
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (/ 1.0 (/ (+ y x) (- x y))))
double code(double x, double y) {
return 1.0 / ((y + x) / (x - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((y + x) / (x - y))
end function
public static double code(double x, double y) {
return 1.0 / ((y + x) / (x - y));
}
def code(x, y): return 1.0 / ((y + x) / (x - y))
function code(x, y) return Float64(1.0 / Float64(Float64(y + x) / Float64(x - y))) end
function tmp = code(x, y) tmp = 1.0 / ((y + x) / (x - y)); end
code[x_, y_] := N[(1.0 / N[(N[(y + x), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{y + x}{x - y}}
\end{array}
Initial program 100.0%
clear-num100.0%
inv-pow100.0%
Applied egg-rr100.0%
unpow-1100.0%
+-commutative100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= x -3.8e+35)
(not (or (<= x 3.1e-79) (and (not (<= x 4.1e+18)) (<= x 1.3e+97)))))
(+ 1.0 (* -2.0 (/ y x)))
-1.0))
double code(double x, double y) {
double tmp;
if ((x <= -3.8e+35) || !((x <= 3.1e-79) || (!(x <= 4.1e+18) && (x <= 1.3e+97)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d+35)) .or. (.not. (x <= 3.1d-79) .or. (.not. (x <= 4.1d+18)) .and. (x <= 1.3d+97))) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8e+35) || !((x <= 3.1e-79) || (!(x <= 4.1e+18) && (x <= 1.3e+97)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8e+35) or not ((x <= 3.1e-79) or (not (x <= 4.1e+18) and (x <= 1.3e+97))): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8e+35) || !((x <= 3.1e-79) || (!(x <= 4.1e+18) && (x <= 1.3e+97)))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8e+35) || ~(((x <= 3.1e-79) || (~((x <= 4.1e+18)) && (x <= 1.3e+97))))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8e+35], N[Not[Or[LessEqual[x, 3.1e-79], And[N[Not[LessEqual[x, 4.1e+18]], $MachinePrecision], LessEqual[x, 1.3e+97]]]], $MachinePrecision]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \cdot 10^{+35} \lor \neg \left(x \leq 3.1 \cdot 10^{-79} \lor \neg \left(x \leq 4.1 \cdot 10^{+18}\right) \land x \leq 1.3 \cdot 10^{+97}\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < -3.8e35 or 3.0999999999999999e-79 < x < 4.1e18 or 1.3e97 < x Initial program 100.0%
Taylor expanded in y around 0 83.0%
if -3.8e35 < x < 3.0999999999999999e-79 or 4.1e18 < x < 1.3e97Initial program 99.9%
Taylor expanded in x around 0 78.9%
Final simplification80.9%
(FPCore (x y)
:precision binary64
(if (or (<= x -1.2e+35)
(and (not (<= x 3.1e-79)) (or (<= x 3.7e+18) (not (<= x 1.3e+97)))))
(+ 1.0 (* -2.0 (/ y x)))
(+ (* 2.0 (/ x y)) -1.0)))
double code(double x, double y) {
double tmp;
if ((x <= -1.2e+35) || (!(x <= 3.1e-79) && ((x <= 3.7e+18) || !(x <= 1.3e+97)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (2.0 * (x / y)) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.2d+35)) .or. (.not. (x <= 3.1d-79)) .and. (x <= 3.7d+18) .or. (.not. (x <= 1.3d+97))) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = (2.0d0 * (x / y)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.2e+35) || (!(x <= 3.1e-79) && ((x <= 3.7e+18) || !(x <= 1.3e+97)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (2.0 * (x / y)) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.2e+35) or (not (x <= 3.1e-79) and ((x <= 3.7e+18) or not (x <= 1.3e+97))): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = (2.0 * (x / y)) + -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.2e+35) || (!(x <= 3.1e-79) && ((x <= 3.7e+18) || !(x <= 1.3e+97)))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = Float64(Float64(2.0 * Float64(x / y)) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.2e+35) || (~((x <= 3.1e-79)) && ((x <= 3.7e+18) || ~((x <= 1.3e+97))))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = (2.0 * (x / y)) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.2e+35], And[N[Not[LessEqual[x, 3.1e-79]], $MachinePrecision], Or[LessEqual[x, 3.7e+18], N[Not[LessEqual[x, 1.3e+97]], $MachinePrecision]]]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \cdot 10^{+35} \lor \neg \left(x \leq 3.1 \cdot 10^{-79}\right) \land \left(x \leq 3.7 \cdot 10^{+18} \lor \neg \left(x \leq 1.3 \cdot 10^{+97}\right)\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{x}{y} + -1\\
\end{array}
\end{array}
if x < -1.20000000000000007e35 or 3.0999999999999999e-79 < x < 3.7e18 or 1.3e97 < x Initial program 100.0%
Taylor expanded in y around 0 83.0%
if -1.20000000000000007e35 < x < 3.0999999999999999e-79 or 3.7e18 < x < 1.3e97Initial program 99.9%
Taylor expanded in x around 0 80.4%
Final simplification81.7%
(FPCore (x y)
:precision binary64
(if (<= x -1.25e+55)
1.0
(if (<= x 2.8e-79)
-1.0
(if (<= x 1e+18) 1.0 (if (<= x 1.3e+97) -1.0 1.0)))))
double code(double x, double y) {
double tmp;
if (x <= -1.25e+55) {
tmp = 1.0;
} else if (x <= 2.8e-79) {
tmp = -1.0;
} else if (x <= 1e+18) {
tmp = 1.0;
} else if (x <= 1.3e+97) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.25d+55)) then
tmp = 1.0d0
else if (x <= 2.8d-79) then
tmp = -1.0d0
else if (x <= 1d+18) then
tmp = 1.0d0
else if (x <= 1.3d+97) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.25e+55) {
tmp = 1.0;
} else if (x <= 2.8e-79) {
tmp = -1.0;
} else if (x <= 1e+18) {
tmp = 1.0;
} else if (x <= 1.3e+97) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.25e+55: tmp = 1.0 elif x <= 2.8e-79: tmp = -1.0 elif x <= 1e+18: tmp = 1.0 elif x <= 1.3e+97: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.25e+55) tmp = 1.0; elseif (x <= 2.8e-79) tmp = -1.0; elseif (x <= 1e+18) tmp = 1.0; elseif (x <= 1.3e+97) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.25e+55) tmp = 1.0; elseif (x <= 2.8e-79) tmp = -1.0; elseif (x <= 1e+18) tmp = 1.0; elseif (x <= 1.3e+97) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.25e+55], 1.0, If[LessEqual[x, 2.8e-79], -1.0, If[LessEqual[x, 1e+18], 1.0, If[LessEqual[x, 1.3e+97], -1.0, 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.25 \cdot 10^{+55}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 2.8 \cdot 10^{-79}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 10^{+18}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1.3 \cdot 10^{+97}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1.25000000000000011e55 or 2.80000000000000012e-79 < x < 1e18 or 1.3e97 < x Initial program 100.0%
Taylor expanded in x around inf 82.5%
if -1.25000000000000011e55 < x < 2.80000000000000012e-79 or 1e18 < x < 1.3e97Initial program 99.9%
Taylor expanded in x around 0 78.5%
Final simplification80.4%
(FPCore (x y) :precision binary64 (/ (- x y) (+ y x)))
double code(double x, double y) {
return (x - y) / (y + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (y + x)
end function
public static double code(double x, double y) {
return (x - y) / (y + x);
}
def code(x, y): return (x - y) / (y + x)
function code(x, y) return Float64(Float64(x - y) / Float64(y + x)) end
function tmp = code(x, y) tmp = (x - y) / (y + x); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{y + x}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 49.9%
Final simplification49.9%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2023334
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))