
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow (* b (cos (* PI (/ (/ (cbrt angle) 180.0) (pow (cbrt angle) -2.0))))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow((b * cos((((double) M_PI) * ((cbrt(angle) / 180.0) / pow(cbrt(angle), -2.0))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow((b * Math.cos((Math.PI * ((Math.cbrt(angle) / 180.0) / Math.pow(Math.cbrt(angle), -2.0))))), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (Float64(b * cos(Float64(pi * Float64(Float64(cbrt(angle) / 180.0) / (cbrt(angle) ^ -2.0))))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(Pi * N[(N[(N[Power[angle, 1/3], $MachinePrecision] / 180.0), $MachinePrecision] / N[Power[N[Power[angle, 1/3], $MachinePrecision], -2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left(\pi \cdot \frac{\frac{\sqrt[3]{angle}}{180}}{{\left(\sqrt[3]{angle}\right)}^{-2}}\right)\right)}^{2}
\end{array}
Initial program 80.6%
unpow280.6%
associate-*l/80.6%
associate-*r/80.6%
unpow280.6%
associate-*l/80.6%
associate-*r/80.6%
Simplified80.6%
Taylor expanded in angle around inf 80.7%
*-commutative80.7%
metadata-eval80.7%
div-inv80.6%
associate-/l*80.6%
add-cube-cbrt80.7%
unpow280.7%
*-commutative80.7%
associate-*l/80.7%
associate-/r/80.6%
div-inv80.6%
pow-flip80.7%
metadata-eval80.7%
Applied egg-rr80.7%
associate-/r*80.6%
associate-/r/80.7%
associate-/l*80.7%
associate-/r/80.7%
Simplified80.7%
Final simplification80.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow (* b (pow (cbrt (cos (* 0.005555555555555556 (* angle PI)))) 3.0)) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow((b * pow(cbrt(cos((0.005555555555555556 * (angle * ((double) M_PI))))), 3.0)), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow((b * Math.pow(Math.cbrt(Math.cos((0.005555555555555556 * (angle * Math.PI)))), 3.0)), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (Float64(b * (cbrt(cos(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 3.0)) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Power[N[Power[N[Cos[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(b \cdot {\left(\sqrt[3]{\cos \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)}\right)}^{3}\right)}^{2}
\end{array}
Initial program 80.6%
unpow280.6%
associate-*l/80.6%
associate-*r/80.6%
unpow280.6%
associate-*l/80.6%
associate-*r/80.6%
Simplified80.6%
Taylor expanded in angle around inf 80.7%
*-commutative80.7%
metadata-eval80.7%
div-inv80.6%
associate-/l*80.6%
add-cube-cbrt80.7%
unpow280.7%
*-commutative80.7%
associate-*l/80.7%
associate-/r/80.6%
add-cube-cbrt80.6%
pow380.6%
Applied egg-rr80.7%
Final simplification80.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow (* b (cos (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow((b * cos((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow((b * Math.cos((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow((b * math.cos((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (Float64(b * cos(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + ((b * cos((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 80.6%
unpow280.6%
associate-*l/80.6%
associate-*r/80.6%
unpow280.6%
associate-*l/80.6%
associate-*r/80.6%
Simplified80.6%
Taylor expanded in angle around inf 80.7%
Final simplification80.7%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 80.6%
unpow280.6%
associate-*l/80.6%
associate-*r/80.6%
unpow280.6%
associate-*l/80.6%
associate-*r/80.6%
Simplified80.6%
Taylor expanded in angle around 0 80.5%
Taylor expanded in angle around 0 80.5%
Final simplification80.5%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 80.6%
unpow280.6%
associate-*l/80.6%
associate-*r/80.6%
unpow280.6%
associate-*l/80.6%
associate-*r/80.6%
Simplified80.6%
Taylor expanded in angle around 0 80.5%
Final simplification80.5%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (/ PI (/ 180.0 angle)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((((double) M_PI) / (180.0 / angle)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.PI / (180.0 / angle)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((math.pi / (180.0 / angle)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((pi / (180.0 / angle)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 80.6%
unpow280.6%
associate-*l/80.6%
associate-*r/80.6%
unpow280.6%
associate-*l/80.6%
associate-*r/80.6%
Simplified80.6%
Taylor expanded in angle around 0 80.5%
Taylor expanded in angle around inf 80.5%
associate-*r*80.4%
metadata-eval80.4%
associate-/r/80.5%
associate-*l/80.5%
*-lft-identity80.5%
Simplified80.5%
Final simplification80.5%
(FPCore (a b angle)
:precision binary64
(+
(pow b 2.0)
(*
PI
(*
(* angle 0.005555555555555556)
(* a (* 0.005555555555555556 (* PI (* a angle))))))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (((double) M_PI) * ((angle * 0.005555555555555556) * (a * (0.005555555555555556 * (((double) M_PI) * (a * angle))))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (Math.PI * ((angle * 0.005555555555555556) * (a * (0.005555555555555556 * (Math.PI * (a * angle))))));
}
def code(a, b, angle): return math.pow(b, 2.0) + (math.pi * ((angle * 0.005555555555555556) * (a * (0.005555555555555556 * (math.pi * (a * angle))))))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(pi * Float64(Float64(angle * 0.005555555555555556) * Float64(a * Float64(0.005555555555555556 * Float64(pi * Float64(a * angle))))))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (pi * ((angle * 0.005555555555555556) * (a * (0.005555555555555556 * (pi * (a * angle)))))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(Pi * N[(N[(angle * 0.005555555555555556), $MachinePrecision] * N[(a * N[(0.005555555555555556 * N[(Pi * N[(a * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + \pi \cdot \left(\left(angle \cdot 0.005555555555555556\right) \cdot \left(a \cdot \left(0.005555555555555556 \cdot \left(\pi \cdot \left(a \cdot angle\right)\right)\right)\right)\right)
\end{array}
Initial program 80.6%
unpow280.6%
associate-*l/80.6%
associate-*r/80.6%
unpow280.6%
associate-*l/80.6%
associate-*r/80.6%
Simplified80.6%
Taylor expanded in angle around 0 80.5%
Taylor expanded in angle around 0 76.0%
*-commutative76.0%
Simplified76.0%
unpow276.0%
associate-*r*76.0%
associate-*l*74.2%
associate-*r*74.2%
*-commutative74.2%
*-commutative74.2%
*-commutative74.2%
associate-*l*74.3%
associate-*l*74.2%
Applied egg-rr74.2%
associate-*l*74.2%
associate-*r*74.3%
*-commutative74.3%
associate-*r*74.2%
*-commutative74.2%
associate-*r*74.3%
Simplified74.3%
Final simplification74.3%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* angle (* 0.005555555555555556 (* a PI))))) (+ (pow b 2.0) (* t_0 t_0))))
double code(double a, double b, double angle) {
double t_0 = angle * (0.005555555555555556 * (a * ((double) M_PI)));
return pow(b, 2.0) + (t_0 * t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = angle * (0.005555555555555556 * (a * Math.PI));
return Math.pow(b, 2.0) + (t_0 * t_0);
}
def code(a, b, angle): t_0 = angle * (0.005555555555555556 * (a * math.pi)) return math.pow(b, 2.0) + (t_0 * t_0)
function code(a, b, angle) t_0 = Float64(angle * Float64(0.005555555555555556 * Float64(a * pi))) return Float64((b ^ 2.0) + Float64(t_0 * t_0)) end
function tmp = code(a, b, angle) t_0 = angle * (0.005555555555555556 * (a * pi)); tmp = (b ^ 2.0) + (t_0 * t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(0.005555555555555556 * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[b, 2.0], $MachinePrecision] + N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := angle \cdot \left(0.005555555555555556 \cdot \left(a \cdot \pi\right)\right)\\
{b}^{2} + t_0 \cdot t_0
\end{array}
\end{array}
Initial program 80.6%
unpow280.6%
associate-*l/80.6%
associate-*r/80.6%
unpow280.6%
associate-*l/80.6%
associate-*r/80.6%
Simplified80.6%
Taylor expanded in angle around 0 80.5%
Taylor expanded in angle around 0 76.0%
*-commutative76.0%
Simplified76.0%
unpow276.0%
*-commutative76.0%
*-commutative76.0%
associate-*l*76.0%
associate-*l*76.0%
associate-*l*76.0%
associate-*l*76.0%
Applied egg-rr76.0%
Final simplification76.0%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* (* 0.005555555555555556 (* angle (* 0.005555555555555556 (* a PI)))) (* angle (* a PI)))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + ((0.005555555555555556 * (angle * (0.005555555555555556 * (a * ((double) M_PI))))) * (angle * (a * ((double) M_PI))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + ((0.005555555555555556 * (angle * (0.005555555555555556 * (a * Math.PI)))) * (angle * (a * Math.PI)));
}
def code(a, b, angle): return math.pow(b, 2.0) + ((0.005555555555555556 * (angle * (0.005555555555555556 * (a * math.pi)))) * (angle * (a * math.pi)))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(Float64(0.005555555555555556 * Float64(angle * Float64(0.005555555555555556 * Float64(a * pi)))) * Float64(angle * Float64(a * pi)))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((0.005555555555555556 * (angle * (0.005555555555555556 * (a * pi)))) * (angle * (a * pi))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(0.005555555555555556 * N[(angle * N[(0.005555555555555556 * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(angle * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + \left(0.005555555555555556 \cdot \left(angle \cdot \left(0.005555555555555556 \cdot \left(a \cdot \pi\right)\right)\right)\right) \cdot \left(angle \cdot \left(a \cdot \pi\right)\right)
\end{array}
Initial program 80.6%
unpow280.6%
associate-*l/80.6%
associate-*r/80.6%
unpow280.6%
associate-*l/80.6%
associate-*r/80.6%
Simplified80.6%
Taylor expanded in angle around 0 80.5%
Taylor expanded in angle around 0 76.0%
*-commutative76.0%
Simplified76.0%
unpow276.0%
associate-*r*76.0%
*-commutative76.0%
associate-*l*76.0%
associate-*l*76.0%
associate-*l*76.0%
Applied egg-rr76.0%
Final simplification76.0%
herbie shell --seed 2023336
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))