
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma y (* z -4.0) x))
double code(double x, double y, double z) {
return fma(y, (z * -4.0), x);
}
function code(x, y, z) return fma(y, Float64(z * -4.0), x) end
code[x_, y_, z_] := N[(y * N[(z * -4.0), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, z \cdot -4, x\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-rgt-neg-out100.0%
+-commutative100.0%
associate-*l*100.0%
distribute-rgt-neg-in100.0%
*-commutative100.0%
fma-def100.0%
distribute-rgt-neg-in100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -8.2e-43)
x
(if (or (<= x -6.5e-77) (and (not (<= x -2.8e-119)) (<= x 2.3e+31)))
(* z (* y -4.0))
x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -8.2e-43) {
tmp = x;
} else if ((x <= -6.5e-77) || (!(x <= -2.8e-119) && (x <= 2.3e+31))) {
tmp = z * (y * -4.0);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-8.2d-43)) then
tmp = x
else if ((x <= (-6.5d-77)) .or. (.not. (x <= (-2.8d-119))) .and. (x <= 2.3d+31)) then
tmp = z * (y * (-4.0d0))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -8.2e-43) {
tmp = x;
} else if ((x <= -6.5e-77) || (!(x <= -2.8e-119) && (x <= 2.3e+31))) {
tmp = z * (y * -4.0);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -8.2e-43: tmp = x elif (x <= -6.5e-77) or (not (x <= -2.8e-119) and (x <= 2.3e+31)): tmp = z * (y * -4.0) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -8.2e-43) tmp = x; elseif ((x <= -6.5e-77) || (!(x <= -2.8e-119) && (x <= 2.3e+31))) tmp = Float64(z * Float64(y * -4.0)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -8.2e-43) tmp = x; elseif ((x <= -6.5e-77) || (~((x <= -2.8e-119)) && (x <= 2.3e+31))) tmp = z * (y * -4.0); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -8.2e-43], x, If[Or[LessEqual[x, -6.5e-77], And[N[Not[LessEqual[x, -2.8e-119]], $MachinePrecision], LessEqual[x, 2.3e+31]]], N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.2 \cdot 10^{-43}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq -6.5 \cdot 10^{-77} \lor \neg \left(x \leq -2.8 \cdot 10^{-119}\right) \land x \leq 2.3 \cdot 10^{+31}:\\
\;\;\;\;z \cdot \left(y \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -8.1999999999999996e-43 or -6.4999999999999999e-77 < x < -2.8e-119 or 2.3e31 < x Initial program 100.0%
Taylor expanded in x around inf 75.2%
if -8.1999999999999996e-43 < x < -6.4999999999999999e-77 or -2.8e-119 < x < 2.3e31Initial program 100.0%
Taylor expanded in x around 0 82.6%
associate-*r*82.6%
*-commutative82.6%
*-commutative82.6%
*-commutative82.6%
Simplified82.6%
Final simplification78.7%
(FPCore (x y z) :precision binary64 (- x (* z (* y 4.0))))
double code(double x, double y, double z) {
return x - (z * (y * 4.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * (y * 4.0d0))
end function
public static double code(double x, double y, double z) {
return x - (z * (y * 4.0));
}
def code(x, y, z): return x - (z * (y * 4.0))
function code(x, y, z) return Float64(x - Float64(z * Float64(y * 4.0))) end
function tmp = code(x, y, z) tmp = x - (z * (y * 4.0)); end
code[x_, y_, z_] := N[(x - N[(z * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot \left(y \cdot 4\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 48.2%
Final simplification48.2%
herbie shell --seed 2023338
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4.0) z)))