
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (exp (+ (/ -2.0 v) (log1p (- u)))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + expf(((-2.0f / v) + log1pf(-u))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + exp(Float32(Float32(Float32(-2.0) / v) + log1p(Float32(-u)))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + e^{\frac{-2}{v} + \mathsf{log1p}\left(-u\right)}\right), 1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.5%
Simplified99.5%
fma-udef99.6%
Applied egg-rr99.6%
add-exp-log99.6%
*-commutative99.6%
log-prod99.6%
add-log-exp99.6%
sub-neg99.6%
log1p-def99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.5%
Simplified99.5%
fma-udef99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.5%
Simplified99.5%
fma-udef99.6%
Applied egg-rr99.6%
add-exp-log99.6%
*-commutative99.6%
log-prod99.6%
add-log-exp99.6%
sub-neg99.6%
log1p-def99.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 99.6%
associate-*r/99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in u around 0 96.6%
associate-*r/96.6%
metadata-eval96.6%
distribute-neg-frac96.6%
metadata-eval96.6%
Simplified96.6%
Final simplification96.6%
(FPCore (u v) :precision binary32 (fma v (log u) 1.0))
float code(float u, float v) {
return fmaf(v, logf(u), 1.0f);
}
function code(u, v) return fma(v, log(u), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log u, 1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.5%
Simplified99.5%
fma-udef99.6%
Applied egg-rr99.6%
add-exp-log99.6%
*-commutative99.6%
log-prod99.6%
add-log-exp99.6%
sub-neg99.6%
log1p-def99.6%
Applied egg-rr99.6%
Taylor expanded in u around inf 95.4%
mul-1-neg95.4%
log-rec95.4%
remove-double-neg95.4%
Simplified95.4%
Final simplification95.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log u))))
float code(float u, float v) {
return 1.0f + (v * logf(u));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log(u))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(u))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log(u)); end
\begin{array}{l}
\\
1 + v \cdot \log u
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.5%
Simplified99.5%
fma-udef99.6%
Applied egg-rr99.6%
add-exp-log99.6%
*-commutative99.6%
log-prod99.6%
add-log-exp99.6%
sub-neg99.6%
log1p-def99.6%
Applied egg-rr99.6%
Taylor expanded in u around inf 95.4%
mul-1-neg95.4%
distribute-rgt-neg-in95.4%
log-rec95.4%
remove-double-neg95.4%
Simplified95.4%
Final simplification95.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.17000000178813934)
1.0
(+
1.0
(+
(* -2.0 (- 1.0 u))
(* 0.5 (/ (+ (* -4.0 (* (- 1.0 u) (- 1.0 u))) (* (- 1.0 u) 4.0)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.17000000178813934f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((-2.0f * (1.0f - u)) + (0.5f * (((-4.0f * ((1.0f - u) * (1.0f - u))) + ((1.0f - u) * 4.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.17000000178813934e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((-2.0e0) * (1.0e0 - u)) + (0.5e0 * ((((-4.0e0) * ((1.0e0 - u) * (1.0e0 - u))) + ((1.0e0 - u) * 4.0e0)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17000000178813934)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(-2.0) * Float32(Float32(1.0) - u)) + Float32(Float32(0.5) * Float32(Float32(Float32(Float32(-4.0) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u))) + Float32(Float32(Float32(1.0) - u) * Float32(4.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.17000000178813934)) tmp = single(1.0); else tmp = single(1.0) + ((single(-2.0) * (single(1.0) - u)) + (single(0.5) * (((single(-4.0) * ((single(1.0) - u) * (single(1.0) - u))) + ((single(1.0) - u) * single(4.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17000000178813934:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-2 \cdot \left(1 - u\right) + 0.5 \cdot \frac{-4 \cdot \left(\left(1 - u\right) \cdot \left(1 - u\right)\right) + \left(1 - u\right) \cdot 4}{v}\right)\\
\end{array}
\end{array}
if v < 0.170000002Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.0%
if 0.170000002 < v Initial program 92.8%
Taylor expanded in v around inf 62.0%
unpow262.0%
Applied egg-rr62.0%
Final simplification91.2%
(FPCore (u v) :precision binary32 (if (<= v 0.17000000178813934) 1.0 (+ 1.0 (+ (* -2.0 (- 1.0 u)) (* 0.5 (/ (* u 4.0) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.17000000178813934f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((-2.0f * (1.0f - u)) + (0.5f * ((u * 4.0f) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.17000000178813934e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((-2.0e0) * (1.0e0 - u)) + (0.5e0 * ((u * 4.0e0) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17000000178813934)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(-2.0) * Float32(Float32(1.0) - u)) + Float32(Float32(0.5) * Float32(Float32(u * Float32(4.0)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.17000000178813934)) tmp = single(1.0); else tmp = single(1.0) + ((single(-2.0) * (single(1.0) - u)) + (single(0.5) * ((u * single(4.0)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17000000178813934:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-2 \cdot \left(1 - u\right) + 0.5 \cdot \frac{u \cdot 4}{v}\right)\\
\end{array}
\end{array}
if v < 0.170000002Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.0%
if 0.170000002 < v Initial program 92.8%
Taylor expanded in v around inf 62.0%
Taylor expanded in u around 0 61.9%
*-commutative61.9%
Simplified61.9%
Final simplification91.2%
(FPCore (u v) :precision binary32 (if (<= v 0.17000000178813934) 1.0 (+ 1.0 (- (* u (+ 2.0 (* 2.0 (/ 1.0 v)))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.17000000178813934f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + (2.0f * (1.0f / v)))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.17000000178813934e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + (2.0e0 * (1.0e0 / v)))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17000000178813934)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) * Float32(Float32(1.0) / v)))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.17000000178813934)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + (single(2.0) * (single(1.0) / v)))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17000000178813934:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + 2 \cdot \frac{1}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.170000002Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.0%
if 0.170000002 < v Initial program 92.8%
Taylor expanded in v around inf 62.0%
Taylor expanded in u around 0 61.9%
Final simplification91.2%
(FPCore (u v) :precision binary32 (if (<= v 0.17000000178813934) 1.0 (+ (* 2.0 (+ u (/ u v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.17000000178813934f) {
tmp = 1.0f;
} else {
tmp = (2.0f * (u + (u / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.17000000178813934e0) then
tmp = 1.0e0
else
tmp = (2.0e0 * (u + (u / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17000000178813934)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.17000000178813934)) tmp = single(1.0); else tmp = (single(2.0) * (u + (u / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17000000178813934:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(u + \frac{u}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.170000002Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.0%
if 0.170000002 < v Initial program 92.8%
Taylor expanded in u around 0 66.3%
Taylor expanded in v around inf 61.9%
distribute-lft-out61.9%
Simplified61.9%
Final simplification91.2%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 5.5%
Final simplification5.5%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.5%
Simplified99.5%
fma-udef99.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 87.7%
Final simplification87.7%
herbie shell --seed 2023336
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))