
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
(FPCore (x y z t a b) :precision binary64 (fma z t (fma x y (* a b))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(z, t, fma(x, y, (a * b)));
}
function code(x, y, z, t, a, b) return fma(z, t, fma(x, y, Float64(a * b))) end
code[x_, y_, z_, t_, a_, b_] := N[(z * t + N[(x * y + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, a \cdot b\right)\right)
\end{array}
Initial program 97.2%
+-commutative97.2%
associate-+l+97.2%
fma-def98.4%
fma-def98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (x y z t a b) :precision binary64 (fma x y (fma a b (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(x, y, fma(a, b, (z * t)));
}
function code(x, y, z, t, a, b) return fma(x, y, fma(a, b, Float64(z * t))) end
code[x_, y_, z_, t_, a_, b_] := N[(x * y + N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, \mathsf{fma}\left(a, b, z \cdot t\right)\right)
\end{array}
Initial program 97.2%
associate-+l+97.2%
fma-def98.4%
+-commutative98.4%
fma-def98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (+ (* a b) (+ (* x y) (* z t))))) (if (<= t_1 INFINITY) t_1 (fma b a (* z t)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a * b) + ((x * y) + (z * t));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(b, a, (z * t));
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(b, a, Float64(z * t)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(b * a + N[(z * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(b, a, z \cdot t\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) Initial program 0.0%
Taylor expanded in x around 0 42.9%
+-commutative42.9%
*-commutative42.9%
fma-def57.1%
*-commutative57.1%
Applied egg-rr57.1%
Final simplification98.8%
(FPCore (x y z t a b) :precision binary64 (+ (* a b) (fma x y (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
return (a * b) + fma(x, y, (z * t));
}
function code(x, y, z, t, a, b) return Float64(Float64(a * b) + fma(x, y, Float64(z * t))) end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a * b), $MachinePrecision] + N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b + \mathsf{fma}\left(x, y, z \cdot t\right)
\end{array}
Initial program 97.2%
fma-def98.0%
Simplified98.0%
Final simplification98.0%
(FPCore (x y z t a b) :precision binary64 (fma z t (+ (* a b) (* x y))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(z, t, ((a * b) + (x * y)));
}
function code(x, y, z, t, a, b) return fma(z, t, Float64(Float64(a * b) + Float64(x * y))) end
code[x_, y_, z_, t_, a_, b_] := N[(z * t + N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, t, a \cdot b + x \cdot y\right)
\end{array}
Initial program 97.2%
+-commutative97.2%
associate-+l+97.2%
fma-def98.4%
fma-def98.8%
Simplified98.8%
fma-udef98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (x y z t a b)
:precision binary64
(if (<= (* x y) -1.85e+83)
(* x y)
(if (<= (* x y) 2.5e-302)
(* z t)
(if (<= (* x y) 1.35e-275)
(* a b)
(if (<= (* x y) 5.7e-84)
(* z t)
(if (<= (* x y) 5.8e+68) (* a b) (* x y)))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -1.85e+83) {
tmp = x * y;
} else if ((x * y) <= 2.5e-302) {
tmp = z * t;
} else if ((x * y) <= 1.35e-275) {
tmp = a * b;
} else if ((x * y) <= 5.7e-84) {
tmp = z * t;
} else if ((x * y) <= 5.8e+68) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((x * y) <= (-1.85d+83)) then
tmp = x * y
else if ((x * y) <= 2.5d-302) then
tmp = z * t
else if ((x * y) <= 1.35d-275) then
tmp = a * b
else if ((x * y) <= 5.7d-84) then
tmp = z * t
else if ((x * y) <= 5.8d+68) then
tmp = a * b
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -1.85e+83) {
tmp = x * y;
} else if ((x * y) <= 2.5e-302) {
tmp = z * t;
} else if ((x * y) <= 1.35e-275) {
tmp = a * b;
} else if ((x * y) <= 5.7e-84) {
tmp = z * t;
} else if ((x * y) <= 5.8e+68) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (x * y) <= -1.85e+83: tmp = x * y elif (x * y) <= 2.5e-302: tmp = z * t elif (x * y) <= 1.35e-275: tmp = a * b elif (x * y) <= 5.7e-84: tmp = z * t elif (x * y) <= 5.8e+68: tmp = a * b else: tmp = x * y return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -1.85e+83) tmp = Float64(x * y); elseif (Float64(x * y) <= 2.5e-302) tmp = Float64(z * t); elseif (Float64(x * y) <= 1.35e-275) tmp = Float64(a * b); elseif (Float64(x * y) <= 5.7e-84) tmp = Float64(z * t); elseif (Float64(x * y) <= 5.8e+68) tmp = Float64(a * b); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((x * y) <= -1.85e+83) tmp = x * y; elseif ((x * y) <= 2.5e-302) tmp = z * t; elseif ((x * y) <= 1.35e-275) tmp = a * b; elseif ((x * y) <= 5.7e-84) tmp = z * t; elseif ((x * y) <= 5.8e+68) tmp = a * b; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -1.85e+83], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2.5e-302], N[(z * t), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1.35e-275], N[(a * b), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5.7e-84], N[(z * t), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5.8e+68], N[(a * b), $MachinePrecision], N[(x * y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.85 \cdot 10^{+83}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 2.5 \cdot 10^{-302}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 1.35 \cdot 10^{-275}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;x \cdot y \leq 5.7 \cdot 10^{-84}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 5.8 \cdot 10^{+68}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -1.8500000000000001e83 or 5.80000000000000023e68 < (*.f64 x y) Initial program 94.8%
+-commutative94.8%
associate-+l+94.8%
fma-def96.5%
fma-def97.4%
Simplified97.4%
fma-udef96.5%
Applied egg-rr96.5%
Taylor expanded in x around inf 65.3%
if -1.8500000000000001e83 < (*.f64 x y) < 2.50000000000000017e-302 or 1.34999999999999997e-275 < (*.f64 x y) < 5.7e-84Initial program 99.1%
+-commutative99.1%
associate-+l+99.1%
fma-def100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in z around inf 61.0%
if 2.50000000000000017e-302 < (*.f64 x y) < 1.34999999999999997e-275 or 5.7e-84 < (*.f64 x y) < 5.80000000000000023e68Initial program 99.9%
Taylor expanded in a around inf 66.7%
Final simplification63.6%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* x y) -4.4e+170) (not (<= (* x y) 1.4e+173))) (* x y) (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -4.4e+170) || !((x * y) <= 1.4e+173)) {
tmp = x * y;
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((x * y) <= (-4.4d+170)) .or. (.not. ((x * y) <= 1.4d+173))) then
tmp = x * y
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -4.4e+170) || !((x * y) <= 1.4e+173)) {
tmp = x * y;
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((x * y) <= -4.4e+170) or not ((x * y) <= 1.4e+173): tmp = x * y else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(x * y) <= -4.4e+170) || !(Float64(x * y) <= 1.4e+173)) tmp = Float64(x * y); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((x * y) <= -4.4e+170) || ~(((x * y) <= 1.4e+173))) tmp = x * y; else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -4.4e+170], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1.4e+173]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4.4 \cdot 10^{+170} \lor \neg \left(x \cdot y \leq 1.4 \cdot 10^{+173}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -4.39999999999999978e170 or 1.39999999999999991e173 < (*.f64 x y) Initial program 93.6%
+-commutative93.6%
associate-+l+93.6%
fma-def96.2%
fma-def97.4%
Simplified97.4%
fma-udef96.2%
Applied egg-rr96.2%
Taylor expanded in x around inf 77.8%
if -4.39999999999999978e170 < (*.f64 x y) < 1.39999999999999991e173Initial program 98.8%
Taylor expanded in x around 0 82.6%
Final simplification81.1%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* x y) -2.2e+48) (not (<= (* x y) 4.5e+62))) (+ (* x y) (* z t)) (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -2.2e+48) || !((x * y) <= 4.5e+62)) {
tmp = (x * y) + (z * t);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((x * y) <= (-2.2d+48)) .or. (.not. ((x * y) <= 4.5d+62))) then
tmp = (x * y) + (z * t)
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -2.2e+48) || !((x * y) <= 4.5e+62)) {
tmp = (x * y) + (z * t);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((x * y) <= -2.2e+48) or not ((x * y) <= 4.5e+62): tmp = (x * y) + (z * t) else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(x * y) <= -2.2e+48) || !(Float64(x * y) <= 4.5e+62)) tmp = Float64(Float64(x * y) + Float64(z * t)); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((x * y) <= -2.2e+48) || ~(((x * y) <= 4.5e+62))) tmp = (x * y) + (z * t); else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2.2e+48], N[Not[LessEqual[N[(x * y), $MachinePrecision], 4.5e+62]], $MachinePrecision]], N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2.2 \cdot 10^{+48} \lor \neg \left(x \cdot y \leq 4.5 \cdot 10^{+62}\right):\\
\;\;\;\;x \cdot y + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -2.1999999999999999e48 or 4.49999999999999999e62 < (*.f64 x y) Initial program 95.1%
+-commutative95.1%
associate-+l+95.1%
fma-def96.7%
fma-def97.6%
Simplified97.6%
fma-udef96.7%
Applied egg-rr96.7%
Taylor expanded in a around 0 85.4%
if -2.1999999999999999e48 < (*.f64 x y) < 4.49999999999999999e62Initial program 99.2%
Taylor expanded in x around 0 90.7%
Final simplification88.1%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* a b) -1.65e+177) (not (<= (* a b) 1.12e+142))) (+ (* a b) (* x y)) (+ (* x y) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) <= -1.65e+177) || !((a * b) <= 1.12e+142)) {
tmp = (a * b) + (x * y);
} else {
tmp = (x * y) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((a * b) <= (-1.65d+177)) .or. (.not. ((a * b) <= 1.12d+142))) then
tmp = (a * b) + (x * y)
else
tmp = (x * y) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) <= -1.65e+177) || !((a * b) <= 1.12e+142)) {
tmp = (a * b) + (x * y);
} else {
tmp = (x * y) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((a * b) <= -1.65e+177) or not ((a * b) <= 1.12e+142): tmp = (a * b) + (x * y) else: tmp = (x * y) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(a * b) <= -1.65e+177) || !(Float64(a * b) <= 1.12e+142)) tmp = Float64(Float64(a * b) + Float64(x * y)); else tmp = Float64(Float64(x * y) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((a * b) <= -1.65e+177) || ~(((a * b) <= 1.12e+142))) tmp = (a * b) + (x * y); else tmp = (x * y) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(a * b), $MachinePrecision], -1.65e+177], N[Not[LessEqual[N[(a * b), $MachinePrecision], 1.12e+142]], $MachinePrecision]], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -1.65 \cdot 10^{+177} \lor \neg \left(a \cdot b \leq 1.12 \cdot 10^{+142}\right):\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + z \cdot t\\
\end{array}
\end{array}
if (*.f64 a b) < -1.6500000000000001e177 or 1.11999999999999996e142 < (*.f64 a b) Initial program 92.6%
Taylor expanded in x around inf 90.6%
if -1.6500000000000001e177 < (*.f64 a b) < 1.11999999999999996e142Initial program 98.9%
+-commutative98.9%
associate-+l+98.9%
fma-def99.5%
fma-def99.5%
Simplified99.5%
fma-udef99.5%
Applied egg-rr99.5%
Taylor expanded in a around 0 88.2%
Final simplification88.8%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* a b) -1.5e+154) (not (<= (* a b) 3.4e+101))) (* a b) (* z t)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) <= -1.5e+154) || !((a * b) <= 3.4e+101)) {
tmp = a * b;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((a * b) <= (-1.5d+154)) .or. (.not. ((a * b) <= 3.4d+101))) then
tmp = a * b
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) <= -1.5e+154) || !((a * b) <= 3.4e+101)) {
tmp = a * b;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((a * b) <= -1.5e+154) or not ((a * b) <= 3.4e+101): tmp = a * b else: tmp = z * t return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(a * b) <= -1.5e+154) || !(Float64(a * b) <= 3.4e+101)) tmp = Float64(a * b); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((a * b) <= -1.5e+154) || ~(((a * b) <= 3.4e+101))) tmp = a * b; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(a * b), $MachinePrecision], -1.5e+154], N[Not[LessEqual[N[(a * b), $MachinePrecision], 3.4e+101]], $MachinePrecision]], N[(a * b), $MachinePrecision], N[(z * t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -1.5 \cdot 10^{+154} \lor \neg \left(a \cdot b \leq 3.4 \cdot 10^{+101}\right):\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 a b) < -1.50000000000000013e154 or 3.40000000000000017e101 < (*.f64 a b) Initial program 93.5%
Taylor expanded in a around inf 70.2%
if -1.50000000000000013e154 < (*.f64 a b) < 3.40000000000000017e101Initial program 98.9%
+-commutative98.9%
associate-+l+98.9%
fma-def99.4%
fma-def99.4%
Simplified99.4%
fma-udef99.4%
Applied egg-rr99.4%
Taylor expanded in z around inf 50.5%
Final simplification56.4%
(FPCore (x y z t a b) :precision binary64 (+ (* a b) (+ (* x y) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
return (a * b) + ((x * y) + (z * t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a * b) + ((x * y) + (z * t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a * b) + ((x * y) + (z * t));
}
def code(x, y, z, t, a, b): return (a * b) + ((x * y) + (z * t))
function code(x, y, z, t, a, b) return Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) end
function tmp = code(x, y, z, t, a, b) tmp = (a * b) + ((x * y) + (z * t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b + \left(x \cdot y + z \cdot t\right)
\end{array}
Initial program 97.2%
Final simplification97.2%
(FPCore (x y z t a b) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
def code(x, y, z, t, a, b): return a * b
function code(x, y, z, t, a, b) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 97.2%
Taylor expanded in a around inf 28.9%
Final simplification28.9%
herbie shell --seed 2023336
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))