
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(/
(/
(fma -3.0 (* c a) (/ (* 27.0 (* (/ (pow b 4.0) a) 0.0)) c))
(+
b
(sqrt
(/
(+ (pow b 6.0) (* (pow (* c a) 3.0) -27.0))
(+ (pow b 4.0) (* (* c a) (* 3.0 (fma b b (* c (* a 3.0))))))))))
(* a 3.0)))
double code(double a, double b, double c) {
return (fma(-3.0, (c * a), ((27.0 * ((pow(b, 4.0) / a) * 0.0)) / c)) / (b + sqrt(((pow(b, 6.0) + (pow((c * a), 3.0) * -27.0)) / (pow(b, 4.0) + ((c * a) * (3.0 * fma(b, b, (c * (a * 3.0)))))))))) / (a * 3.0);
}
function code(a, b, c) return Float64(Float64(fma(-3.0, Float64(c * a), Float64(Float64(27.0 * Float64(Float64((b ^ 4.0) / a) * 0.0)) / c)) / Float64(b + sqrt(Float64(Float64((b ^ 6.0) + Float64((Float64(c * a) ^ 3.0) * -27.0)) / Float64((b ^ 4.0) + Float64(Float64(c * a) * Float64(3.0 * fma(b, b, Float64(c * Float64(a * 3.0)))))))))) / Float64(a * 3.0)) end
code[a_, b_, c_] := N[(N[(N[(-3.0 * N[(c * a), $MachinePrecision] + N[(N[(27.0 * N[(N[(N[Power[b, 4.0], $MachinePrecision] / a), $MachinePrecision] * 0.0), $MachinePrecision]), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision] / N[(b + N[Sqrt[N[(N[(N[Power[b, 6.0], $MachinePrecision] + N[(N[Power[N[(c * a), $MachinePrecision], 3.0], $MachinePrecision] * -27.0), $MachinePrecision]), $MachinePrecision] / N[(N[Power[b, 4.0], $MachinePrecision] + N[(N[(c * a), $MachinePrecision] * N[(3.0 * N[(b * b + N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\mathsf{fma}\left(-3, c \cdot a, \frac{27 \cdot \left(\frac{{b}^{4}}{a} \cdot 0\right)}{c}\right)}{b + \sqrt{\frac{{b}^{6} + {\left(c \cdot a\right)}^{3} \cdot -27}{{b}^{4} + \left(c \cdot a\right) \cdot \left(3 \cdot \mathsf{fma}\left(b, b, c \cdot \left(a \cdot 3\right)\right)\right)}}}}{a \cdot 3}
\end{array}
Initial program 53.1%
Simplified53.1%
Applied egg-rr52.6%
sub-neg52.6%
flip-+52.5%
Applied egg-rr53.5%
Taylor expanded in c around inf 99.1%
fma-def99.1%
*-commutative99.1%
associate-*r/99.1%
distribute-rgt-out99.1%
metadata-eval99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (a b c)
:precision binary64
(if (<= (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)) -0.4)
(/ (- (sqrt (fma b b (* c (* -3.0 a)))) b) (* a 3.0))
(fma
-0.5
(/ c b)
(+
(* -0.5625 (/ (* (pow a 2.0) (pow c 3.0)) (pow b 5.0)))
(* -0.375 (/ (* a (pow c 2.0)) (pow b 3.0)))))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.4) {
tmp = (sqrt(fma(b, b, (c * (-3.0 * a)))) - b) / (a * 3.0);
} else {
tmp = fma(-0.5, (c / b), ((-0.5625 * ((pow(a, 2.0) * pow(c, 3.0)) / pow(b, 5.0))) + (-0.375 * ((a * pow(c, 2.0)) / pow(b, 3.0)))));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)) <= -0.4) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(-3.0 * a)))) - b) / Float64(a * 3.0)); else tmp = fma(-0.5, Float64(c / b), Float64(Float64(-0.5625 * Float64(Float64((a ^ 2.0) * (c ^ 3.0)) / (b ^ 5.0))) + Float64(-0.375 * Float64(Float64(a * (c ^ 2.0)) / (b ^ 3.0))))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], -0.4], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(-3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(-0.5 * N[(c / b), $MachinePrecision] + N[(N[(-0.5625 * N[(N[(N[Power[a, 2.0], $MachinePrecision] * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.375 * N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3} \leq -0.4:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(-3 \cdot a\right)\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-0.5, \frac{c}{b}, -0.5625 \cdot \frac{{a}^{2} \cdot {c}^{3}}{{b}^{5}} + -0.375 \cdot \frac{a \cdot {c}^{2}}{{b}^{3}}\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) < -0.40000000000000002Initial program 85.4%
Simplified85.7%
if -0.40000000000000002 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) Initial program 48.4%
Simplified48.4%
Applied egg-rr48.1%
Taylor expanded in c around 0 94.8%
Simplified94.8%
Taylor expanded in c around 0 92.7%
Final simplification91.8%
(FPCore (a b c)
:precision binary64
(if (<= (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)) -0.4)
(/ (- (sqrt (fma b b (* c (* -3.0 a)))) b) (* a 3.0))
(+
(* -0.5625 (/ (* (pow a 2.0) (pow c 3.0)) (pow b 5.0)))
(+ (* -0.375 (/ (* a (pow c 2.0)) (pow b 3.0))) (* -0.5 (/ c b))))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.4) {
tmp = (sqrt(fma(b, b, (c * (-3.0 * a)))) - b) / (a * 3.0);
} else {
tmp = (-0.5625 * ((pow(a, 2.0) * pow(c, 3.0)) / pow(b, 5.0))) + ((-0.375 * ((a * pow(c, 2.0)) / pow(b, 3.0))) + (-0.5 * (c / b)));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)) <= -0.4) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(-3.0 * a)))) - b) / Float64(a * 3.0)); else tmp = Float64(Float64(-0.5625 * Float64(Float64((a ^ 2.0) * (c ^ 3.0)) / (b ^ 5.0))) + Float64(Float64(-0.375 * Float64(Float64(a * (c ^ 2.0)) / (b ^ 3.0))) + Float64(-0.5 * Float64(c / b)))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], -0.4], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(-3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(-0.5625 * N[(N[(N[Power[a, 2.0], $MachinePrecision] * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(-0.375 * N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3} \leq -0.4:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(-3 \cdot a\right)\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;-0.5625 \cdot \frac{{a}^{2} \cdot {c}^{3}}{{b}^{5}} + \left(-0.375 \cdot \frac{a \cdot {c}^{2}}{{b}^{3}} + -0.5 \cdot \frac{c}{b}\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) < -0.40000000000000002Initial program 85.4%
Simplified85.7%
if -0.40000000000000002 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) Initial program 48.4%
Taylor expanded in b around inf 92.7%
Final simplification91.8%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)) -0.00225) (/ (- (sqrt (fma b b (* c (* -3.0 a)))) b) (* a 3.0)) (+ (* -0.375 (/ (* a (pow c 2.0)) (pow b 3.0))) (* -0.5 (/ c b)))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.00225) {
tmp = (sqrt(fma(b, b, (c * (-3.0 * a)))) - b) / (a * 3.0);
} else {
tmp = (-0.375 * ((a * pow(c, 2.0)) / pow(b, 3.0))) + (-0.5 * (c / b));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)) <= -0.00225) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(-3.0 * a)))) - b) / Float64(a * 3.0)); else tmp = Float64(Float64(-0.375 * Float64(Float64(a * (c ^ 2.0)) / (b ^ 3.0))) + Float64(-0.5 * Float64(c / b))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], -0.00225], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(-3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(-0.375 * N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3} \leq -0.00225:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(-3 \cdot a\right)\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;-0.375 \cdot \frac{a \cdot {c}^{2}}{{b}^{3}} + -0.5 \cdot \frac{c}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) < -0.00224999999999999983Initial program 78.9%
Simplified79.0%
if -0.00224999999999999983 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) Initial program 43.7%
Taylor expanded in b around inf 91.3%
Final simplification88.0%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)) -5e-7) (/ (- (sqrt (fma b b (* c (* -3.0 a)))) b) (* a 3.0)) (/ (* c -0.5) b)))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -5e-7) {
tmp = (sqrt(fma(b, b, (c * (-3.0 * a)))) - b) / (a * 3.0);
} else {
tmp = (c * -0.5) / b;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)) <= -5e-7) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(-3.0 * a)))) - b) / Float64(a * 3.0)); else tmp = Float64(Float64(c * -0.5) / b); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], -5e-7], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(-3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(c * -0.5), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3} \leq -5 \cdot 10^{-7}:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(-3 \cdot a\right)\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot -0.5}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) < -4.99999999999999977e-7Initial program 70.6%
Simplified70.7%
if -4.99999999999999977e-7 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) Initial program 30.6%
Taylor expanded in b around inf 85.0%
associate-*r/85.0%
*-commutative85.0%
Simplified85.0%
Final simplification76.9%
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)))) (if (<= t_0 -5e-7) t_0 (/ (* c -0.5) b))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0);
double tmp;
if (t_0 <= -5e-7) {
tmp = t_0;
} else {
tmp = (c * -0.5) / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - (c * (a * 3.0d0)))) - b) / (a * 3.0d0)
if (t_0 <= (-5d-7)) then
tmp = t_0
else
tmp = (c * (-0.5d0)) / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0);
double tmp;
if (t_0 <= -5e-7) {
tmp = t_0;
} else {
tmp = (c * -0.5) / b;
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0) tmp = 0 if t_0 <= -5e-7: tmp = t_0 else: tmp = (c * -0.5) / b return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)) tmp = 0.0 if (t_0 <= -5e-7) tmp = t_0; else tmp = Float64(Float64(c * -0.5) / b); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0); tmp = 0.0; if (t_0 <= -5e-7) tmp = t_0; else tmp = (c * -0.5) / b; end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-7], t$95$0, N[(N[(c * -0.5), $MachinePrecision] / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3}\\
\mathbf{if}\;t_0 \leq -5 \cdot 10^{-7}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot -0.5}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) < -4.99999999999999977e-7Initial program 70.6%
if -4.99999999999999977e-7 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) Initial program 30.6%
Taylor expanded in b around inf 85.0%
associate-*r/85.0%
*-commutative85.0%
Simplified85.0%
Final simplification76.9%
(FPCore (a b c) :precision binary64 (* c (/ -0.5 b)))
double code(double a, double b, double c) {
return c * (-0.5 / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * ((-0.5d0) / b)
end function
public static double code(double a, double b, double c) {
return c * (-0.5 / b);
}
def code(a, b, c): return c * (-0.5 / b)
function code(a, b, c) return Float64(c * Float64(-0.5 / b)) end
function tmp = code(a, b, c) tmp = c * (-0.5 / b); end
code[a_, b_, c_] := N[(c * N[(-0.5 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \frac{-0.5}{b}
\end{array}
Initial program 53.1%
Simplified53.1%
Taylor expanded in b around inf 35.4%
Taylor expanded in b around 0 66.7%
associate-*r/66.7%
associate-/l*66.6%
Simplified66.6%
associate-/r/66.6%
Applied egg-rr66.6%
Final simplification66.6%
(FPCore (a b c) :precision binary64 (/ (* c -0.5) b))
double code(double a, double b, double c) {
return (c * -0.5) / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c * (-0.5d0)) / b
end function
public static double code(double a, double b, double c) {
return (c * -0.5) / b;
}
def code(a, b, c): return (c * -0.5) / b
function code(a, b, c) return Float64(Float64(c * -0.5) / b) end
function tmp = code(a, b, c) tmp = (c * -0.5) / b; end
code[a_, b_, c_] := N[(N[(c * -0.5), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot -0.5}{b}
\end{array}
Initial program 53.1%
Taylor expanded in b around inf 66.7%
associate-*r/66.7%
*-commutative66.7%
Simplified66.7%
Final simplification66.7%
herbie shell --seed 2023336
(FPCore (a b c)
:name "Cubic critical, narrow range"
:precision binary64
:pre (and (and (and (< 1.0536712127723509e-8 a) (< a 94906265.62425156)) (and (< 1.0536712127723509e-8 b) (< b 94906265.62425156))) (and (< 1.0536712127723509e-8 c) (< c 94906265.62425156)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))