
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(let* ((t_0 (* angle_m (* PI 0.005555555555555556)))
(t_1 (pow t_0 0.16666666666666666)))
(+
(pow (* a (sin (* (/ angle_m 180.0) PI))) 2.0)
(pow (* b (cos (* t_1 (* t_1 (pow (cbrt t_0) 2.0))))) 2.0))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = angle_m * (((double) M_PI) * 0.005555555555555556);
double t_1 = pow(t_0, 0.16666666666666666);
return pow((a * sin(((angle_m / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos((t_1 * (t_1 * pow(cbrt(t_0), 2.0))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = angle_m * (Math.PI * 0.005555555555555556);
double t_1 = Math.pow(t_0, 0.16666666666666666);
return Math.pow((a * Math.sin(((angle_m / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos((t_1 * (t_1 * Math.pow(Math.cbrt(t_0), 2.0))))), 2.0);
}
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(angle_m * Float64(pi * 0.005555555555555556)) t_1 = t_0 ^ 0.16666666666666666 return Float64((Float64(a * sin(Float64(Float64(angle_m / 180.0) * pi))) ^ 2.0) + (Float64(b * cos(Float64(t_1 * Float64(t_1 * (cbrt(t_0) ^ 2.0))))) ^ 2.0)) end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(angle$95$m * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Power[t$95$0, 0.16666666666666666], $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(t$95$1 * N[(t$95$1 * N[Power[N[Power[t$95$0, 1/3], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := angle_m \cdot \left(\pi \cdot 0.005555555555555556\right)\\
t_1 := {t_0}^{0.16666666666666666}\\
{\left(a \cdot \sin \left(\frac{angle_m}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(t_1 \cdot \left(t_1 \cdot {\left(\sqrt[3]{t_0}\right)}^{2}\right)\right)\right)}^{2}
\end{array}
\end{array}
Initial program 80.7%
add-cube-cbrt80.8%
pow380.9%
associate-*l/80.8%
associate-*r/80.8%
div-inv80.8%
metadata-eval80.8%
Applied egg-rr80.8%
Applied egg-rr40.8%
Final simplification40.8%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(+
(pow (* a (sin (* (/ angle_m 180.0) PI))) 2.0)
(pow
(*
b
(cos
(pow
(* (cbrt (* angle_m PI)) (pow 0.005555555555555556 0.3333333333333333))
3.0)))
2.0)))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin(((angle_m / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos(pow((cbrt((angle_m * ((double) M_PI))) * pow(0.005555555555555556, 0.3333333333333333)), 3.0))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin(((angle_m / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos(Math.pow((Math.cbrt((angle_m * Math.PI)) * Math.pow(0.005555555555555556, 0.3333333333333333)), 3.0))), 2.0);
}
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(Float64(angle_m / 180.0) * pi))) ^ 2.0) + (Float64(b * cos((Float64(cbrt(Float64(angle_m * pi)) * (0.005555555555555556 ^ 0.3333333333333333)) ^ 3.0))) ^ 2.0)) end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[Power[N[(N[Power[N[(angle$95$m * Pi), $MachinePrecision], 1/3], $MachinePrecision] * N[Power[0.005555555555555556, 0.3333333333333333], $MachinePrecision]), $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\frac{angle_m}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left({\left(\sqrt[3]{angle_m \cdot \pi} \cdot {0.005555555555555556}^{0.3333333333333333}\right)}^{3}\right)\right)}^{2}
\end{array}
Initial program 80.7%
add-cube-cbrt80.8%
pow380.9%
associate-*l/80.8%
associate-*r/80.8%
div-inv80.8%
metadata-eval80.8%
Applied egg-rr80.8%
expm1-log1p-u64.5%
Applied egg-rr64.5%
expm1-log1p-u80.8%
pow1/340.7%
associate-*r*40.7%
unpow-prod-down40.7%
pow1/380.9%
Applied egg-rr80.9%
Final simplification80.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* (/ angle_m 180.0) PI))) 2.0) (pow (* b (cos (pow (cbrt (* angle_m (* PI 0.005555555555555556))) 3.0))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin(((angle_m / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos(pow(cbrt((angle_m * (((double) M_PI) * 0.005555555555555556))), 3.0))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin(((angle_m / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos(Math.pow(Math.cbrt((angle_m * (Math.PI * 0.005555555555555556))), 3.0))), 2.0);
}
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(Float64(angle_m / 180.0) * pi))) ^ 2.0) + (Float64(b * cos((cbrt(Float64(angle_m * Float64(pi * 0.005555555555555556))) ^ 3.0))) ^ 2.0)) end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[Power[N[Power[N[(angle$95$m * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\frac{angle_m}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left({\left(\sqrt[3]{angle_m \cdot \left(\pi \cdot 0.005555555555555556\right)}\right)}^{3}\right)\right)}^{2}
\end{array}
Initial program 80.7%
add-cube-cbrt80.8%
pow380.9%
associate-*l/80.8%
associate-*r/80.8%
div-inv80.8%
metadata-eval80.8%
Applied egg-rr80.8%
Final simplification80.8%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* angle_m (/ PI 180.0)))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = angle_m * (((double) M_PI) / 180.0);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = angle_m * (Math.PI / 180.0);
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = angle_m * (math.pi / 180.0) return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(angle_m * Float64(pi / 180.0)) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = angle_m * (pi / 180.0); tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(angle$95$m * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := angle_m \cdot \frac{\pi}{180}\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 80.7%
*-commutative80.7%
associate-*r/80.7%
associate-*l/80.7%
*-commutative80.7%
*-commutative80.7%
associate-*r/80.7%
associate-*l/80.8%
*-commutative80.8%
Simplified80.8%
Final simplification80.8%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle_m PI)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + pow((a * sin((0.005555555555555556 * (angle_m * ((double) M_PI))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle_m * Math.PI)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle_m * math.pi)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle_m * pi)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((a * sin((0.005555555555555556 * (angle_m * pi)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle_m \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 80.7%
*-commutative80.7%
associate-*r/80.7%
associate-*l/80.7%
*-commutative80.7%
*-commutative80.7%
associate-*r/80.7%
associate-*l/80.8%
*-commutative80.8%
Simplified80.8%
Taylor expanded in angle around 0 80.5%
Taylor expanded in angle around inf 80.5%
Final simplification80.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* PI (* angle_m 0.005555555555555556)))) 2.0) (pow b 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0) + pow(b, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0) + Math.pow(b, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((math.pi * (angle_m * 0.005555555555555556)))), 2.0) + math.pow(b, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0) + (b ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((pi * (angle_m * 0.005555555555555556)))) ^ 2.0) + (b ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\pi \cdot \left(angle_m \cdot 0.005555555555555556\right)\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 80.7%
*-commutative80.7%
associate-*r/80.7%
associate-*l/80.7%
*-commutative80.7%
*-commutative80.7%
associate-*r/80.7%
associate-*l/80.8%
*-commutative80.8%
Simplified80.8%
Taylor expanded in angle around 0 80.5%
Taylor expanded in angle around inf 80.5%
*-commutative80.5%
associate-*r*80.5%
*-commutative80.5%
associate-*l*80.6%
Simplified80.6%
Final simplification80.6%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (* 3.08641975308642e-5 (pow (* a (* angle_m PI)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + (3.08641975308642e-5 * pow((a * (angle_m * ((double) M_PI))), 2.0));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + (3.08641975308642e-5 * Math.pow((a * (angle_m * Math.PI)), 2.0));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + (3.08641975308642e-5 * math.pow((a * (angle_m * math.pi)), 2.0))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(a * Float64(angle_m * pi)) ^ 2.0))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + (3.08641975308642e-5 * ((a * (angle_m * pi)) ^ 2.0)); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(a * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(a \cdot \left(angle_m \cdot \pi\right)\right)}^{2}
\end{array}
Initial program 80.7%
*-commutative80.7%
associate-*r/80.7%
associate-*l/80.7%
*-commutative80.7%
*-commutative80.7%
associate-*r/80.7%
associate-*l/80.8%
*-commutative80.8%
Simplified80.8%
Taylor expanded in angle around 0 80.5%
Taylor expanded in angle around 0 75.3%
*-commutative75.3%
Simplified75.3%
*-commutative75.3%
unpow-prod-down75.2%
associate-*l*75.2%
metadata-eval75.2%
Applied egg-rr75.2%
Taylor expanded in angle around 0 75.2%
Final simplification75.2%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (* (pow (* angle_m (* a PI)) 2.0) 3.08641975308642e-5)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + (pow((angle_m * (a * ((double) M_PI))), 2.0) * 3.08641975308642e-5);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + (Math.pow((angle_m * (a * Math.PI)), 2.0) * 3.08641975308642e-5);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + (math.pow((angle_m * (a * math.pi)), 2.0) * 3.08641975308642e-5)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + Float64((Float64(angle_m * Float64(a * pi)) ^ 2.0) * 3.08641975308642e-5)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + (((angle_m * (a * pi)) ^ 2.0) * 3.08641975308642e-5); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[Power[N[(angle$95$m * N[(a * Pi), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + {\left(angle_m \cdot \left(a \cdot \pi\right)\right)}^{2} \cdot 3.08641975308642 \cdot 10^{-5}
\end{array}
Initial program 80.7%
*-commutative80.7%
associate-*r/80.7%
associate-*l/80.7%
*-commutative80.7%
*-commutative80.7%
associate-*r/80.7%
associate-*l/80.8%
*-commutative80.8%
Simplified80.8%
Taylor expanded in angle around 0 80.5%
Taylor expanded in angle around 0 75.3%
*-commutative75.3%
Simplified75.3%
*-commutative75.3%
unpow-prod-down75.2%
associate-*l*75.2%
metadata-eval75.2%
Applied egg-rr75.2%
Final simplification75.2%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (pow (* 0.005555555555555556 (* a (* angle_m PI))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + pow((0.005555555555555556 * (a * (angle_m * ((double) M_PI)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + Math.pow((0.005555555555555556 * (a * (angle_m * Math.PI))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + math.pow((0.005555555555555556 * (a * (angle_m * math.pi))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + (Float64(0.005555555555555556 * Float64(a * Float64(angle_m * pi))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((0.005555555555555556 * (a * (angle_m * pi))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(0.005555555555555556 * N[(a * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + {\left(0.005555555555555556 \cdot \left(a \cdot \left(angle_m \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 80.7%
*-commutative80.7%
associate-*r/80.7%
associate-*l/80.7%
*-commutative80.7%
*-commutative80.7%
associate-*r/80.7%
associate-*l/80.8%
*-commutative80.8%
Simplified80.8%
Taylor expanded in angle around 0 80.5%
Taylor expanded in angle around 0 75.3%
*-commutative75.3%
Simplified75.3%
Final simplification75.3%
herbie shell --seed 2023337
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))