
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (sinh y) y))) (if (<= t_0 2.0) (/ (cos x) (+ (* y (* y -0.16666666666666666)) 1.0)) t_0)))
double code(double x, double y) {
double t_0 = sinh(y) / y;
double tmp;
if (t_0 <= 2.0) {
tmp = cos(x) / ((y * (y * -0.16666666666666666)) + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = sinh(y) / y
if (t_0 <= 2.0d0) then
tmp = cos(x) / ((y * (y * (-0.16666666666666666d0))) + 1.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sinh(y) / y;
double tmp;
if (t_0 <= 2.0) {
tmp = Math.cos(x) / ((y * (y * -0.16666666666666666)) + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = math.sinh(y) / y tmp = 0 if t_0 <= 2.0: tmp = math.cos(x) / ((y * (y * -0.16666666666666666)) + 1.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(sinh(y) / y) tmp = 0.0 if (t_0 <= 2.0) tmp = Float64(cos(x) / Float64(Float64(y * Float64(y * -0.16666666666666666)) + 1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = sinh(y) / y; tmp = 0.0; if (t_0 <= 2.0) tmp = cos(x) / ((y * (y * -0.16666666666666666)) + 1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, 2.0], N[(N[Cos[x], $MachinePrecision] / N[(N[(y * N[(y * -0.16666666666666666), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sinh y}{y}\\
\mathbf{if}\;t_0 \leq 2:\\
\;\;\;\;\frac{\cos x}{y \cdot \left(y \cdot -0.16666666666666666\right) + 1}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if (/.f64 (sinh.f64 y) y) < 2Initial program 99.9%
expm1-log1p-u99.8%
expm1-udef99.5%
sub-neg99.5%
*-commutative99.5%
div-inv99.4%
associate-*l*99.4%
associate-*l/99.4%
*-un-lft-identity99.4%
metadata-eval99.4%
Applied egg-rr99.4%
metadata-eval99.4%
sub-neg99.4%
expm1-def99.7%
expm1-log1p99.8%
*-commutative99.8%
associate-/r/99.9%
Simplified99.9%
*-un-lft-identity99.9%
div-inv99.7%
times-frac99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 99.3%
Taylor expanded in x around inf 99.3%
*-commutative99.3%
distribute-lft-in99.3%
*-commutative99.3%
lft-mult-inverse99.5%
Simplified99.5%
if 2 < (/.f64 (sinh.f64 y) y) Initial program 100.0%
associate-*r/100.0%
*-commutative100.0%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 76.0%
Final simplification87.7%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (sinh y) y))) (if (<= t_0 2.0) (cos x) t_0)))
double code(double x, double y) {
double t_0 = sinh(y) / y;
double tmp;
if (t_0 <= 2.0) {
tmp = cos(x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = sinh(y) / y
if (t_0 <= 2.0d0) then
tmp = cos(x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sinh(y) / y;
double tmp;
if (t_0 <= 2.0) {
tmp = Math.cos(x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = math.sinh(y) / y tmp = 0 if t_0 <= 2.0: tmp = math.cos(x) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(sinh(y) / y) tmp = 0.0 if (t_0 <= 2.0) tmp = cos(x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = sinh(y) / y; tmp = 0.0; if (t_0 <= 2.0) tmp = cos(x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, 2.0], N[Cos[x], $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sinh y}{y}\\
\mathbf{if}\;t_0 \leq 2:\\
\;\;\;\;\cos x\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if (/.f64 (sinh.f64 y) y) < 2Initial program 99.9%
Taylor expanded in y around 0 98.7%
if 2 < (/.f64 (sinh.f64 y) y) Initial program 100.0%
associate-*r/100.0%
*-commutative100.0%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 76.0%
Final simplification87.3%
(FPCore (x y) :precision binary64 (cos x))
double code(double x, double y) {
return cos(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x)
end function
public static double code(double x, double y) {
return Math.cos(x);
}
def code(x, y): return math.cos(x)
function code(x, y) return cos(x) end
function tmp = code(x, y) tmp = cos(x); end
code[x_, y_] := N[Cos[x], $MachinePrecision]
\begin{array}{l}
\\
\cos x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 50.6%
Final simplification50.6%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 50.6%
Taylor expanded in x around 0 27.0%
Final simplification27.0%
herbie shell --seed 2023336
(FPCore (x y)
:name "Linear.Quaternion:$csin from linear-1.19.1.3"
:precision binary64
(* (cos x) (/ (sinh y) y)))