
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (let* ((t_0 (sqrt (* 2.0 PI)))) (* (sqrt (- (log1p (- u1)))) (cos (* t_0 (* u2 t_0))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sqrtf((2.0f * ((float) M_PI)));
return sqrtf(-log1pf(-u1)) * cosf((t_0 * (u2 * t_0)));
}
function code(cosTheta_i, u1, u2) t_0 = sqrt(Float32(Float32(2.0) * Float32(pi))) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(t_0 * Float32(u2 * t_0)))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{2 \cdot \pi}\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(t_0 \cdot \left(u2 \cdot t_0\right)\right)
\end{array}
\end{array}
Initial program 54.4%
sub-neg54.4%
log1p-def99.0%
Simplified99.0%
add-cbrt-cube99.0%
pow1/399.0%
pow399.0%
associate-*l*99.0%
Applied egg-rr99.0%
unpow1/399.0%
rem-cbrt-cube99.0%
associate-*r*99.0%
*-commutative99.0%
add-sqr-sqrt99.0%
associate-*r*99.1%
Applied egg-rr99.1%
Final simplification99.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 (* 2.0 PI)))))
(if (<= t_0 0.9999949932098389)
(* t_0 (sqrt u1))
(sqrt (- (log1p (- u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * (2.0f * ((float) M_PI))));
float tmp;
if (t_0 <= 0.9999949932098389f) {
tmp = t_0 * sqrtf(u1);
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) tmp = Float32(0.0) if (t_0 <= Float32(0.9999949932098389)) tmp = Float32(t_0 * sqrt(u1)); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot \left(2 \cdot \pi\right)\right)\\
\mathbf{if}\;t_0 \leq 0.9999949932098389:\\
\;\;\;\;t_0 \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 2 (PI.f32)) u2)) < 0.999994993Initial program 55.8%
sub-neg55.8%
log1p-def98.0%
Simplified98.0%
add-sqr-sqrt97.5%
pow297.5%
pow1/297.5%
sqrt-pow197.5%
add-sqr-sqrt97.5%
sqrt-unprod97.5%
sqr-neg97.5%
sqrt-unprod-0.0%
add-sqr-sqrt-0.0%
add-sqr-sqrt-0.0%
sqrt-unprod74.9%
sqr-neg74.9%
sqrt-unprod75.0%
add-sqr-sqrt74.9%
metadata-eval74.9%
Applied egg-rr74.9%
Taylor expanded in u1 around 0 77.1%
if 0.999994993 < (cos.f32 (*.f32 (*.f32 2 (PI.f32)) u2)) Initial program 53.6%
sub-neg53.6%
log1p-def99.5%
Simplified99.5%
Taylor expanded in u2 around 0 98.1%
Final simplification90.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (* u2 (* 2.0 PI)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf((u2 * (2.0f * ((float) M_PI))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(u2 \cdot \left(2 \cdot \pi\right)\right)
\end{array}
Initial program 54.4%
sub-neg54.4%
log1p-def99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.18000000715255737)
(* (sqrt (- (log1p (- u1)))) (+ 1.0 (* -2.0 (* u2 (* PI (* u2 PI))))))
(* (cos t_0) (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.18000000715255737f) {
tmp = sqrtf(-log1pf(-u1)) * (1.0f + (-2.0f * (u2 * (((float) M_PI) * (u2 * ((float) M_PI))))));
} else {
tmp = cosf(t_0) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.18000000715255737)) tmp = Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(Float32(1.0) + Float32(Float32(-2.0) * Float32(u2 * Float32(Float32(pi) * Float32(u2 * Float32(pi))))))); else tmp = Float32(cos(t_0) * sqrt(u1)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t_0 \leq 0.18000000715255737:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(1 + -2 \cdot \left(u2 \cdot \left(\pi \cdot \left(u2 \cdot \pi\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\cos t_0 \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 (*.f32 2 (PI.f32)) u2) < 0.180000007Initial program 53.8%
sub-neg53.8%
log1p-def99.4%
Simplified99.4%
expm1-log1p-u99.1%
associate-*l*99.1%
Applied egg-rr99.1%
Taylor expanded in u2 around 0 98.0%
*-commutative98.0%
unpow298.0%
unpow298.0%
swap-sqr98.0%
unpow298.0%
*-commutative98.0%
Simplified98.0%
*-commutative98.0%
unpow298.0%
associate-*r*98.0%
*-commutative98.0%
Applied egg-rr98.0%
if 0.180000007 < (*.f32 (*.f32 2 (PI.f32)) u2) Initial program 56.9%
sub-neg56.9%
log1p-def97.5%
Simplified97.5%
add-sqr-sqrt97.2%
pow297.2%
pow1/297.2%
sqrt-pow197.0%
add-sqr-sqrt97.2%
sqrt-unprod97.0%
sqr-neg97.0%
sqrt-unprod-0.0%
add-sqr-sqrt-0.0%
add-sqr-sqrt-0.0%
sqrt-unprod73.4%
sqr-neg73.4%
sqrt-unprod73.5%
add-sqr-sqrt73.4%
metadata-eval73.4%
Applied egg-rr73.4%
Taylor expanded in u1 around 0 75.4%
Final simplification94.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- (log1p (- u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return sqrt(Float32(-log1p(Float32(-u1)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 54.4%
sub-neg54.4%
log1p-def99.0%
Simplified99.0%
Taylor expanded in u2 around 0 79.5%
Final simplification79.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 54.4%
sub-neg54.4%
log1p-def99.0%
Simplified99.0%
log1p-expm1-u98.9%
log1p-udef97.3%
associate-*l*97.3%
Applied egg-rr97.3%
Taylor expanded in u1 around 0 77.5%
mul-1-neg77.5%
Simplified77.5%
Taylor expanded in u2 around 0 66.3%
Final simplification66.3%
herbie shell --seed 2023336
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))