
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t_0}{x \cdot x + t_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t_0}{x \cdot x + t_0}
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (let* ((t_0 (hypot x (* 2.0 y)))) (+ (pow (/ x t_0) 2.0) (/ (* (/ y t_0) (/ y -0.25)) t_0))))
double code(double x, double y) {
double t_0 = hypot(x, (2.0 * y));
return pow((x / t_0), 2.0) + (((y / t_0) * (y / -0.25)) / t_0);
}
public static double code(double x, double y) {
double t_0 = Math.hypot(x, (2.0 * y));
return Math.pow((x / t_0), 2.0) + (((y / t_0) * (y / -0.25)) / t_0);
}
def code(x, y): t_0 = math.hypot(x, (2.0 * y)) return math.pow((x / t_0), 2.0) + (((y / t_0) * (y / -0.25)) / t_0)
function code(x, y) t_0 = hypot(x, Float64(2.0 * y)) return Float64((Float64(x / t_0) ^ 2.0) + Float64(Float64(Float64(y / t_0) * Float64(y / -0.25)) / t_0)) end
function tmp = code(x, y) t_0 = hypot(x, (2.0 * y)); tmp = ((x / t_0) ^ 2.0) + (((y / t_0) * (y / -0.25)) / t_0); end
code[x_, y_] := Block[{t$95$0 = N[Sqrt[x ^ 2 + N[(2.0 * y), $MachinePrecision] ^ 2], $MachinePrecision]}, N[(N[Power[N[(x / t$95$0), $MachinePrecision], 2.0], $MachinePrecision] + N[(N[(N[(y / t$95$0), $MachinePrecision] * N[(y / -0.25), $MachinePrecision]), $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{hypot}\left(x, 2 \cdot y\right)\\
{\left(\frac{x}{t_0}\right)}^{2} + \frac{\frac{y}{t_0} \cdot \frac{y}{-0.25}}{t_0}
\end{array}
\end{array}
Initial program 48.8%
div-inv48.3%
*-commutative48.3%
sub-neg48.3%
distribute-lft-in48.3%
*-commutative48.3%
div-inv48.4%
pow248.4%
fma-def48.4%
*-commutative48.4%
associate-*l*48.4%
pow248.4%
Applied egg-rr48.4%
Applied egg-rr67.5%
expm1-def67.5%
expm1-log1p67.5%
Simplified67.5%
Applied egg-rr71.7%
unpow271.7%
div-inv71.7%
times-frac100.0%
metadata-eval100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (hypot x (* 2.0 y)))) (+ (pow (/ x t_0) 2.0) (* (pow (/ y t_0) 2.0) -4.0))))
double code(double x, double y) {
double t_0 = hypot(x, (2.0 * y));
return pow((x / t_0), 2.0) + (pow((y / t_0), 2.0) * -4.0);
}
public static double code(double x, double y) {
double t_0 = Math.hypot(x, (2.0 * y));
return Math.pow((x / t_0), 2.0) + (Math.pow((y / t_0), 2.0) * -4.0);
}
def code(x, y): t_0 = math.hypot(x, (2.0 * y)) return math.pow((x / t_0), 2.0) + (math.pow((y / t_0), 2.0) * -4.0)
function code(x, y) t_0 = hypot(x, Float64(2.0 * y)) return Float64((Float64(x / t_0) ^ 2.0) + Float64((Float64(y / t_0) ^ 2.0) * -4.0)) end
function tmp = code(x, y) t_0 = hypot(x, (2.0 * y)); tmp = ((x / t_0) ^ 2.0) + (((y / t_0) ^ 2.0) * -4.0); end
code[x_, y_] := Block[{t$95$0 = N[Sqrt[x ^ 2 + N[(2.0 * y), $MachinePrecision] ^ 2], $MachinePrecision]}, N[(N[Power[N[(x / t$95$0), $MachinePrecision], 2.0], $MachinePrecision] + N[(N[Power[N[(y / t$95$0), $MachinePrecision], 2.0], $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{hypot}\left(x, 2 \cdot y\right)\\
{\left(\frac{x}{t_0}\right)}^{2} + {\left(\frac{y}{t_0}\right)}^{2} \cdot -4
\end{array}
\end{array}
Initial program 48.8%
div-inv48.3%
*-commutative48.3%
sub-neg48.3%
distribute-lft-in48.3%
*-commutative48.3%
div-inv48.4%
pow248.4%
fma-def48.4%
*-commutative48.4%
associate-*l*48.4%
pow248.4%
Applied egg-rr48.4%
Applied egg-rr67.5%
expm1-def67.5%
expm1-log1p67.5%
Simplified67.5%
Applied egg-rr71.2%
associate-/l*71.2%
associate-/r/71.2%
*-un-lft-identity71.2%
metadata-eval71.2%
*-commutative71.2%
div-inv71.2%
unpow271.2%
associate-*l*99.8%
div-inv100.0%
frac-times100.0%
metadata-eval100.0%
clear-num100.0%
pow2100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (hypot x (* 2.0 y)))) (+ (pow (/ x t_0) 2.0) (/ (* y -2.0) t_0))))
double code(double x, double y) {
double t_0 = hypot(x, (2.0 * y));
return pow((x / t_0), 2.0) + ((y * -2.0) / t_0);
}
public static double code(double x, double y) {
double t_0 = Math.hypot(x, (2.0 * y));
return Math.pow((x / t_0), 2.0) + ((y * -2.0) / t_0);
}
def code(x, y): t_0 = math.hypot(x, (2.0 * y)) return math.pow((x / t_0), 2.0) + ((y * -2.0) / t_0)
function code(x, y) t_0 = hypot(x, Float64(2.0 * y)) return Float64((Float64(x / t_0) ^ 2.0) + Float64(Float64(y * -2.0) / t_0)) end
function tmp = code(x, y) t_0 = hypot(x, (2.0 * y)); tmp = ((x / t_0) ^ 2.0) + ((y * -2.0) / t_0); end
code[x_, y_] := Block[{t$95$0 = N[Sqrt[x ^ 2 + N[(2.0 * y), $MachinePrecision] ^ 2], $MachinePrecision]}, N[(N[Power[N[(x / t$95$0), $MachinePrecision], 2.0], $MachinePrecision] + N[(N[(y * -2.0), $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{hypot}\left(x, 2 \cdot y\right)\\
{\left(\frac{x}{t_0}\right)}^{2} + \frac{y \cdot -2}{t_0}
\end{array}
\end{array}
Initial program 48.8%
div-inv48.3%
*-commutative48.3%
sub-neg48.3%
distribute-lft-in48.3%
*-commutative48.3%
div-inv48.4%
pow248.4%
fma-def48.4%
*-commutative48.4%
associate-*l*48.4%
pow248.4%
Applied egg-rr48.4%
Applied egg-rr67.5%
expm1-def67.5%
expm1-log1p67.5%
Simplified67.5%
Applied egg-rr71.7%
Taylor expanded in y around inf 72.2%
*-commutative72.2%
Simplified72.2%
Final simplification72.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= (* x x) 2e-218)
(+ (pow (/ (* x 0.5) y) 2.0) -1.0)
(if (<= (* x x) 1e+165)
(/ (- (* x x) t_0) (+ (* x x) t_0))
(if (<= (* x x) 5e+190) -1.0 1.0)))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 2e-218) {
tmp = pow(((x * 0.5) / y), 2.0) + -1.0;
} else if ((x * x) <= 1e+165) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else if ((x * x) <= 5e+190) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (y * 4.0d0)
if ((x * x) <= 2d-218) then
tmp = (((x * 0.5d0) / y) ** 2.0d0) + (-1.0d0)
else if ((x * x) <= 1d+165) then
tmp = ((x * x) - t_0) / ((x * x) + t_0)
else if ((x * x) <= 5d+190) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 2e-218) {
tmp = Math.pow(((x * 0.5) / y), 2.0) + -1.0;
} else if ((x * x) <= 1e+165) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else if ((x * x) <= 5e+190) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) tmp = 0 if (x * x) <= 2e-218: tmp = math.pow(((x * 0.5) / y), 2.0) + -1.0 elif (x * x) <= 1e+165: tmp = ((x * x) - t_0) / ((x * x) + t_0) elif (x * x) <= 5e+190: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (Float64(x * x) <= 2e-218) tmp = Float64((Float64(Float64(x * 0.5) / y) ^ 2.0) + -1.0); elseif (Float64(x * x) <= 1e+165) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); elseif (Float64(x * x) <= 5e+190) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); tmp = 0.0; if ((x * x) <= 2e-218) tmp = (((x * 0.5) / y) ^ 2.0) + -1.0; elseif ((x * x) <= 1e+165) tmp = ((x * x) - t_0) / ((x * x) + t_0); elseif ((x * x) <= 5e+190) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 2e-218], N[(N[Power[N[(N[(x * 0.5), $MachinePrecision] / y), $MachinePrecision], 2.0], $MachinePrecision] + -1.0), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 1e+165], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 5e+190], -1.0, 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;x \cdot x \leq 2 \cdot 10^{-218}:\\
\;\;\;\;{\left(\frac{x \cdot 0.5}{y}\right)}^{2} + -1\\
\mathbf{elif}\;x \cdot x \leq 10^{+165}:\\
\;\;\;\;\frac{x \cdot x - t_0}{x \cdot x + t_0}\\
\mathbf{elif}\;x \cdot x \leq 5 \cdot 10^{+190}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f64 x x) < 2.0000000000000001e-218Initial program 51.6%
div-inv50.5%
*-commutative50.5%
sub-neg50.5%
distribute-lft-in50.4%
*-commutative50.4%
div-inv50.5%
pow250.5%
fma-def50.5%
*-commutative50.5%
associate-*l*50.5%
pow250.5%
Applied egg-rr50.5%
Applied egg-rr50.5%
expm1-def50.5%
expm1-log1p50.5%
Simplified50.5%
Taylor expanded in x around 0 85.7%
Taylor expanded in x around 0 86.2%
associate-*r/86.2%
Simplified86.2%
if 2.0000000000000001e-218 < (*.f64 x x) < 9.99999999999999899e164Initial program 76.7%
if 9.99999999999999899e164 < (*.f64 x x) < 5.00000000000000036e190Initial program 16.7%
Taylor expanded in x around 0 100.0%
if 5.00000000000000036e190 < (*.f64 x x) Initial program 23.8%
Taylor expanded in x around inf 89.5%
Final simplification84.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= (* x x) 2.1e-217)
-1.0
(if (<= (* x x) 9e+165)
(/ (- (* x x) t_0) (+ (* x x) t_0))
(if (<= (* x x) 5e+190) -1.0 1.0)))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 2.1e-217) {
tmp = -1.0;
} else if ((x * x) <= 9e+165) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else if ((x * x) <= 5e+190) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (y * 4.0d0)
if ((x * x) <= 2.1d-217) then
tmp = -1.0d0
else if ((x * x) <= 9d+165) then
tmp = ((x * x) - t_0) / ((x * x) + t_0)
else if ((x * x) <= 5d+190) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 2.1e-217) {
tmp = -1.0;
} else if ((x * x) <= 9e+165) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else if ((x * x) <= 5e+190) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) tmp = 0 if (x * x) <= 2.1e-217: tmp = -1.0 elif (x * x) <= 9e+165: tmp = ((x * x) - t_0) / ((x * x) + t_0) elif (x * x) <= 5e+190: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (Float64(x * x) <= 2.1e-217) tmp = -1.0; elseif (Float64(x * x) <= 9e+165) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); elseif (Float64(x * x) <= 5e+190) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); tmp = 0.0; if ((x * x) <= 2.1e-217) tmp = -1.0; elseif ((x * x) <= 9e+165) tmp = ((x * x) - t_0) / ((x * x) + t_0); elseif ((x * x) <= 5e+190) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 2.1e-217], -1.0, If[LessEqual[N[(x * x), $MachinePrecision], 9e+165], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 5e+190], -1.0, 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;x \cdot x \leq 2.1 \cdot 10^{-217}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \cdot x \leq 9 \cdot 10^{+165}:\\
\;\;\;\;\frac{x \cdot x - t_0}{x \cdot x + t_0}\\
\mathbf{elif}\;x \cdot x \leq 5 \cdot 10^{+190}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f64 x x) < 2.1e-217 or 8.9999999999999993e165 < (*.f64 x x) < 5.00000000000000036e190Initial program 49.5%
Taylor expanded in x around 0 86.4%
if 2.1e-217 < (*.f64 x x) < 8.9999999999999993e165Initial program 76.7%
if 5.00000000000000036e190 < (*.f64 x x) Initial program 23.8%
Taylor expanded in x around inf 89.5%
Final simplification84.6%
(FPCore (x y)
:precision binary64
(if (<= x 1.1e-39)
-1.0
(if (<= x 6e-11)
1.0
(if (<= x 3.2e+19)
-1.0
(if (<= x 9.5e+82) 1.0 (if (<= x 2.2e+95) -1.0 1.0))))))
double code(double x, double y) {
double tmp;
if (x <= 1.1e-39) {
tmp = -1.0;
} else if (x <= 6e-11) {
tmp = 1.0;
} else if (x <= 3.2e+19) {
tmp = -1.0;
} else if (x <= 9.5e+82) {
tmp = 1.0;
} else if (x <= 2.2e+95) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 1.1d-39) then
tmp = -1.0d0
else if (x <= 6d-11) then
tmp = 1.0d0
else if (x <= 3.2d+19) then
tmp = -1.0d0
else if (x <= 9.5d+82) then
tmp = 1.0d0
else if (x <= 2.2d+95) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 1.1e-39) {
tmp = -1.0;
} else if (x <= 6e-11) {
tmp = 1.0;
} else if (x <= 3.2e+19) {
tmp = -1.0;
} else if (x <= 9.5e+82) {
tmp = 1.0;
} else if (x <= 2.2e+95) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 1.1e-39: tmp = -1.0 elif x <= 6e-11: tmp = 1.0 elif x <= 3.2e+19: tmp = -1.0 elif x <= 9.5e+82: tmp = 1.0 elif x <= 2.2e+95: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 1.1e-39) tmp = -1.0; elseif (x <= 6e-11) tmp = 1.0; elseif (x <= 3.2e+19) tmp = -1.0; elseif (x <= 9.5e+82) tmp = 1.0; elseif (x <= 2.2e+95) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 1.1e-39) tmp = -1.0; elseif (x <= 6e-11) tmp = 1.0; elseif (x <= 3.2e+19) tmp = -1.0; elseif (x <= 9.5e+82) tmp = 1.0; elseif (x <= 2.2e+95) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 1.1e-39], -1.0, If[LessEqual[x, 6e-11], 1.0, If[LessEqual[x, 3.2e+19], -1.0, If[LessEqual[x, 9.5e+82], 1.0, If[LessEqual[x, 2.2e+95], -1.0, 1.0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.1 \cdot 10^{-39}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 6 \cdot 10^{-11}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 3.2 \cdot 10^{+19}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 9.5 \cdot 10^{+82}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 2.2 \cdot 10^{+95}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < 1.1e-39 or 6e-11 < x < 3.2e19 or 9.50000000000000049e82 < x < 2.1999999999999999e95Initial program 53.3%
Taylor expanded in x around 0 59.4%
if 1.1e-39 < x < 6e-11 or 3.2e19 < x < 9.50000000000000049e82 or 2.1999999999999999e95 < x Initial program 33.3%
Taylor expanded in x around inf 85.5%
Final simplification65.2%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 48.8%
Taylor expanded in x around 0 49.3%
Final simplification49.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t_0\\
t_2 := \frac{t_0}{t_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t_3}{x \cdot x + t_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t_1} - t_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t_1}}\right)}^{2} - t_2\\
\end{array}
\end{array}
herbie shell --seed 2023336
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(if (< (/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))) 0.9743233849626781) (- (/ (* x x) (+ (* x x) (* (* y y) 4.0))) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4.0)))) 2.0) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))