
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) z (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), z, Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * z + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (fma x (cos y) (* (sin y) z)))
double code(double x, double y, double z) {
return fma(x, cos(y), (sin(y) * z));
}
function code(x, y, z) return fma(x, cos(y), Float64(sin(y) * z)) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, \sin y \cdot z\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -0.00047) (not (<= x 3.1e+123))) (* x (cos y)) (fma (sin y) z x)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -0.00047) || !(x <= 3.1e+123)) {
tmp = x * cos(y);
} else {
tmp = fma(sin(y), z, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -0.00047) || !(x <= 3.1e+123)) tmp = Float64(x * cos(y)); else tmp = fma(sin(y), z, x); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -0.00047], N[Not[LessEqual[x, 3.1e+123]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * z + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.00047 \lor \neg \left(x \leq 3.1 \cdot 10^{+123}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sin y, z, x\right)\\
\end{array}
\end{array}
if x < -4.69999999999999986e-4 or 3.10000000000000006e123 < x Initial program 99.9%
Taylor expanded in x around inf 90.7%
if -4.69999999999999986e-4 < x < 3.10000000000000006e123Initial program 99.8%
Taylor expanded in y around 0 87.8%
+-commutative87.8%
*-commutative87.8%
fma-def87.8%
Applied egg-rr87.8%
Final simplification89.1%
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
return (x * cos(y)) + (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (Math.sin(y) * z);
}
def code(x, y, z): return (x * math.cos(y)) + (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (sin(y) * z); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + \sin y \cdot z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -20.5) (not (<= x 3.8e+125))) (* x (cos y)) (+ x (* (sin y) z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -20.5) || !(x <= 3.8e+125)) {
tmp = x * cos(y);
} else {
tmp = x + (sin(y) * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-20.5d0)) .or. (.not. (x <= 3.8d+125))) then
tmp = x * cos(y)
else
tmp = x + (sin(y) * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -20.5) || !(x <= 3.8e+125)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (Math.sin(y) * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -20.5) or not (x <= 3.8e+125): tmp = x * math.cos(y) else: tmp = x + (math.sin(y) * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -20.5) || !(x <= 3.8e+125)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(sin(y) * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -20.5) || ~((x <= 3.8e+125))) tmp = x * cos(y); else tmp = x + (sin(y) * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -20.5], N[Not[LessEqual[x, 3.8e+125]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -20.5 \lor \neg \left(x \leq 3.8 \cdot 10^{+125}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + \sin y \cdot z\\
\end{array}
\end{array}
if x < -20.5 or 3.80000000000000002e125 < x Initial program 99.9%
Taylor expanded in x around inf 90.7%
if -20.5 < x < 3.80000000000000002e125Initial program 99.8%
Taylor expanded in y around 0 87.8%
Final simplification89.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00041) (not (<= y 3.6e-18))) (* x (cos y)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00041) || !(y <= 3.6e-18)) {
tmp = x * cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00041d0)) .or. (.not. (y <= 3.6d-18))) then
tmp = x * cos(y)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00041) || !(y <= 3.6e-18)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00041) or not (y <= 3.6e-18): tmp = x * math.cos(y) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00041) || !(y <= 3.6e-18)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00041) || ~((y <= 3.6e-18))) tmp = x * cos(y); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00041], N[Not[LessEqual[y, 3.6e-18]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00041 \lor \neg \left(y \leq 3.6 \cdot 10^{-18}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -4.0999999999999999e-4 or 3.6000000000000001e-18 < y Initial program 99.6%
Taylor expanded in x around inf 55.2%
if -4.0999999999999999e-4 < y < 3.6000000000000001e-18Initial program 100.0%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Final simplification78.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -6e+173) (not (<= z 3.3e+100))) (* (sin y) z) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -6e+173) || !(z <= 3.3e+100)) {
tmp = sin(y) * z;
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-6d+173)) .or. (.not. (z <= 3.3d+100))) then
tmp = sin(y) * z
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -6e+173) || !(z <= 3.3e+100)) {
tmp = Math.sin(y) * z;
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -6e+173) or not (z <= 3.3e+100): tmp = math.sin(y) * z else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -6e+173) || !(z <= 3.3e+100)) tmp = Float64(sin(y) * z); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -6e+173) || ~((z <= 3.3e+100))) tmp = sin(y) * z; else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -6e+173], N[Not[LessEqual[z, 3.3e+100]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6 \cdot 10^{+173} \lor \neg \left(z \leq 3.3 \cdot 10^{+100}\right):\\
\;\;\;\;\sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -5.9999999999999995e173 or 3.3000000000000001e100 < z Initial program 99.8%
Taylor expanded in x around 0 78.5%
if -5.9999999999999995e173 < z < 3.3000000000000001e100Initial program 99.8%
Taylor expanded in x around inf 82.7%
Final simplification81.5%
(FPCore (x y z) :precision binary64 (if (<= x -2.9e-221) x (if (<= x 1.15e-36) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.9e-221) {
tmp = x;
} else if (x <= 1.15e-36) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.9d-221)) then
tmp = x
else if (x <= 1.15d-36) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.9e-221) {
tmp = x;
} else if (x <= 1.15e-36) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.9e-221: tmp = x elif x <= 1.15e-36: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.9e-221) tmp = x; elseif (x <= 1.15e-36) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.9e-221) tmp = x; elseif (x <= 1.15e-36) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.9e-221], x, If[LessEqual[x, 1.15e-36], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.9 \cdot 10^{-221}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.15 \cdot 10^{-36}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -2.89999999999999994e-221 or 1.14999999999999998e-36 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 51.6%
if -2.89999999999999994e-221 < x < 1.14999999999999998e-36Initial program 99.7%
Taylor expanded in y around 0 51.9%
+-commutative51.9%
Simplified51.9%
Taylor expanded in y around inf 34.9%
Final simplification47.2%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 55.7%
+-commutative55.7%
Simplified55.7%
Final simplification55.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 42.7%
Final simplification42.7%
herbie shell --seed 2023336
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))