
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (e v) :precision binary64 (/ (sin v) (+ (cos v) (/ 1.0 e))))
double code(double e, double v) {
return sin(v) / (cos(v) + (1.0 / e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) / (cos(v) + (1.0d0 / e))
end function
public static double code(double e, double v) {
return Math.sin(v) / (Math.cos(v) + (1.0 / e));
}
def code(e, v): return math.sin(v) / (math.cos(v) + (1.0 / e))
function code(e, v) return Float64(sin(v) / Float64(cos(v) + Float64(1.0 / e))) end
function tmp = code(e, v) tmp = sin(v) / (cos(v) + (1.0 / e)); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] / N[(N[Cos[v], $MachinePrecision] + N[(1.0 / e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin v}{\cos v + \frac{1}{e}}
\end{array}
Initial program 99.9%
*-commutative99.9%
cos-neg99.9%
associate-/l*99.6%
+-commutative99.6%
cos-neg99.6%
metadata-eval99.6%
sub-neg99.6%
div-sub99.7%
*-commutative99.7%
associate-/l*99.7%
*-inverses99.7%
/-rgt-identity99.7%
metadata-eval99.7%
associate-/r*99.7%
neg-mul-199.7%
unsub-neg99.7%
neg-mul-199.7%
associate-/r*99.7%
metadata-eval99.7%
distribute-neg-frac99.7%
metadata-eval99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (e v) :precision binary64 (/ e (/ (+ e 1.0) (sin v))))
double code(double e, double v) {
return e / ((e + 1.0) / sin(v));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e / ((e + 1.0d0) / sin(v))
end function
public static double code(double e, double v) {
return e / ((e + 1.0) / Math.sin(v));
}
def code(e, v): return e / ((e + 1.0) / math.sin(v))
function code(e, v) return Float64(e / Float64(Float64(e + 1.0) / sin(v))) end
function tmp = code(e, v) tmp = e / ((e + 1.0) / sin(v)); end
code[e_, v_] := N[(e / N[(N[(e + 1.0), $MachinePrecision] / N[Sin[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{\frac{e + 1}{\sin v}}
\end{array}
Initial program 99.9%
Taylor expanded in v around 0 99.6%
expm1-log1p-u99.6%
expm1-udef32.3%
associate-/l*32.3%
+-commutative32.3%
associate-/r/32.3%
Applied egg-rr32.3%
expm1-def99.6%
expm1-log1p99.6%
associate-*l/99.6%
associate-*r/99.6%
*-rgt-identity99.6%
associate-*r/99.6%
*-commutative99.6%
associate-/r/99.4%
associate-*r/99.4%
*-rgt-identity99.4%
+-commutative99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ e 1.0)))
double code(double e, double v) {
return (e * sin(v)) / (e + 1.0);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (e + 1.0d0)
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (e + 1.0);
}
def code(e, v): return (e * math.sin(v)) / (e + 1.0)
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(e + 1.0)) end
function tmp = code(e, v) tmp = (e * sin(v)) / (e + 1.0); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{e + 1}
\end{array}
Initial program 99.9%
Taylor expanded in v around 0 99.6%
Final simplification99.6%
(FPCore (e v) :precision binary64 (if (<= v 5e-22) (* v (/ e (+ e 1.0))) (* e (sin v))))
double code(double e, double v) {
double tmp;
if (v <= 5e-22) {
tmp = v * (e / (e + 1.0));
} else {
tmp = e * sin(v);
}
return tmp;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
real(8) :: tmp
if (v <= 5d-22) then
tmp = v * (e / (e + 1.0d0))
else
tmp = e * sin(v)
end if
code = tmp
end function
public static double code(double e, double v) {
double tmp;
if (v <= 5e-22) {
tmp = v * (e / (e + 1.0));
} else {
tmp = e * Math.sin(v);
}
return tmp;
}
def code(e, v): tmp = 0 if v <= 5e-22: tmp = v * (e / (e + 1.0)) else: tmp = e * math.sin(v) return tmp
function code(e, v) tmp = 0.0 if (v <= 5e-22) tmp = Float64(v * Float64(e / Float64(e + 1.0))); else tmp = Float64(e * sin(v)); end return tmp end
function tmp_2 = code(e, v) tmp = 0.0; if (v <= 5e-22) tmp = v * (e / (e + 1.0)); else tmp = e * sin(v); end tmp_2 = tmp; end
code[e_, v_] := If[LessEqual[v, 5e-22], N[(v * N[(e / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 5 \cdot 10^{-22}:\\
\;\;\;\;v \cdot \frac{e}{e + 1}\\
\mathbf{else}:\\
\;\;\;\;e \cdot \sin v\\
\end{array}
\end{array}
if v < 4.99999999999999954e-22Initial program 99.9%
Taylor expanded in v around 0 71.2%
associate-/l*71.0%
Simplified71.0%
associate-/r/71.2%
Applied egg-rr71.2%
if 4.99999999999999954e-22 < v Initial program 99.7%
*-commutative99.7%
cos-neg99.7%
associate-/l*99.6%
+-commutative99.6%
cos-neg99.6%
metadata-eval99.6%
sub-neg99.6%
div-sub99.6%
*-commutative99.6%
associate-/l*99.6%
*-inverses99.6%
/-rgt-identity99.6%
metadata-eval99.6%
associate-/r*99.6%
neg-mul-199.6%
unsub-neg99.6%
neg-mul-199.6%
associate-/r*99.6%
metadata-eval99.6%
distribute-neg-frac99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in e around 0 98.7%
Final simplification77.9%
(FPCore (e v)
:precision binary64
(*
e
(/
1.0
(+
(* v (- (* e -0.5) (* (+ e 1.0) -0.16666666666666666)))
(+ (/ 1.0 v) (/ e v))))))
double code(double e, double v) {
return e * (1.0 / ((v * ((e * -0.5) - ((e + 1.0) * -0.16666666666666666))) + ((1.0 / v) + (e / v))));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (1.0d0 / ((v * ((e * (-0.5d0)) - ((e + 1.0d0) * (-0.16666666666666666d0)))) + ((1.0d0 / v) + (e / v))))
end function
public static double code(double e, double v) {
return e * (1.0 / ((v * ((e * -0.5) - ((e + 1.0) * -0.16666666666666666))) + ((1.0 / v) + (e / v))));
}
def code(e, v): return e * (1.0 / ((v * ((e * -0.5) - ((e + 1.0) * -0.16666666666666666))) + ((1.0 / v) + (e / v))))
function code(e, v) return Float64(e * Float64(1.0 / Float64(Float64(v * Float64(Float64(e * -0.5) - Float64(Float64(e + 1.0) * -0.16666666666666666))) + Float64(Float64(1.0 / v) + Float64(e / v))))) end
function tmp = code(e, v) tmp = e * (1.0 / ((v * ((e * -0.5) - ((e + 1.0) * -0.16666666666666666))) + ((1.0 / v) + (e / v)))); end
code[e_, v_] := N[(e * N[(1.0 / N[(N[(v * N[(N[(e * -0.5), $MachinePrecision] - N[(N[(e + 1.0), $MachinePrecision] * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / v), $MachinePrecision] + N[(e / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \frac{1}{v \cdot \left(e \cdot -0.5 - \left(e + 1\right) \cdot -0.16666666666666666\right) + \left(\frac{1}{v} + \frac{e}{v}\right)}
\end{array}
Initial program 99.9%
associate-/l*99.6%
div-inv99.7%
+-commutative99.7%
fma-def99.7%
Applied egg-rr99.7%
Taylor expanded in v around 0 56.7%
Final simplification56.7%
(FPCore (e v) :precision binary64 (/ e (+ (+ (/ 1.0 v) (/ e v)) (* v (- (* e -0.5) -0.16666666666666666)))))
double code(double e, double v) {
return e / (((1.0 / v) + (e / v)) + (v * ((e * -0.5) - -0.16666666666666666)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e / (((1.0d0 / v) + (e / v)) + (v * ((e * (-0.5d0)) - (-0.16666666666666666d0))))
end function
public static double code(double e, double v) {
return e / (((1.0 / v) + (e / v)) + (v * ((e * -0.5) - -0.16666666666666666)));
}
def code(e, v): return e / (((1.0 / v) + (e / v)) + (v * ((e * -0.5) - -0.16666666666666666)))
function code(e, v) return Float64(e / Float64(Float64(Float64(1.0 / v) + Float64(e / v)) + Float64(v * Float64(Float64(e * -0.5) - -0.16666666666666666)))) end
function tmp = code(e, v) tmp = e / (((1.0 / v) + (e / v)) + (v * ((e * -0.5) - -0.16666666666666666))); end
code[e_, v_] := N[(e / N[(N[(N[(1.0 / v), $MachinePrecision] + N[(e / v), $MachinePrecision]), $MachinePrecision] + N[(v * N[(N[(e * -0.5), $MachinePrecision] - -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{\left(\frac{1}{v} + \frac{e}{v}\right) + v \cdot \left(e \cdot -0.5 - -0.16666666666666666\right)}
\end{array}
Initial program 99.9%
associate-/l*99.6%
div-inv99.7%
+-commutative99.7%
fma-def99.7%
Applied egg-rr99.7%
un-div-inv99.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 56.7%
Taylor expanded in e around 0 56.7%
Final simplification56.7%
(FPCore (e v) :precision binary64 (/ e (+ (+ (/ 1.0 v) (/ e v)) (* (* e v) -0.3333333333333333))))
double code(double e, double v) {
return e / (((1.0 / v) + (e / v)) + ((e * v) * -0.3333333333333333));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e / (((1.0d0 / v) + (e / v)) + ((e * v) * (-0.3333333333333333d0)))
end function
public static double code(double e, double v) {
return e / (((1.0 / v) + (e / v)) + ((e * v) * -0.3333333333333333));
}
def code(e, v): return e / (((1.0 / v) + (e / v)) + ((e * v) * -0.3333333333333333))
function code(e, v) return Float64(e / Float64(Float64(Float64(1.0 / v) + Float64(e / v)) + Float64(Float64(e * v) * -0.3333333333333333))) end
function tmp = code(e, v) tmp = e / (((1.0 / v) + (e / v)) + ((e * v) * -0.3333333333333333)); end
code[e_, v_] := N[(e / N[(N[(N[(1.0 / v), $MachinePrecision] + N[(e / v), $MachinePrecision]), $MachinePrecision] + N[(N[(e * v), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{\left(\frac{1}{v} + \frac{e}{v}\right) + \left(e \cdot v\right) \cdot -0.3333333333333333}
\end{array}
Initial program 99.9%
associate-/l*99.6%
div-inv99.7%
+-commutative99.7%
fma-def99.7%
Applied egg-rr99.7%
un-div-inv99.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 56.7%
Taylor expanded in e around inf 55.8%
*-commutative55.8%
Simplified55.8%
Final simplification55.8%
(FPCore (e v) :precision binary64 (* e (* v (- 1.0 e))))
double code(double e, double v) {
return e * (v * (1.0 - e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (v * (1.0d0 - e))
end function
public static double code(double e, double v) {
return e * (v * (1.0 - e));
}
def code(e, v): return e * (v * (1.0 - e))
function code(e, v) return Float64(e * Float64(v * Float64(1.0 - e))) end
function tmp = code(e, v) tmp = e * (v * (1.0 - e)); end
code[e_, v_] := N[(e * N[(v * N[(1.0 - e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \left(v \cdot \left(1 - e\right)\right)
\end{array}
Initial program 99.9%
associate-/l*99.6%
div-inv99.7%
+-commutative99.7%
fma-def99.7%
Applied egg-rr99.7%
Taylor expanded in v around 0 55.5%
+-commutative55.5%
Simplified55.5%
Taylor expanded in e around 0 54.6%
*-lft-identity54.6%
associate-*r*54.6%
neg-mul-154.6%
distribute-rgt-in54.6%
sub-neg54.6%
Simplified54.6%
Final simplification54.6%
(FPCore (e v) :precision binary64 (* v (/ e (+ e 1.0))))
double code(double e, double v) {
return v * (e / (e + 1.0));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v * (e / (e + 1.0d0))
end function
public static double code(double e, double v) {
return v * (e / (e + 1.0));
}
def code(e, v): return v * (e / (e + 1.0))
function code(e, v) return Float64(v * Float64(e / Float64(e + 1.0))) end
function tmp = code(e, v) tmp = v * (e / (e + 1.0)); end
code[e_, v_] := N[(v * N[(e / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
v \cdot \frac{e}{e + 1}
\end{array}
Initial program 99.9%
Taylor expanded in v around 0 55.5%
associate-/l*55.5%
Simplified55.5%
associate-/r/55.5%
Applied egg-rr55.5%
Final simplification55.5%
(FPCore (e v) :precision binary64 (* e v))
double code(double e, double v) {
return e * v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * v
end function
public static double code(double e, double v) {
return e * v;
}
def code(e, v): return e * v
function code(e, v) return Float64(e * v) end
function tmp = code(e, v) tmp = e * v; end
code[e_, v_] := N[(e * v), $MachinePrecision]
\begin{array}{l}
\\
e \cdot v
\end{array}
Initial program 99.9%
Taylor expanded in v around 0 55.5%
associate-/l*55.5%
Simplified55.5%
Taylor expanded in e around 0 53.9%
*-commutative53.9%
Simplified53.9%
Final simplification53.9%
(FPCore (e v) :precision binary64 v)
double code(double e, double v) {
return v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v
end function
public static double code(double e, double v) {
return v;
}
def code(e, v): return v
function code(e, v) return v end
function tmp = code(e, v) tmp = v; end
code[e_, v_] := v
\begin{array}{l}
\\
v
\end{array}
Initial program 99.9%
Taylor expanded in v around 0 55.5%
associate-/l*55.5%
Simplified55.5%
Taylor expanded in e around inf 4.7%
Final simplification4.7%
herbie shell --seed 2023337
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (and (<= 0.0 e) (<= e 1.0))
(/ (* e (sin v)) (+ 1.0 (* e (cos v)))))