
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -2e+166)
(* 0.5 (/ x (/ a y)))
(if (<= (* x y) 4e+279)
(/ (- (* x y) (* z (* t 9.0))) (* a 2.0))
(/ 0.5 (/ (/ a x) y)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+166) {
tmp = 0.5 * (x / (a / y));
} else if ((x * y) <= 4e+279) {
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
} else {
tmp = 0.5 / ((a / x) / y);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-2d+166)) then
tmp = 0.5d0 * (x / (a / y))
else if ((x * y) <= 4d+279) then
tmp = ((x * y) - (z * (t * 9.0d0))) / (a * 2.0d0)
else
tmp = 0.5d0 / ((a / x) / y)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+166) {
tmp = 0.5 * (x / (a / y));
} else if ((x * y) <= 4e+279) {
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
} else {
tmp = 0.5 / ((a / x) / y);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -2e+166: tmp = 0.5 * (x / (a / y)) elif (x * y) <= 4e+279: tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0) else: tmp = 0.5 / ((a / x) / y) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -2e+166) tmp = Float64(0.5 * Float64(x / Float64(a / y))); elseif (Float64(x * y) <= 4e+279) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(t * 9.0))) / Float64(a * 2.0)); else tmp = Float64(0.5 / Float64(Float64(a / x) / y)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -2e+166)
tmp = 0.5 * (x / (a / y));
elseif ((x * y) <= 4e+279)
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
else
tmp = 0.5 / ((a / x) / y);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -2e+166], N[(0.5 * N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 4e+279], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(t * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(0.5 / N[(N[(a / x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+166}:\\
\;\;\;\;0.5 \cdot \frac{x}{\frac{a}{y}}\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+279}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(t \cdot 9\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{\frac{\frac{a}{x}}{y}}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.99999999999999988e166Initial program 83.7%
associate-*l*83.7%
Simplified83.7%
Taylor expanded in x around inf 87.1%
associate-/l*99.9%
Simplified99.9%
if -1.99999999999999988e166 < (*.f64 x y) < 4.00000000000000023e279Initial program 96.5%
associate-*l*96.4%
Simplified96.4%
if 4.00000000000000023e279 < (*.f64 x y) Initial program 78.8%
associate-*l*78.8%
Simplified78.8%
Taylor expanded in a around 0 78.8%
associate-*r/78.8%
cancel-sign-sub-inv78.8%
metadata-eval78.8%
+-commutative78.8%
associate-/l*78.8%
+-commutative78.8%
metadata-eval78.8%
cancel-sign-sub-inv78.8%
fma-neg78.8%
*-commutative78.8%
distribute-lft-neg-in78.8%
metadata-eval78.8%
*-commutative78.8%
associate-*l*78.8%
Simplified78.8%
Taylor expanded in x around inf 78.8%
associate-/r*100.0%
Simplified100.0%
Final simplification97.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) 4e+279) (/ (fma (* -4.5 t) z (* x (* y 0.5))) a) (/ 0.5 (/ (/ a x) y))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= 4e+279) {
tmp = fma((-4.5 * t), z, (x * (y * 0.5))) / a;
} else {
tmp = 0.5 / ((a / x) / y);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= 4e+279) tmp = Float64(fma(Float64(-4.5 * t), z, Float64(x * Float64(y * 0.5))) / a); else tmp = Float64(0.5 / Float64(Float64(a / x) / y)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], 4e+279], N[(N[(N[(-4.5 * t), $MachinePrecision] * z + N[(x * N[(y * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(0.5 / N[(N[(a / x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq 4 \cdot 10^{+279}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-4.5 \cdot t, z, x \cdot \left(y \cdot 0.5\right)\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{\frac{\frac{a}{x}}{y}}\\
\end{array}
\end{array}
if (*.f64 x y) < 4.00000000000000023e279Initial program 94.9%
associate-*l*94.9%
Simplified94.9%
Taylor expanded in x around 0 92.6%
Taylor expanded in a around -inf 94.9%
associate-*r/94.9%
mul-1-neg94.9%
+-commutative94.9%
associate-*r*94.9%
*-commutative94.9%
fma-def95.3%
associate-*r*95.3%
Simplified95.3%
Taylor expanded in a around 0 94.9%
associate-*r/94.9%
+-commutative94.9%
associate-*r*94.9%
*-commutative94.9%
fma-def95.3%
neg-mul-195.3%
fma-def94.9%
distribute-neg-in94.9%
distribute-lft-neg-in94.9%
fma-def95.3%
*-commutative95.3%
distribute-lft-neg-in95.3%
metadata-eval95.3%
distribute-lft-neg-in95.3%
metadata-eval95.3%
associate-*r*95.3%
*-commutative95.3%
associate-*l*95.3%
Simplified95.3%
if 4.00000000000000023e279 < (*.f64 x y) Initial program 78.8%
associate-*l*78.8%
Simplified78.8%
Taylor expanded in a around 0 78.8%
associate-*r/78.8%
cancel-sign-sub-inv78.8%
metadata-eval78.8%
+-commutative78.8%
associate-/l*78.8%
+-commutative78.8%
metadata-eval78.8%
cancel-sign-sub-inv78.8%
fma-neg78.8%
*-commutative78.8%
distribute-lft-neg-in78.8%
metadata-eval78.8%
*-commutative78.8%
associate-*l*78.8%
Simplified78.8%
Taylor expanded in x around inf 78.8%
associate-/r*100.0%
Simplified100.0%
Final simplification95.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= y -1.25e-101) (* y (* x (/ 0.5 a))) (if (<= y 6e+96) (/ (* z (* t -9.0)) (* a 2.0)) (/ y (/ a (* x 0.5))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -1.25e-101) {
tmp = y * (x * (0.5 / a));
} else if (y <= 6e+96) {
tmp = (z * (t * -9.0)) / (a * 2.0);
} else {
tmp = y / (a / (x * 0.5));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (y <= (-1.25d-101)) then
tmp = y * (x * (0.5d0 / a))
else if (y <= 6d+96) then
tmp = (z * (t * (-9.0d0))) / (a * 2.0d0)
else
tmp = y / (a / (x * 0.5d0))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -1.25e-101) {
tmp = y * (x * (0.5 / a));
} else if (y <= 6e+96) {
tmp = (z * (t * -9.0)) / (a * 2.0);
} else {
tmp = y / (a / (x * 0.5));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if y <= -1.25e-101: tmp = y * (x * (0.5 / a)) elif y <= 6e+96: tmp = (z * (t * -9.0)) / (a * 2.0) else: tmp = y / (a / (x * 0.5)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (y <= -1.25e-101) tmp = Float64(y * Float64(x * Float64(0.5 / a))); elseif (y <= 6e+96) tmp = Float64(Float64(z * Float64(t * -9.0)) / Float64(a * 2.0)); else tmp = Float64(y / Float64(a / Float64(x * 0.5))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (y <= -1.25e-101)
tmp = y * (x * (0.5 / a));
elseif (y <= 6e+96)
tmp = (z * (t * -9.0)) / (a * 2.0);
else
tmp = y / (a / (x * 0.5));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[y, -1.25e-101], N[(y * N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 6e+96], N[(N[(z * N[(t * -9.0), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(y / N[(a / N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.25 \cdot 10^{-101}:\\
\;\;\;\;y \cdot \left(x \cdot \frac{0.5}{a}\right)\\
\mathbf{elif}\;y \leq 6 \cdot 10^{+96}:\\
\;\;\;\;\frac{z \cdot \left(t \cdot -9\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{a}{x \cdot 0.5}}\\
\end{array}
\end{array}
if y < -1.25e-101Initial program 92.3%
associate-*l*92.2%
Simplified92.2%
Taylor expanded in x around 0 92.2%
fma-def92.2%
Simplified92.2%
Taylor expanded in t around 0 61.3%
associate-*r/61.3%
associate-*l/61.2%
associate-*r*63.3%
Simplified63.3%
if -1.25e-101 < y < 6.0000000000000001e96Initial program 95.4%
associate-*l*95.5%
Simplified95.5%
Taylor expanded in x around 0 74.4%
associate-*r*74.4%
*-commutative74.4%
*-commutative74.4%
Simplified74.4%
if 6.0000000000000001e96 < y Initial program 89.0%
associate-*l*88.9%
Simplified88.9%
Taylor expanded in x around 0 80.2%
Taylor expanded in a around -inf 88.9%
associate-*r/88.9%
mul-1-neg88.9%
+-commutative88.9%
associate-*r*88.9%
*-commutative88.9%
fma-def88.9%
associate-*r*88.9%
Simplified88.9%
Taylor expanded in t around 0 71.0%
associate-*r/71.0%
*-commutative71.0%
*-commutative71.0%
associate-*r*71.0%
associate-/l*75.3%
*-commutative75.3%
Simplified75.3%
Final simplification70.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= y -2.3e-86) (not (<= y 9e+94))) (* 0.5 (* x (/ y a))) (* -4.5 (/ (* t z) a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -2.3e-86) || !(y <= 9e+94)) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = -4.5 * ((t * z) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y <= (-2.3d-86)) .or. (.not. (y <= 9d+94))) then
tmp = 0.5d0 * (x * (y / a))
else
tmp = (-4.5d0) * ((t * z) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -2.3e-86) || !(y <= 9e+94)) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = -4.5 * ((t * z) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y <= -2.3e-86) or not (y <= 9e+94): tmp = 0.5 * (x * (y / a)) else: tmp = -4.5 * ((t * z) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((y <= -2.3e-86) || !(y <= 9e+94)) tmp = Float64(0.5 * Float64(x * Float64(y / a))); else tmp = Float64(-4.5 * Float64(Float64(t * z) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y <= -2.3e-86) || ~((y <= 9e+94)))
tmp = 0.5 * (x * (y / a));
else
tmp = -4.5 * ((t * z) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -2.3e-86], N[Not[LessEqual[y, 9e+94]], $MachinePrecision]], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(N[(t * z), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{-86} \lor \neg \left(y \leq 9 \cdot 10^{+94}\right):\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{t \cdot z}{a}\\
\end{array}
\end{array}
if y < -2.29999999999999996e-86 or 8.99999999999999944e94 < y Initial program 91.1%
associate-*l*91.0%
Simplified91.0%
Taylor expanded in x around inf 63.6%
associate-*r/69.9%
Simplified69.9%
if -2.29999999999999996e-86 < y < 8.99999999999999944e94Initial program 95.6%
associate-*l*95.6%
Simplified95.6%
Taylor expanded in x around 0 72.9%
Final simplification71.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= y -4.8e-101) (not (<= y 9.2e+94))) (* y (* x (/ 0.5 a))) (* -4.5 (/ (* t z) a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -4.8e-101) || !(y <= 9.2e+94)) {
tmp = y * (x * (0.5 / a));
} else {
tmp = -4.5 * ((t * z) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y <= (-4.8d-101)) .or. (.not. (y <= 9.2d+94))) then
tmp = y * (x * (0.5d0 / a))
else
tmp = (-4.5d0) * ((t * z) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -4.8e-101) || !(y <= 9.2e+94)) {
tmp = y * (x * (0.5 / a));
} else {
tmp = -4.5 * ((t * z) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y <= -4.8e-101) or not (y <= 9.2e+94): tmp = y * (x * (0.5 / a)) else: tmp = -4.5 * ((t * z) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((y <= -4.8e-101) || !(y <= 9.2e+94)) tmp = Float64(y * Float64(x * Float64(0.5 / a))); else tmp = Float64(-4.5 * Float64(Float64(t * z) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y <= -4.8e-101) || ~((y <= 9.2e+94)))
tmp = y * (x * (0.5 / a));
else
tmp = -4.5 * ((t * z) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -4.8e-101], N[Not[LessEqual[y, 9.2e+94]], $MachinePrecision]], N[(y * N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(N[(t * z), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{-101} \lor \neg \left(y \leq 9.2 \cdot 10^{+94}\right):\\
\;\;\;\;y \cdot \left(x \cdot \frac{0.5}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{t \cdot z}{a}\\
\end{array}
\end{array}
if y < -4.8e-101 or 9.1999999999999999e94 < y Initial program 91.4%
associate-*l*91.3%
Simplified91.3%
Taylor expanded in x around 0 91.3%
fma-def91.3%
Simplified91.3%
Taylor expanded in t around 0 64.0%
associate-*r/64.0%
associate-*l/63.9%
associate-*r*66.6%
Simplified66.6%
if -4.8e-101 < y < 9.1999999999999999e94Initial program 95.4%
associate-*l*95.5%
Simplified95.5%
Taylor expanded in x around 0 74.2%
Final simplification70.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= y -2.9e-86) (* 0.5 (* x (/ y a))) (if (<= y 7.5e+95) (* -4.5 (/ (* t z) a)) (* 0.5 (/ x (/ a y))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -2.9e-86) {
tmp = 0.5 * (x * (y / a));
} else if (y <= 7.5e+95) {
tmp = -4.5 * ((t * z) / a);
} else {
tmp = 0.5 * (x / (a / y));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (y <= (-2.9d-86)) then
tmp = 0.5d0 * (x * (y / a))
else if (y <= 7.5d+95) then
tmp = (-4.5d0) * ((t * z) / a)
else
tmp = 0.5d0 * (x / (a / y))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -2.9e-86) {
tmp = 0.5 * (x * (y / a));
} else if (y <= 7.5e+95) {
tmp = -4.5 * ((t * z) / a);
} else {
tmp = 0.5 * (x / (a / y));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if y <= -2.9e-86: tmp = 0.5 * (x * (y / a)) elif y <= 7.5e+95: tmp = -4.5 * ((t * z) / a) else: tmp = 0.5 * (x / (a / y)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (y <= -2.9e-86) tmp = Float64(0.5 * Float64(x * Float64(y / a))); elseif (y <= 7.5e+95) tmp = Float64(-4.5 * Float64(Float64(t * z) / a)); else tmp = Float64(0.5 * Float64(x / Float64(a / y))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (y <= -2.9e-86)
tmp = 0.5 * (x * (y / a));
elseif (y <= 7.5e+95)
tmp = -4.5 * ((t * z) / a);
else
tmp = 0.5 * (x / (a / y));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[y, -2.9e-86], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7.5e+95], N[(-4.5 * N[(N[(t * z), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.9 \cdot 10^{-86}:\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{elif}\;y \leq 7.5 \cdot 10^{+95}:\\
\;\;\;\;-4.5 \cdot \frac{t \cdot z}{a}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \frac{x}{\frac{a}{y}}\\
\end{array}
\end{array}
if y < -2.8999999999999999e-86Initial program 91.9%
associate-*l*91.8%
Simplified91.8%
Taylor expanded in x around inf 60.6%
associate-*r/65.1%
Simplified65.1%
if -2.8999999999999999e-86 < y < 7.5000000000000001e95Initial program 95.6%
associate-*l*95.6%
Simplified95.6%
Taylor expanded in x around 0 72.9%
if 7.5000000000000001e95 < y Initial program 89.0%
associate-*l*88.9%
Simplified88.9%
Taylor expanded in x around inf 71.0%
associate-/l*81.7%
Simplified81.7%
Final simplification71.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= y -5.6e-104) (* y (* x (/ 0.5 a))) (if (<= y 9e+94) (* -4.5 (/ (* t z) a)) (/ 0.5 (/ (/ a x) y)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -5.6e-104) {
tmp = y * (x * (0.5 / a));
} else if (y <= 9e+94) {
tmp = -4.5 * ((t * z) / a);
} else {
tmp = 0.5 / ((a / x) / y);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (y <= (-5.6d-104)) then
tmp = y * (x * (0.5d0 / a))
else if (y <= 9d+94) then
tmp = (-4.5d0) * ((t * z) / a)
else
tmp = 0.5d0 / ((a / x) / y)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -5.6e-104) {
tmp = y * (x * (0.5 / a));
} else if (y <= 9e+94) {
tmp = -4.5 * ((t * z) / a);
} else {
tmp = 0.5 / ((a / x) / y);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if y <= -5.6e-104: tmp = y * (x * (0.5 / a)) elif y <= 9e+94: tmp = -4.5 * ((t * z) / a) else: tmp = 0.5 / ((a / x) / y) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (y <= -5.6e-104) tmp = Float64(y * Float64(x * Float64(0.5 / a))); elseif (y <= 9e+94) tmp = Float64(-4.5 * Float64(Float64(t * z) / a)); else tmp = Float64(0.5 / Float64(Float64(a / x) / y)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (y <= -5.6e-104)
tmp = y * (x * (0.5 / a));
elseif (y <= 9e+94)
tmp = -4.5 * ((t * z) / a);
else
tmp = 0.5 / ((a / x) / y);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[y, -5.6e-104], N[(y * N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 9e+94], N[(-4.5 * N[(N[(t * z), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(0.5 / N[(N[(a / x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.6 \cdot 10^{-104}:\\
\;\;\;\;y \cdot \left(x \cdot \frac{0.5}{a}\right)\\
\mathbf{elif}\;y \leq 9 \cdot 10^{+94}:\\
\;\;\;\;-4.5 \cdot \frac{t \cdot z}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{\frac{\frac{a}{x}}{y}}\\
\end{array}
\end{array}
if y < -5.6e-104Initial program 92.4%
associate-*l*92.3%
Simplified92.3%
Taylor expanded in x around 0 92.3%
fma-def92.3%
Simplified92.3%
Taylor expanded in t around 0 61.7%
associate-*r/61.7%
associate-*l/61.6%
associate-*r*63.7%
Simplified63.7%
if -5.6e-104 < y < 8.99999999999999944e94Initial program 95.4%
associate-*l*95.4%
Simplified95.4%
Taylor expanded in x around 0 74.0%
if 8.99999999999999944e94 < y Initial program 89.0%
associate-*l*88.9%
Simplified88.9%
Taylor expanded in a around 0 88.9%
associate-*r/88.9%
cancel-sign-sub-inv88.9%
metadata-eval88.9%
+-commutative88.9%
associate-/l*88.8%
+-commutative88.8%
metadata-eval88.8%
cancel-sign-sub-inv88.8%
fma-neg88.8%
*-commutative88.8%
distribute-lft-neg-in88.8%
metadata-eval88.8%
*-commutative88.8%
associate-*l*88.8%
Simplified88.8%
Taylor expanded in x around inf 71.0%
associate-/r*75.3%
Simplified75.3%
Final simplification70.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= y -4.9e-101) (* y (* x (/ 0.5 a))) (if (<= y 2.5e+98) (* -4.5 (/ (* t z) a)) (/ y (/ a (* x 0.5))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -4.9e-101) {
tmp = y * (x * (0.5 / a));
} else if (y <= 2.5e+98) {
tmp = -4.5 * ((t * z) / a);
} else {
tmp = y / (a / (x * 0.5));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (y <= (-4.9d-101)) then
tmp = y * (x * (0.5d0 / a))
else if (y <= 2.5d+98) then
tmp = (-4.5d0) * ((t * z) / a)
else
tmp = y / (a / (x * 0.5d0))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -4.9e-101) {
tmp = y * (x * (0.5 / a));
} else if (y <= 2.5e+98) {
tmp = -4.5 * ((t * z) / a);
} else {
tmp = y / (a / (x * 0.5));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if y <= -4.9e-101: tmp = y * (x * (0.5 / a)) elif y <= 2.5e+98: tmp = -4.5 * ((t * z) / a) else: tmp = y / (a / (x * 0.5)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (y <= -4.9e-101) tmp = Float64(y * Float64(x * Float64(0.5 / a))); elseif (y <= 2.5e+98) tmp = Float64(-4.5 * Float64(Float64(t * z) / a)); else tmp = Float64(y / Float64(a / Float64(x * 0.5))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (y <= -4.9e-101)
tmp = y * (x * (0.5 / a));
elseif (y <= 2.5e+98)
tmp = -4.5 * ((t * z) / a);
else
tmp = y / (a / (x * 0.5));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[y, -4.9e-101], N[(y * N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.5e+98], N[(-4.5 * N[(N[(t * z), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(y / N[(a / N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.9 \cdot 10^{-101}:\\
\;\;\;\;y \cdot \left(x \cdot \frac{0.5}{a}\right)\\
\mathbf{elif}\;y \leq 2.5 \cdot 10^{+98}:\\
\;\;\;\;-4.5 \cdot \frac{t \cdot z}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{a}{x \cdot 0.5}}\\
\end{array}
\end{array}
if y < -4.9e-101Initial program 92.3%
associate-*l*92.2%
Simplified92.2%
Taylor expanded in x around 0 92.2%
fma-def92.2%
Simplified92.2%
Taylor expanded in t around 0 61.3%
associate-*r/61.3%
associate-*l/61.2%
associate-*r*63.3%
Simplified63.3%
if -4.9e-101 < y < 2.4999999999999999e98Initial program 95.4%
associate-*l*95.5%
Simplified95.5%
Taylor expanded in x around 0 74.2%
if 2.4999999999999999e98 < y Initial program 89.0%
associate-*l*88.9%
Simplified88.9%
Taylor expanded in x around 0 80.2%
Taylor expanded in a around -inf 88.9%
associate-*r/88.9%
mul-1-neg88.9%
+-commutative88.9%
associate-*r*88.9%
*-commutative88.9%
fma-def88.9%
associate-*r*88.9%
Simplified88.9%
Taylor expanded in t around 0 71.0%
associate-*r/71.0%
*-commutative71.0%
*-commutative71.0%
associate-*r*71.0%
associate-/l*75.3%
*-commutative75.3%
Simplified75.3%
Final simplification70.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= y -1.65e-111) (* y (* x (/ 0.5 a))) (if (<= y 6.5e+95) (/ (* t (* -4.5 z)) a) (/ y (/ a (* x 0.5))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -1.65e-111) {
tmp = y * (x * (0.5 / a));
} else if (y <= 6.5e+95) {
tmp = (t * (-4.5 * z)) / a;
} else {
tmp = y / (a / (x * 0.5));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (y <= (-1.65d-111)) then
tmp = y * (x * (0.5d0 / a))
else if (y <= 6.5d+95) then
tmp = (t * ((-4.5d0) * z)) / a
else
tmp = y / (a / (x * 0.5d0))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -1.65e-111) {
tmp = y * (x * (0.5 / a));
} else if (y <= 6.5e+95) {
tmp = (t * (-4.5 * z)) / a;
} else {
tmp = y / (a / (x * 0.5));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if y <= -1.65e-111: tmp = y * (x * (0.5 / a)) elif y <= 6.5e+95: tmp = (t * (-4.5 * z)) / a else: tmp = y / (a / (x * 0.5)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (y <= -1.65e-111) tmp = Float64(y * Float64(x * Float64(0.5 / a))); elseif (y <= 6.5e+95) tmp = Float64(Float64(t * Float64(-4.5 * z)) / a); else tmp = Float64(y / Float64(a / Float64(x * 0.5))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (y <= -1.65e-111)
tmp = y * (x * (0.5 / a));
elseif (y <= 6.5e+95)
tmp = (t * (-4.5 * z)) / a;
else
tmp = y / (a / (x * 0.5));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[y, -1.65e-111], N[(y * N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 6.5e+95], N[(N[(t * N[(-4.5 * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(y / N[(a / N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.65 \cdot 10^{-111}:\\
\;\;\;\;y \cdot \left(x \cdot \frac{0.5}{a}\right)\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{+95}:\\
\;\;\;\;\frac{t \cdot \left(-4.5 \cdot z\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{a}{x \cdot 0.5}}\\
\end{array}
\end{array}
if y < -1.65e-111Initial program 92.6%
associate-*l*92.5%
Simplified92.5%
Taylor expanded in x around 0 92.6%
fma-def92.6%
Simplified92.6%
Taylor expanded in t around 0 61.9%
associate-*r/61.9%
associate-*l/61.8%
associate-*r*63.9%
Simplified63.9%
if -1.65e-111 < y < 6.5e95Initial program 95.3%
associate-*l*95.3%
Simplified95.3%
Taylor expanded in x around 0 74.2%
associate-*r/74.4%
*-commutative74.4%
associate-*r*74.4%
Simplified74.4%
if 6.5e95 < y Initial program 89.0%
associate-*l*88.9%
Simplified88.9%
Taylor expanded in x around 0 80.2%
Taylor expanded in a around -inf 88.9%
associate-*r/88.9%
mul-1-neg88.9%
+-commutative88.9%
associate-*r*88.9%
*-commutative88.9%
fma-def88.9%
associate-*r*88.9%
Simplified88.9%
Taylor expanded in t around 0 71.0%
associate-*r/71.0%
*-commutative71.0%
*-commutative71.0%
associate-*r*71.0%
associate-/l*75.3%
*-commutative75.3%
Simplified75.3%
Final simplification70.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= y -2.1e-106) (* y (* x (/ 0.5 a))) (if (<= y 5.6e+96) (/ (* -4.5 (* t z)) a) (/ y (/ a (* x 0.5))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -2.1e-106) {
tmp = y * (x * (0.5 / a));
} else if (y <= 5.6e+96) {
tmp = (-4.5 * (t * z)) / a;
} else {
tmp = y / (a / (x * 0.5));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (y <= (-2.1d-106)) then
tmp = y * (x * (0.5d0 / a))
else if (y <= 5.6d+96) then
tmp = ((-4.5d0) * (t * z)) / a
else
tmp = y / (a / (x * 0.5d0))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -2.1e-106) {
tmp = y * (x * (0.5 / a));
} else if (y <= 5.6e+96) {
tmp = (-4.5 * (t * z)) / a;
} else {
tmp = y / (a / (x * 0.5));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if y <= -2.1e-106: tmp = y * (x * (0.5 / a)) elif y <= 5.6e+96: tmp = (-4.5 * (t * z)) / a else: tmp = y / (a / (x * 0.5)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (y <= -2.1e-106) tmp = Float64(y * Float64(x * Float64(0.5 / a))); elseif (y <= 5.6e+96) tmp = Float64(Float64(-4.5 * Float64(t * z)) / a); else tmp = Float64(y / Float64(a / Float64(x * 0.5))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (y <= -2.1e-106)
tmp = y * (x * (0.5 / a));
elseif (y <= 5.6e+96)
tmp = (-4.5 * (t * z)) / a;
else
tmp = y / (a / (x * 0.5));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[y, -2.1e-106], N[(y * N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 5.6e+96], N[(N[(-4.5 * N[(t * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(y / N[(a / N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.1 \cdot 10^{-106}:\\
\;\;\;\;y \cdot \left(x \cdot \frac{0.5}{a}\right)\\
\mathbf{elif}\;y \leq 5.6 \cdot 10^{+96}:\\
\;\;\;\;\frac{-4.5 \cdot \left(t \cdot z\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{a}{x \cdot 0.5}}\\
\end{array}
\end{array}
if y < -2.10000000000000003e-106Initial program 92.5%
associate-*l*92.4%
Simplified92.4%
Taylor expanded in x around 0 92.4%
fma-def92.4%
Simplified92.4%
Taylor expanded in t around 0 62.2%
associate-*r/62.2%
associate-*l/62.1%
associate-*r*64.1%
Simplified64.1%
if -2.10000000000000003e-106 < y < 5.59999999999999999e96Initial program 95.4%
associate-*l*95.4%
Simplified95.4%
Taylor expanded in x around 0 73.9%
associate-/l*69.0%
Simplified69.0%
associate-/l*73.9%
*-commutative73.9%
associate-*l/74.0%
Applied egg-rr74.0%
if 5.59999999999999999e96 < y Initial program 89.0%
associate-*l*88.9%
Simplified88.9%
Taylor expanded in x around 0 80.2%
Taylor expanded in a around -inf 88.9%
associate-*r/88.9%
mul-1-neg88.9%
+-commutative88.9%
associate-*r*88.9%
*-commutative88.9%
fma-def88.9%
associate-*r*88.9%
Simplified88.9%
Taylor expanded in t around 0 71.0%
associate-*r/71.0%
*-commutative71.0%
*-commutative71.0%
associate-*r*71.0%
associate-/l*75.3%
*-commutative75.3%
Simplified75.3%
Final simplification70.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* z (/ t a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (z * (t / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (z * (t / a))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (z * (t / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (z * (t / a))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(z * Float64(t / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (z * (t / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(z \cdot \frac{t}{a}\right)
\end{array}
Initial program 93.5%
associate-*l*93.5%
Simplified93.5%
Taylor expanded in x around 0 55.9%
associate-/l*52.4%
Simplified52.4%
associate-/r/55.2%
Applied egg-rr55.2%
Final simplification55.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (/ (* t z) a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * ((t * z) / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * ((t * z) / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * ((t * z) / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * ((t * z) / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(Float64(t * z) / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * ((t * z) / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(N[(t * z), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \frac{t \cdot z}{a}
\end{array}
Initial program 93.5%
associate-*l*93.5%
Simplified93.5%
Taylor expanded in x around 0 55.9%
Final simplification55.9%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2023334
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:herbie-target
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))