
(FPCore (x y) :precision binary64 (- (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) - y
end function
public static double code(double x, double y) {
return (1.0 - x) - y;
}
def code(x, y): return (1.0 - x) - y
function code(x, y) return Float64(Float64(1.0 - x) - y) end
function tmp = code(x, y) tmp = (1.0 - x) - y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) - y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) - y
end function
public static double code(double x, double y) {
return (1.0 - x) - y;
}
def code(x, y): return (1.0 - x) - y
function code(x, y) return Float64(Float64(1.0 - x) - y) end
function tmp = code(x, y) tmp = (1.0 - x) - y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) - y
\end{array}
(FPCore (x y) :precision binary64 (- (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) - y
end function
public static double code(double x, double y) {
return (1.0 - x) - y;
}
def code(x, y): return (1.0 - x) - y
function code(x, y) return Float64(Float64(1.0 - x) - y) end
function tmp = code(x, y) tmp = (1.0 - x) - y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) - y
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y 1.0) (- 1.0 x) (- y)))
double code(double x, double y) {
double tmp;
if (y <= 1.0) {
tmp = 1.0 - x;
} else {
tmp = -y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.0d0) then
tmp = 1.0d0 - x
else
tmp = -y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.0) {
tmp = 1.0 - x;
} else {
tmp = -y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.0: tmp = 1.0 - x else: tmp = -y return tmp
function code(x, y) tmp = 0.0 if (y <= 1.0) tmp = Float64(1.0 - x); else tmp = Float64(-y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.0) tmp = 1.0 - x; else tmp = -y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.0], N[(1.0 - x), $MachinePrecision], (-y)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1:\\
\;\;\;\;1 - x\\
\mathbf{else}:\\
\;\;\;\;-y\\
\end{array}
\end{array}
if y < 1Initial program 100.0%
Taylor expanded in y around 0 75.4%
if 1 < y Initial program 100.0%
Taylor expanded in y around inf 81.9%
neg-mul-181.9%
Simplified81.9%
Final simplification77.0%
(FPCore (x y) :precision binary64 (if (<= y 1.15e-17) (- 1.0 x) (- 1.0 y)))
double code(double x, double y) {
double tmp;
if (y <= 1.15e-17) {
tmp = 1.0 - x;
} else {
tmp = 1.0 - y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.15d-17) then
tmp = 1.0d0 - x
else
tmp = 1.0d0 - y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.15e-17) {
tmp = 1.0 - x;
} else {
tmp = 1.0 - y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.15e-17: tmp = 1.0 - x else: tmp = 1.0 - y return tmp
function code(x, y) tmp = 0.0 if (y <= 1.15e-17) tmp = Float64(1.0 - x); else tmp = Float64(1.0 - y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.15e-17) tmp = 1.0 - x; else tmp = 1.0 - y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.15e-17], N[(1.0 - x), $MachinePrecision], N[(1.0 - y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.15 \cdot 10^{-17}:\\
\;\;\;\;1 - x\\
\mathbf{else}:\\
\;\;\;\;1 - y\\
\end{array}
\end{array}
if y < 1.15000000000000004e-17Initial program 100.0%
Taylor expanded in y around 0 75.2%
if 1.15000000000000004e-17 < y Initial program 100.0%
Taylor expanded in x around 0 83.2%
Final simplification77.2%
(FPCore (x y) :precision binary64 (if (<= y 1.0) (- x) (- y)))
double code(double x, double y) {
double tmp;
if (y <= 1.0) {
tmp = -x;
} else {
tmp = -y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.0d0) then
tmp = -x
else
tmp = -y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.0) {
tmp = -x;
} else {
tmp = -y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.0: tmp = -x else: tmp = -y return tmp
function code(x, y) tmp = 0.0 if (y <= 1.0) tmp = Float64(-x); else tmp = Float64(-y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.0) tmp = -x; else tmp = -y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.0], (-x), (-y)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1:\\
\;\;\;\;-x\\
\mathbf{else}:\\
\;\;\;\;-y\\
\end{array}
\end{array}
if y < 1Initial program 100.0%
Taylor expanded in x around inf 41.4%
neg-mul-141.4%
Simplified41.4%
if 1 < y Initial program 100.0%
Taylor expanded in y around inf 81.9%
neg-mul-181.9%
Simplified81.9%
Final simplification51.0%
(FPCore (x y) :precision binary64 (- x))
double code(double x, double y) {
return -x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -x
end function
public static double code(double x, double y) {
return -x;
}
def code(x, y): return -x
function code(x, y) return Float64(-x) end
function tmp = code(x, y) tmp = -x; end
code[x_, y_] := (-x)
\begin{array}{l}
\\
-x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 35.4%
neg-mul-135.4%
Simplified35.4%
Final simplification35.4%
herbie shell --seed 2023337
(FPCore (x y)
:name "Data.Colour.CIE.Chromaticity:chromaCoords from colour-2.3.3"
:precision binary64
(- (- 1.0 x) y))