
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.8e+192) (not (<= z 1.9e+118))) (+ (* z (cos y)) (* x y)) (+ (* x (sin y)) z)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.8e+192) || !(z <= 1.9e+118)) {
tmp = (z * cos(y)) + (x * y);
} else {
tmp = (x * sin(y)) + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.8d+192)) .or. (.not. (z <= 1.9d+118))) then
tmp = (z * cos(y)) + (x * y)
else
tmp = (x * sin(y)) + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.8e+192) || !(z <= 1.9e+118)) {
tmp = (z * Math.cos(y)) + (x * y);
} else {
tmp = (x * Math.sin(y)) + z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.8e+192) or not (z <= 1.9e+118): tmp = (z * math.cos(y)) + (x * y) else: tmp = (x * math.sin(y)) + z return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.8e+192) || !(z <= 1.9e+118)) tmp = Float64(Float64(z * cos(y)) + Float64(x * y)); else tmp = Float64(Float64(x * sin(y)) + z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.8e+192) || ~((z <= 1.9e+118))) tmp = (z * cos(y)) + (x * y); else tmp = (x * sin(y)) + z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.8e+192], N[Not[LessEqual[z, 1.9e+118]], $MachinePrecision]], N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.8 \cdot 10^{+192} \lor \neg \left(z \leq 1.9 \cdot 10^{+118}\right):\\
\;\;\;\;z \cdot \cos y + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \sin y + z\\
\end{array}
\end{array}
if z < -3.7999999999999999e192 or 1.90000000000000008e118 < z Initial program 99.8%
Taylor expanded in y around 0 91.6%
if -3.7999999999999999e192 < z < 1.90000000000000008e118Initial program 99.8%
Taylor expanded in y around 0 88.6%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) z))
double code(double x, double y, double z) {
return (x * sin(y)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + z
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + z;
}
def code(x, y, z): return (x * math.sin(y)) + z
function code(x, y, z) return Float64(Float64(x * sin(y)) + z) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + z; end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 80.3%
Final simplification80.3%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 80.3%
Taylor expanded in y around 0 55.6%
Final simplification55.6%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.8%
add-cbrt-cube75.0%
pow375.0%
Applied egg-rr75.0%
*-commutative75.0%
unpow-prod-down58.7%
Applied egg-rr58.7%
Taylor expanded in y around 0 66.5%
*-commutative66.5%
Simplified66.5%
Taylor expanded in y around inf 17.3%
*-commutative17.3%
Simplified17.3%
Final simplification17.3%
herbie shell --seed 2023336
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))