
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (* s (- (log1p (* u -4.0)))))
float code(float s, float u) {
return s * -log1pf((u * -4.0f));
}
function code(s, u) return Float32(s * Float32(-log1p(Float32(u * Float32(-4.0))))) end
\begin{array}{l}
\\
s \cdot \left(-\mathsf{log1p}\left(u \cdot -4\right)\right)
\end{array}
Initial program 58.9%
log-rec61.0%
sub-neg61.0%
distribute-rgt-neg-out61.0%
log1p-def99.4%
distribute-rgt-neg-in99.4%
distribute-lft-neg-in99.4%
*-commutative99.4%
metadata-eval99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u (+ 8.0 (* u 21.333333333333332)))))))
float code(float s, float u) {
return s * (u * (4.0f + (u * (8.0f + (u * 21.333333333333332f)))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * (8.0e0 + (u * 21.333333333333332e0)))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(Float32(8.0) + Float32(u * Float32(21.333333333333332))))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * (single(8.0) + (u * single(21.333333333333332)))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot \left(8 + u \cdot 21.333333333333332\right)\right)\right)
\end{array}
Initial program 58.9%
Taylor expanded in u around 0 92.2%
*-commutative92.2%
*-commutative92.2%
unpow292.2%
associate-*l*92.2%
unpow392.2%
unpow292.2%
associate-*r*92.2%
*-commutative92.2%
distribute-lft-out92.2%
distribute-lft-out91.9%
*-commutative91.9%
unpow291.9%
associate-*l*91.9%
distribute-lft-out91.9%
Simplified91.9%
Final simplification91.9%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u 8.0)))))
float code(float s, float u) {
return s * (u * (4.0f + (u * 8.0f)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * 8.0e0)))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(8.0))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * single(8.0)))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot 8\right)\right)
\end{array}
Initial program 58.9%
Taylor expanded in u around 0 88.3%
*-commutative88.3%
associate-*r*88.4%
*-commutative88.4%
associate-*r*88.5%
distribute-rgt-out88.4%
*-commutative88.4%
*-commutative88.4%
*-commutative88.4%
unpow288.4%
associate-*l*88.4%
distribute-lft-out88.3%
Simplified88.3%
Final simplification88.3%
(FPCore (s u) :precision binary32 (if (<= s 4.5000001435742244e-32) (* s 0.0) (* s 0.25)))
float code(float s, float u) {
float tmp;
if (s <= 4.5000001435742244e-32f) {
tmp = s * 0.0f;
} else {
tmp = s * 0.25f;
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: tmp
if (s <= 4.5000001435742244e-32) then
tmp = s * 0.0e0
else
tmp = s * 0.25e0
end if
code = tmp
end function
function code(s, u) tmp = Float32(0.0) if (s <= Float32(4.5000001435742244e-32)) tmp = Float32(s * Float32(0.0)); else tmp = Float32(s * Float32(0.25)); end return tmp end
function tmp_2 = code(s, u) tmp = single(0.0); if (s <= single(4.5000001435742244e-32)) tmp = s * single(0.0); else tmp = s * single(0.25); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;s \leq 4.5000001435742244 \cdot 10^{-32}:\\
\;\;\;\;s \cdot 0\\
\mathbf{else}:\\
\;\;\;\;s \cdot 0.25\\
\end{array}
\end{array}
if s < 4.50000014e-32Initial program 79.5%
Applied egg-rr47.2%
if 4.50000014e-32 < s Initial program 54.9%
Applied egg-rr17.9%
Final simplification22.7%
(FPCore (s u) :precision binary32 (* 4.0 (* s u)))
float code(float s, float u) {
return 4.0f * (s * u);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 4.0e0 * (s * u)
end function
function code(s, u) return Float32(Float32(4.0) * Float32(s * u)) end
function tmp = code(s, u) tmp = single(4.0) * (s * u); end
\begin{array}{l}
\\
4 \cdot \left(s \cdot u\right)
\end{array}
Initial program 58.9%
Taylor expanded in u around 0 75.6%
*-commutative75.6%
Simplified75.6%
Final simplification75.6%
(FPCore (s u) :precision binary32 (* u (* s 4.0)))
float code(float s, float u) {
return u * (s * 4.0f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * (s * 4.0e0)
end function
function code(s, u) return Float32(u * Float32(s * Float32(4.0))) end
function tmp = code(s, u) tmp = u * (s * single(4.0)); end
\begin{array}{l}
\\
u \cdot \left(s \cdot 4\right)
\end{array}
Initial program 58.9%
Taylor expanded in u around 0 75.6%
associate-*r*75.7%
*-commutative75.7%
Simplified75.7%
Final simplification75.7%
(FPCore (s u) :precision binary32 (* s 0.0))
float code(float s, float u) {
return s * 0.0f;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * 0.0e0
end function
function code(s, u) return Float32(s * Float32(0.0)) end
function tmp = code(s, u) tmp = s * single(0.0); end
\begin{array}{l}
\\
s \cdot 0
\end{array}
Initial program 58.9%
Applied egg-rr16.3%
Final simplification16.3%
herbie shell --seed 2023336
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))