
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t_0}{x \cdot x + t_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t_0}{x \cdot x + t_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= (* x x) 0.0)
-1.0
(if (<= (* x x) 5e+172) (/ (- (* x x) t_0) (fma x x t_0)) 1.0))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 0.0) {
tmp = -1.0;
} else if ((x * x) <= 5e+172) {
tmp = ((x * x) - t_0) / fma(x, x, t_0);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (Float64(x * x) <= 0.0) tmp = -1.0; elseif (Float64(x * x) <= 5e+172) tmp = Float64(Float64(Float64(x * x) - t_0) / fma(x, x, t_0)); else tmp = 1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 0.0], -1.0, If[LessEqual[N[(x * x), $MachinePrecision], 5e+172], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(x * x + t$95$0), $MachinePrecision]), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;x \cdot x \leq 0:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \cdot x \leq 5 \cdot 10^{+172}:\\
\;\;\;\;\frac{x \cdot x - t_0}{\mathsf{fma}\left(x, x, t_0\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f64 x x) < 0.0Initial program 45.9%
*-commutative45.9%
fma-def45.9%
*-commutative45.9%
Simplified45.9%
Taylor expanded in x around 0 85.5%
if 0.0 < (*.f64 x x) < 5.0000000000000001e172Initial program 87.7%
*-commutative87.7%
fma-def87.7%
*-commutative87.7%
Simplified87.7%
if 5.0000000000000001e172 < (*.f64 x x) Initial program 22.7%
*-commutative22.7%
fma-def22.7%
*-commutative22.7%
Simplified22.7%
Taylor expanded in x around inf 82.7%
Final simplification85.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= (* x x) 0.0)
-1.0
(if (<= (* x x) 5e+180) (/ (- (* x x) t_0) (+ (* x x) t_0)) 1.0))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 0.0) {
tmp = -1.0;
} else if ((x * x) <= 5e+180) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (y * 4.0d0)
if ((x * x) <= 0.0d0) then
tmp = -1.0d0
else if ((x * x) <= 5d+180) then
tmp = ((x * x) - t_0) / ((x * x) + t_0)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 0.0) {
tmp = -1.0;
} else if ((x * x) <= 5e+180) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) tmp = 0 if (x * x) <= 0.0: tmp = -1.0 elif (x * x) <= 5e+180: tmp = ((x * x) - t_0) / ((x * x) + t_0) else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (Float64(x * x) <= 0.0) tmp = -1.0; elseif (Float64(x * x) <= 5e+180) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); tmp = 0.0; if ((x * x) <= 0.0) tmp = -1.0; elseif ((x * x) <= 5e+180) tmp = ((x * x) - t_0) / ((x * x) + t_0); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 0.0], -1.0, If[LessEqual[N[(x * x), $MachinePrecision], 5e+180], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;x \cdot x \leq 0:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \cdot x \leq 5 \cdot 10^{+180}:\\
\;\;\;\;\frac{x \cdot x - t_0}{x \cdot x + t_0}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f64 x x) < 0.0Initial program 45.9%
*-commutative45.9%
fma-def45.9%
*-commutative45.9%
Simplified45.9%
Taylor expanded in x around 0 85.5%
if 0.0 < (*.f64 x x) < 4.9999999999999996e180Initial program 87.7%
if 4.9999999999999996e180 < (*.f64 x x) Initial program 22.7%
*-commutative22.7%
fma-def22.7%
*-commutative22.7%
Simplified22.7%
Taylor expanded in x around inf 82.7%
Final simplification85.3%
(FPCore (x y) :precision binary64 (if (<= y 1.32e-11) 1.0 (if (<= y 2.55e+63) -1.0 (if (<= y 1.05e+82) 1.0 -1.0))))
double code(double x, double y) {
double tmp;
if (y <= 1.32e-11) {
tmp = 1.0;
} else if (y <= 2.55e+63) {
tmp = -1.0;
} else if (y <= 1.05e+82) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.32d-11) then
tmp = 1.0d0
else if (y <= 2.55d+63) then
tmp = -1.0d0
else if (y <= 1.05d+82) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.32e-11) {
tmp = 1.0;
} else if (y <= 2.55e+63) {
tmp = -1.0;
} else if (y <= 1.05e+82) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.32e-11: tmp = 1.0 elif y <= 2.55e+63: tmp = -1.0 elif y <= 1.05e+82: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= 1.32e-11) tmp = 1.0; elseif (y <= 2.55e+63) tmp = -1.0; elseif (y <= 1.05e+82) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.32e-11) tmp = 1.0; elseif (y <= 2.55e+63) tmp = -1.0; elseif (y <= 1.05e+82) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.32e-11], 1.0, If[LessEqual[y, 2.55e+63], -1.0, If[LessEqual[y, 1.05e+82], 1.0, -1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.32 \cdot 10^{-11}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 2.55 \cdot 10^{+63}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{+82}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 1.32e-11 or 2.5499999999999999e63 < y < 1.05e82Initial program 56.5%
*-commutative56.5%
fma-def56.5%
*-commutative56.5%
Simplified56.5%
Taylor expanded in x around inf 64.8%
if 1.32e-11 < y < 2.5499999999999999e63 or 1.05e82 < y Initial program 41.1%
*-commutative41.1%
fma-def41.1%
*-commutative41.1%
Simplified41.1%
Taylor expanded in x around 0 84.5%
Final simplification69.1%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 53.1%
*-commutative53.1%
fma-def53.1%
*-commutative53.1%
Simplified53.1%
Taylor expanded in x around 0 46.2%
Final simplification46.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t_0\\
t_2 := \frac{t_0}{t_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t_3}{x \cdot x + t_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t_1} - t_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t_1}}\right)}^{2} - t_2\\
\end{array}
\end{array}
herbie shell --seed 2023334
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(if (< (/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))) 0.9743233849626781) (- (/ (* x x) (+ (* x x) (* (* y y) 4.0))) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4.0)))) 2.0) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))