
(FPCore (x) :precision binary32 (acosh x))
float code(float x) {
return acoshf(x);
}
function code(x) return acosh(x) end
function tmp = code(x) tmp = acosh(x); end
\begin{array}{l}
\\
\cosh^{-1} x
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary32 (log (+ x (sqrt (- (* x x) 1.0)))))
float code(float x) {
return logf((x + sqrtf(((x * x) - 1.0f))));
}
real(4) function code(x)
real(4), intent (in) :: x
code = log((x + sqrt(((x * x) - 1.0e0))))
end function
function code(x) return log(Float32(x + sqrt(Float32(Float32(x * x) - Float32(1.0))))) end
function tmp = code(x) tmp = log((x + sqrt(((x * x) - single(1.0))))); end
\begin{array}{l}
\\
\log \left(x + \sqrt{x \cdot x - 1}\right)
\end{array}
(FPCore (x) :precision binary32 (log (- (* x 2.0) (+ (+ (/ 0.5 x) (/ 0.125 (pow x 3.0))) (/ 0.0625 (pow x 5.0))))))
float code(float x) {
return logf(((x * 2.0f) - (((0.5f / x) + (0.125f / powf(x, 3.0f))) + (0.0625f / powf(x, 5.0f)))));
}
real(4) function code(x)
real(4), intent (in) :: x
code = log(((x * 2.0e0) - (((0.5e0 / x) + (0.125e0 / (x ** 3.0e0))) + (0.0625e0 / (x ** 5.0e0)))))
end function
function code(x) return log(Float32(Float32(x * Float32(2.0)) - Float32(Float32(Float32(Float32(0.5) / x) + Float32(Float32(0.125) / (x ^ Float32(3.0)))) + Float32(Float32(0.0625) / (x ^ Float32(5.0)))))) end
function tmp = code(x) tmp = log(((x * single(2.0)) - (((single(0.5) / x) + (single(0.125) / (x ^ single(3.0)))) + (single(0.0625) / (x ^ single(5.0)))))); end
\begin{array}{l}
\\
\log \left(x \cdot 2 - \left(\left(\frac{0.5}{x} + \frac{0.125}{{x}^{3}}\right) + \frac{0.0625}{{x}^{5}}\right)\right)
\end{array}
Initial program 51.8%
Taylor expanded in x around inf 99.1%
*-commutative99.1%
+-commutative99.1%
+-commutative99.1%
associate-*r/99.1%
metadata-eval99.1%
associate-*r/99.1%
metadata-eval99.1%
associate-*r/99.1%
metadata-eval99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (x) :precision binary32 (log (- (* x 2.0) (/ 0.5 x))))
float code(float x) {
return logf(((x * 2.0f) - (0.5f / x)));
}
real(4) function code(x)
real(4), intent (in) :: x
code = log(((x * 2.0e0) - (0.5e0 / x)))
end function
function code(x) return log(Float32(Float32(x * Float32(2.0)) - Float32(Float32(0.5) / x))) end
function tmp = code(x) tmp = log(((x * single(2.0)) - (single(0.5) / x))); end
\begin{array}{l}
\\
\log \left(x \cdot 2 - \frac{0.5}{x}\right)
\end{array}
Initial program 51.8%
Taylor expanded in x around inf 98.7%
*-commutative98.7%
associate-*r/98.7%
metadata-eval98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (x) :precision binary32 (log (+ x x)))
float code(float x) {
return logf((x + x));
}
real(4) function code(x)
real(4), intent (in) :: x
code = log((x + x))
end function
function code(x) return log(Float32(x + x)) end
function tmp = code(x) tmp = log((x + x)); end
\begin{array}{l}
\\
\log \left(x + x\right)
\end{array}
Initial program 51.8%
Taylor expanded in x around inf 97.7%
Final simplification97.7%
(FPCore (x) :precision binary32 -6.0)
float code(float x) {
return -6.0f;
}
real(4) function code(x)
real(4), intent (in) :: x
code = -6.0e0
end function
function code(x) return Float32(-6.0) end
function tmp = code(x) tmp = single(-6.0); end
\begin{array}{l}
\\
-6
\end{array}
Initial program 51.8%
Taylor expanded in x around inf 97.7%
count-297.7%
*-commutative97.7%
add-sqr-sqrt97.7%
log-prod97.7%
*-commutative97.7%
count-297.7%
flip-+-0.0%
difference-of-squares-0.0%
count-2-0.0%
*-commutative-0.0%
associate-*r/-0.0%
+-inverses-0.0%
+-inverses-0.0%
flip-+17.9%
count-217.9%
*-commutative17.9%
sqrt-unprod30.4%
add-sqr-sqrt30.4%
*-commutative30.4%
sum-log30.4%
*-commutative30.4%
count-230.4%
flip-+-0.0%
Applied egg-rr-0.0%
Simplified3.0%
Final simplification3.0%
(FPCore (x) :precision binary32 (log (+ x (* (sqrt (- x 1.0)) (sqrt (+ x 1.0))))))
float code(float x) {
return logf((x + (sqrtf((x - 1.0f)) * sqrtf((x + 1.0f)))));
}
real(4) function code(x)
real(4), intent (in) :: x
code = log((x + (sqrt((x - 1.0e0)) * sqrt((x + 1.0e0)))))
end function
function code(x) return log(Float32(x + Float32(sqrt(Float32(x - Float32(1.0))) * sqrt(Float32(x + Float32(1.0)))))) end
function tmp = code(x) tmp = log((x + (sqrt((x - single(1.0))) * sqrt((x + single(1.0)))))); end
\begin{array}{l}
\\
\log \left(x + \sqrt{x - 1} \cdot \sqrt{x + 1}\right)
\end{array}
herbie shell --seed 2023339
(FPCore (x)
:name "Rust f32::acosh"
:precision binary32
:pre (>= x 1.0)
:herbie-target
(log (+ x (* (sqrt (- x 1.0)) (sqrt (+ x 1.0)))))
(log (+ x (sqrt (- (* x x) 1.0)))))