
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -0.00047) (not (<= x 3.1e+123))) (* x (cos y)) (- x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -0.00047) || !(x <= 3.1e+123)) {
tmp = x * cos(y);
} else {
tmp = x - (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-0.00047d0)) .or. (.not. (x <= 3.1d+123))) then
tmp = x * cos(y)
else
tmp = x - (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -0.00047) || !(x <= 3.1e+123)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -0.00047) or not (x <= 3.1e+123): tmp = x * math.cos(y) else: tmp = x - (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -0.00047) || !(x <= 3.1e+123)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -0.00047) || ~((x <= 3.1e+123))) tmp = x * cos(y); else tmp = x - (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -0.00047], N[Not[LessEqual[x, 3.1e+123]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.00047 \lor \neg \left(x \leq 3.1 \cdot 10^{+123}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \sin y\\
\end{array}
\end{array}
if x < -4.69999999999999986e-4 or 3.10000000000000006e123 < x Initial program 99.9%
Taylor expanded in x around inf 90.6%
if -4.69999999999999986e-4 < x < 3.10000000000000006e123Initial program 99.8%
Taylor expanded in y around 0 87.8%
Final simplification89.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.1e+186) (not (<= z 6e+100))) (* (sin y) (- z)) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.1e+186) || !(z <= 6e+100)) {
tmp = sin(y) * -z;
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.1d+186)) .or. (.not. (z <= 6d+100))) then
tmp = sin(y) * -z
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.1e+186) || !(z <= 6e+100)) {
tmp = Math.sin(y) * -z;
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.1e+186) or not (z <= 6e+100): tmp = math.sin(y) * -z else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.1e+186) || !(z <= 6e+100)) tmp = Float64(sin(y) * Float64(-z)); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.1e+186) || ~((z <= 6e+100))) tmp = sin(y) * -z; else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.1e+186], N[Not[LessEqual[z, 6e+100]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.1 \cdot 10^{+186} \lor \neg \left(z \leq 6 \cdot 10^{+100}\right):\\
\;\;\;\;\sin y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -3.1000000000000001e186 or 5.99999999999999971e100 < z Initial program 99.8%
Taylor expanded in x around 0 79.6%
mul-1-neg79.6%
*-commutative79.6%
distribute-rgt-neg-in79.6%
Simplified79.6%
if -3.1000000000000001e186 < z < 5.99999999999999971e100Initial program 99.8%
Taylor expanded in x around inf 82.2%
Final simplification81.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.012) (not (<= y 3.6e-18))) (* x (cos y)) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.012) || !(y <= 3.6e-18)) {
tmp = x * cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.012d0)) .or. (.not. (y <= 3.6d-18))) then
tmp = x * cos(y)
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.012) || !(y <= 3.6e-18)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.012) or not (y <= 3.6e-18): tmp = x * math.cos(y) else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.012) || !(y <= 3.6e-18)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.012) || ~((y <= 3.6e-18))) tmp = x * cos(y); else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.012], N[Not[LessEqual[y, 3.6e-18]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.012 \lor \neg \left(y \leq 3.6 \cdot 10^{-18}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
if y < -0.012 or 3.6000000000000001e-18 < y Initial program 99.6%
Taylor expanded in x around inf 54.9%
if -0.012 < y < 3.6000000000000001e-18Initial program 100.0%
Taylor expanded in y around 0 100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification78.5%
(FPCore (x y z) :precision binary64 (if (<= x -4.5e-224) x (if (<= x 4.5e-33) (* y (- z)) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.5e-224) {
tmp = x;
} else if (x <= 4.5e-33) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.5d-224)) then
tmp = x
else if (x <= 4.5d-33) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.5e-224) {
tmp = x;
} else if (x <= 4.5e-33) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.5e-224: tmp = x elif x <= 4.5e-33: tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.5e-224) tmp = x; elseif (x <= 4.5e-33) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.5e-224) tmp = x; elseif (x <= 4.5e-33) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.5e-224], x, If[LessEqual[x, 4.5e-33], N[(y * (-z)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.5 \cdot 10^{-224}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 4.5 \cdot 10^{-33}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -4.5000000000000004e-224 or 4.49999999999999991e-33 < x Initial program 99.8%
Taylor expanded in y around 0 71.7%
Taylor expanded in x around inf 51.8%
if -4.5000000000000004e-224 < x < 4.49999999999999991e-33Initial program 99.8%
Taylor expanded in x around 0 74.6%
mul-1-neg74.6%
*-commutative74.6%
distribute-rgt-neg-in74.6%
Simplified74.6%
Taylor expanded in y around 0 35.1%
mul-1-neg35.1%
distribute-rgt-neg-in35.1%
Simplified35.1%
Final simplification47.2%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 55.8%
mul-1-neg55.8%
unsub-neg55.8%
Simplified55.8%
Final simplification55.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 77.4%
Taylor expanded in x around inf 42.6%
Final simplification42.6%
herbie shell --seed 2023336
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))