2.0);
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\frac{\cos th \cdot \left(a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in a1 around 0 53.0%
Applied egg-rr53.0%
Final simplification53.0%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* a2 (* (cos th) a2)))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return a2 * (cos(th) * a2);
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (cos(th) * a2)
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return a2 * (Math.cos(th) * a2);
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return a2 * (math.cos(th) * a2)
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(a2 * Float64(cos(th) * a2)) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = a2 * (cos(th) * a2);
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a2 \cdot \left(\cos th \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in a1 around 0 53.0%
Applied egg-rr36.0%
Final simplification36.0%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* 0.5 (+ (* a1 a1) (* a2 a2))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return 0.5 * ((a1 * a1) + (a2 * a2));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 0.5d0 * ((a1 * a1) + (a2 * a2))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return 0.5 * ((a1 * a1) + (a2 * a2));
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return 0.5 * ((a1 * a1) + (a2 * a2))
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(0.5 * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = 0.5 * ((a1 * a1) + (a2 * a2));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(0.5 * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
0.5 \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 61.8%
Applied egg-rr42.0%
Final simplification42.0%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (if (<= th 5500000.0) (+ a2 a1) (- a1 (* a2 a2))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double tmp;
if (th <= 5500000.0) {
tmp = a2 + a1;
} else {
tmp = a1 - (a2 * a2);
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 5500000.0d0) then
tmp = a2 + a1
else
tmp = a1 - (a2 * a2)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 5500000.0) {
tmp = a2 + a1;
} else {
tmp = a1 - (a2 * a2);
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): tmp = 0 if th <= 5500000.0: tmp = a2 + a1 else: tmp = a1 - (a2 * a2) return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) tmp = 0.0 if (th <= 5500000.0) tmp = Float64(a2 + a1); else tmp = Float64(a1 - Float64(a2 * a2)); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
tmp = 0.0;
if (th <= 5500000.0)
tmp = a2 + a1;
else
tmp = a1 - (a2 * a2);
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := If[LessEqual[th, 5500000.0], N[(a2 + a1), $MachinePrecision], N[(a1 - N[(a2 * a2), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
\mathbf{if}\;th \leq 5500000:\\
\;\;\;\;a2 + a1\\
\mathbf{else}:\\
\;\;\;\;a1 - a2 \cdot a2\\
\end{array}
\end{array}
if th < 5.5e6Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 74.5%
Applied egg-rr4.1%
if 5.5e6 < th Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 28.6%
Applied egg-rr13.9%
Final simplification6.8%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* a2 (+ a2 (* a1 2.0))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return a2 * (a2 + (a1 * 2.0));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 + (a1 * 2.0d0))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return a2 * (a2 + (a1 * 2.0));
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return a2 * (a2 + (a1 * 2.0))
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(a2 * Float64(a2 + Float64(a1 * 2.0))) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = a2 * (a2 + (a1 * 2.0));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 * N[(a2 + N[(a1 * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a2 \cdot \left(a2 + a1 \cdot 2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 61.8%
Applied egg-rr35.9%
distribute-lft-in41.8%
Simplified41.8%
Taylor expanded in a1 around 0 25.1%
+-commutative25.1%
unpow225.1%
associate-*r*25.1%
distribute-rgt-out29.8%
Simplified29.8%
Final simplification29.8%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (+ a2 a1))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return a2 + a1;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 + a1
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return a2 + a1;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return a2 + a1
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(a2 + a1) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = a2 + a1;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 + a1), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a2 + a1
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 61.8%
Applied egg-rr4.2%
Final simplification4.2%
herbie shell --seed 2023339
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))