
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m) :precision binary64 (* x_s (if (<= x_m 100000000.0) (/ x_m (+ 1.0 (* x_m x_m))) (/ 1.0 x_m))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
double tmp;
if (x_m <= 100000000.0) {
tmp = x_m / (1.0 + (x_m * x_m));
} else {
tmp = 1.0 / x_m;
}
return x_s * tmp;
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 100000000.0d0) then
tmp = x_m / (1.0d0 + (x_m * x_m))
else
tmp = 1.0d0 / x_m
end if
code = x_s * tmp
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
double tmp;
if (x_m <= 100000000.0) {
tmp = x_m / (1.0 + (x_m * x_m));
} else {
tmp = 1.0 / x_m;
}
return x_s * tmp;
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m): tmp = 0 if x_m <= 100000000.0: tmp = x_m / (1.0 + (x_m * x_m)) else: tmp = 1.0 / x_m return x_s * tmp
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m) tmp = 0.0 if (x_m <= 100000000.0) tmp = Float64(x_m / Float64(1.0 + Float64(x_m * x_m))); else tmp = Float64(1.0 / x_m); end return Float64(x_s * tmp) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m) tmp = 0.0; if (x_m <= 100000000.0) tmp = x_m / (1.0 + (x_m * x_m)); else tmp = 1.0 / x_m; end tmp_2 = x_s * tmp; end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * If[LessEqual[x$95$m, 100000000.0], N[(x$95$m / N[(1.0 + N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \begin{array}{l}
\mathbf{if}\;x_m \leq 100000000:\\
\;\;\;\;\frac{x_m}{1 + x_m \cdot x_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x_m}\\
\end{array}
\end{array}
if x < 1e8Initial program 79.4%
if 1e8 < x Initial program 56.9%
Taylor expanded in x around inf 100.0%
Final simplification83.7%
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m) :precision binary64 (* x_s (* (/ 1.0 (hypot 1.0 x_m)) (/ x_m (hypot 1.0 x_m)))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
return x_s * ((1.0 / hypot(1.0, x_m)) * (x_m / hypot(1.0, x_m)));
}
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
return x_s * ((1.0 / Math.hypot(1.0, x_m)) * (x_m / Math.hypot(1.0, x_m)));
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m): return x_s * ((1.0 / math.hypot(1.0, x_m)) * (x_m / math.hypot(1.0, x_m)))
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m) return Float64(x_s * Float64(Float64(1.0 / hypot(1.0, x_m)) * Float64(x_m / hypot(1.0, x_m)))) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m) tmp = x_s * ((1.0 / hypot(1.0, x_m)) * (x_m / hypot(1.0, x_m))); end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(N[(1.0 / N[Sqrt[1.0 ^ 2 + x$95$m ^ 2], $MachinePrecision]), $MachinePrecision] * N[(x$95$m / N[Sqrt[1.0 ^ 2 + x$95$m ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \left(\frac{1}{\mathsf{hypot}\left(1, x_m\right)} \cdot \frac{x_m}{\mathsf{hypot}\left(1, x_m\right)}\right)
\end{array}
Initial program 74.6%
add-sqr-sqrt74.6%
*-un-lft-identity74.6%
times-frac74.7%
+-commutative74.7%
hypot-1-def74.7%
+-commutative74.7%
hypot-1-def100.0%
Applied egg-rr100.0%
Final simplification100.0%
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m) :precision binary64 (* x_s (if (<= x_m 1.0) x_m (/ 1.0 x_m))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
double tmp;
if (x_m <= 1.0) {
tmp = x_m;
} else {
tmp = 1.0 / x_m;
}
return x_s * tmp;
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 1.0d0) then
tmp = x_m
else
tmp = 1.0d0 / x_m
end if
code = x_s * tmp
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
double tmp;
if (x_m <= 1.0) {
tmp = x_m;
} else {
tmp = 1.0 / x_m;
}
return x_s * tmp;
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m): tmp = 0 if x_m <= 1.0: tmp = x_m else: tmp = 1.0 / x_m return x_s * tmp
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m) tmp = 0.0 if (x_m <= 1.0) tmp = x_m; else tmp = Float64(1.0 / x_m); end return Float64(x_s * tmp) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m) tmp = 0.0; if (x_m <= 1.0) tmp = x_m; else tmp = 1.0 / x_m; end tmp_2 = x_s * tmp; end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * If[LessEqual[x$95$m, 1.0], x$95$m, N[(1.0 / x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \begin{array}{l}
\mathbf{if}\;x_m \leq 1:\\
\;\;\;\;x_m\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x_m}\\
\end{array}
\end{array}
if x < 1Initial program 79.4%
Taylor expanded in x around 0 61.3%
if 1 < x Initial program 56.9%
Taylor expanded in x around inf 100.0%
Final simplification69.5%
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m) :precision binary64 (* x_s x_m))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
return x_s * x_m;
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
code = x_s * x_m
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
return x_s * x_m;
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m): return x_s * x_m
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m) return Float64(x_s * x_m) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m) tmp = x_s * x_m; end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * x$95$m), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot x_m
\end{array}
Initial program 74.6%
Taylor expanded in x around 0 49.2%
Final simplification49.2%
(FPCore (x) :precision binary64 (/ 1.0 (+ x (/ 1.0 x))))
double code(double x) {
return 1.0 / (x + (1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x + (1.0d0 / x))
end function
public static double code(double x) {
return 1.0 / (x + (1.0 / x));
}
def code(x): return 1.0 / (x + (1.0 / x))
function code(x) return Float64(1.0 / Float64(x + Float64(1.0 / x))) end
function tmp = code(x) tmp = 1.0 / (x + (1.0 / x)); end
code[x_] := N[(1.0 / N[(x + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + \frac{1}{x}}
\end{array}
herbie shell --seed 2023336
(FPCore (x)
:name "x / (x^2 + 1)"
:precision binary64
:herbie-target
(/ 1.0 (+ x (/ 1.0 x)))
(/ x (+ (* x x) 1.0)))