
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(let* ((t_0 (sqrt (/ 180.0 angle_m))))
(+
(pow (* a (cos (* PI (/ angle_m 180.0)))) 2.0)
(pow (* b (sin (/ (/ PI t_0) t_0))) 2.0))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = sqrt((180.0 / angle_m));
return pow((a * cos((((double) M_PI) * (angle_m / 180.0)))), 2.0) + pow((b * sin(((((double) M_PI) / t_0) / t_0))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = Math.sqrt((180.0 / angle_m));
return Math.pow((a * Math.cos((Math.PI * (angle_m / 180.0)))), 2.0) + Math.pow((b * Math.sin(((Math.PI / t_0) / t_0))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = math.sqrt((180.0 / angle_m)) return math.pow((a * math.cos((math.pi * (angle_m / 180.0)))), 2.0) + math.pow((b * math.sin(((math.pi / t_0) / t_0))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = sqrt(Float64(180.0 / angle_m)) return Float64((Float64(a * cos(Float64(pi * Float64(angle_m / 180.0)))) ^ 2.0) + (Float64(b * sin(Float64(Float64(pi / t_0) / t_0))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = sqrt((180.0 / angle_m)); tmp = ((a * cos((pi * (angle_m / 180.0)))) ^ 2.0) + ((b * sin(((pi / t_0) / t_0))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[Sqrt[N[(180.0 / angle$95$m), $MachinePrecision]], $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(N[(Pi / t$95$0), $MachinePrecision] / t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \sqrt{\frac{180}{angle_m}}\\
{\left(a \cdot \cos \left(\pi \cdot \frac{angle_m}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{\frac{\pi}{t_0}}{t_0}\right)\right)}^{2}
\end{array}
\end{array}
Initial program 80.2%
clear-num80.2%
un-div-inv80.2%
Applied egg-rr80.2%
*-un-lft-identity80.2%
add-sqr-sqrt40.0%
times-frac40.1%
Applied egg-rr40.1%
associate-*l/40.1%
*-lft-identity40.1%
Simplified40.1%
Final simplification40.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (cos (* (* PI angle_m) -0.005555555555555556))) 2.0) (pow (* b (sin (* angle_m (/ PI -180.0)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * cos(((((double) M_PI) * angle_m) * -0.005555555555555556))), 2.0) + pow((b * sin((angle_m * (((double) M_PI) / -180.0)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.cos(((Math.PI * angle_m) * -0.005555555555555556))), 2.0) + Math.pow((b * Math.sin((angle_m * (Math.PI / -180.0)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.cos(((math.pi * angle_m) * -0.005555555555555556))), 2.0) + math.pow((b * math.sin((angle_m * (math.pi / -180.0)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * cos(Float64(Float64(pi * angle_m) * -0.005555555555555556))) ^ 2.0) + (Float64(b * sin(Float64(angle_m * Float64(pi / -180.0)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * cos(((pi * angle_m) * -0.005555555555555556))) ^ 2.0) + ((b * sin((angle_m * (pi / -180.0)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Cos[N[(N[(Pi * angle$95$m), $MachinePrecision] * -0.005555555555555556), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle$95$m * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \cos \left(\left(\pi \cdot angle_m\right) \cdot -0.005555555555555556\right)\right)}^{2} + {\left(b \cdot \sin \left(angle_m \cdot \frac{\pi}{-180}\right)\right)}^{2}
\end{array}
Initial program 80.2%
Simplified80.2%
Taylor expanded in angle around inf 80.1%
Final simplification80.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (/ PI (/ 180.0 angle_m)))) 2.0) (pow (* a (cos (* 0.005555555555555556 (* PI angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) / (180.0 / angle_m)))), 2.0) + pow((a * cos((0.005555555555555556 * (((double) M_PI) * angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI / (180.0 / angle_m)))), 2.0) + Math.pow((a * Math.cos((0.005555555555555556 * (Math.PI * angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi / (180.0 / angle_m)))), 2.0) + math.pow((a * math.cos((0.005555555555555556 * (math.pi * angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi / Float64(180.0 / angle_m)))) ^ 2.0) + (Float64(a * cos(Float64(0.005555555555555556 * Float64(pi * angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi / (180.0 / angle_m)))) ^ 2.0) + ((a * cos((0.005555555555555556 * (pi * angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(0.005555555555555556 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle_m}}\right)\right)}^{2} + {\left(a \cdot \cos \left(0.005555555555555556 \cdot \left(\pi \cdot angle_m\right)\right)\right)}^{2}
\end{array}
Initial program 80.2%
clear-num80.2%
un-div-inv80.2%
Applied egg-rr80.2%
Taylor expanded in angle around inf 80.1%
Final simplification80.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (cos (* PI (/ angle_m 180.0)))) 2.0) (pow (* b (sin (* 0.005555555555555556 (* PI angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * cos((((double) M_PI) * (angle_m / 180.0)))), 2.0) + pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.cos((Math.PI * (angle_m / 180.0)))), 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.cos((math.pi * (angle_m / 180.0)))), 2.0) + math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * cos(Float64(pi * Float64(angle_m / 180.0)))) ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * cos((pi * (angle_m / 180.0)))) ^ 2.0) + ((b * sin((0.005555555555555556 * (pi * angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \cos \left(\pi \cdot \frac{angle_m}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle_m\right)\right)\right)}^{2}
\end{array}
Initial program 80.2%
Taylor expanded in angle around inf 80.2%
Final simplification80.2%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (cos (* PI (/ angle_m 180.0)))) 2.0) (pow (* b (sin (* PI (* angle_m 0.005555555555555556)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * cos((((double) M_PI) * (angle_m / 180.0)))), 2.0) + pow((b * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.cos((Math.PI * (angle_m / 180.0)))), 2.0) + Math.pow((b * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.cos((math.pi * (angle_m / 180.0)))), 2.0) + math.pow((b * math.sin((math.pi * (angle_m * 0.005555555555555556)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * cos(Float64(pi * Float64(angle_m / 180.0)))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * cos((pi * (angle_m / 180.0)))) ^ 2.0) + ((b * sin((pi * (angle_m * 0.005555555555555556)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \cos \left(\pi \cdot \frac{angle_m}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \left(angle_m \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 80.2%
Taylor expanded in angle around inf 80.2%
associate-*r*80.0%
*-commutative80.0%
*-commutative80.0%
*-commutative80.0%
Simplified80.2%
Final simplification80.2%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (cos (* PI (/ angle_m 180.0)))) 2.0) (pow (* b (sin (/ PI (/ 180.0 angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * cos((((double) M_PI) * (angle_m / 180.0)))), 2.0) + pow((b * sin((((double) M_PI) / (180.0 / angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.cos((Math.PI * (angle_m / 180.0)))), 2.0) + Math.pow((b * Math.sin((Math.PI / (180.0 / angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.cos((math.pi * (angle_m / 180.0)))), 2.0) + math.pow((b * math.sin((math.pi / (180.0 / angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * cos(Float64(pi * Float64(angle_m / 180.0)))) ^ 2.0) + (Float64(b * sin(Float64(pi / Float64(180.0 / angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * cos((pi * (angle_m / 180.0)))) ^ 2.0) + ((b * sin((pi / (180.0 / angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \cos \left(\pi \cdot \frac{angle_m}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle_m}}\right)\right)}^{2}
\end{array}
Initial program 80.2%
clear-num80.2%
un-div-inv80.2%
Applied egg-rr80.2%
Final simplification80.2%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (* 0.005555555555555556 (* PI angle_m)))) 2.0) (pow a 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle_m)))), 2.0) + pow(a, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle_m)))), 2.0) + Math.pow(a, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle_m)))), 2.0) + math.pow(a, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle_m)))) ^ 2.0) + (a ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((0.005555555555555556 * (pi * angle_m)))) ^ 2.0) + (a ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle_m\right)\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 80.2%
Taylor expanded in angle around 0 80.0%
Taylor expanded in angle around inf 80.0%
Final simplification80.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (* PI (* angle_m 0.005555555555555556)))) 2.0) (pow a 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0) + pow(a, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0) + Math.pow(a, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi * (angle_m * 0.005555555555555556)))), 2.0) + math.pow(a, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0) + (a ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi * (angle_m * 0.005555555555555556)))) ^ 2.0) + (a ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\pi \cdot \left(angle_m \cdot 0.005555555555555556\right)\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 80.2%
Taylor expanded in angle around 0 80.0%
Taylor expanded in angle around inf 80.0%
associate-*r*80.0%
*-commutative80.0%
*-commutative80.0%
*-commutative80.0%
Simplified80.0%
Final simplification80.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (/ PI (/ 180.0 angle_m)))) 2.0) (pow a 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) / (180.0 / angle_m)))), 2.0) + pow(a, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI / (180.0 / angle_m)))), 2.0) + Math.pow(a, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi / (180.0 / angle_m)))), 2.0) + math.pow(a, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi / Float64(180.0 / angle_m)))) ^ 2.0) + (a ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi / (180.0 / angle_m)))) ^ 2.0) + (a ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle_m}}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 80.2%
clear-num80.2%
un-div-inv80.2%
Applied egg-rr80.2%
Taylor expanded in angle around 0 80.1%
Final simplification80.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (pow (* angle_m (* PI (/ b 180.0))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + pow((angle_m * (((double) M_PI) * (b / 180.0))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + Math.pow((angle_m * (Math.PI * (b / 180.0))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + math.pow((angle_m * (math.pi * (b / 180.0))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + (Float64(angle_m * Float64(pi * Float64(b / 180.0))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((angle_m * (pi * (b / 180.0))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(angle$95$m * N[(Pi * N[(b / 180.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(angle_m \cdot \left(\pi \cdot \frac{b}{180}\right)\right)}^{2}
\end{array}
Initial program 80.2%
Taylor expanded in angle around 0 80.0%
Taylor expanded in angle around 0 73.9%
expm1-log1p-u73.5%
expm1-udef70.9%
*-commutative70.9%
associate-*r*70.9%
*-commutative70.9%
*-commutative70.9%
associate-*l*70.9%
Applied egg-rr70.9%
expm1-def73.5%
expm1-log1p73.9%
associate-*r*73.9%
associate-*r*73.9%
*-commutative73.9%
metadata-eval73.9%
associate-/r/73.9%
associate-*l/73.9%
associate-/r/73.9%
*-commutative73.9%
associate-/l*73.9%
metadata-eval73.9%
associate-/r/73.9%
associate-/r*73.9%
associate-/r/73.9%
*-commutative73.9%
associate-/r/73.9%
Simplified73.9%
Final simplification73.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (pow (* angle_m (/ PI (/ 180.0 b))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + pow((angle_m * (((double) M_PI) / (180.0 / b))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + Math.pow((angle_m * (Math.PI / (180.0 / b))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + math.pow((angle_m * (math.pi / (180.0 / b))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + (Float64(angle_m * Float64(pi / Float64(180.0 / b))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((angle_m * (pi / (180.0 / b))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(angle$95$m * N[(Pi / N[(180.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(angle_m \cdot \frac{\pi}{\frac{180}{b}}\right)}^{2}
\end{array}
Initial program 80.2%
Taylor expanded in angle around 0 80.0%
Taylor expanded in angle around 0 73.9%
expm1-log1p-u73.5%
expm1-udef70.9%
*-commutative70.9%
associate-*r*70.9%
*-commutative70.9%
*-commutative70.9%
associate-*l*70.9%
Applied egg-rr70.9%
expm1-def73.5%
expm1-log1p73.9%
associate-*r*73.9%
associate-*r*73.9%
*-commutative73.9%
metadata-eval73.9%
associate-/r/73.9%
associate-*l/73.9%
associate-/r/73.9%
*-commutative73.9%
associate-/l*73.9%
metadata-eval73.9%
associate-/r/73.9%
associate-/r*73.9%
associate-/r/73.9%
*-commutative73.9%
associate-/r/73.9%
Simplified73.9%
*-commutative73.9%
clear-num74.0%
un-div-inv74.0%
Applied egg-rr74.0%
Final simplification74.0%
herbie shell --seed 2023337
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))