
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(-
(- n0_i (* n0_i u))
(-
(*
(pow normAngle 2.0)
(-
(* -0.16666666666666666 (+ (* u n1_i) (* n0_i (- 1.0 u))))
(+
(* -0.16666666666666666 (* n0_i (pow (- 1.0 u) 3.0)))
(* -0.16666666666666666 (* n1_i (pow u 3.0))))))
(* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i - (n0_i * u)) - ((powf(normAngle, 2.0f) * ((-0.16666666666666666f * ((u * n1_i) + (n0_i * (1.0f - u)))) - ((-0.16666666666666666f * (n0_i * powf((1.0f - u), 3.0f))) + (-0.16666666666666666f * (n1_i * powf(u, 3.0f)))))) - (u * n1_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i - (n0_i * u)) - (((normangle ** 2.0e0) * (((-0.16666666666666666e0) * ((u * n1_i) + (n0_i * (1.0e0 - u)))) - (((-0.16666666666666666e0) * (n0_i * ((1.0e0 - u) ** 3.0e0))) + ((-0.16666666666666666e0) * (n1_i * (u ** 3.0e0)))))) - (u * n1_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i - Float32(n0_i * u)) - Float32(Float32((normAngle ^ Float32(2.0)) * Float32(Float32(Float32(-0.16666666666666666) * Float32(Float32(u * n1_i) + Float32(n0_i * Float32(Float32(1.0) - u)))) - Float32(Float32(Float32(-0.16666666666666666) * Float32(n0_i * (Float32(Float32(1.0) - u) ^ Float32(3.0)))) + Float32(Float32(-0.16666666666666666) * Float32(n1_i * (u ^ Float32(3.0))))))) - Float32(u * n1_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i - (n0_i * u)) - (((normAngle ^ single(2.0)) * ((single(-0.16666666666666666) * ((u * n1_i) + (n0_i * (single(1.0) - u)))) - ((single(-0.16666666666666666) * (n0_i * ((single(1.0) - u) ^ single(3.0)))) + (single(-0.16666666666666666) * (n1_i * (u ^ single(3.0))))))) - (u * n1_i)); end
\begin{array}{l}
\\
\left(n0_i - n0_i \cdot u\right) - \left({normAngle}^{2} \cdot \left(-0.16666666666666666 \cdot \left(u \cdot n1_i + n0_i \cdot \left(1 - u\right)\right) - \left(-0.16666666666666666 \cdot \left(n0_i \cdot {\left(1 - u\right)}^{3}\right) + -0.16666666666666666 \cdot \left(n1_i \cdot {u}^{3}\right)\right)\right) - u \cdot n1_i\right)
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*l*78.3%
*-commutative78.3%
associate-*l*72.4%
distribute-lft-out72.3%
Simplified72.3%
Taylor expanded in normAngle around 0 99.1%
Taylor expanded in u around 0 99.3%
mul-1-neg99.3%
unsub-neg99.3%
*-commutative99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* n0_i (- 1.0 u))
(+
(* u n1_i)
(*
(pow normAngle 2.0)
(+
(+
(* -0.16666666666666666 (* n0_i (pow (- 1.0 u) 3.0)))
(* -0.16666666666666666 (* n1_i (pow u 3.0))))
(* -0.16666666666666666 (- (* n0_i (+ u -1.0)) (* u n1_i))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - u)) + ((u * n1_i) + (powf(normAngle, 2.0f) * (((-0.16666666666666666f * (n0_i * powf((1.0f - u), 3.0f))) + (-0.16666666666666666f * (n1_i * powf(u, 3.0f)))) + (-0.16666666666666666f * ((n0_i * (u + -1.0f)) - (u * n1_i))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - u)) + ((u * n1_i) + ((normangle ** 2.0e0) * ((((-0.16666666666666666e0) * (n0_i * ((1.0e0 - u) ** 3.0e0))) + ((-0.16666666666666666e0) * (n1_i * (u ** 3.0e0)))) + ((-0.16666666666666666e0) * ((n0_i * (u + (-1.0e0))) - (u * n1_i))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - u)) + Float32(Float32(u * n1_i) + Float32((normAngle ^ Float32(2.0)) * Float32(Float32(Float32(Float32(-0.16666666666666666) * Float32(n0_i * (Float32(Float32(1.0) - u) ^ Float32(3.0)))) + Float32(Float32(-0.16666666666666666) * Float32(n1_i * (u ^ Float32(3.0))))) + Float32(Float32(-0.16666666666666666) * Float32(Float32(n0_i * Float32(u + Float32(-1.0))) - Float32(u * n1_i))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - u)) + ((u * n1_i) + ((normAngle ^ single(2.0)) * (((single(-0.16666666666666666) * (n0_i * ((single(1.0) - u) ^ single(3.0)))) + (single(-0.16666666666666666) * (n1_i * (u ^ single(3.0))))) + (single(-0.16666666666666666) * ((n0_i * (u + single(-1.0))) - (u * n1_i)))))); end
\begin{array}{l}
\\
n0_i \cdot \left(1 - u\right) + \left(u \cdot n1_i + {normAngle}^{2} \cdot \left(\left(-0.16666666666666666 \cdot \left(n0_i \cdot {\left(1 - u\right)}^{3}\right) + -0.16666666666666666 \cdot \left(n1_i \cdot {u}^{3}\right)\right) + -0.16666666666666666 \cdot \left(n0_i \cdot \left(u + -1\right) - u \cdot n1_i\right)\right)\right)
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*l*78.3%
*-commutative78.3%
associate-*l*72.4%
distribute-lft-out72.3%
Simplified72.3%
Taylor expanded in normAngle around 0 99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(- n0_i (* n0_i u))
(-
(* u n1_i)
(*
(pow normAngle 2.0)
(* n0_i (* -0.16666666666666666 (- (- 1.0 u) (pow (- 1.0 u) 3.0))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i - (n0_i * u)) + ((u * n1_i) - (powf(normAngle, 2.0f) * (n0_i * (-0.16666666666666666f * ((1.0f - u) - powf((1.0f - u), 3.0f))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i - (n0_i * u)) + ((u * n1_i) - ((normangle ** 2.0e0) * (n0_i * ((-0.16666666666666666e0) * ((1.0e0 - u) - ((1.0e0 - u) ** 3.0e0))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i - Float32(n0_i * u)) + Float32(Float32(u * n1_i) - Float32((normAngle ^ Float32(2.0)) * Float32(n0_i * Float32(Float32(-0.16666666666666666) * Float32(Float32(Float32(1.0) - u) - (Float32(Float32(1.0) - u) ^ Float32(3.0)))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i - (n0_i * u)) + ((u * n1_i) - ((normAngle ^ single(2.0)) * (n0_i * (single(-0.16666666666666666) * ((single(1.0) - u) - ((single(1.0) - u) ^ single(3.0))))))); end
\begin{array}{l}
\\
\left(n0_i - n0_i \cdot u\right) + \left(u \cdot n1_i - {normAngle}^{2} \cdot \left(n0_i \cdot \left(-0.16666666666666666 \cdot \left(\left(1 - u\right) - {\left(1 - u\right)}^{3}\right)\right)\right)\right)
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*l*78.3%
*-commutative78.3%
associate-*l*72.4%
distribute-lft-out72.3%
Simplified72.3%
Taylor expanded in normAngle around 0 99.1%
Taylor expanded in u around 0 99.3%
mul-1-neg99.3%
unsub-neg99.3%
*-commutative99.3%
Simplified99.3%
Taylor expanded in n0_i around inf 98.8%
distribute-lft-out--98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* n0_i (- 1.0 u))
(+
(* u n1_i)
(*
(pow normAngle 2.0)
(* u (- (* n0_i 0.5) (* 0.16666666666666666 (- n0_i n1_i))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - u)) + ((u * n1_i) + (powf(normAngle, 2.0f) * (u * ((n0_i * 0.5f) - (0.16666666666666666f * (n0_i - n1_i))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - u)) + ((u * n1_i) + ((normangle ** 2.0e0) * (u * ((n0_i * 0.5e0) - (0.16666666666666666e0 * (n0_i - n1_i))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - u)) + Float32(Float32(u * n1_i) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n0_i * Float32(0.5)) - Float32(Float32(0.16666666666666666) * Float32(n0_i - n1_i))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - u)) + ((u * n1_i) + ((normAngle ^ single(2.0)) * (u * ((n0_i * single(0.5)) - (single(0.16666666666666666) * (n0_i - n1_i)))))); end
\begin{array}{l}
\\
n0_i \cdot \left(1 - u\right) + \left(u \cdot n1_i + {normAngle}^{2} \cdot \left(u \cdot \left(n0_i \cdot 0.5 - 0.16666666666666666 \cdot \left(n0_i - n1_i\right)\right)\right)\right)
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*l*78.3%
*-commutative78.3%
associate-*l*72.4%
distribute-lft-out72.3%
Simplified72.3%
Taylor expanded in normAngle around 0 99.1%
Taylor expanded in u around 0 98.8%
cancel-sign-sub-inv98.8%
*-commutative98.8%
metadata-eval98.8%
mul-1-neg98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*l*78.3%
*-commutative78.3%
associate-*l*72.4%
distribute-lft-out72.3%
Simplified72.3%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around 0 98.6%
+-commutative98.6%
fma-def98.7%
mul-1-neg98.7%
unsub-neg98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -2.499999990010493e-13)
(not (<= n1_i 5.000000018137469e-16)))
(* u n1_i)
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -2.499999990010493e-13f) || !(n1_i <= 5.000000018137469e-16f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-2.499999990010493e-13)) .or. (.not. (n1_i <= 5.000000018137469e-16))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-2.499999990010493e-13)) || !(n1_i <= Float32(5.000000018137469e-16))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-2.499999990010493e-13)) || ~((n1_i <= single(5.000000018137469e-16)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -2.499999990010493 \cdot 10^{-13} \lor \neg \left(n1_i \leq 5.000000018137469 \cdot 10^{-16}\right):\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -2.49999999e-13 or 5.00000002e-16 < n1_i Initial program 94.9%
*-commutative94.9%
associate-*l*91.9%
*-commutative91.9%
associate-*l*81.1%
distribute-lft-out81.1%
Simplified81.1%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in n0_i around 0 65.4%
if -2.49999999e-13 < n1_i < 5.00000002e-16Initial program 98.1%
*-commutative98.1%
associate-*l*70.7%
*-commutative70.7%
associate-*l*67.5%
distribute-lft-out67.4%
Simplified67.4%
Taylor expanded in normAngle around 0 98.4%
Taylor expanded in n0_i around inf 77.6%
Final simplification73.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -4.999999943633011e-27)
(not (<= n1_i 4.0000000126843074e-28)))
(+ n0_i (* u n1_i))
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -4.999999943633011e-27f) || !(n1_i <= 4.0000000126843074e-28f)) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-4.999999943633011e-27)) .or. (.not. (n1_i <= 4.0000000126843074e-28))) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-4.999999943633011e-27)) || !(n1_i <= Float32(4.0000000126843074e-28))) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-4.999999943633011e-27)) || ~((n1_i <= single(4.0000000126843074e-28)))) tmp = n0_i + (u * n1_i); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -4.999999943633011 \cdot 10^{-27} \lor \neg \left(n1_i \leq 4.0000000126843074 \cdot 10^{-28}\right):\\
\;\;\;\;n0_i + u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -4.99999994e-27 or 4.00000001e-28 < n1_i Initial program 96.3%
*-commutative96.3%
associate-*l*85.6%
*-commutative85.6%
associate-*l*77.1%
distribute-lft-out77.1%
Simplified77.1%
Taylor expanded in normAngle around 0 98.6%
Taylor expanded in u around 0 84.7%
if -4.99999994e-27 < n1_i < 4.00000001e-28Initial program 98.4%
*-commutative98.4%
associate-*l*61.9%
*-commutative61.9%
associate-*l*61.6%
distribute-lft-out61.6%
Simplified61.6%
Taylor expanded in normAngle around 0 97.8%
Taylor expanded in n0_i around inf 90.5%
Final simplification86.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -4.999999943633011e-27)
(not (<= n1_i 4.0000000126843074e-28)))
(+ n0_i (* u n1_i))
(- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -4.999999943633011e-27f) || !(n1_i <= 4.0000000126843074e-28f)) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i - (n0_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-4.999999943633011e-27)) .or. (.not. (n1_i <= 4.0000000126843074e-28))) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i - (n0_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-4.999999943633011e-27)) || !(n1_i <= Float32(4.0000000126843074e-28))) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i - Float32(n0_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-4.999999943633011e-27)) || ~((n1_i <= single(4.0000000126843074e-28)))) tmp = n0_i + (u * n1_i); else tmp = n0_i - (n0_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -4.999999943633011 \cdot 10^{-27} \lor \neg \left(n1_i \leq 4.0000000126843074 \cdot 10^{-28}\right):\\
\;\;\;\;n0_i + u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i - n0_i \cdot u\\
\end{array}
\end{array}
if n1_i < -4.99999994e-27 or 4.00000001e-28 < n1_i Initial program 96.3%
*-commutative96.3%
associate-*l*85.6%
*-commutative85.6%
associate-*l*77.1%
distribute-lft-out77.1%
Simplified77.1%
Taylor expanded in normAngle around 0 98.6%
Taylor expanded in u around 0 84.7%
if -4.99999994e-27 < n1_i < 4.00000001e-28Initial program 98.4%
*-commutative98.4%
associate-*l*61.9%
*-commutative61.9%
associate-*l*61.6%
distribute-lft-out61.6%
Simplified61.6%
Taylor expanded in normAngle around 0 97.8%
Taylor expanded in u around 0 98.2%
mul-1-neg98.9%
unsub-neg98.9%
*-commutative98.9%
Simplified98.2%
Taylor expanded in n1_i around 0 90.8%
Final simplification86.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -2.499999990010493e-13)
(not (<= n1_i 5.000000018137469e-16)))
(* u n1_i)
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -2.499999990010493e-13f) || !(n1_i <= 5.000000018137469e-16f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-2.499999990010493e-13)) .or. (.not. (n1_i <= 5.000000018137469e-16))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-2.499999990010493e-13)) || !(n1_i <= Float32(5.000000018137469e-16))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-2.499999990010493e-13)) || ~((n1_i <= single(5.000000018137469e-16)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -2.499999990010493 \cdot 10^{-13} \lor \neg \left(n1_i \leq 5.000000018137469 \cdot 10^{-16}\right):\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n1_i < -2.49999999e-13 or 5.00000002e-16 < n1_i Initial program 94.9%
*-commutative94.9%
associate-*l*91.9%
*-commutative91.9%
associate-*l*81.1%
distribute-lft-out81.1%
Simplified81.1%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in n0_i around 0 65.4%
if -2.49999999e-13 < n1_i < 5.00000002e-16Initial program 98.1%
*-commutative98.1%
associate-*l*70.7%
*-commutative70.7%
associate-*l*67.5%
distribute-lft-out67.4%
Simplified67.4%
Taylor expanded in normAngle around 0 98.4%
Taylor expanded in u around 0 98.7%
mul-1-neg99.3%
unsub-neg99.3%
*-commutative99.3%
Simplified98.7%
Taylor expanded in u around 0 57.6%
Final simplification60.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (- n0_i (* u (- n0_i n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - (u * (n0_i - n1_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - (u * (n0_i - n1_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(u * Float32(n0_i - n1_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - (u * (n0_i - n1_i)); end
\begin{array}{l}
\\
n0_i - u \cdot \left(n0_i - n1_i\right)
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*l*78.3%
*-commutative78.3%
associate-*l*72.4%
distribute-lft-out72.3%
Simplified72.3%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around -inf 98.6%
mul-1-neg98.6%
unsub-neg98.6%
mul-1-neg98.6%
unsub-neg98.6%
Simplified98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*l*78.3%
*-commutative78.3%
associate-*l*72.4%
distribute-lft-out72.3%
Simplified72.3%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around 0 98.5%
mul-1-neg99.3%
unsub-neg99.3%
*-commutative99.3%
Simplified98.5%
Taylor expanded in u around 0 46.4%
Final simplification46.4%
herbie shell --seed 2023336
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))