
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (expm1 (log1p (* PI (* angle_m 0.005555555555555556)))))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + pow((b * sin(expm1(log1p((((double) M_PI) * (angle_m * 0.005555555555555556)))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin(Math.expm1(Math.log1p((Math.PI * (angle_m * 0.005555555555555556)))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + math.pow((b * math.sin(math.expm1(math.log1p((math.pi * (angle_m * 0.005555555555555556)))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + (Float64(b * sin(expm1(log1p(Float64(pi * Float64(angle_m * 0.005555555555555556)))))) ^ 2.0)) end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Exp[N[Log[1 + N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(b \cdot \sin \left(\mathsf{expm1}\left(\mathsf{log1p}\left(\pi \cdot \left(angle_m \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2}
\end{array}
Initial program 80.5%
Taylor expanded in angle around 0 80.6%
expm1-log1p-u66.8%
div-inv66.8%
metadata-eval66.8%
Applied egg-rr66.8%
Final simplification66.8%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* angle_m (* PI 0.005555555555555556)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + pow((b * sin((angle_m * (((double) M_PI) * 0.005555555555555556)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((angle_m * (Math.PI * 0.005555555555555556)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + math.pow((b * math.sin((angle_m * (math.pi * 0.005555555555555556)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(angle_m * Float64(pi * 0.005555555555555556)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((b * sin((angle_m * (pi * 0.005555555555555556)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle$95$m * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(b \cdot \sin \left(angle_m \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 80.5%
Taylor expanded in angle around 0 80.6%
Taylor expanded in angle around inf 80.6%
associate-*r*80.6%
*-commutative80.6%
associate-*r*80.6%
*-commutative80.6%
Simplified80.6%
Final simplification80.6%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* PI (/ angle_m 180.0)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + pow((b * sin((((double) M_PI) * (angle_m / 180.0)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((Math.PI * (angle_m / 180.0)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + math.pow((b * math.sin((math.pi * (angle_m / 180.0)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle_m / 180.0)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((b * sin((pi * (angle_m / 180.0)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(b \cdot \sin \left(\pi \cdot \frac{angle_m}{180}\right)\right)}^{2}
\end{array}
Initial program 80.5%
Taylor expanded in angle around 0 80.6%
Final simplification80.6%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* 0.005555555555555556 (* PI angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((b * sin((0.005555555555555556 * (pi * angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle_m\right)\right)\right)}^{2}
\end{array}
Initial program 80.5%
Simplified80.6%
add-sqr-sqrt38.4%
sqrt-unprod63.3%
associate-/r/63.3%
associate-/r/63.3%
associate-*l/63.3%
associate-*l/63.3%
frac-times63.2%
metadata-eval63.2%
metadata-eval63.2%
frac-times63.3%
associate-*r/63.3%
associate-*r/63.3%
sqrt-unprod42.5%
add-sqr-sqrt80.6%
associate-*r/80.6%
div-inv80.6%
metadata-eval80.6%
Applied egg-rr80.6%
Taylor expanded in angle around 0 80.6%
Final simplification80.6%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* (pow (* angle_m (* b PI)) 2.0) 3.08641975308642e-5)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + (pow((angle_m * (b * ((double) M_PI))), 2.0) * 3.08641975308642e-5);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + (Math.pow((angle_m * (b * Math.PI)), 2.0) * 3.08641975308642e-5);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + (math.pow((angle_m * (b * math.pi)), 2.0) * 3.08641975308642e-5)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64((Float64(angle_m * Float64(b * pi)) ^ 2.0) * 3.08641975308642e-5)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + (((angle_m * (b * pi)) ^ 2.0) * 3.08641975308642e-5); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[Power[N[(angle$95$m * N[(b * Pi), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(angle_m \cdot \left(b \cdot \pi\right)\right)}^{2} \cdot 3.08641975308642 \cdot 10^{-5}
\end{array}
Initial program 80.5%
Taylor expanded in angle around 0 80.6%
Taylor expanded in angle around 0 76.9%
*-commutative76.9%
Simplified76.9%
unpow-prod-down76.9%
*-commutative76.9%
metadata-eval76.9%
Applied egg-rr76.9%
Final simplification76.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* (* angle_m 0.005555555555555556) (* (* b PI) (* angle_m (* 0.005555555555555556 (* b PI)))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + ((angle_m * 0.005555555555555556) * ((b * ((double) M_PI)) * (angle_m * (0.005555555555555556 * (b * ((double) M_PI))))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + ((angle_m * 0.005555555555555556) * ((b * Math.PI) * (angle_m * (0.005555555555555556 * (b * Math.PI)))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + ((angle_m * 0.005555555555555556) * ((b * math.pi) * (angle_m * (0.005555555555555556 * (b * math.pi)))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(Float64(angle_m * 0.005555555555555556) * Float64(Float64(b * pi) * Float64(angle_m * Float64(0.005555555555555556 * Float64(b * pi)))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((angle_m * 0.005555555555555556) * ((b * pi) * (angle_m * (0.005555555555555556 * (b * pi))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(angle$95$m * 0.005555555555555556), $MachinePrecision] * N[(N[(b * Pi), $MachinePrecision] * N[(angle$95$m * N[(0.005555555555555556 * N[(b * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + \left(angle_m \cdot 0.005555555555555556\right) \cdot \left(\left(b \cdot \pi\right) \cdot \left(angle_m \cdot \left(0.005555555555555556 \cdot \left(b \cdot \pi\right)\right)\right)\right)
\end{array}
Initial program 80.5%
Taylor expanded in angle around 0 80.6%
Taylor expanded in angle around 0 76.9%
*-commutative76.9%
Simplified76.9%
unpow276.9%
associate-*r*76.9%
*-commutative76.9%
associate-*l*74.4%
associate-*r*74.4%
*-commutative74.4%
associate-*l*74.4%
Applied egg-rr74.4%
Final simplification74.4%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* (* angle_m 0.005555555555555556) (* (* b PI) (* angle_m (* PI (* b 0.005555555555555556)))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + ((angle_m * 0.005555555555555556) * ((b * ((double) M_PI)) * (angle_m * (((double) M_PI) * (b * 0.005555555555555556)))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + ((angle_m * 0.005555555555555556) * ((b * Math.PI) * (angle_m * (Math.PI * (b * 0.005555555555555556)))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + ((angle_m * 0.005555555555555556) * ((b * math.pi) * (angle_m * (math.pi * (b * 0.005555555555555556)))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(Float64(angle_m * 0.005555555555555556) * Float64(Float64(b * pi) * Float64(angle_m * Float64(pi * Float64(b * 0.005555555555555556)))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((angle_m * 0.005555555555555556) * ((b * pi) * (angle_m * (pi * (b * 0.005555555555555556))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(angle$95$m * 0.005555555555555556), $MachinePrecision] * N[(N[(b * Pi), $MachinePrecision] * N[(angle$95$m * N[(Pi * N[(b * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + \left(angle_m \cdot 0.005555555555555556\right) \cdot \left(\left(b \cdot \pi\right) \cdot \left(angle_m \cdot \left(\pi \cdot \left(b \cdot 0.005555555555555556\right)\right)\right)\right)
\end{array}
Initial program 80.5%
Taylor expanded in angle around 0 80.6%
Taylor expanded in angle around 0 76.9%
*-commutative76.9%
Simplified76.9%
unpow276.9%
associate-*r*76.9%
*-commutative76.9%
associate-*l*74.4%
associate-*r*74.4%
*-commutative74.4%
associate-*l*74.4%
Applied egg-rr74.4%
Taylor expanded in b around 0 74.4%
*-commutative74.4%
*-commutative74.4%
associate-*r*74.4%
*-commutative74.4%
Simplified74.4%
Final simplification74.4%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* angle_m (* 0.005555555555555556 (* b PI))))) (+ (pow a 2.0) (* t_0 t_0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = angle_m * (0.005555555555555556 * (b * ((double) M_PI)));
return pow(a, 2.0) + (t_0 * t_0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = angle_m * (0.005555555555555556 * (b * Math.PI));
return Math.pow(a, 2.0) + (t_0 * t_0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = angle_m * (0.005555555555555556 * (b * math.pi)) return math.pow(a, 2.0) + (t_0 * t_0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(angle_m * Float64(0.005555555555555556 * Float64(b * pi))) return Float64((a ^ 2.0) + Float64(t_0 * t_0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = angle_m * (0.005555555555555556 * (b * pi)); tmp = (a ^ 2.0) + (t_0 * t_0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(angle$95$m * N[(0.005555555555555556 * N[(b * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[a, 2.0], $MachinePrecision] + N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := angle_m \cdot \left(0.005555555555555556 \cdot \left(b \cdot \pi\right)\right)\\
{a}^{2} + t_0 \cdot t_0
\end{array}
\end{array}
Initial program 80.5%
Taylor expanded in angle around 0 80.6%
Taylor expanded in angle around 0 76.9%
*-commutative76.9%
Simplified76.9%
unpow276.9%
associate-*r*76.9%
*-commutative76.9%
associate-*r*76.9%
*-commutative76.9%
associate-*l*76.9%
associate-*l*76.9%
Applied egg-rr76.9%
Final simplification76.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* (* angle_m (* b PI)) (* 0.005555555555555556 (* angle_m (* 0.005555555555555556 (* b PI)))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + ((angle_m * (b * ((double) M_PI))) * (0.005555555555555556 * (angle_m * (0.005555555555555556 * (b * ((double) M_PI))))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + ((angle_m * (b * Math.PI)) * (0.005555555555555556 * (angle_m * (0.005555555555555556 * (b * Math.PI)))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + ((angle_m * (b * math.pi)) * (0.005555555555555556 * (angle_m * (0.005555555555555556 * (b * math.pi)))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(Float64(angle_m * Float64(b * pi)) * Float64(0.005555555555555556 * Float64(angle_m * Float64(0.005555555555555556 * Float64(b * pi)))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((angle_m * (b * pi)) * (0.005555555555555556 * (angle_m * (0.005555555555555556 * (b * pi))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(angle$95$m * N[(b * Pi), $MachinePrecision]), $MachinePrecision] * N[(0.005555555555555556 * N[(angle$95$m * N[(0.005555555555555556 * N[(b * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + \left(angle_m \cdot \left(b \cdot \pi\right)\right) \cdot \left(0.005555555555555556 \cdot \left(angle_m \cdot \left(0.005555555555555556 \cdot \left(b \cdot \pi\right)\right)\right)\right)
\end{array}
Initial program 80.5%
Taylor expanded in angle around 0 80.6%
Taylor expanded in angle around 0 76.9%
*-commutative76.9%
Simplified76.9%
unpow276.9%
associate-*r*76.9%
associate-*r*76.9%
*-commutative76.9%
associate-*l*76.9%
Applied egg-rr76.9%
Final simplification76.9%
herbie shell --seed 2023336
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))