
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)))
(if (<= t_0 (- INFINITY))
(* z (* x y))
(if (<= t_0 5e+87) (- x (* x t_0)) (* z (- (* x y) x))))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = z * (x * y);
} else if (t_0 <= 5e+87) {
tmp = x - (x * t_0);
} else {
tmp = z * ((x * y) - x);
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = z * (x * y);
} else if (t_0 <= 5e+87) {
tmp = x - (x * t_0);
} else {
tmp = z * ((x * y) - x);
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if t_0 <= -math.inf: tmp = z * (x * y) elif t_0 <= 5e+87: tmp = x - (x * t_0) else: tmp = z * ((x * y) - x) return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(z * Float64(x * y)); elseif (t_0 <= 5e+87) tmp = Float64(x - Float64(x * t_0)); else tmp = Float64(z * Float64(Float64(x * y) - x)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if (t_0 <= -Inf) tmp = z * (x * y); elseif (t_0 <= 5e+87) tmp = x - (x * t_0); else tmp = z * ((x * y) - x); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+87], N[(x - N[(x * t$95$0), $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(x * y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{+87}:\\
\;\;\;\;x - x \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot y - x\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 1 y) z) < -inf.0Initial program 44.8%
Taylor expanded in y around inf 44.8%
associate-*r*99.8%
*-commutative99.8%
Simplified99.8%
if -inf.0 < (*.f64 (-.f64 1 y) z) < 4.9999999999999998e87Initial program 99.9%
Taylor expanded in z around 0 99.9%
if 4.9999999999999998e87 < (*.f64 (-.f64 1 y) z) Initial program 88.5%
Taylor expanded in z around 0 88.5%
associate-*r*99.7%
flip--84.1%
+-commutative84.1%
associate-*r/81.4%
metadata-eval81.4%
fma-neg81.4%
metadata-eval81.4%
+-commutative81.4%
Applied egg-rr81.4%
Taylor expanded in y around inf 81.0%
Taylor expanded in z around inf 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)))
(if (<= t_0 (- INFINITY))
(* z (* x y))
(if (<= t_0 5e+87) (* x (+ 1.0 (* z (+ y -1.0)))) (* z (- (* x y) x))))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = z * (x * y);
} else if (t_0 <= 5e+87) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = z * ((x * y) - x);
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = z * (x * y);
} else if (t_0 <= 5e+87) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = z * ((x * y) - x);
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if t_0 <= -math.inf: tmp = z * (x * y) elif t_0 <= 5e+87: tmp = x * (1.0 + (z * (y + -1.0))) else: tmp = z * ((x * y) - x) return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(z * Float64(x * y)); elseif (t_0 <= 5e+87) tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))); else tmp = Float64(z * Float64(Float64(x * y) - x)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if (t_0 <= -Inf) tmp = z * (x * y); elseif (t_0 <= 5e+87) tmp = x * (1.0 + (z * (y + -1.0))); else tmp = z * ((x * y) - x); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+87], N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(x * y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{+87}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot y - x\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 1 y) z) < -inf.0Initial program 44.8%
Taylor expanded in y around inf 44.8%
associate-*r*99.8%
*-commutative99.8%
Simplified99.8%
if -inf.0 < (*.f64 (-.f64 1 y) z) < 4.9999999999999998e87Initial program 99.9%
if 4.9999999999999998e87 < (*.f64 (-.f64 1 y) z) Initial program 88.5%
Taylor expanded in z around 0 88.5%
associate-*r*99.7%
flip--84.1%
+-commutative84.1%
associate-*r/81.4%
metadata-eval81.4%
fma-neg81.4%
metadata-eval81.4%
+-commutative81.4%
Applied egg-rr81.4%
Taylor expanded in y around inf 81.0%
Taylor expanded in z around inf 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))) (t_1 (* x (* y z))))
(if (<= z -9800.0)
t_0
(if (<= z -1.6e-88)
t_1
(if (<= z 4e-72) x (if (<= z 4.5e+49) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = x * (y * z);
double tmp;
if (z <= -9800.0) {
tmp = t_0;
} else if (z <= -1.6e-88) {
tmp = t_1;
} else if (z <= 4e-72) {
tmp = x;
} else if (z <= 4.5e+49) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * -z
t_1 = x * (y * z)
if (z <= (-9800.0d0)) then
tmp = t_0
else if (z <= (-1.6d-88)) then
tmp = t_1
else if (z <= 4d-72) then
tmp = x
else if (z <= 4.5d+49) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = x * (y * z);
double tmp;
if (z <= -9800.0) {
tmp = t_0;
} else if (z <= -1.6e-88) {
tmp = t_1;
} else if (z <= 4e-72) {
tmp = x;
} else if (z <= 4.5e+49) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z t_1 = x * (y * z) tmp = 0 if z <= -9800.0: tmp = t_0 elif z <= -1.6e-88: tmp = t_1 elif z <= 4e-72: tmp = x elif z <= 4.5e+49: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) t_1 = Float64(x * Float64(y * z)) tmp = 0.0 if (z <= -9800.0) tmp = t_0; elseif (z <= -1.6e-88) tmp = t_1; elseif (z <= 4e-72) tmp = x; elseif (z <= 4.5e+49) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; t_1 = x * (y * z); tmp = 0.0; if (z <= -9800.0) tmp = t_0; elseif (z <= -1.6e-88) tmp = t_1; elseif (z <= 4e-72) tmp = x; elseif (z <= 4.5e+49) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -9800.0], t$95$0, If[LessEqual[z, -1.6e-88], t$95$1, If[LessEqual[z, 4e-72], x, If[LessEqual[z, 4.5e+49], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
t_1 := x \cdot \left(y \cdot z\right)\\
\mathbf{if}\;z \leq -9800:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -1.6 \cdot 10^{-88}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 4 \cdot 10^{-72}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 4.5 \cdot 10^{+49}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if z < -9800 or 4.49999999999999982e49 < z Initial program 86.2%
Taylor expanded in z around inf 85.7%
Taylor expanded in y around 0 60.5%
mul-1-neg60.5%
*-commutative60.5%
distribute-rgt-neg-in60.5%
Simplified60.5%
if -9800 < z < -1.60000000000000006e-88 or 3.9999999999999999e-72 < z < 4.49999999999999982e49Initial program 97.8%
Taylor expanded in y around inf 62.2%
*-commutative62.2%
Simplified62.2%
if -1.60000000000000006e-88 < z < 3.9999999999999999e-72Initial program 99.9%
Taylor expanded in z around 0 82.0%
Final simplification68.7%
(FPCore (x y z) :precision binary64 (if (<= x -17000.0) (* x (+ 1.0 (* z (+ y -1.0)))) (+ x (/ z (/ (/ 1.0 (+ y -1.0)) x)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -17000.0) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = x + (z / ((1.0 / (y + -1.0)) / x));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-17000.0d0)) then
tmp = x * (1.0d0 + (z * (y + (-1.0d0))))
else
tmp = x + (z / ((1.0d0 / (y + (-1.0d0))) / x))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -17000.0) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = x + (z / ((1.0 / (y + -1.0)) / x));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -17000.0: tmp = x * (1.0 + (z * (y + -1.0))) else: tmp = x + (z / ((1.0 / (y + -1.0)) / x)) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -17000.0) tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))); else tmp = Float64(x + Float64(z / Float64(Float64(1.0 / Float64(y + -1.0)) / x))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -17000.0) tmp = x * (1.0 + (z * (y + -1.0))); else tmp = x + (z / ((1.0 / (y + -1.0)) / x)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -17000.0], N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(z / N[(N[(1.0 / N[(y + -1.0), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -17000:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x + \frac{z}{\frac{\frac{1}{y + -1}}{x}}\\
\end{array}
\end{array}
if x < -17000Initial program 100.0%
if -17000 < x Initial program 90.8%
*-commutative90.8%
flip--82.0%
associate-*r/79.0%
metadata-eval79.0%
pow279.0%
Applied egg-rr79.0%
associate-/l*82.0%
Simplified82.0%
sub-neg82.0%
+-commutative82.0%
Applied egg-rr97.9%
*-commutative97.9%
associate-*r*98.4%
*-commutative98.4%
metadata-eval98.4%
sub-neg98.4%
flip--85.8%
metadata-eval85.8%
fma-neg85.8%
metadata-eval85.8%
clear-num85.8%
div-inv85.8%
*-commutative85.8%
associate-/l*85.3%
clear-num85.3%
metadata-eval85.3%
fma-neg85.3%
metadata-eval85.3%
flip--98.1%
sub-neg98.1%
metadata-eval98.1%
Applied egg-rr98.1%
Final simplification98.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.1) (not (<= z 0.019))) (* z (- (* x y) x)) (+ x (* x (* y z)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.1) || !(z <= 0.019)) {
tmp = z * ((x * y) - x);
} else {
tmp = x + (x * (y * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.1d0)) .or. (.not. (z <= 0.019d0))) then
tmp = z * ((x * y) - x)
else
tmp = x + (x * (y * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.1) || !(z <= 0.019)) {
tmp = z * ((x * y) - x);
} else {
tmp = x + (x * (y * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.1) or not (z <= 0.019): tmp = z * ((x * y) - x) else: tmp = x + (x * (y * z)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.1) || !(z <= 0.019)) tmp = Float64(z * Float64(Float64(x * y) - x)); else tmp = Float64(x + Float64(x * Float64(y * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.1) || ~((z <= 0.019))) tmp = z * ((x * y) - x); else tmp = x + (x * (y * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.1], N[Not[LessEqual[z, 0.019]], $MachinePrecision]], N[(z * N[(N[(x * y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], N[(x + N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.1 \lor \neg \left(z \leq 0.019\right):\\
\;\;\;\;z \cdot \left(x \cdot y - x\right)\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot \left(y \cdot z\right)\\
\end{array}
\end{array}
if z < -1.1000000000000001 or 0.0189999999999999995 < z Initial program 86.7%
Taylor expanded in z around 0 86.6%
associate-*r*99.8%
flip--91.0%
+-commutative91.0%
associate-*r/87.4%
metadata-eval87.4%
fma-neg87.4%
metadata-eval87.4%
+-commutative87.4%
Applied egg-rr87.4%
Taylor expanded in y around inf 78.8%
Taylor expanded in z around inf 98.2%
if -1.1000000000000001 < z < 0.0189999999999999995Initial program 99.9%
Taylor expanded in z around 0 99.9%
Taylor expanded in y around inf 98.7%
*-commutative98.7%
Simplified98.7%
Final simplification98.5%
(FPCore (x y z) :precision binary64 (if (<= x -2e+34) (* x (+ 1.0 (* z (+ y -1.0)))) (+ x (* z (* x (+ y -1.0))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -2e+34) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = x + (z * (x * (y + -1.0)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2d+34)) then
tmp = x * (1.0d0 + (z * (y + (-1.0d0))))
else
tmp = x + (z * (x * (y + (-1.0d0))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2e+34) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = x + (z * (x * (y + -1.0)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2e+34: tmp = x * (1.0 + (z * (y + -1.0))) else: tmp = x + (z * (x * (y + -1.0))) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2e+34) tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))); else tmp = Float64(x + Float64(z * Float64(x * Float64(y + -1.0)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2e+34) tmp = x * (1.0 + (z * (y + -1.0))); else tmp = x + (z * (x * (y + -1.0))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2e+34], N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{+34}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if x < -1.99999999999999989e34Initial program 100.0%
if -1.99999999999999989e34 < x Initial program 91.1%
*-commutative91.1%
flip--82.2%
associate-*r/79.2%
metadata-eval79.2%
pow279.2%
Applied egg-rr79.2%
associate-/l*82.2%
Simplified82.2%
sub-neg82.2%
+-commutative82.2%
Applied egg-rr97.9%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.4e+37) (not (<= y 1.05e+19))) (* x (* y z)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.4e+37) || !(y <= 1.05e+19)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.4d+37)) .or. (.not. (y <= 1.05d+19))) then
tmp = x * (y * z)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.4e+37) || !(y <= 1.05e+19)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.4e+37) or not (y <= 1.05e+19): tmp = x * (y * z) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.4e+37) || !(y <= 1.05e+19)) tmp = Float64(x * Float64(y * z)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.4e+37) || ~((y <= 1.05e+19))) tmp = x * (y * z); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.4e+37], N[Not[LessEqual[y, 1.05e+19]], $MachinePrecision]], N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{+37} \lor \neg \left(y \leq 1.05 \cdot 10^{+19}\right):\\
\;\;\;\;x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -2.4e37 or 1.05e19 < y Initial program 86.0%
Taylor expanded in y around inf 67.3%
*-commutative67.3%
Simplified67.3%
if -2.4e37 < y < 1.05e19Initial program 99.3%
Taylor expanded in y around 0 99.1%
Final simplification84.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.9e+22) (not (<= y 2120000000000.0))) (* z (* x y)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.9e+22) || !(y <= 2120000000000.0)) {
tmp = z * (x * y);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.9d+22)) .or. (.not. (y <= 2120000000000.0d0))) then
tmp = z * (x * y)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.9e+22) || !(y <= 2120000000000.0)) {
tmp = z * (x * y);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.9e+22) or not (y <= 2120000000000.0): tmp = z * (x * y) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.9e+22) || !(y <= 2120000000000.0)) tmp = Float64(z * Float64(x * y)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.9e+22) || ~((y <= 2120000000000.0))) tmp = z * (x * y); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.9e+22], N[Not[LessEqual[y, 2120000000000.0]], $MachinePrecision]], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.9 \cdot 10^{+22} \lor \neg \left(y \leq 2120000000000\right):\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -1.9000000000000002e22 or 2.12e12 < y Initial program 85.4%
Taylor expanded in y around inf 67.1%
associate-*r*76.7%
*-commutative76.7%
Simplified76.7%
if -1.9000000000000002e22 < y < 2.12e12Initial program 100.0%
Taylor expanded in y around 0 99.8%
Final simplification89.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 0.019))) (* x (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 0.019)) {
tmp = x * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 0.019d0))) then
tmp = x * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 0.019)) {
tmp = x * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 0.019): tmp = x * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 0.019)) tmp = Float64(x * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 0.019))) tmp = x * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 0.019]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 0.019\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1 or 0.0189999999999999995 < z Initial program 86.7%
Taylor expanded in z around inf 85.0%
Taylor expanded in y around 0 58.2%
mul-1-neg58.2%
*-commutative58.2%
distribute-rgt-neg-in58.2%
Simplified58.2%
if -1 < z < 0.0189999999999999995Initial program 99.9%
Taylor expanded in z around 0 68.4%
Final simplification63.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 93.3%
Taylor expanded in z around 0 35.9%
Final simplification35.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
herbie shell --seed 2023336
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:herbie-target
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))