
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (* (- 1.0 x) (/ (/ (+ x -3.0) -3.0) y)))
double code(double x, double y) {
return (1.0 - x) * (((x + -3.0) / -3.0) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * (((x + (-3.0d0)) / (-3.0d0)) / y)
end function
public static double code(double x, double y) {
return (1.0 - x) * (((x + -3.0) / -3.0) / y);
}
def code(x, y): return (1.0 - x) * (((x + -3.0) / -3.0) / y)
function code(x, y) return Float64(Float64(1.0 - x) * Float64(Float64(Float64(x + -3.0) / -3.0) / y)) end
function tmp = code(x, y) tmp = (1.0 - x) * (((x + -3.0) / -3.0) / y); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(N[(N[(x + -3.0), $MachinePrecision] / -3.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \frac{\frac{x + -3}{-3}}{y}
\end{array}
Initial program 94.5%
*-commutative94.5%
associate-*l/99.6%
*-commutative99.6%
associate-/l/99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* -0.3333333333333333 (/ (* x (- 1.0 x)) y)) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = -0.3333333333333333 * ((x * (1.0 - x)) / y);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (-0.3333333333333333d0) * ((x * (1.0d0 - x)) / y)
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = -0.3333333333333333 * ((x * (1.0 - x)) / y);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = -0.3333333333333333 * ((x * (1.0 - x)) / y) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(-0.3333333333333333 * Float64(Float64(x * Float64(1.0 - x)) / y)); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = -0.3333333333333333 * ((x * (1.0 - x)) / y); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(-0.3333333333333333 * N[(N[(x * N[(1.0 - x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;-0.3333333333333333 \cdot \frac{x \cdot \left(1 - x\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 89.0%
*-commutative89.0%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
metadata-eval99.7%
distribute-lft-neg-in99.7%
metadata-eval99.7%
times-frac99.7%
*-commutative99.7%
neg-mul-199.7%
distribute-rgt-neg-in99.7%
times-frac99.7%
metadata-eval99.7%
metadata-eval99.7%
metadata-eval99.7%
distribute-lft-neg-in99.7%
distribute-frac-neg99.7%
sub-neg99.7%
+-commutative99.7%
distribute-neg-in99.7%
remove-double-neg99.7%
metadata-eval99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around inf 99.0%
Taylor expanded in y around 0 88.3%
if -3.7999999999999998 < x < 3Initial program 99.5%
*-commutative99.5%
associate-*l/99.5%
*-commutative99.5%
*-lft-identity99.5%
metadata-eval99.5%
distribute-lft-neg-in99.5%
metadata-eval99.5%
times-frac99.5%
*-commutative99.5%
neg-mul-199.5%
distribute-rgt-neg-in99.5%
times-frac99.4%
metadata-eval99.4%
metadata-eval99.4%
metadata-eval99.4%
distribute-lft-neg-in99.4%
distribute-frac-neg99.4%
sub-neg99.4%
+-commutative99.4%
distribute-neg-in99.4%
remove-double-neg99.4%
metadata-eval99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 100.0%
Taylor expanded in y around 0 100.0%
*-commutative100.0%
Simplified100.0%
Final simplification94.4%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* (- 1.0 x) (* -0.3333333333333333 (/ x y))) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (1.0 - x) * (-0.3333333333333333 * (x / y));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (1.0d0 - x) * ((-0.3333333333333333d0) * (x / y))
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (1.0 - x) * (-0.3333333333333333 * (x / y));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = (1.0 - x) * (-0.3333333333333333 * (x / y)) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(Float64(1.0 - x) * Float64(-0.3333333333333333 * Float64(x / y))); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = (1.0 - x) * (-0.3333333333333333 * (x / y)); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(1.0 - x), $MachinePrecision] * N[(-0.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\left(1 - x\right) \cdot \left(-0.3333333333333333 \cdot \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 89.0%
*-commutative89.0%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
metadata-eval99.7%
distribute-lft-neg-in99.7%
metadata-eval99.7%
times-frac99.7%
*-commutative99.7%
neg-mul-199.7%
distribute-rgt-neg-in99.7%
times-frac99.7%
metadata-eval99.7%
metadata-eval99.7%
metadata-eval99.7%
distribute-lft-neg-in99.7%
distribute-frac-neg99.7%
sub-neg99.7%
+-commutative99.7%
distribute-neg-in99.7%
remove-double-neg99.7%
metadata-eval99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around inf 99.0%
if -3.7999999999999998 < x < 3Initial program 99.5%
*-commutative99.5%
associate-*l/99.5%
*-commutative99.5%
*-lft-identity99.5%
metadata-eval99.5%
distribute-lft-neg-in99.5%
metadata-eval99.5%
times-frac99.5%
*-commutative99.5%
neg-mul-199.5%
distribute-rgt-neg-in99.5%
times-frac99.4%
metadata-eval99.4%
metadata-eval99.4%
metadata-eval99.4%
distribute-lft-neg-in99.4%
distribute-frac-neg99.4%
sub-neg99.4%
+-commutative99.4%
distribute-neg-in99.4%
remove-double-neg99.4%
metadata-eval99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 100.0%
Taylor expanded in y around 0 100.0%
*-commutative100.0%
Simplified100.0%
Final simplification99.5%
(FPCore (x y) :precision binary64 (if (or (<= x -2.3) (not (<= x 1.3))) (* (/ x y) (+ (/ x 3.0) -1.0)) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -2.3) || !(x <= 1.3)) {
tmp = (x / y) * ((x / 3.0) + -1.0);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.3d0)) .or. (.not. (x <= 1.3d0))) then
tmp = (x / y) * ((x / 3.0d0) + (-1.0d0))
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.3) || !(x <= 1.3)) {
tmp = (x / y) * ((x / 3.0) + -1.0);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.3) or not (x <= 1.3): tmp = (x / y) * ((x / 3.0) + -1.0) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.3) || !(x <= 1.3)) tmp = Float64(Float64(x / y) * Float64(Float64(x / 3.0) + -1.0)); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.3) || ~((x <= 1.3))) tmp = (x / y) * ((x / 3.0) + -1.0); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.3], N[Not[LessEqual[x, 1.3]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * N[(N[(x / 3.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3 \lor \neg \left(x \leq 1.3\right):\\
\;\;\;\;\frac{x}{y} \cdot \left(\frac{x}{3} + -1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -2.2999999999999998 or 1.30000000000000004 < x Initial program 89.0%
times-frac99.7%
div-sub99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around inf 99.1%
neg-mul-199.1%
distribute-neg-frac99.1%
Simplified99.1%
if -2.2999999999999998 < x < 1.30000000000000004Initial program 99.5%
*-commutative99.5%
associate-*l/99.5%
*-commutative99.5%
*-lft-identity99.5%
metadata-eval99.5%
distribute-lft-neg-in99.5%
metadata-eval99.5%
times-frac99.5%
*-commutative99.5%
neg-mul-199.5%
distribute-rgt-neg-in99.5%
times-frac99.4%
metadata-eval99.4%
metadata-eval99.4%
metadata-eval99.4%
distribute-lft-neg-in99.4%
distribute-frac-neg99.4%
sub-neg99.4%
+-commutative99.4%
distribute-neg-in99.4%
remove-double-neg99.4%
metadata-eval99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 100.0%
Taylor expanded in y around 0 100.0%
*-commutative100.0%
Simplified100.0%
Final simplification99.6%
(FPCore (x y)
:precision binary64
(if (<= x -3.8)
(/ (* (- 1.0 x) -0.3333333333333333) (/ y x))
(if (<= x 3.0)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* (- 1.0 x) (* -0.3333333333333333 (/ x y))))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = ((1.0 - x) * -0.3333333333333333) / (y / x);
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (1.0 - x) * (-0.3333333333333333 * (x / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = ((1.0d0 - x) * (-0.3333333333333333d0)) / (y / x)
else if (x <= 3.0d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = (1.0d0 - x) * ((-0.3333333333333333d0) * (x / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = ((1.0 - x) * -0.3333333333333333) / (y / x);
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (1.0 - x) * (-0.3333333333333333 * (x / y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = ((1.0 - x) * -0.3333333333333333) / (y / x) elif x <= 3.0: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = (1.0 - x) * (-0.3333333333333333 * (x / y)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(Float64(Float64(1.0 - x) * -0.3333333333333333) / Float64(y / x)); elseif (x <= 3.0) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(Float64(1.0 - x) * Float64(-0.3333333333333333 * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = ((1.0 - x) * -0.3333333333333333) / (y / x); elseif (x <= 3.0) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = (1.0 - x) * (-0.3333333333333333 * (x / y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(N[(N[(1.0 - x), $MachinePrecision] * -0.3333333333333333), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] * N[(-0.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;\frac{\left(1 - x\right) \cdot -0.3333333333333333}{\frac{y}{x}}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(1 - x\right) \cdot \left(-0.3333333333333333 \cdot \frac{x}{y}\right)\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 88.4%
*-commutative88.4%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
metadata-eval99.7%
distribute-lft-neg-in99.7%
metadata-eval99.7%
times-frac99.7%
*-commutative99.7%
neg-mul-199.7%
distribute-rgt-neg-in99.7%
times-frac99.7%
metadata-eval99.7%
metadata-eval99.7%
metadata-eval99.7%
distribute-lft-neg-in99.7%
distribute-frac-neg99.7%
sub-neg99.7%
+-commutative99.7%
distribute-neg-in99.7%
remove-double-neg99.7%
metadata-eval99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around inf 99.5%
associate-*l/99.5%
*-commutative99.5%
associate-/l*99.4%
associate-*r/99.5%
Applied egg-rr99.5%
if -3.7999999999999998 < x < 3Initial program 99.5%
*-commutative99.5%
associate-*l/99.5%
*-commutative99.5%
*-lft-identity99.5%
metadata-eval99.5%
distribute-lft-neg-in99.5%
metadata-eval99.5%
times-frac99.5%
*-commutative99.5%
neg-mul-199.5%
distribute-rgt-neg-in99.5%
times-frac99.4%
metadata-eval99.4%
metadata-eval99.4%
metadata-eval99.4%
distribute-lft-neg-in99.4%
distribute-frac-neg99.4%
sub-neg99.4%
+-commutative99.4%
distribute-neg-in99.4%
remove-double-neg99.4%
metadata-eval99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 100.0%
Taylor expanded in y around 0 100.0%
*-commutative100.0%
Simplified100.0%
if 3 < x Initial program 89.5%
*-commutative89.5%
associate-*l/99.6%
*-commutative99.6%
*-lft-identity99.6%
metadata-eval99.6%
distribute-lft-neg-in99.6%
metadata-eval99.6%
times-frac99.6%
*-commutative99.6%
neg-mul-199.6%
distribute-rgt-neg-in99.6%
times-frac99.7%
metadata-eval99.7%
metadata-eval99.7%
metadata-eval99.7%
distribute-lft-neg-in99.7%
distribute-frac-neg99.7%
sub-neg99.7%
+-commutative99.7%
distribute-neg-in99.7%
remove-double-neg99.7%
metadata-eval99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around inf 98.6%
Final simplification99.5%
(FPCore (x y) :precision binary64 (* (- 1.0 x) (* (/ (+ x -3.0) y) -0.3333333333333333)))
double code(double x, double y) {
return (1.0 - x) * (((x + -3.0) / y) * -0.3333333333333333);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * (((x + (-3.0d0)) / y) * (-0.3333333333333333d0))
end function
public static double code(double x, double y) {
return (1.0 - x) * (((x + -3.0) / y) * -0.3333333333333333);
}
def code(x, y): return (1.0 - x) * (((x + -3.0) / y) * -0.3333333333333333)
function code(x, y) return Float64(Float64(1.0 - x) * Float64(Float64(Float64(x + -3.0) / y) * -0.3333333333333333)) end
function tmp = code(x, y) tmp = (1.0 - x) * (((x + -3.0) / y) * -0.3333333333333333); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(N[(N[(x + -3.0), $MachinePrecision] / y), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \left(\frac{x + -3}{y} \cdot -0.3333333333333333\right)
\end{array}
Initial program 94.5%
*-commutative94.5%
associate-*l/99.6%
*-commutative99.6%
*-lft-identity99.6%
metadata-eval99.6%
distribute-lft-neg-in99.6%
metadata-eval99.6%
times-frac99.6%
*-commutative99.6%
neg-mul-199.6%
distribute-rgt-neg-in99.6%
times-frac99.6%
metadata-eval99.6%
metadata-eval99.6%
metadata-eval99.6%
distribute-lft-neg-in99.6%
distribute-frac-neg99.6%
sub-neg99.6%
+-commutative99.6%
distribute-neg-in99.6%
remove-double-neg99.6%
metadata-eval99.6%
metadata-eval99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* -1.3333333333333333 (/ x y)) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (-1.3333333333333333d0) * (x / y)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = -1.3333333333333333 * (x / y) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(-1.3333333333333333 * Float64(x / y)); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = -1.3333333333333333 * (x / y); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(-1.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;-1.3333333333333333 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 88.4%
*-commutative88.4%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
metadata-eval99.7%
distribute-lft-neg-in99.7%
metadata-eval99.7%
times-frac99.7%
*-commutative99.7%
neg-mul-199.7%
distribute-rgt-neg-in99.7%
times-frac99.7%
metadata-eval99.7%
metadata-eval99.7%
metadata-eval99.7%
distribute-lft-neg-in99.7%
distribute-frac-neg99.7%
sub-neg99.7%
+-commutative99.7%
distribute-neg-in99.7%
remove-double-neg99.7%
metadata-eval99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around 0 24.2%
Taylor expanded in x around inf 24.2%
if -0.75 < x Initial program 96.3%
*-commutative96.3%
associate-*l/99.6%
*-commutative99.6%
*-lft-identity99.6%
metadata-eval99.6%
distribute-lft-neg-in99.6%
metadata-eval99.6%
times-frac99.6%
*-commutative99.6%
neg-mul-199.6%
distribute-rgt-neg-in99.6%
times-frac99.5%
metadata-eval99.5%
metadata-eval99.5%
metadata-eval99.5%
distribute-lft-neg-in99.5%
distribute-frac-neg99.5%
sub-neg99.5%
+-commutative99.5%
distribute-neg-in99.5%
remove-double-neg99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
*-commutative99.5%
associate-*l/99.9%
metadata-eval99.9%
div-inv99.9%
div-inv99.9%
associate-*l*99.9%
frac-2neg99.9%
+-commutative99.9%
distribute-neg-in99.9%
metadata-eval99.9%
sub-neg99.9%
metadata-eval99.9%
div-sub99.9%
metadata-eval99.9%
associate-/r/99.8%
un-div-inv99.9%
sub-neg99.9%
div-inv99.9%
distribute-rgt-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 68.6%
Final simplification58.5%
(FPCore (x y) :precision binary64 (/ (+ 1.0 (* x -1.3333333333333333)) y))
double code(double x, double y) {
return (1.0 + (x * -1.3333333333333333)) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end function
public static double code(double x, double y) {
return (1.0 + (x * -1.3333333333333333)) / y;
}
def code(x, y): return (1.0 + (x * -1.3333333333333333)) / y
function code(x, y) return Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y) end
function tmp = code(x, y) tmp = (1.0 + (x * -1.3333333333333333)) / y; end
code[x_, y_] := N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 + x \cdot -1.3333333333333333}{y}
\end{array}
Initial program 94.5%
*-commutative94.5%
associate-*l/99.6%
*-commutative99.6%
*-lft-identity99.6%
metadata-eval99.6%
distribute-lft-neg-in99.6%
metadata-eval99.6%
times-frac99.6%
*-commutative99.6%
neg-mul-199.6%
distribute-rgt-neg-in99.6%
times-frac99.6%
metadata-eval99.6%
metadata-eval99.6%
metadata-eval99.6%
distribute-lft-neg-in99.6%
distribute-frac-neg99.6%
sub-neg99.6%
+-commutative99.6%
distribute-neg-in99.6%
remove-double-neg99.6%
metadata-eval99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around 0 58.0%
Taylor expanded in y around 0 58.0%
*-commutative58.0%
Simplified58.0%
Final simplification58.0%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ (- x) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-x) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[((-x) / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 88.4%
*-commutative88.4%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
metadata-eval99.7%
distribute-lft-neg-in99.7%
metadata-eval99.7%
times-frac99.7%
*-commutative99.7%
neg-mul-199.7%
distribute-rgt-neg-in99.7%
times-frac99.7%
metadata-eval99.7%
metadata-eval99.7%
metadata-eval99.7%
distribute-lft-neg-in99.7%
distribute-frac-neg99.7%
sub-neg99.7%
+-commutative99.7%
distribute-neg-in99.7%
remove-double-neg99.7%
metadata-eval99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around 0 24.2%
Taylor expanded in x around inf 24.2%
associate-*r/24.2%
neg-mul-124.2%
Simplified24.2%
if -1 < x Initial program 96.3%
*-commutative96.3%
associate-*l/99.6%
*-commutative99.6%
*-lft-identity99.6%
metadata-eval99.6%
distribute-lft-neg-in99.6%
metadata-eval99.6%
times-frac99.6%
*-commutative99.6%
neg-mul-199.6%
distribute-rgt-neg-in99.6%
times-frac99.5%
metadata-eval99.5%
metadata-eval99.5%
metadata-eval99.5%
distribute-lft-neg-in99.5%
distribute-frac-neg99.5%
sub-neg99.5%
+-commutative99.5%
distribute-neg-in99.5%
remove-double-neg99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
*-commutative99.5%
associate-*l/99.9%
metadata-eval99.9%
div-inv99.9%
div-inv99.9%
associate-*l*99.9%
frac-2neg99.9%
+-commutative99.9%
distribute-neg-in99.9%
metadata-eval99.9%
sub-neg99.9%
metadata-eval99.9%
div-sub99.9%
metadata-eval99.9%
associate-/r/99.8%
un-div-inv99.9%
sub-neg99.9%
div-inv99.9%
distribute-rgt-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 68.6%
Final simplification58.5%
(FPCore (x y) :precision binary64 (/ (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / y
end function
public static double code(double x, double y) {
return (1.0 - x) / y;
}
def code(x, y): return (1.0 - x) / y
function code(x, y) return Float64(Float64(1.0 - x) / y) end
function tmp = code(x, y) tmp = (1.0 - x) / y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y}
\end{array}
Initial program 94.5%
*-commutative94.5%
associate-*l/99.6%
*-commutative99.6%
*-lft-identity99.6%
metadata-eval99.6%
distribute-lft-neg-in99.6%
metadata-eval99.6%
times-frac99.6%
*-commutative99.6%
neg-mul-199.6%
distribute-rgt-neg-in99.6%
times-frac99.6%
metadata-eval99.6%
metadata-eval99.6%
metadata-eval99.6%
distribute-lft-neg-in99.6%
distribute-frac-neg99.6%
sub-neg99.6%
+-commutative99.6%
distribute-neg-in99.6%
remove-double-neg99.6%
metadata-eval99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around 0 57.7%
Taylor expanded in x around 0 57.7%
+-commutative57.7%
mul-1-neg57.7%
sub-neg57.7%
div-sub57.7%
Simplified57.7%
Final simplification57.7%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 94.5%
*-commutative94.5%
associate-*l/99.6%
*-commutative99.6%
*-lft-identity99.6%
metadata-eval99.6%
distribute-lft-neg-in99.6%
metadata-eval99.6%
times-frac99.6%
*-commutative99.6%
neg-mul-199.6%
distribute-rgt-neg-in99.6%
times-frac99.6%
metadata-eval99.6%
metadata-eval99.6%
metadata-eval99.6%
distribute-lft-neg-in99.6%
distribute-frac-neg99.6%
sub-neg99.6%
+-commutative99.6%
distribute-neg-in99.6%
remove-double-neg99.6%
metadata-eval99.6%
metadata-eval99.6%
Simplified99.6%
*-commutative99.6%
associate-*l/99.8%
metadata-eval99.8%
div-inv99.9%
div-inv99.8%
associate-*l*99.9%
frac-2neg99.9%
+-commutative99.9%
distribute-neg-in99.9%
metadata-eval99.9%
sub-neg99.9%
metadata-eval99.9%
div-sub99.9%
metadata-eval99.9%
associate-/r/99.8%
un-div-inv99.8%
sub-neg99.8%
div-inv99.8%
distribute-rgt-neg-in99.8%
metadata-eval99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 54.1%
Final simplification54.1%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023334
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))