
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (pow c 4.0) (pow b 8.0)))
(t_1 (/ (pow c 3.0) (pow b 6.0)))
(t_2 (* t_1 -256.0))
(t_3 (/ (pow c 2.0) (pow b 4.0)))
(t_4 (* t_3 16.0)))
(-
(*
0.5
(+
(* (* a b) (fma 2.0 t_3 (* -0.25 t_4)))
(fma
(pow a 2.0)
(fma
b
(fma
-1.3333333333333333
t_1
(fma 0.5 (/ c (/ (pow b 2.0) t_4)) (* -0.08333333333333333 t_2)))
(* -32.0 (/ (pow c 3.0) (pow b 5.0))))
(*
(pow a 3.0)
(fma
b
(fma
-0.5
(/ (pow c 2.0) (/ (pow b 4.0) t_4))
(fma
-0.020833333333333332
(* t_0 1536.0)
(fma
0.03125
(* t_0 256.0)
(fma
0.16666666666666666
(/ (* c t_2) (pow b 2.0))
(* t_0 0.6666666666666666)))))
(/ (* (pow c 4.0) 64.0) (pow b 7.0)))))))
(/ c b))))
double code(double a, double b, double c) {
double t_0 = pow(c, 4.0) / pow(b, 8.0);
double t_1 = pow(c, 3.0) / pow(b, 6.0);
double t_2 = t_1 * -256.0;
double t_3 = pow(c, 2.0) / pow(b, 4.0);
double t_4 = t_3 * 16.0;
return (0.5 * (((a * b) * fma(2.0, t_3, (-0.25 * t_4))) + fma(pow(a, 2.0), fma(b, fma(-1.3333333333333333, t_1, fma(0.5, (c / (pow(b, 2.0) / t_4)), (-0.08333333333333333 * t_2))), (-32.0 * (pow(c, 3.0) / pow(b, 5.0)))), (pow(a, 3.0) * fma(b, fma(-0.5, (pow(c, 2.0) / (pow(b, 4.0) / t_4)), fma(-0.020833333333333332, (t_0 * 1536.0), fma(0.03125, (t_0 * 256.0), fma(0.16666666666666666, ((c * t_2) / pow(b, 2.0)), (t_0 * 0.6666666666666666))))), ((pow(c, 4.0) * 64.0) / pow(b, 7.0))))))) - (c / b);
}
function code(a, b, c) t_0 = Float64((c ^ 4.0) / (b ^ 8.0)) t_1 = Float64((c ^ 3.0) / (b ^ 6.0)) t_2 = Float64(t_1 * -256.0) t_3 = Float64((c ^ 2.0) / (b ^ 4.0)) t_4 = Float64(t_3 * 16.0) return Float64(Float64(0.5 * Float64(Float64(Float64(a * b) * fma(2.0, t_3, Float64(-0.25 * t_4))) + fma((a ^ 2.0), fma(b, fma(-1.3333333333333333, t_1, fma(0.5, Float64(c / Float64((b ^ 2.0) / t_4)), Float64(-0.08333333333333333 * t_2))), Float64(-32.0 * Float64((c ^ 3.0) / (b ^ 5.0)))), Float64((a ^ 3.0) * fma(b, fma(-0.5, Float64((c ^ 2.0) / Float64((b ^ 4.0) / t_4)), fma(-0.020833333333333332, Float64(t_0 * 1536.0), fma(0.03125, Float64(t_0 * 256.0), fma(0.16666666666666666, Float64(Float64(c * t_2) / (b ^ 2.0)), Float64(t_0 * 0.6666666666666666))))), Float64(Float64((c ^ 4.0) * 64.0) / (b ^ 7.0))))))) - Float64(c / b)) end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[Power[c, 4.0], $MachinePrecision] / N[Power[b, 8.0], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 6.0], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 * -256.0), $MachinePrecision]}, Block[{t$95$3 = N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(t$95$3 * 16.0), $MachinePrecision]}, N[(N[(0.5 * N[(N[(N[(a * b), $MachinePrecision] * N[(2.0 * t$95$3 + N[(-0.25 * t$95$4), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[a, 2.0], $MachinePrecision] * N[(b * N[(-1.3333333333333333 * t$95$1 + N[(0.5 * N[(c / N[(N[Power[b, 2.0], $MachinePrecision] / t$95$4), $MachinePrecision]), $MachinePrecision] + N[(-0.08333333333333333 * t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-32.0 * N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[a, 3.0], $MachinePrecision] * N[(b * N[(-0.5 * N[(N[Power[c, 2.0], $MachinePrecision] / N[(N[Power[b, 4.0], $MachinePrecision] / t$95$4), $MachinePrecision]), $MachinePrecision] + N[(-0.020833333333333332 * N[(t$95$0 * 1536.0), $MachinePrecision] + N[(0.03125 * N[(t$95$0 * 256.0), $MachinePrecision] + N[(0.16666666666666666 * N[(N[(c * t$95$2), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision] + N[(t$95$0 * 0.6666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[Power[c, 4.0], $MachinePrecision] * 64.0), $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{{c}^{4}}{{b}^{8}}\\
t_1 := \frac{{c}^{3}}{{b}^{6}}\\
t_2 := t_1 \cdot -256\\
t_3 := \frac{{c}^{2}}{{b}^{4}}\\
t_4 := t_3 \cdot 16\\
0.5 \cdot \left(\left(a \cdot b\right) \cdot \mathsf{fma}\left(2, t_3, -0.25 \cdot t_4\right) + \mathsf{fma}\left({a}^{2}, \mathsf{fma}\left(b, \mathsf{fma}\left(-1.3333333333333333, t_1, \mathsf{fma}\left(0.5, \frac{c}{\frac{{b}^{2}}{t_4}}, -0.08333333333333333 \cdot t_2\right)\right), -32 \cdot \frac{{c}^{3}}{{b}^{5}}\right), {a}^{3} \cdot \mathsf{fma}\left(b, \mathsf{fma}\left(-0.5, \frac{{c}^{2}}{\frac{{b}^{4}}{t_4}}, \mathsf{fma}\left(-0.020833333333333332, t_0 \cdot 1536, \mathsf{fma}\left(0.03125, t_0 \cdot 256, \mathsf{fma}\left(0.16666666666666666, \frac{c \cdot t_2}{{b}^{2}}, t_0 \cdot 0.6666666666666666\right)\right)\right)\right), \frac{{c}^{4} \cdot 64}{{b}^{7}}\right)\right)\right) - \frac{c}{b}
\end{array}
\end{array}
Initial program 31.5%
*-commutative31.5%
Simplified31.5%
flip3--31.5%
sqrt-div31.2%
pow231.2%
pow-pow31.2%
metadata-eval31.2%
associate-*l*31.2%
unpow-prod-down31.2%
metadata-eval31.2%
Applied egg-rr31.1%
+-commutative31.1%
div-inv31.1%
fma-def32.3%
Applied egg-rr32.6%
Taylor expanded in a around 0 96.4%
Simplified96.4%
Final simplification96.4%
(FPCore (a b c)
:precision binary64
(+
(* -2.0 (/ (* (pow a 2.0) (pow c 3.0)) (pow b 5.0)))
(-
(-
(* -0.25 (* (/ (pow (* a c) 4.0) (pow b 7.0)) (/ 20.0 a)))
(/ (* a (pow c 2.0)) (pow b 3.0)))
(/ c b))))
double code(double a, double b, double c) {
return (-2.0 * ((pow(a, 2.0) * pow(c, 3.0)) / pow(b, 5.0))) + (((-0.25 * ((pow((a * c), 4.0) / pow(b, 7.0)) * (20.0 / a))) - ((a * pow(c, 2.0)) / pow(b, 3.0))) - (c / b));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((-2.0d0) * (((a ** 2.0d0) * (c ** 3.0d0)) / (b ** 5.0d0))) + ((((-0.25d0) * ((((a * c) ** 4.0d0) / (b ** 7.0d0)) * (20.0d0 / a))) - ((a * (c ** 2.0d0)) / (b ** 3.0d0))) - (c / b))
end function
public static double code(double a, double b, double c) {
return (-2.0 * ((Math.pow(a, 2.0) * Math.pow(c, 3.0)) / Math.pow(b, 5.0))) + (((-0.25 * ((Math.pow((a * c), 4.0) / Math.pow(b, 7.0)) * (20.0 / a))) - ((a * Math.pow(c, 2.0)) / Math.pow(b, 3.0))) - (c / b));
}
def code(a, b, c): return (-2.0 * ((math.pow(a, 2.0) * math.pow(c, 3.0)) / math.pow(b, 5.0))) + (((-0.25 * ((math.pow((a * c), 4.0) / math.pow(b, 7.0)) * (20.0 / a))) - ((a * math.pow(c, 2.0)) / math.pow(b, 3.0))) - (c / b))
function code(a, b, c) return Float64(Float64(-2.0 * Float64(Float64((a ^ 2.0) * (c ^ 3.0)) / (b ^ 5.0))) + Float64(Float64(Float64(-0.25 * Float64(Float64((Float64(a * c) ^ 4.0) / (b ^ 7.0)) * Float64(20.0 / a))) - Float64(Float64(a * (c ^ 2.0)) / (b ^ 3.0))) - Float64(c / b))) end
function tmp = code(a, b, c) tmp = (-2.0 * (((a ^ 2.0) * (c ^ 3.0)) / (b ^ 5.0))) + (((-0.25 * ((((a * c) ^ 4.0) / (b ^ 7.0)) * (20.0 / a))) - ((a * (c ^ 2.0)) / (b ^ 3.0))) - (c / b)); end
code[a_, b_, c_] := N[(N[(-2.0 * N[(N[(N[Power[a, 2.0], $MachinePrecision] * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(-0.25 * N[(N[(N[Power[N[(a * c), $MachinePrecision], 4.0], $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision] * N[(20.0 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-2 \cdot \frac{{a}^{2} \cdot {c}^{3}}{{b}^{5}} + \left(\left(-0.25 \cdot \left(\frac{{\left(a \cdot c\right)}^{4}}{{b}^{7}} \cdot \frac{20}{a}\right) - \frac{a \cdot {c}^{2}}{{b}^{3}}\right) - \frac{c}{b}\right)
\end{array}
Initial program 31.5%
*-commutative31.5%
Simplified31.5%
Taylor expanded in b around inf 96.4%
Taylor expanded in c around 0 96.4%
distribute-rgt-out96.4%
associate-*r*96.4%
*-commutative96.4%
*-commutative96.4%
times-frac96.4%
Simplified96.4%
Final simplification96.4%
(FPCore (a b c) :precision binary64 (- (- (/ (* -2.0 (* (pow a 2.0) (pow c 3.0))) (pow b 5.0)) (/ c b)) (/ a (/ (pow b 3.0) (pow c 2.0)))))
double code(double a, double b, double c) {
return (((-2.0 * (pow(a, 2.0) * pow(c, 3.0))) / pow(b, 5.0)) - (c / b)) - (a / (pow(b, 3.0) / pow(c, 2.0)));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((((-2.0d0) * ((a ** 2.0d0) * (c ** 3.0d0))) / (b ** 5.0d0)) - (c / b)) - (a / ((b ** 3.0d0) / (c ** 2.0d0)))
end function
public static double code(double a, double b, double c) {
return (((-2.0 * (Math.pow(a, 2.0) * Math.pow(c, 3.0))) / Math.pow(b, 5.0)) - (c / b)) - (a / (Math.pow(b, 3.0) / Math.pow(c, 2.0)));
}
def code(a, b, c): return (((-2.0 * (math.pow(a, 2.0) * math.pow(c, 3.0))) / math.pow(b, 5.0)) - (c / b)) - (a / (math.pow(b, 3.0) / math.pow(c, 2.0)))
function code(a, b, c) return Float64(Float64(Float64(Float64(-2.0 * Float64((a ^ 2.0) * (c ^ 3.0))) / (b ^ 5.0)) - Float64(c / b)) - Float64(a / Float64((b ^ 3.0) / (c ^ 2.0)))) end
function tmp = code(a, b, c) tmp = (((-2.0 * ((a ^ 2.0) * (c ^ 3.0))) / (b ^ 5.0)) - (c / b)) - (a / ((b ^ 3.0) / (c ^ 2.0))); end
code[a_, b_, c_] := N[(N[(N[(N[(-2.0 * N[(N[Power[a, 2.0], $MachinePrecision] * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision] - N[(a / N[(N[Power[b, 3.0], $MachinePrecision] / N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{-2 \cdot \left({a}^{2} \cdot {c}^{3}\right)}{{b}^{5}} - \frac{c}{b}\right) - \frac{a}{\frac{{b}^{3}}{{c}^{2}}}
\end{array}
Initial program 31.5%
*-commutative31.5%
Simplified31.5%
Taylor expanded in b around inf 94.9%
associate-+r+94.9%
mul-1-neg94.9%
unsub-neg94.9%
mul-1-neg94.9%
unsub-neg94.9%
associate-*r/94.9%
*-commutative94.9%
associate-/l*94.9%
Simplified94.9%
Final simplification94.9%
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0)))) (if (<= t_0 -1.0) t_0 (- (/ c b)))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -1.0) {
tmp = t_0;
} else {
tmp = -(c / b);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - (c * (a * 4.0d0)))) - b) / (a * 2.0d0)
if (t_0 <= (-1.0d0)) then
tmp = t_0
else
tmp = -(c / b)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -1.0) {
tmp = t_0;
} else {
tmp = -(c / b);
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0) tmp = 0 if t_0 <= -1.0: tmp = t_0 else: tmp = -(c / b) return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -1.0) tmp = t_0; else tmp = Float64(-Float64(c / b)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -1.0) tmp = t_0; else tmp = -(c / b); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1.0], t$95$0, (-N[(c / b), $MachinePrecision])]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2}\\
\mathbf{if}\;t_0 \leq -1:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;-\frac{c}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 4 a) c)))) (*.f64 2 a)) < -1Initial program 70.0%
if -1 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 4 a) c)))) (*.f64 2 a)) Initial program 23.5%
*-commutative23.5%
Simplified23.5%
Taylor expanded in b around inf 87.0%
mul-1-neg87.0%
distribute-neg-frac87.0%
Simplified87.0%
Final simplification84.1%
(FPCore (a b c) :precision binary64 (- (/ (- a) (/ (pow b 3.0) (pow c 2.0))) (/ c b)))
double code(double a, double b, double c) {
return (-a / (pow(b, 3.0) / pow(c, 2.0))) - (c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-a / ((b ** 3.0d0) / (c ** 2.0d0))) - (c / b)
end function
public static double code(double a, double b, double c) {
return (-a / (Math.pow(b, 3.0) / Math.pow(c, 2.0))) - (c / b);
}
def code(a, b, c): return (-a / (math.pow(b, 3.0) / math.pow(c, 2.0))) - (c / b)
function code(a, b, c) return Float64(Float64(Float64(-a) / Float64((b ^ 3.0) / (c ^ 2.0))) - Float64(c / b)) end
function tmp = code(a, b, c) tmp = (-a / ((b ^ 3.0) / (c ^ 2.0))) - (c / b); end
code[a_, b_, c_] := N[(N[((-a) / N[(N[Power[b, 3.0], $MachinePrecision] / N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-a}{\frac{{b}^{3}}{{c}^{2}}} - \frac{c}{b}
\end{array}
Initial program 31.5%
*-commutative31.5%
Simplified31.5%
Taylor expanded in b around inf 91.7%
mul-1-neg91.7%
unsub-neg91.7%
mul-1-neg91.7%
distribute-neg-frac91.7%
associate-/l*91.7%
Simplified91.7%
Final simplification91.7%
(FPCore (a b c) :precision binary64 (- (/ c b)))
double code(double a, double b, double c) {
return -(c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = -(c / b)
end function
public static double code(double a, double b, double c) {
return -(c / b);
}
def code(a, b, c): return -(c / b)
function code(a, b, c) return Float64(-Float64(c / b)) end
function tmp = code(a, b, c) tmp = -(c / b); end
code[a_, b_, c_] := (-N[(c / b), $MachinePrecision])
\begin{array}{l}
\\
-\frac{c}{b}
\end{array}
Initial program 31.5%
*-commutative31.5%
Simplified31.5%
Taylor expanded in b around inf 81.2%
mul-1-neg81.2%
distribute-neg-frac81.2%
Simplified81.2%
Final simplification81.2%
herbie shell --seed 2023337
(FPCore (a b c)
:name "Quadratic roots, medium range"
:precision binary64
:pre (and (and (and (< 1.1102230246251565e-16 a) (< a 9007199254740992.0)) (and (< 1.1102230246251565e-16 b) (< b 9007199254740992.0))) (and (< 1.1102230246251565e-16 c) (< c 9007199254740992.0)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))