
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) (floor h)))
(t_2 (fma (floor w) (* dY.u t_0) (* dY.v (* t_1 dY.v))))
(t_3
(fma t_1 (* dX.v dX.v) (* (floor w) (* (floor w) (* dX.u dX.u))))))
(if (>= t_3 t_2)
(*
(floor w)
(/
dX.u
(sqrt
(fmax
(+ (pow (* (floor w) dX.u) 2.0) (pow (* (floor h) dX.v) 2.0))
(+ (pow t_0 2.0) (pow (* (floor h) dY.v) 2.0))))))
(/ t_0 (sqrt (fmax t_3 t_2))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * floorf(h);
float t_2 = fmaf(floorf(w), (dY_46_u * t_0), (dY_46_v * (t_1 * dY_46_v)));
float t_3 = fmaf(t_1, (dX_46_v * dX_46_v), (floorf(w) * (floorf(w) * (dX_46_u * dX_46_u))));
float tmp;
if (t_3 >= t_2) {
tmp = floorf(w) * (dX_46_u / sqrtf(fmaxf((powf((floorf(w) * dX_46_u), 2.0f) + powf((floorf(h) * dX_46_v), 2.0f)), (powf(t_0, 2.0f) + powf((floorf(h) * dY_46_v), 2.0f)))));
} else {
tmp = t_0 / sqrtf(fmaxf(t_3, t_2));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * floor(h)) t_2 = fma(floor(w), Float32(dY_46_u * t_0), Float32(dY_46_v * Float32(t_1 * dY_46_v))) t_3 = fma(t_1, Float32(dX_46_v * dX_46_v), Float32(floor(w) * Float32(floor(w) * Float32(dX_46_u * dX_46_u)))) tmp = Float32(0.0) if (t_3 >= t_2) tmp = Float32(floor(w) * Float32(dX_46_u / sqrt(((Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))) != Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0)))) ? Float32((t_0 ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0))) : ((Float32((t_0 ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0))) != Float32((t_0 ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))) : max(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))), Float32((t_0 ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0))))))))); else tmp = Float32(t_0 / sqrt(((t_3 != t_3) ? t_2 : ((t_2 != t_2) ? t_3 : max(t_3, t_2))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot \left\lfloorh\right\rfloor\\
t_2 := \mathsf{fma}\left(\left\lfloorw\right\rfloor, dY.u \cdot t_0, dY.v \cdot \left(t_1 \cdot dY.v\right)\right)\\
t_3 := \mathsf{fma}\left(t_1, dX.v \cdot dX.v, \left\lfloorw\right\rfloor \cdot \left(\left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right)\right)\right)\\
\mathbf{if}\;t_3 \geq t_2:\\
\;\;\;\;\left\lfloorw\right\rfloor \cdot \frac{dX.u}{\sqrt{\mathsf{max}\left({\left(\left\lfloorw\right\rfloor \cdot dX.u\right)}^{2} + {\left(\left\lfloorh\right\rfloor \cdot dX.v\right)}^{2}, {t_0}^{2} + {\left(\left\lfloorh\right\rfloor \cdot dY.v\right)}^{2}\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_0}{\sqrt{\mathsf{max}\left(t_3, t_2\right)}}\\
\end{array}
\end{array}
Initial program 76.4%
Simplified76.4%
Applied egg-rr76.5%
Final simplification76.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) (floor h)))
(t_2 (fma (floor w) (* dY.u t_0) (* dY.v (* t_1 dY.v))))
(t_3
(fma t_1 (* dX.v dX.v) (* (floor w) (* (floor w) (* dX.u dX.u))))))
(if (>= t_3 t_2)
(*
(floor w)
(/
1.0
(/
(sqrt
(fmax
(+ (pow (* (floor w) dX.u) 2.0) (pow (* (floor h) dX.v) 2.0))
(+ (pow t_0 2.0) (pow (* (floor h) dY.v) 2.0))))
dX.u)))
(/ t_0 (sqrt (fmax t_3 t_2))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * floorf(h);
float t_2 = fmaf(floorf(w), (dY_46_u * t_0), (dY_46_v * (t_1 * dY_46_v)));
float t_3 = fmaf(t_1, (dX_46_v * dX_46_v), (floorf(w) * (floorf(w) * (dX_46_u * dX_46_u))));
float tmp;
if (t_3 >= t_2) {
tmp = floorf(w) * (1.0f / (sqrtf(fmaxf((powf((floorf(w) * dX_46_u), 2.0f) + powf((floorf(h) * dX_46_v), 2.0f)), (powf(t_0, 2.0f) + powf((floorf(h) * dY_46_v), 2.0f)))) / dX_46_u));
} else {
tmp = t_0 / sqrtf(fmaxf(t_3, t_2));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * floor(h)) t_2 = fma(floor(w), Float32(dY_46_u * t_0), Float32(dY_46_v * Float32(t_1 * dY_46_v))) t_3 = fma(t_1, Float32(dX_46_v * dX_46_v), Float32(floor(w) * Float32(floor(w) * Float32(dX_46_u * dX_46_u)))) tmp = Float32(0.0) if (t_3 >= t_2) tmp = Float32(floor(w) * Float32(Float32(1.0) / Float32(sqrt(((Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))) != Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0)))) ? Float32((t_0 ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0))) : ((Float32((t_0 ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0))) != Float32((t_0 ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))) : max(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))), Float32((t_0 ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0))))))) / dX_46_u))); else tmp = Float32(t_0 / sqrt(((t_3 != t_3) ? t_2 : ((t_2 != t_2) ? t_3 : max(t_3, t_2))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot \left\lfloorh\right\rfloor\\
t_2 := \mathsf{fma}\left(\left\lfloorw\right\rfloor, dY.u \cdot t_0, dY.v \cdot \left(t_1 \cdot dY.v\right)\right)\\
t_3 := \mathsf{fma}\left(t_1, dX.v \cdot dX.v, \left\lfloorw\right\rfloor \cdot \left(\left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right)\right)\right)\\
\mathbf{if}\;t_3 \geq t_2:\\
\;\;\;\;\left\lfloorw\right\rfloor \cdot \frac{1}{\frac{\sqrt{\mathsf{max}\left({\left(\left\lfloorw\right\rfloor \cdot dX.u\right)}^{2} + {\left(\left\lfloorh\right\rfloor \cdot dX.v\right)}^{2}, {t_0}^{2} + {\left(\left\lfloorh\right\rfloor \cdot dY.v\right)}^{2}\right)}}{dX.u}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_0}{\sqrt{\mathsf{max}\left(t_3, t_2\right)}}\\
\end{array}
\end{array}
Initial program 76.4%
Simplified76.4%
Applied egg-rr76.4%
Final simplification76.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4))))
(if (>= t_3 t_5)
(*
t_2
(/
1.0
(sqrt
(fmax (pow (hypot t_2 t_0) 2.0) (+ (pow t_4 2.0) (exp (/ 0.0 0.0)))))))
(* t_1 (/ 1.0 (sqrt (fmax t_3 t_5)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float tmp;
if (t_3 >= t_5) {
tmp = t_2 * (1.0f / sqrtf(fmaxf(powf(hypotf(t_2, t_0), 2.0f), (powf(t_4, 2.0f) + expf((0.0f / 0.0f))))));
} else {
tmp = t_1 * (1.0f / sqrtf(fmaxf(t_3, t_5)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_2 * Float32(Float32(1.0) / sqrt((((hypot(t_2, t_0) ^ Float32(2.0)) != (hypot(t_2, t_0) ^ Float32(2.0))) ? Float32((t_4 ^ Float32(2.0)) + exp(Float32(Float32(0.0) / Float32(0.0)))) : ((Float32((t_4 ^ Float32(2.0)) + exp(Float32(Float32(0.0) / Float32(0.0)))) != Float32((t_4 ^ Float32(2.0)) + exp(Float32(Float32(0.0) / Float32(0.0))))) ? (hypot(t_2, t_0) ^ Float32(2.0)) : max((hypot(t_2, t_0) ^ Float32(2.0)), Float32((t_4 ^ Float32(2.0)) + exp(Float32(Float32(0.0) / Float32(0.0)))))))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); tmp = single(0.0); if (t_3 >= t_5) tmp = t_2 * (single(1.0) / sqrt(max((hypot(t_2, t_0) ^ single(2.0)), ((t_4 ^ single(2.0)) + exp((single(0.0) / single(0.0))))))); else tmp = t_1 * (single(1.0) / sqrt(max(t_3, t_5))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_2 \cdot \frac{1}{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t_2, t_0\right)\right)}^{2}, {t_4}^{2} + e^{\frac{0}{0}}\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\end{array}
\end{array}
Initial program 76.4%
fma-def76.4%
swap-sqr76.4%
swap-sqr76.4%
*-commutative76.4%
associate-*r*76.4%
fma-def76.4%
associate-*r*76.4%
*-commutative76.4%
Applied egg-rr73.8%
add-exp-log76.4%
unpow276.4%
unpow276.4%
add-sqr-sqrt76.4%
pow276.4%
hypot-def76.4%
Applied egg-rr76.4%
Final simplification76.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* t_0 t_0))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor h) dY.v))
(t_4 (+ (* t_2 t_2) (* t_3 t_3)))
(t_5 (* (floor w) dX.u))
(t_6 (/ 1.0 (sqrt (fmax (+ (* t_5 t_5) t_1) t_4)))))
(if (>= (+ (pow t_5 2.0) t_1) t_4) (* t_5 t_6) (* t_2 t_6))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = t_0 * t_0;
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = (t_2 * t_2) + (t_3 * t_3);
float t_5 = floorf(w) * dX_46_u;
float t_6 = 1.0f / sqrtf(fmaxf(((t_5 * t_5) + t_1), t_4));
float tmp;
if ((powf(t_5, 2.0f) + t_1) >= t_4) {
tmp = t_5 * t_6;
} else {
tmp = t_2 * t_6;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)) t_5 = Float32(floor(w) * dX_46_u) t_6 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_5 * t_5) + t_1) != Float32(Float32(t_5 * t_5) + t_1)) ? t_4 : ((t_4 != t_4) ? Float32(Float32(t_5 * t_5) + t_1) : max(Float32(Float32(t_5 * t_5) + t_1), t_4))))) tmp = Float32(0.0) if (Float32((t_5 ^ Float32(2.0)) + t_1) >= t_4) tmp = Float32(t_5 * t_6); else tmp = Float32(t_2 * t_6); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = t_0 * t_0; t_2 = floor(w) * dY_46_u; t_3 = floor(h) * dY_46_v; t_4 = (t_2 * t_2) + (t_3 * t_3); t_5 = floor(w) * dX_46_u; t_6 = single(1.0) / sqrt(max(((t_5 * t_5) + t_1), t_4)); tmp = single(0.0); if (((t_5 ^ single(2.0)) + t_1) >= t_4) tmp = t_5 * t_6; else tmp = t_2 * t_6; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := t_0 \cdot t_0\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := t_2 \cdot t_2 + t_3 \cdot t_3\\
t_5 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_5 \cdot t_5 + t_1, t_4\right)}}\\
\mathbf{if}\;{t_5}^{2} + t_1 \geq t_4:\\
\;\;\;\;t_5 \cdot t_6\\
\mathbf{else}:\\
\;\;\;\;t_2 \cdot t_6\\
\end{array}
\end{array}
Initial program 76.4%
pow276.4%
Applied egg-rr76.4%
Final simplification76.4%
herbie shell --seed 2023336
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))