
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (fma y (sqrt z) x)))
double code(double x, double y, double z) {
return 0.5 * fma(y, sqrt(z), x);
}
function code(x, y, z) return Float64(0.5 * fma(y, sqrt(z), x)) end
code[x_, y_, z_] := N[(0.5 * N[(y * N[Sqrt[z], $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \mathsf{fma}\left(y, \sqrt{z}, x\right)
\end{array}
Initial program 99.9%
metadata-eval99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (sqrt z))))
(if (or (<= t_0 -8.5e-9)
(and (not (<= t_0 -2.5e-27))
(or (<= t_0 -7.8e-100) (not (<= t_0 2.7e+76)))))
(* 0.5 t_0)
(* 0.5 x))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double tmp;
if ((t_0 <= -8.5e-9) || (!(t_0 <= -2.5e-27) && ((t_0 <= -7.8e-100) || !(t_0 <= 2.7e+76)))) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(z)
if ((t_0 <= (-8.5d-9)) .or. (.not. (t_0 <= (-2.5d-27))) .and. (t_0 <= (-7.8d-100)) .or. (.not. (t_0 <= 2.7d+76))) then
tmp = 0.5d0 * t_0
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double tmp;
if ((t_0 <= -8.5e-9) || (!(t_0 <= -2.5e-27) && ((t_0 <= -7.8e-100) || !(t_0 <= 2.7e+76)))) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) tmp = 0 if (t_0 <= -8.5e-9) or (not (t_0 <= -2.5e-27) and ((t_0 <= -7.8e-100) or not (t_0 <= 2.7e+76))): tmp = 0.5 * t_0 else: tmp = 0.5 * x return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) tmp = 0.0 if ((t_0 <= -8.5e-9) || (!(t_0 <= -2.5e-27) && ((t_0 <= -7.8e-100) || !(t_0 <= 2.7e+76)))) tmp = Float64(0.5 * t_0); else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); tmp = 0.0; if ((t_0 <= -8.5e-9) || (~((t_0 <= -2.5e-27)) && ((t_0 <= -7.8e-100) || ~((t_0 <= 2.7e+76))))) tmp = 0.5 * t_0; else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -8.5e-9], And[N[Not[LessEqual[t$95$0, -2.5e-27]], $MachinePrecision], Or[LessEqual[t$95$0, -7.8e-100], N[Not[LessEqual[t$95$0, 2.7e+76]], $MachinePrecision]]]], N[(0.5 * t$95$0), $MachinePrecision], N[(0.5 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
\mathbf{if}\;t_0 \leq -8.5 \cdot 10^{-9} \lor \neg \left(t_0 \leq -2.5 \cdot 10^{-27}\right) \land \left(t_0 \leq -7.8 \cdot 10^{-100} \lor \neg \left(t_0 \leq 2.7 \cdot 10^{+76}\right)\right):\\
\;\;\;\;0.5 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -8.5e-9 or -2.5000000000000001e-27 < (*.f64 y (sqrt.f64 z)) < -7.79999999999999955e-100 or 2.6999999999999999e76 < (*.f64 y (sqrt.f64 z)) Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 74.9%
if -8.5e-9 < (*.f64 y (sqrt.f64 z)) < -2.5000000000000001e-27 or -7.79999999999999955e-100 < (*.f64 y (sqrt.f64 z)) < 2.6999999999999999e76Initial program 100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 83.0%
Final simplification79.1%
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 54.6%
Final simplification54.6%
herbie shell --seed 2023338
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))