
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (- z x) x))
double code(double x, double y, double z) {
return fma(y, (z - x), x);
}
function code(x, y, z) return fma(y, Float64(z - x), x) end
code[x_, y_, z_] := N[(y * N[(z - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, z - x, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -6.5e-148) (not (<= x 5e-51))) (* x (- 1.0 y)) (* y z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -6.5e-148) || !(x <= 5e-51)) {
tmp = x * (1.0 - y);
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-6.5d-148)) .or. (.not. (x <= 5d-51))) then
tmp = x * (1.0d0 - y)
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -6.5e-148) || !(x <= 5e-51)) {
tmp = x * (1.0 - y);
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -6.5e-148) or not (x <= 5e-51): tmp = x * (1.0 - y) else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -6.5e-148) || !(x <= 5e-51)) tmp = Float64(x * Float64(1.0 - y)); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -6.5e-148) || ~((x <= 5e-51))) tmp = x * (1.0 - y); else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -6.5e-148], N[Not[LessEqual[x, 5e-51]], $MachinePrecision]], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.5 \cdot 10^{-148} \lor \neg \left(x \leq 5 \cdot 10^{-51}\right):\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if x < -6.4999999999999997e-148 or 5.00000000000000004e-51 < x Initial program 100.0%
Taylor expanded in x around inf 86.1%
mul-1-neg86.1%
unsub-neg86.1%
Simplified86.1%
if -6.4999999999999997e-148 < x < 5.00000000000000004e-51Initial program 100.0%
Taylor expanded in z around inf 91.2%
Taylor expanded in x around 0 73.2%
Final simplification81.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.95e-16) (not (<= z 1.5e-31))) (+ x (* y z)) (* x (- 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.95e-16) || !(z <= 1.5e-31)) {
tmp = x + (y * z);
} else {
tmp = x * (1.0 - y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.95d-16)) .or. (.not. (z <= 1.5d-31))) then
tmp = x + (y * z)
else
tmp = x * (1.0d0 - y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.95e-16) || !(z <= 1.5e-31)) {
tmp = x + (y * z);
} else {
tmp = x * (1.0 - y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.95e-16) or not (z <= 1.5e-31): tmp = x + (y * z) else: tmp = x * (1.0 - y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.95e-16) || !(z <= 1.5e-31)) tmp = Float64(x + Float64(y * z)); else tmp = Float64(x * Float64(1.0 - y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.95e-16) || ~((z <= 1.5e-31))) tmp = x + (y * z); else tmp = x * (1.0 - y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.95e-16], N[Not[LessEqual[z, 1.5e-31]], $MachinePrecision]], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.95 \cdot 10^{-16} \lor \neg \left(z \leq 1.5 \cdot 10^{-31}\right):\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\end{array}
\end{array}
if z < -1.94999999999999989e-16 or 1.49999999999999991e-31 < z Initial program 100.0%
Taylor expanded in z around inf 91.8%
if -1.94999999999999989e-16 < z < 1.49999999999999991e-31Initial program 100.0%
Taylor expanded in x around inf 90.2%
mul-1-neg90.2%
unsub-neg90.2%
Simplified90.2%
Final simplification91.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -6.6e-15) (not (<= y 6.5e-31))) (* y z) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -6.6e-15) || !(y <= 6.5e-31)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-6.6d-15)) .or. (.not. (y <= 6.5d-31))) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -6.6e-15) || !(y <= 6.5e-31)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -6.6e-15) or not (y <= 6.5e-31): tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -6.6e-15) || !(y <= 6.5e-31)) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -6.6e-15) || ~((y <= 6.5e-31))) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -6.6e-15], N[Not[LessEqual[y, 6.5e-31]], $MachinePrecision]], N[(y * z), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.6 \cdot 10^{-15} \lor \neg \left(y \leq 6.5 \cdot 10^{-31}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -6.6e-15 or 6.49999999999999967e-31 < y Initial program 100.0%
Taylor expanded in z around inf 53.1%
Taylor expanded in x around 0 52.0%
if -6.6e-15 < y < 6.49999999999999967e-31Initial program 100.0%
Taylor expanded in y around 0 76.2%
Final simplification64.2%
(FPCore (x y z) :precision binary64 (if (<= y -1.0) (* y (- x)) (if (<= y 4.2e-29) x (* y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = y * -x;
} else if (y <= 4.2e-29) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = y * -x
else if (y <= 4.2d-29) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = y * -x;
} else if (y <= 4.2e-29) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.0: tmp = y * -x elif y <= 4.2e-29: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.0) tmp = Float64(y * Float64(-x)); elseif (y <= 4.2e-29) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.0) tmp = y * -x; elseif (y <= 4.2e-29) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.0], N[(y * (-x)), $MachinePrecision], If[LessEqual[y, 4.2e-29], x, N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{elif}\;y \leq 4.2 \cdot 10^{-29}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -1Initial program 100.0%
Taylor expanded in x around inf 61.9%
mul-1-neg61.9%
unsub-neg61.9%
Simplified61.9%
Taylor expanded in y around inf 61.4%
associate-*r*61.4%
mul-1-neg61.4%
Simplified61.4%
if -1 < y < 4.19999999999999979e-29Initial program 100.0%
Taylor expanded in y around 0 74.6%
if 4.19999999999999979e-29 < y Initial program 100.0%
Taylor expanded in z around inf 54.9%
Taylor expanded in x around 0 54.0%
Final simplification66.2%
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 40.2%
Final simplification40.2%
herbie shell --seed 2023336
(FPCore (x y z)
:name "SynthBasics:oscSampleBasedAux from YampaSynth-0.2"
:precision binary64
(+ x (* y (- z x))))